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Brickdoctor

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Everything posted by Brickdoctor

  1. Interesting choices for kills. I can understand that a Vig with no real idea of whom to target might kill Mandel because of the votes for him Yesterday, though there were more votes for Pewter. I am surprised that Robbins was killed, though. He is usually a quality member of the Town in these situations, so it makes some sense as a Scum kill, but he's not the most obvious choice for a metagame-kill.
  2. Seeing Bluehood pushed up against the transmogriphier, I step closer, staying in the Back Row, and fire at him from close range with my Briar Bow. Order of Actions: Bartholomew Docken En Sabah Nur Jess Islanti Lord Lawrence Boomingham Haldor Skovgaard
  3. "New heroes? About time. That mage...didn't seem to be focused on the battle. I see you've taken the time to rally your troops. Excellent. So have I. "Prepare for batte." "Sir Laurant is leading the attack. He's no coward, I grant him that." Enemies: Sir Laurant *On a Hill* Type: Mounted Level: 14 Health: 25/25 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: Rogue Lion Pikemen C *Flanking* *On a Hill* Type: Footsoldiers Level: 10 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Capt.JohnPaul) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) *On a Hill* Power: 8 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights D, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round.
  4. Mana is so cheap (I think it trades at the same value as Vit) that I avoid Trenches and have never really tried to do them. (on that note, Life seems to have fallen to 5.5 Def, which is the lowest I've seen it trade for since the price first stabilized after Tomb was released) I came back from a two week break last week, and it's great to see some activity in the guild. Then I spent four days rolling and maxing a 4/8 Priest with CWand, Divine, Elder, and Para HP, and I rubberbanded into a Stone Guardian's Sword on the first day.
  5. I think the idea of it rotating is that with it being such a large craft and having heavy weapons mounted on its end, having the wing rotate around the cockpit allows the pilot to change the angle from which his weapon is firing upon his target without the cockpit moving and changing his view and risking disorienting him, in which case the cockpit can really be oriented any way the pilot chooses, whether aligned with 'down' or not. Or it could just be a combination of Lucas Physics and a camera angle favorable to the set.
  6. Thanks for the pic, grogall! First post updated.
  7. As this is discussion about the specific availability and pricing of one set through one retailer, and not about the rumored price of an upcoming set, I'll move it to Availability. ...done.
  8. QM Note:Okay. I'll fix that and add the effect of the Dragon Scale to the previous post. "If I know Sir Loren, he's thrown his weaker troops out in front to see if they could get the job done first. I'd expect to see the more experienced troops this time."
  9. OoC: Shouldn't I be at full Health? I was at 40/40, Aura makes it 80/40, no one rolls Damage and there's no Free Hit because of the Stunned effect, so I go back to 40/40, and then I roll Hit and there's no Free Hit because of the Stunned effect, so I'm still at 40/40. "Same order, same attack!"
  10. "Not much, I'm afraid. Emperor Alandri may not have much experience in battle, but he wasn't kidding when he said that Drakencourt is a poor place to make a defensive stand. Sir Laurant should be returning soon with the remains of his Rogue Lion army, and we don't even know where Sir Loren has gotten to. "This lull in the action has given us a chance to regroup, and we should be able to deploy our troops in a more organized manner. We should be able to put together four groups of Lion Knights, three groups of Lion Crossbows, two groups of Lion Pikes, and four groups of Imperial Pikes. You should decide among yourselves who will command what, and what formation the troops should assume." QM Note: Arthur is now an NPC controlled by myself. During battle, one of you should control him. (though, during the hex-map portion of this coming battle, it obviously doesn't matter) WBD, you still have control of Luke. JohnPaul, you've got control of Knyghton, and you're now Party Second-in-Command. All of you, please check your stats, in case I copy-pasted all the wrong stats from all the wrong posts. Also, Capt.JohnPaul, I forgot that there was 80 Gold dropped during that last battle. I split it between you and Flipz for now. Party: Skrall, Level 19 Hunter (Waterbrick Down) *Party Leader* *Favors Bestial Enemies* *Lucky* *Blessed* Power: 27 Health: 31/32 Defense: 0 Gold: 29 Inventory: Heavy Crossbow (WP: 8; Knock-back), Hunter's Crossbow (WP: 11; +4 vs. Beasts), Greatsword of Lion Nobles (WP: 20; User is Slowed), Smoke Bomb, Zoot's Cookie Alexandre le Chevalier, Level 13 Knight (Capt.JohnPaul) *Party Second-in-Command* Power: 21 Health: 22/22 Defense: 7 Gold: 57 Inventory: Sword of the Elven Blademaster (WP: 8; ignores SP), Standard-Issue Crossbow (WP: 1), Cross Heater Shield (SP: 7), Potions (6), Tonic, Remedy, Smoke Bomb Isabella del Toboso, Level 11.5 Rogue (Dharkan) Power: 20 Health: 17/17 Defense: 1 Gold: 54 Inventory: Fauxthril Dagger (WP: 8), Golden Dagger (WP: 3), Standard-Issue Crossbow (WP: 1), Cloak of the Invisible Elf (SP: 1; untargetable for first 2 Rounds of every Battle), Venom, Potions (7), Tonics (5), Nostrum, Remedy, Phoenix Essence, Bedroll, Fire Bombs (2), Dragon Scales (2) Arthur Justus Regulus VII, Level 13 Mage (controlled by QM) Power: 20 Health: 19/19 Ether: 12/17 Defense: 1 Gold: 58 Inventory: Staff of the Cultist Battlemage (WP: 7; 50% chance of Fleeing instead of being KO'd), Standard-Issue Crossbow (WP: 1), Robe of Magi (SP:1), Potion(x2), Bedroll, Healing Staff (WP: 5), Scroll of Sealing, Scroll of Blindness, Scroll of Confusion, Scroll of Sleep, Shovel, Grand Tonic, Opal (Ice), Telescope, Amethyst (Darkness), Tonic, Mead Luke, Level 19 Sage (controlled by Waterbrick Down) *Pacifist* Power: 24 Health: 27/34 Ether: 11/26 Defense: 0 Gold: 0 Inventory: Arthur's Staff of Elven Necromancy (WP: 5), Standard-Issue Crossbow (WP: 1), Wooden Staff (WP: 1), Diamond (Light), Tonics (2), Bedroll Count Lewis Knyghton, Level 14 Engineer (controlled by Capt.JohnPaul) Power: 15 Health: 21/21 Defense: 0 Gold: 0 Inventory: Spatha (WP: 3), Standard-Issue Crossbow (WP: 1)
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