-
Posts
22,772 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Brickdoctor
-
Heroica RPG - Quest #31: Lions and Lambs
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
Results of Round Nine of the Battle of Drakencourt: Imperial Pikemen A vs. Teuthisal Crossbowmen - Critical Hit ((2*2*2)-1=7 Damage) Lion Crossbowmen A move one hex north-east. Lion Crossbowmen B vs. Rogue Lion Knights B - Special Damage (No Damage) Lion Pikemen B move one hex north-west. Imperial Pikemen C move one hex north-west. Lion Pikemen D move one hex south-west. Lion Knights C vs. Rogue Lion Knights B - Hit (8-3=5 Damage) Lion Knights C vs. Rogue Lion Knights B - Miss Rogue Lion Pikemen A - Free Hit against Imperial Pikemen A (5-1=4 Damage) Arthur, knowing that their death is unavoidable, your imperial pikes to the west charge into the middle of the Teuthisal crossbows, before being hit from the flank by rebel pikes. As the rest of the troops converge on the center of the battle, Alexandre, your knights make two charges down the side of their hill, taking the Rogue Knights by surprise. "We have them now!" Enemies: Rogue Lion Knights B Type: Mounted Level: 3 Health: 5/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold Rogue Lion Pikemen A Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Teuthisal Crossbowmen A Type: Ranged Level: 4 Health: 3/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) *On a Hill* Power: 6 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) *On a Hill* Power: 8 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. -
Welcome to EB, Legopard! I love how your Acklay uses a lot of the simpler, more traditional ways of using hinges and plates, but you also mix in some more complicated bits in all the right places to sculpt this creature in a way that just looks right for a LEGO model. Really nice work attaching those teeth, too.
-
I really don't think the case against you is that strong, and I still don't think that your asking to be Watched was that Scummy, but based on that, why do you keep acting as if there's already a bandwagon against you? You know, being egotistical might not be a smart approach to this situation, and there is the chance that Walters was trying to draw a Watcher away, but I don't think it's that Scummy. As you said, he didn't tell anyone else about this, but I think that makes it less suspicious, because if he was trying to draw a Watcher away, I think he would try to tell more people and have a better chance of his request reaching a Watcher.
-
To be fair, Daly later, when asked, stated that he suspected Wright for excessive roleplaying (as if this was a game ) and for telling us to stop accusing each other. There's also this: Daly tells us to be rational, but at the same time, doesn't seem to be able to figure out why Burbank was killed. And, as many have said, it's obvious why Burbank was killed. Acting confused when something happens that doesn't benefit the Town is a Scum-tell.
-
I love seeing the in-progress shots whenever people Bricklink the pieces to a set. Never realized how many basic bricks are in this one.
- 83 replies
-
- bricklink
- death star
-
(and 4 more)
Tagged with:
-
Talk to the Star Wars Moderators and Regulators
Brickdoctor replied to KimT's topic in LEGO Star Wars
Oky's on vacation, and he writes about 110% of the blog posts. I'll see what I can do. -
He could have been in contact with someone else who claimed to have a (non-lethal) action, asked that someone to target him, and wanted a Watcher on him to confirm that the someone else did what he was told to do. (without the Watcher, that makes no sense unless the someone else has an investigative action, and the Watcher could always be lying, but that's the one way it could make sense to me)
-
Like I said, it didn't sound like his primary goal was finding a Scum killer who might kill him. He says that it would help confirm some people, and that it might also catch a killer. He did not tell me. But then again, I didn't ask those with night actions to claim to me.
-
Eric Bauersfeld as all of the Teuthisal.
-
He said he thought it would confirm some people. His goal in having the Watcher target him might not have been the same as yours, but it sounds like it was a reasonable goal. I think the public announcement benefits the Scum more, because they can easily read it like everyone else in the situation, instead of trying to get (or hoping for) another person to trust them with his suggestions for actions.
-
How are LEGO video games collaborated?
Brickdoctor replied to Solscud007's topic in General LEGO Discussion
TT Games has hired people to design some of the builds in recent games. These AFOL-designed models, for example. -
I find it interesting that you accuse Walters based on the fact that he tried to direct the Watcher's action, when you came out Yesterday in public and tried to direct the Vig's action.
-
From the album: Star Wars MOC Index
-
Soma. Exact ingredients unknown. Nostrum is patent medicine, so it would probably have some sort of drug in it.
-
I suppose. Sorry, comments along the lines of "Anybody got any leads?" tend to annoy me. I don't think a Vig would have killed him. We know there was one other kill in the Night, and it doesn't make sense for Scum or an SK to kill someone such as Wright who was already under suspicion and had some of our attention, so I think that Wright was probably killed by a Vig, and I doubt that there are two Vigs. It makes sense, as you say, for Scum or SK to have killed Burbank.
-
Neither of them was Scum? Wow. While he was a very quiet Townie, it's too bad that someone with as much experience in these situations as Burbank died so early, too. Oh, yes, "Does anyone have any leads?"
-
Yes.
-
Right now, all we know for certain about 2013 products is Lucas Licensing's chosen packaging. Everything else, no matter how likely, reasonable, or obvious, is pure speculation, and it belongs in this thread. Thanks.
-
Heroica RPG - Quest #31: Lions and Lambs
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
Results of Round Eight of the Battle of Drakencourt: Lion Crossbowmen A vs. Rogue Lion Knights A - Critical Hit ((3*2)-3=3 Damage) Lion Knights C move one hex north. Lion Knights C vs. Pongcanis Brutes A - Critical Hit ((4*2)-2=6 Damage) Lion Crossbowmen B vs. Pongcanis Brutes A Rogue Lion Knights B - Miss Imperial Pikemen A vs. Rogue Lion Pikemen B - Shield ((2*2)-1=3 Damage) Lion Pikemen B move one hex south-west. Imperial Pikemen C move one hex south-west. Lion Pikemen D move one hex south-west. Arthur, your men finish off the Pongcanis, knights, and pikes on the western front. Alexandre, your men continue to move west. "Those pikes will never survive in a head-on attack! Draw their reserve troops back towards the center of the battlefield!" Enemies: Rogue Lion Knights B Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 11 Gold Rogue Lion Pikemen B *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: 12 Gold Teuthisal Crossbowmen A Type: Ranged Level: 4 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Capt.JohnPaul) Power: 3 Health: 6/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman D, Level 3 Footsoldiers (lead by Flipz) Power: 3 Health: 2/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Flipz) Power: 2 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Flipz) *On a Hill* Power: [4 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) *On a Hill* Power: 8 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Flipz) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Flipz) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Second-in-Command, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. -
From the album: Star Wars Forum
-
Heroica RPG - Quest #28: The Breakthrough
Brickdoctor replied to Waterbrick Down's topic in The Heroica Archive
"I am finished here. How about the rest of you?" -
Executor - Darth Vader's Super Star Destroyer, by Jedi Micky.jpg
Brickdoctor posted a gallery image in Members Gallery
From the album: Star Wars MOC Index
-
LEGO Star Wars 2012 Pictures and Rumors
Brickdoctor replied to XimenaPaulina's topic in LEGO Star Wars
Not until we have at least some plausible lists from reliable sources. (and pictures, if TLG decides to unveil a couple things at SDCC like they did last year) When it's time for that thread, a staff member will start it. -
No, it won't, because in the US, Hasbro owns the rights to Star Wars board games. I'll merge this with Availability in a moment... ...and done.
-
There's your problem.