Philo

Eurobricks Counts
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Posts posted by Philo


  1. 1 hour ago, Thierry-GearsManiac said:

    Behind it, there seems to be another Z16 one (with a round center hole too) driving it, but how ?

    • a clutch ring would allow too much backlash (almost 2*90°)
    • hot glue ? Not destructive but not pure LEGO
    • rubber (some small LEGO tire or non-LEGO stuff) ?

    A link to the clock design would be interesting in order to investigate this. 

    I used control sticks to hold z16 together. As indicated by Zerobricks a differential case would have worked too, but more bulky. Write-up of this clock: http://philohome.com/cuckoo/cuckoo.htm (French version here: http://www.techlug.fr/Forum/topic5228.html )


  2. More on calibration of servos...

    I built @grohl 42099 B model (racing truck). But this model doesn't include an index finger ensuring that centered steering occurs at multiple of 90° shaft position. So BC2 (or official app for that matter) doesn't auto center properly. For this kind of model, it would be better to center steering in the middle of end of travel of steering rack. Fortunately the manual calibration does the trick for now ;)


  3. 25 minutes ago, SNIPE said:

    so I put two (of the 6)  dead ones in, same make, same type.the hub just blinked orange and wouldnt pair.

    Don't do that! Not only the voltage is too low to properly power the device, but if it did, the discharged batteries would start to charge in reverse and that would damage them.
     

    25 minutes ago, SNIPE said:

    You can't even turn the hub off without the aid of a phone

    Question is, how do you turn it on without a phone? If the hub is not paired (blinking white), it shuts down itself after a few seconds. Otherwise, a paired hub can be powered off by maintaining the green button pressed during 8 seconds or so.
    Now I agree that LEGO app is perfectible ;)


  4. 9 hours ago, NathanR said:

    though it would be better if LDraw bricks simply used UV maps and image files, rather than having the image converted into a mesh of triangles and quads.

    Texture mapping is supported by all modern LDraw tools (granted, "only" planar/cylindrical/spherical projection), see https://www.ldraw.org/documentation/ldraw-org-file-format-standards/language-extension-for-texture-mapping.html