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Everything posted by Quarryman
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I certainly wouldn't criticise him for it, and with hindsight being 20/20 and all there are strange things about many of his posts in the quest, but without knowing he was a traitor I would have just written those off as good roleplaying on Pala's part, several of those posts struck me as his typical style. So if we were supposed to figure out he was a traitor I'd say there was a design flaw, if this is just about whether he got to succeed in his personal traitor's quest and this is all part of the plot for the rest of us it's all good. We'll just have to wait and see I suppose.. and Sandy's trip doesn't start until Sunday, so there's hope for some kind of resolving of this particular situation before that. Not to nitpick (too much), but I do think #50 failed because it was unwinnable due to lack of necessary consumables being dropped. That's all water under the bridge though, and us failing #50 did set the stage in a good way for #75, which was a very nice quest.
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I dare say we didn't get any information that there could be traitors among us, and I've read through the whole quest today.
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"Zzz zzzz zmoke.." Namyrra tries to use a smoke bomb Battle order: Thormanil Namyrra Thormanil
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The problem is that Namyrra won't get to act before she's without a doubt knocked out. Or maybe if the battle order is Thormanil, Namyrra, Thormanil? Of course that leaves Sandy with the option of having Thormanil do nothing, so Namyrra won't be woken up, and then we're again, totally ducked.
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Yes, I'm pretty pissed off right now I'll admit, feels like a very dickish move.
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I get a feeling we're pretty much totally ducked then. Namyrra tries to wake up so she can be knocked out. Battle order: Does it really matter?
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Not sure yet, a phoenix incense could at least get Nerwen and Johon back up, but I'm not sure if that's the most pressing thing to do. And I really want to know if I get a turn if I wake up or not. If I need to first wake up then this is pretty much over already.
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Damn you, I was going to bed here.
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"Right, I guess we have a plan." Johon uses mead on Namyrra Battle order: Undead Thormanil Nerwen Johon Pretzel Namyrra Arx
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"Hah! More pets!" "Now, if we want to do this as safely as possible I'd suggest giving me a nostrum and a mead, then I'll have a good chance of taking out the silly clown with just one, good hit. It feels pointless to have miss Calmcacil sing a lucky chant just to give me a better chance. So, anyone willing to give me some mead and nostrum? Obviously, we could do this less safely, but I really don't want that stupid jester to make any of us dance if we can avoid it." Electrocuted puppet kills Burned puppet Namyrra sends a Light spell at Farfarello from the back row
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Ouch. May I suggest getting a Mac the next time?
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It's a luxury of being a Fellow, can edit posts without that note being added. Though I suppose the note might be useful in these cases.
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That sounds like a plan swils, but shouldn't this battle order be even better though? If Pretzel goes first he could create a huge mess, now we have three tries at hitting him instead, and that should be enough (I hope..) I also updated my conditional above to include Thormanil, so if you state that the second hit will go to Pretzel if he's not freed we should be good. Updated Battle order: Undead Nerwen Thormanil Namyrra Arx Johon Pretzel
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Again, to hopefully move things along.. If Nerwen's and Thormanil's attacks against Pretzel fail Namyrra hits Pretzel from the back row with the crystal mace, else Light spell as planned. Alternatively we could wait until Chromeknight comes around and can say if he'll do a Lucky Chant..
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Because breaking the Fields wasn't enough, right?
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128x actually. Double 8x against enemies weak against fire, then encouraged on top of that. (note to self: bookmark that damn link this time ) I'm still hoping to be able to top that some time, just need 41 undead and encouraged + fragile. (or actually just 20 undead if the enemy is of multiple types weak against the same element)
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Right.. in the interest of keeping things moving. Johon drinks a grand potion
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"Master Thormanil! We still have don't have anyone to keep the burned puppet at bay! Surely Arx could attack him instead?"
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"Right, the weather change will make this both easier and harder, so we might still be able to get somewhere." "Miss Calmcacil, good thinking with the Angelic Aria, that should actually hurt these suckers a bit. Master Thormanil, I have the clown covered, so you and Arx just keep the puppets at bay. Master Johon, I guess you'll want to get some healing done, you don't look good." Crystal Titan, Rastaban, Rockling Male Red and Rockling Male Blue attack Electrocuted Puppet Namyrra sends a Light spell at Farfarello from the back row Battle order: Undead Thormanil Nerwen Namyrra Arx Johon Pretzel
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Thormanil and Arx attack Electrocuted Puppet from the back row.
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Seems like I'm a bit late to the party here, but does anyone have any thoughts about Namyrra's alignment?
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Do get well soon Chromeknight, I'll try to take care of Nerwen. Nerwen drinks a grand tonic.
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"Right, for once I'd actually like one of our enemies to bring about some shenanigans, this weather makes it more difficult to take down this silly clown, and I can't even have him as a pet afterwards.. " "Anyway.. I can take out one puppet each round without any of us risking anything, but I'll need a few good hits to kill the clown." "Miss Calmcacil, some healing coming right up." "Master Thormanil, Master Johon, perhaps you guys could tackle the remaining two puppets?" Crystal Titan, Rastaban, Rockling Male Blue, Rockling Male Red and Rockling Female kill Frozen Puppet. Namyrra summons Mediq to heal Nerwen Battle order: Undead Namyrra Nerwen Pretzel Thormanil Arx Johon Also, there's an error in Namyrra's list of undead, it lists Rockling Male Yellow twice, one of them should be Orange.
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Namyrra drinks two potions while waiting for Nerwen and the rest to decide if they want to do something more before leading the party onwards.
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Namyrra leads the party after Syrma.