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  1. A small group of heroes make it to the 46, Halibut Avenue in the Harbour district, bracing the cold chill in the air that had recently hit the port city. These four heroes were... Lord Lawrence Boomingham (Zepher) Level 29.33 Paladin *Immune to Darkness-, Fire-elemental; Immune to Fragile, Sleep, Weakened, and Blindness* Power: 48 (Level 29 + WP: 14 + Power Bonus: 5) Power Bonus: 5 Defense: 12 (SP: 7 + SP: 5) Health: 52/52 (Base HP: 10 + Level bonus: 28 + Class bonus: 11 + Permanent bonus: 3) Ether: 28/28 (Base Ether: 0 + Level/Class bonus: 28) Gold: 36 Equipment: Scupperer (WP: 14; Darkness-, Fire-elemental; inflicts Bleeding and Badly Poisoned; great sword) Round Metal Shield (SP: 7), Heavy Armor (SP: 5; Immune to Fragile), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; Immune to Sleep, Weakened, and Blindness; Immune to Darkness-, Fire-elemental; accessory), *Pseudo's Blessing's Blessing (+4 Power; not an artifact)* Inventory: Frozen Saber (WP: 9; Light-, Ice-elemental; inflicts Stunned; great sword), Lullaby Wand (WP:6, Inflicts Sleeping Effect) • Hood of Belthazar Bluehood (Power +4; Ether -6; headwear), Mopag Helm (SP: 3; headwear), Counterstrike Gloves • Garnet, Sapphire, Amethyst • Scroll of Recklessness (Encouraged and Fragile; costs 5 Ether; 50/50 chance), Scroll of Blindness, Scroll of Weakening, Scroll of Fragility (x2), Scroll of Sealing, • Meads (5), Mulled Wine, Fire Brandy (Encouraged, Immune to Ice), Emerald Lamp of Summoning, Hamantasch (Lucky, Blessed), Admantite Shard (1/4 of a piece of Adamantite), Tonic, Milk • Bedroll 46 Years Old, Human *Chicken Leg (+2, Quest 28), Drumstick (+1, Quest 70) **Pseudo's Blessing (+4, Quest 40), Big Apple (+1, Quest 70) Hybros 52-year-old male imp Assassin *Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* Level: 29 Power Bonus: 1 * Defense: 0 Health: 44/44 (7+29+5+3*) Gold: 408 Equipment: Sword of Ancestral Hatred (WP: 41, gains 1/3 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), TheBlack Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP: 14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, blinded-effect, dagger), Twin Kunai (WP:6, dual strike, dagger), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and badly poisoned-effects, handwear), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), 14 Potions, 16 Grand Potions, 20 Health Cores, Tiger Balm, 15 Remedies, 2 Neutralizers, 3 Elixirs, 4 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 7 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, Copy of The Eubric Herald (Gives the target thetranscended- and inspired- effects for the duration of one battle), 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used) * +1 permanent Max Health from Zoot's Cookie, Quest #7. +2 from Chicken Drumsticks, Quest #50, +1 permanent Power from Growshroom Cap, Quest #72 Ellaria Arbour (Sandy) 22 years old female human Druid Level 25 1/3 *Invisible for 3 more rounds* *Immune to Sealing* Power: 40 (25+12+3) Defense: 3 Health: 41/41 (9+24+7+1) Ether: 37/37 (5+24+5+1+2) Gold: 68 Equipment: Ignis Fatuus (WP:12, fire- and lighting-elemental staff), Black Bandana (Power +3, pirate lingo; headwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; bodywear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Sylvania's Crossbow (WP:8, wood-elemental crossbow), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Tricorne (SP: 3, headwear), Sterile Gloves (immunity to poisoned and badly poisoned, handwear), Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance), Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, 3 Potions, 2 Grand Potions, 4 Health Cores, 6 Tonics, 6 Grand Tonics, Ether Core, Elixir, 2 Remedies, Neutralizer, Tiger Balm, 2 Phoenix Essences, 2 Meads, 2 Smelling Salts, 2 Nostrum, Soma, Deadly Venom, 2 Smoke Bombs, Flash Bomb, 3 Fire Bombs, Ice Bomb, 2 Lightning Bombs, 2 Water Bombs, 2 Holy Bombs, 3 Pumpkin Bombs (Causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used.), Bedroll, Pickaxe, Telescope, Magic Compass, Magnifying Glass De'kra 12 year old "male" Sorceror "echo" Level: 21 Power: 29 Ether: 21/21 Defense: 4 (protected from enamored effect) (protected from confused effect) Health: 31/31 Gold: 28 Equipment: Kapura(WP:10, Fire), Diamond(Light), Cloak of the Blue Assassin(SP:1), Heart Locket(Protects from enamored effect and confused effect), Reflective Gaunlets(SP:3) Inventory: Chiara(WP:7, Electricity), Shadeaux Dagger(WP:5), Fauxthril Hand Cannon (WP:7), Bow (WP:5), Kanohi Mask (Artifact) - Allows spells to have the effects of the weapon they are cast through; suitable to De'kra only; accessory, Ruby Lamp of Summoning (summons a Ruby Jinn for the duration of one battle), Scroll of Sealing(loaned by Arthur), Cloak of the Elven Spy, Bedroll, Pickaxe, Shovel, Magnifying Glass, Magic Compass, Potions (10), Grand Potions (3), Remedy (3), Phoenic Essence (3), Smoke Bombs (2), Deadly Venom (2), Noxious Venom (1), Tonic (3), Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle) --- Walking up to the building, the party notices a bit of construction around the area, as scaffolding covers some of the streets. A large set of wooden doors sit next to the entrance to an apartment. On the lower section of the street, a young, energetic looking woman leans on the wall, while a group of Town Watchmen stand around a fire, feverishly warming their hands around it for warmth as they tell stories of their service. Their employer, Nicole Telsa was nowhere to be found. It seemed they had arrived early. QM Note: Wilkommen, bienvenue, welcome! You guys know the drill by now, so if there's any issue with your stats, let me know. As well, if I screw up anything, please, let me know! This should be a quick and simple quest, so I hope you guys have fun! With that, let's get rolling!