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  1. Gideon Saulse de Bothnia Gideon is the fourth son to le comte de Bothnia (the Count of Bothnia). Bothnia is a rather small but fertile county located in northern Oleon. As Gideon’s hopes of inheriting his father’s lands were slim at best, his career options would traditionally have been either in the military or in the Order. Gideon has however spent many years studying various subjects at a couple of Oleon’s most prominent universities, to his father’s displeasure since he has been forced to pay for Gideon’s rather lavish lifestyle as a student. The new horizons which are opening up beyond the seas has opened up new opportunities to break with the boring traditions of the family, and Gideon is now setting out for a new life as an explorer and entrepreneur in New Terra. Gideon Saulse de Bothnia. Closeup of sigfig. The Saulse family uses the following heraldry: Per pale sable and argent, a falcon displayed countercharged, a bordure azure. (source: Classic-Castle.com) Secondary characters I created a bunch of different figures when trying to create a sigfig, as I originally thought he was going to be some kind of bluecoat. I have no idea about if or how these secondary characters will appear in my builds, but I figured I might as well post them for future reference. At least the priest has already given me some ideas... I've taken some liberties using titles in French as it seemed to suit the setting, but if the leadership wants to maintain it all in English I can change that. Theodore Saulse de Bothnia, comte de Bothnia and colonel (retired) in the Oleander army. War hero in the fourty-nine years war which he can tell countless stories from, most of them more or less exaggerated. Alexandre Saulse de Bothnia, oldest son and heir to the county of Bothnia. Contre-Amiral (rear admiral) in the Oleander fleet. Hector Saulse de Bothnia, second oldest son. Commandant (major) in the Oleander army. Jayson Saulse, priest in the Order. Devoted to Poseidon. Here shown in both traveling garments and ceremonial garments. (I need to get a white hood asap...off to BL!) A small photography tutorial I also took the opportunity to show those of you interested in forced perspective a piece of useful knowledge. If you compare the pictures below, you can see that the amount of background blur increases as the aperture gets bigger (smaller f-number). I've found that tinkering with this can be very useful when trying to create a believable background in forced perspective builds. Of course I had to use more light when using a smaller aperture. The scene with aperture f/4.5, which was the largest this lens could go at this focal length. In my opinion, the background is now too blurry. The scene with aperture f/8. The scene with aperture f/16. Individual bricks are too visible in the background so by now the forced perspective effect is diminished. (It also makes some nasty dirt on the sensor appear more clearly...)