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Everything posted by Brickdoctor
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Awesome review, Kiel. Your photos look amazing here. (lightbox? I think I see the edge of it in the shots of the complete model; if not, you've got a really good lighting setup) You seriously need to go back to the RA. I know I'd pass this review as-is, probably even at Gold level. As for the set, Amidala is tempting, and the set as a whole looks incredible. I'm passing, though, just because I don't see much use for quite a few of the pieces, of which there are already fewer than I would like for $70.
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Ah, I see.
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I don't get what anyone going for you has to do with your not wanting to split the vote.
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It's interesting how you ignore the possible scenario where I'm lynched and I'm Scum. It's not true, but it is noteworthy how you seem to know that I'll turn out to be Town...
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Welcome back, Sandy!
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It's true that you and I didn't fabricate the PM. My point was that no one other than you or me can know that.
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No, you chopped off the rest of the quote. Text emboldened for emphasis.
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Wait, what? When did I say that?
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Ah, I see now; I didn't realize that.
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Some colors make it easier to see the details (and the imperfections) in a piece. Red is actually a more expensive color of plastic than black.
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Incinerate? I have a better idea.Does anyone have a shotgun?
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Nice. Can I buy it from you for 2 Life? Sure. Twi is 10-11 Def, so 10 Def or 2 Life.
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Heroica RPG - Quest #31: Lions and Lambs
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
Results of Round Eighteen of the Battle of Drakencourt: Imperial Pikemen A do nothing. Imperial Pikemen B do nothing. Lion Knights A move one hex south-east. Lion Knights A move one hex north-east. Lion Crossbowmen A vs. Sir Laurant - Damage (No Damage) Lion Crossbowmen B vs. Sir Laurant - Critical Hit ((3*2*2)-5=7 Damage) Lion Knights B move one hex north-east. Lion Knights B vs. Rogue Lion Pikemen E - Hit ((4*2)-1=7 Damage) Lion Knights C move one hex north-east. Lion Knights C vs. Rogue Lion Pikemen E - Critical Hit ((4*2*2)-1=15 Damage) Lion Pikemen B do nothing. Lion Crossbowmen C move one hex north-west. Imperial Pikemen D vs. Rogue Lion Crossbowmen B - Miss Rogue Lion Trebuchet C - Free Hit against Lion Knights A. (8-2=6 Damage) Skrall, your knights move towards the remaining enemy trebuchet. Alexandre, your crossbowmen finally drop Sir Laurant, as your knights plow through the enemy pikes. "..." Enemies: Rogue Lion Crossbowmen B Type: Ranged Level: 2 Health: 3/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Trebuchet C *On a Hill* Type: Siege, Ranged Level: 8 Health: 12/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Allies: Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) Power: 3 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 7/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) Power: 2 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) Power: 4 Health: 4/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 2/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. -
I'm not sure right now. Everyone else is behaving the way I would expect them to based on what I've seen of them in past situations. LEGOman was (and, therefore, you are) the only one I found suspicious.
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Actually, from your perspective, if you're Town, then you know that we're not both Scum, you know that I didn't make up the PMs, and since you and LEGOman are the same, you know that the two of us (LEGOman and myself) couldn't both be Scum working together to fabricate the conversation, so if you're Town, you can actually know that the conversation isn't fabricated. Unfortunately, no one else (other than myself, of course) can know that for sure. And I didn't think I could get anything out of him, yes. And I also prefer to pressure suspects in public, where everyone else can see what's going on.
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Yes, this is the Winter Wave that's coming up next, so other than the Rancor Pit, I wouldn't expect anything for at least a month. We should see some lists of sets from sites like JediNews. TLG doesn't show off the sets for this wave the way they do with the Summer Wave sets at Toy Fair, but we should get some pics later in the year leaked from a retailer's catalog.
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I realize that I'm arguing against a report in my favor, but to be clear, Daly's theory was that we're both Scum and I got you to quickly fabricate that conversation with me. I've addressed this already.
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Done.
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With the Invite Participants panel... Huh? "I can invite you to our conversation" means exactly that. I can just add you to the PM conversation between myself and LEGOman, so that you can at least see that the PMs actually took place.
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I'm sorry, I don't think I understand this point. If you're referring to the fact that I didn't initially think you suspicious, that was because I thought LEGOman was suspicions and not you, and I forgot that you were the same.By the way, I don't think it will help given that the primary theory is that we're both Scum, but since you replaced LEGOman, I can invite you to our conversation, if you like.
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None of that changes the fact that LEGOman did suggest that I be investigated instead of lynched, and that action is what the theories are concerned with.
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No no, Daly's not saying you could have been trying to do that right now; the situations deal with the actions of LEGOman when he defended me and suggested that I be investigated.
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I know we're not both Scum because I know I'm not Scum. And I said "If we're both Scum". They're not my theories; they're possible situations that I stated in order to clarify Daly's point that you seemed not to understand.
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I forgot that you and LEGOman are the same, so I didn't think you were Scum when I first stated that it was possibility. Now, I think you're Scum, based on the actions of LEGOman. (and, by the way, it's not OMGUS, because you haven't stated that you think I'm Scum, and even if you did, then it would still not be OMGUS, because my vote would be based on the actions of your character way back when your character was defending me) Exactly. If we're both Scum and I'm the Godfather, you could have been trying to get me investigated instead of lynched so that I'd be shown as Town instead of dead. Or even if I'm not the Godfather, you have been trying to get me investigated instead of lynched so that I'd survive another Night to perform whatever action I might have. I know we're not both Scum, so none of that is possible, but I think that that clarifies Daly's point.
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MegaBloks, I forgot that you and LEGOman are the same. In that case, if you are Scum, you are better at playing that role, because you haven't rushed to someone's defense and then claimed to not be defending him. Congratulations. It's also a great way for Townies to get tricked by the Scum, and working in public allows the rest of the Town to see where any evidence one has is coming from. Not all important information is gained and exchanged in private; one can form one's own suspicions based on the behavior of others in public. That's a valid point. I still have no explanation for his quick defense of me unless he's Scum. That doesn't make me Scum, though. I won't go into the possible motives for his doing so if he's Scum and I'm Town, since that would lead to a discussion that would quickly turn into unhelpful WIFOM.Which reminds me, I Vote: Samantha York (Capt.JohnPaul). As has been said before, I could be the Godfather, and you could be trying to get me cleared.