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After the war, vast parts of Kaliphlin had been left in ruin. Not only as a result of the fighting itself, but equally significant were the diminished incomes from trade. Located along the oil road, Mophet had an ideal position between two of the largest cities in the region. Tabib D'Odo, one of the more prominent leaders of Mophet, tried to view the devastation as a chance to better the lives of the people around him. As the fighting had ceased, it was apparent that people still needed to transport goods along the oil road, and thus through Mophet. This in turn meant opportunity! Located about 1 days ride south of the Arkbri river, getting supplies to Mophet was easier compared to a lot of the other settlements along the oil road. And given his fairly good relationships with the tribes that populated the badlands, Tabib D'Odo was able to ensure safe passage for those bringing supplies and material, something which was not to be taken lightly. Something the people of Mophet never shied away from, was hard work. The climate and environment had bred a hard people, but also a stern belief that fortune favours those who are willing to work for it. To make sure the world knew that Mophet was now a place where the future looked brighter than it had in a long time, it was decided that a town hall was to be constructed. It would symbolize the spirit of the people, and act as a beacon of hope for things to come. Masons, carpenters and stonecutters from not only Mophet, but from all over Kaliphlin, all came to lend their services. Work of this nature had been hard to come by during the war, and many were thankful for the opportunity to do an honest days work, without the fear of death hanging over them. Within only a couple of months of the first groundwork being layed, the town hall of Mophet began to near it's completion. Tabib D'Odo stood on the steps of the building, the jade-coloured door to his back, and found himself at peace for the first time since the fighting had began. As one of the domes was carefully being lifted in to place, he looked across the yard - which at this point more resembled the desert than any grand beginning of any sort - and thought to himself "this is the time and the place which will mark the rise of Mophet, this will give us hope!" Ear´aba the wainwright Al-quirsan supervisin the lift Qu'ba putting the finishing touches on the dome Not all jobs are fun in the blistering desert sun... Sah'alia-rider on site So a long story, which I hope at least a few of you found some joy in. This is my entry to Challenge I over on Guilds of Historica (the theme being rebuild). I have a lot of other Mophet MOCs on the way but they are a ways away from being posted at this point. But like in the story, this is only the beginning ;) So stay tuned. Finally I'd like to thank all the other swedish AFOLs including @Gideon @Zilmrud @dalle @Wineyard and Peter S (couldn't find your tag, sorry) for feedback during this build
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Around the ruined granary, the rebuilding process started to take shape. Both peasnts and soldiers worked hard, to rebuild the storage building, befor the start of the harvest. Winter was far, but with everyday, it came closer, Conrad wanted tobuild, of fix many buildings, capable, to store food, for the time of need. "- If neccesary the lords of Avalonia can give shelter to the refugees. But if we are not focusing, to store our food,for the winter, we can't feed even our soldiers." -Said Conrad, every time, if someone asked him, why not building, or repairing the houses.
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Book III - Challenge I: Together we'll build our future The lands of Avalonia is in ruins after the wars. Farms and whole villages have been burnt to the ground and many Avalonians is without home and occupation. In this times of peace the soldiers of Zamorah is sent out to help the Avalonians rebuild their lifes. Edda and William lost their crops when the enemy burt their fields and their farm. And when the messanger came with the news that their son died in battle they felt as their lifes were over. But the soldiers of Zamorah came to their aid helping them rebuild their house again. More pics on Flickr
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Challenge I : Repairs on the Elvish port of Falahuas Lord Faladrin being absent, it is to Lady Walahaeria, the elf Princess of the old evish clan living in Falahuas, to supervise the repairs of the old part of the port. The port was built by the Elves long time ago and suffered many damages from the Drow during Lord Raavage reign of terror. The main warehouse was totally burned down and was left with only ruined walls. The actual repairs were focused on rebuilding the roof of the warehouse and conforting the walls to support the new roof. Hopefully for the port activity, the lighthouse was kept nearly intact and was kept functional. The elvish falconer was already at work sending eagles and hawks all around the country from the top of the lighthouse. It is an important part of the mailing system of the city of Falahuas, but riders are still usefull too. Speaking of riders, there is a green rider arriving ! He stopped his exhausted horse at the level of the elvish princess, bind to her and deliver the message : "My Lady, I have been sent by Lord Faladrin. His ship, the Bouncing Frog, sprang a leak during its return trip and had to reach land at the southwestern coasts of the Enchanted Forest in a quite deserted area. He needs asistance to repair the ship in order to drag it to the city. So I was sent to you to require your help. Here is the list of the materials he will need to repair the ship." Lady Walaheria thanked the green messenger and ordered a team to leave immediately to reach the position of her husband. Here is my entry for the Challenge. A quite heavy build for me... I integrated the story of this challenge build in my main storyline and hope to continue soon this story ! Hope you'll like this build !
