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Everything posted by Brickdoctor
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"Out of curiosity, Master Finnegan, if everyone treats you as badly as it would appear, why do you even bother staying here?"
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Unfortnately, "No lunch during mafia" doesn't apply to RotMG. I do.
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"Pleased to meet you, Master Finnegan."
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"Thank you, Lord Boomingham."Noticing that the other heroes seem to be consuming copious amounts of alcohol and discussing their various relationships with women, I retreat to a corner of the Hall to eat my meal.
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Heroica RPG - Quest #31: Lions and Lambs
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
QM Note:Okay, no problem; thanks for letting me know. WBD, you can take control of Dharkan's men, or you can split control between yourself an John Paul. Either way works for me. -
Talk to the Star Wars Moderators and Regulators
Brickdoctor replied to KimT's topic in LEGO Star Wars
The new Main Index is up! We've got a new graphic, a new, Death Star-themed name, pictorial links to all our pages on other sites, (flickr, blog, YouTube etc.) and a list of Star Wars tags, among other things. -
I enter the Hall once more, having completed another quest. I order a cup of tea to sip on as I seek out Lawrence, Jess, Haldor, and Nur. "Miss Islanti, Master Skovgaard, Lord Boomingham, Master Nur." I nod to my fellow heroes. "It appears that Master Szalinski entrusted me with the entire reward of 1250 Gold, and I have to give you each your shares of it." I hand 250 Gold each to Lawrence, Jess, Haldor, and Nur, keeping the final 250 Gold for myself.
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Heroica RPG - Quest #31: Lions and Lambs
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
Results of Round Fourteen of the Battle of Drakencourt: Imperial Pikemen A move one hex north. Imperial Pikemen B vs. Rogue Lion Crossbowmen A - Shield ((6*2*2)-1=23 Damage) Lion Knights A vs. Rogue Lion Pikemen A - Hit ((4*2)-1=7 Damage) Lion Crossbowmen A vs. Rogue Lion Pikemen A - Special Damage (No Damage) Lion Knights B vs. Rogue Lion Pikemen C - Hit ((4*2)-1=7 Damage) Lion Knights B vs. Rogue Lion PIkemen C - Damage (4-2=2 Damage) Lion Pikemen A vs. Rogue Lion Pikemen C - Critical Hit ((4*2)-1=7 Damage) Lion Crossbowmen B vs. Sir Laurant - Damage (No Damage) Imperial Pikemen C vs. Rogue Lion Crossbowmen B - Special Damage (2-1=1 Damage) Lion Knights C do nothing. Lion Crossbowmen C vs. Rogue Lion Knights A - Shield ((3*2*2)-3=9 Damage) Imperial Pikemen D move one hex north. Lion Knights D vs. Rogue Lion Knighs A - Special Damage (3-2=1 Damage) Lion Knights D move one hex north-east. Lion Pikemen B move one hex south-west. Rogue Lion Knights B - Free Movement one hex south. Rogue Lion Knights B - Free Hit against Lion Knights C - (3-2=1 Damage) Rogue Lion Pikemen F - Free Hit against Imperial Pikemen C - (10-1=9 Damage) Skrall, your troops on the western front surge forwards. Alexandre, the allied forces as a whole continue to give up ground in the center of the battle, but your troops being to eliminate the opposition. On the eastern front, Isabella and Alexandre, your troops push forward, but are pushed backwards as they're hit hard from the west. "They're bringing trebuchets to bear!" Enemies: Sir Laurant *On a Hill* Type: Mounted Level: 14 Health: 21/25 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: Rogue Lion Pikemen A *Flanking* Type: Footsoldiers Level: 5 Health: 3/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen F *On a Hill* Type: Footsoldiers Level: 8 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 1/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Knights B Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Knights C Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Crossbowmen B Type: Ranged Level: 2 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Trebuchet A Type: Siege, Ranged Level: 4 Health: 15/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Rogue Lion Trebuchet B *On a Hill* Type: Siege, Ranged Level: 8 Health: 15/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Rogue Lion Trebuchet C *On a Hill* Type: Siege, Ranged Level: 4 Health: 15/15 Defense: 1 Passive Special: Siege units can fire over obstacles or other units to attack enemies up to three hexes away. If their target is two or three hexes away and not also Ranged, they cannot take Damage. Drops: Fire Bomb Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 4 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 8/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 9/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights D, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 1/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. -
Oops, I forgot about the skeleton. Thanks; it's fixed now.
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I don't remember encountering Beggar 3. Would I have completed the side quest successfully if I'd given Gold to Beggar 5? Or would I have had to give Gold to the other two, too, instead of buying them stuff? This was my response to Beggar 5, by the way:
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Definitely. I'm probably going to farm with an unmaxed Necro while I pot up another 7/8 in my second char slot, and work from there. If I use up the pots on my reserve mules, I think I can get to 5/8 instantly, but I don't know if I want to do that. The expensive part is going to be the equips. I'm probably going to have to spend around 25 Life to get back the equips I had. I might just start with Old Tops and farm with the maxed to get to WC Tops faster, like I did to get the ones I lost.Really, I'm not that upset about remaxing. It's the rolling that I hate.
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I'm fine with the posting of side quests as well.
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Wow. Combined with the death of my second 4/8 Priest last week, this is the first time in over two months that I don't have a maxed char. Now I have to see if I still know how to hunt gods with a 0/8. On the bright side, I had poured every bit of wealth I had at the time into creating this 7/8, so the three 4/8s that came after him, the roughly 80 Def in pots, and most of the equips I now have were all gained with that Necro, meaning he easily paid for himself. He also finished at ~2300 Fame, my first five-star char, and he was the first char I used to kill an event and get O1 to say my name. (one Sphinx, multiple Cubes and Skulls, plus the countless Pents and LotLLs that don't qualify for name announcing) I'm actually not raging as much as the two times I broke Ammies.
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The hi-res picture is still in our flickr set (link in first post), and as far as I know, TLG hasn't asked us to take it down.
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LEGO Star Wars 2012 Pictures and Rumors
Brickdoctor replied to XimenaPaulina's topic in LEGO Star Wars
Thanks for the pic, Bricksan, and thanks for the link, just2good. The 2013 rumors topic is now up; further discussion of the Rancor Pit belongs there. I'll move these posts over there in a moment... ...and done. -
Looks like the image of the Rancor Pit was leaked a little early. Thanks to Rich on Brick Fanatics for finding the image. Remember that this topic is for discussion of sets rumored or confirmed to be released in 2013. Wishlists and speculation of sets you think or you want to be released in 2013, no matter how likely (Clones sets, for example) still belong in the Future Star Wars Sets thread.
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Like I kept saying in the quest, we wouldn't have had to. Our objective was to obtain statements, not to find out who sabotaged the project.
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Thanks for hosting, WBD! I really liked how you worked in the unrelated events of civilian life in Eubric into the quest. I also think the quest had a good amount of freedom while keeping the objective clear and simple, something I can appreciate because I think I failed to do that in Quest 4. The enemies seemed well-balanced, though I'm sure Jeb threw that off with all his Shields. Finally, I have to respect the amount of auto-Rounds you were willing to run to keep things moving. Self-criticism: I think that I was a little inactive at times, notably at the end, when I wasn't active and it fell to Zeph to explain things to Szalinski. I also kind of felt that I was overall slow to respond or make a decision as the Party Leader.