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[Era II - Ch I - Cat. A] a pied-à-terre
Professor Thaum posted a topic in Brethren of the Brick Seas
When he ordered the Jameston distillery, the doctor also ordered a small pied-à-terre in Jameston too. The Garret twins where in charge of the building The barn is already full of stuff, ready for the Orchids search. C&C welcome, the Garret twins are ready to explore. The rest of the exploring team after the following AMRCA entry.- 12 replies
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Updated 1 April - Results posted here Corrington, Challenge I – Celestia’s Superb Orchid Corrington’s latest claims in New Terra have mostly focused on the East Prio Sea, where the Crown has claimed a chain of Islands which have been dubbed the Paradise Isles. The two largest islands of this chain are Celestia and Cascadia. The Royal Navy has conducted a thorough survey of the coastlines of these new territories which have been mapped and settlement has begun. An expedition into the interior of Cascadia led to the discovery of the ancient city of Myzectlan, however, little is known about the interior of Celestia. Contact with the natives on Celestia remains limited, although they appear to be a far more primitive society to the Myzectlan on Cascadia. Communication with them has so far proven very difficult. Recently however, one of the native auxiliary scouts that accompanied the expedition from Alicentia has approached Colonel Sir Dirk Allcock, Colonial Governor of the Paradise Isles with news. The scout has learned of rumours of a ruined temple complex deep in the highlands of the interior of Celestia. Abandoned thousands of years ago, the natives believe the temple to be where the gods lived on the island before departing sometime in the distant past, and it is considered a sacred site, haunted with the spirits of the ancestors. Most of the natives avoid it, although those who have ventured in talk about an orchid that they describe as the most beautiful in existence. Celestia is quickly becoming known amongst the Corrish colonists as the Orchid Isle, due to the huge diversity of the epiphytes that grow there, so the claim of the most beautiful in existence is one not to be taken lightly! So while Dirk doesn't place much weight in the superstitions of the natives, and is even sceptical about the existence of 'ancient ruins', he is deeply curious regarding this splendid Orchid. That, and the need to explore and map the interior, have meant that he and the Royal Society of Natural Philosophy will sponsor expeditions into the interior open to adventurers from all nations. So now is your chance to make a name in the field of science! Put on your best hat, and join the adventure... NB: In era II, each main challenge will focus on developing one area of the "hosting nation", and highlight the specialty of each nation. For challenge I it is Corrington and Science. We may also add smaller "story-challenges" in between, but you will see. Soon(TM)..... General Rules Deadline: January 15th 30th, 618 AE. The exploration challenge will consist of three sub-categories. Participants may choose to enter any number of sub-categories, however all participates must submit an entry to Category A in order to progress to the other two categories. All entries must be linked in this thread. As entries start to be submitted, the fogged out ‘terra incognita’ on the map may start to be revealed as word of your discoveries filters back to Jameston. New geographical features will most likely be named after (or by) their discoverers. Category A – Setting up Camp All expeditions require a starting point, so all participants are required to licence a small property (may be bigger if you like) in the settlement of Jameston. If required the mayor will provide the funds to licence the property (upon request, although ownership of the property will then be transferred to the settlement). A Jameston Street Your expedition’s base may be anything from a log cabin or tent, an inn or tavern, or a grand residence suitable for a gentleman or women of high status. It should introduce your explorer and his/her team. Rewards and Rules: Minimum size 16x16. One entry allowed per player. Build must be able to be licensed under the rules of the EGS. The winner of this challenge will have obviously invested a great deal in the fledgling settlement, and so will be awarded a free large property licence of any type in the settlement of Jameston (micro scale build only required). The ownership of all properties will have the personal guarantee of the Colonial governor, even in the event of a state of war between Corrington and the nation of the owner. Judging Criteria: Base camp build and the description of the expedition and it's member minifigs. Category B - The Flora, Fauna, and Geography of Celestia Celestia has a huge diversity of plants, from swamp reeds to gorgeous orchids, animal life, from the smallest insects to rumours of large carnivorous cats, and geography, from rivers and lakes, deep jungle and open grassland, to mountains, valleys and caves. Portray and describe a plant, animal or geographical feature with the description in the style of a scientific article to the Royal Society of Natural Philosophy. Animals may be brick built or Lego animals. Your build should be accompanied by a short letter to the Royal Society of Natural Philosophy describing the creature in as much detail as possible. Rewards and Rules: Maximum size per entry: 1024 stud (equal to 32x32). Each entry may consist of several builds and multiple entries per player is encouraged. The overall winner for Cat B will be granted a free large educational property license, second place a free medium educational property license and third place a free small educational property license (microbuilds required to activate) in Jameston. Additionally, there will be one winner for each sub-category of Flora, Fauna, and Geography. The winners in each of these areas of study will be rewarded with a 100DB grant from the Royal Society of Natural Philosophy (and honorary membership if not already a member). In addition every entrant to this category will be permitted to name the species or feature they discover (within normal naming conventions). Do you want to describe an animal and geographical feature? Have no worries for in this category, several entries per player are encouraged. Judging criteria: Depth of "scientific" description and creativity in illustrating it with builds. Category C - The Superb Orchid of Celestia Show your character discovering the 'Superb' Orchid within the ruins of the ancient temple. The build should clearly show your explorer discovering the orchid within jungle ruins. Remember the build should be set in the mountainous jungle deep in the interior of Celestia. Be creative - perhaps the primitive tribes are helpful, or maybe they are trying to prevent you discovering the ruins? Perhaps the ruins are related to Myzectlan on Cascadia? Rewards and Rules: Size: Unlimited. One entry per player. The winner will be awarded the title “Great Explorer of Celestia” and will be rewarded with a 150DB grant from the Royal Society of Natural Philosophy (and honorary membership if not already a member). As the winners will now be quite the renowned botanists, they will receive a free large plantation property license, second place a free medium plantation property license and third place a free small plantation property license (microbuilds required to activate) on Celestia. Judging Criteria: Tranquillity and beauty of the scene, integration of jungle and ruins, the superb orchid itself.
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After challenge 5, the Fontonajos have added further properties to their estates in Jameston (microbuilds to activate challenge rewards): C) Medium Plantation: Bees & Honey (hope this counts as a micro build; if it does not please let me know, and I will license this as a small plantation and come up with a real micro) The Myzec of Cascadia collect honey from wild bees as a sweetener for their foods and drinks on special occasions. Celestia, as the neighbouring island, has even more biological diversity. The businessmen they are known for, the Fontonajos have decided to have some honey bees imported from the old world, to recreate the excquisite in a controlled environment near Jameston on Celestia - and potentially the wild bees of the island might be attracted and both types of bees - if they are different in the first place - might interbreed eventually? B) Large Educational Property: Botanical Gardens In the rapidly growing settlement of Jameston on the island of Celestia, Juan Alfonso Fontonajo has opened a small Botanical Garden to display the wonderful flora of the island that he and others have discovered on their adventures deep into the jungle covered mountains of Celestia. A) Large Property of my choice: Cotton Plantation Near Jameston the Juan Fontonajo has setup a cotton plantation - and with the help of Corrish scientists has come up with an innovative irrigation system. In the middle of the concentric fields there is a well, and water is pumped up from that well into a very long tube that ranges all over the field, to automatically irrigate the whole width of the field. An ox is walking circles around the well all day to turn the tube, which is placed on stakes with wheels at the bottom - and the whole field is irrigated. Will that new technological advancement spread over all the Brick Seas?