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Heroica RPG - Quest #31: Lions and Lambs
Brickdoctor replied to Brickdoctor's topic in The Heroica Archive
Results of Round Thirteen of the Battle of Drakencourt: Imperial Pikemen A move one hex north. Imperial Pikemen B move one hex north. Lion Knights A move two hexes north one hex north. Lion Knights A vs. Rogue Lion Pikemen A - Miss Lion Crossbowmen A move one hex north-east. Lion Pikemen B vs. Sir Laurant - Shield ((4*2)-5=3 Damage) Lion Knights D move one hex north-west. Lion Crossbowmen C move one hex north-west. Imperial Pikemen D do nothing. Lion Knights B move two hexes one hex north-west. Lion Pikemen A move one hex south-west south. Lion Crossbowmen B vs. Sir Laurant - Hit ((3*2)-5=1 Damage) Imperial Pikemen C move one hex north. Lion Knights C do nothing. Rogue Lion Pikemen C - Free Movement one hex south. Rogue Lion Knights A - Free Hit against Lion Pikemen B ((3*2)-5 Damage) Rogue Lion Knights A - Free Movement one hex south-east. You order your troops to advance northwards while you pull back in the center of the battle. "Watch those Rogue Knights! Don't let them cut to the east and outflank us!" Enemies: Sir Laurant *On a Hill* Type: Mounted Level: 14 Health: 21/25 Defense: 5 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: Rogue Lion Pikemen A *Flanking* Type: Footsoldiers Level: 5 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen C Type: Footsoldiers Level: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Pikemen F *Flanking* *On a Hill* Type: Footsoldiers Level: 10 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Drops: nothing Rogue Lion Knights A Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Knights B Type: Mounted Level: 3 Health: 10/10 Defense: 3 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Drops: 20 Gold Rogue Lion Crossbowmen A Type: Ranged Level: 2 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Rogue Lion Crossbowmen B Type: Ranged Level: 2 Health: 10/10 Defense: 1 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Drops: nothing Allies: Lion Pikeman A, Level 3 Footsoldiers (lead by Capt.JohnPaul) *Flanking* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Pikeman B, Level 3 Footsoldiers (lead by Dharkan) *Flanking* Power: 4 Health: 5/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen A, Level 2 Footsoldiers (lead by Waterbrick Down) Power: 2 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen B, Level 2 Footsoldiers (lead by Waterbrick Down) *Flanking* *On a Hill* Power: 6 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen C, Level 2 Footsoldiers (lead by Capt.JohnPaul) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Imperial Pikemen D, Level 2 Footsoldiers (lead by Dharkan) *On a Hill* Power: 4 Health: 10/10 Defense: 1 Passive Special: Footsoldiers gain a +1 Power flanking bonus whenever their target is adjacent to one of their allies. Lion Knights A, Level 4 Mounted (lead by Waterbrick Down) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights B, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights C, Level 4 Mounted (lead by Capt.JohnPaul) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Knights D, Level 4 Mounted (lead by Dharkan) Power: 4 Health: 10/10 Defense: 2 Passive Special: Mounted units can act twice in a Round. (move two hexes, move one hex and attack, or attack twice) Lion Crossbowmen A, Level 3 Ranged (lead by Waterbrick Down) *On a Hill* Power: 6 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen B, Level 3 Ranged (lead by Capt.JohnPaul) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Lion Crossbowmen C, Level 3 Ranged (lead by Dharkan) Power: 3 Health: 10/10 Defense: 0 Passive Special: Ranged units can fire over obstacles or other units to attack enemies up to two hexes away. If their target is two hexes away and not also Ranged, they cannot take Damage. Party Leader, choose the order of actions. All of you, choose what action(s) each of your units will perform. Any enemy not targeted will get a Free Action at the end of the Round. -
All right. League of Purists (Scum) of the simulation known as Excalibur 1.0: Samantha 'Inconspicuous' York - Godfather Zachary 'Flipz' Jones - Killer Brian 'Dannylonglegs' Pewter - Protector Thomas 'VolcanicPanik' Hornby - Watcher Michael 'Brickdoctor' McAndrews - Blocker Yes, there were only five of us, among twenty-three total participants, and we had no conversion ability, so we did suspect that there was a second Scum team. (or a significant number of Neutrals)
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So, I take it the plan is to go after Pewter now? Vote: Brian Pewter (Palathadric) Admiral, do you have any objections to my revealing the Scum roles from the simulation?
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LEGO Star Wars 2012 Pictures and Rumors
Brickdoctor replied to XimenaPaulina's topic in LEGO Star Wars
I'll merge this with the 2012 Rumors topic, since that's where discussion is for now. -
And also not all quests because some players will start forming teams of veterans that steamroll your average enemies.
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If it's okay with the staff of this forum, sure, I'd be happy to.
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Oops. I fixed it.
I hate all these names. I've got everyone mixed up with everyone else after Excalibur 1.0.