Philo

Eurobricks Knights
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Everything posted by Philo

  1. 42096 - Porsche 911 RSR (Technic 2019) Download MPD (OMR compliant) Known errors: No stickers. Done with LDCad 1.6b Rendered with Studio 2.0
  2. Philo

    parts authoring

    @1963maniac Yeah, we desperately lack good documentation - and LDPE beeing more recent, it's even worse. Probably the best documentation available for LDPE is here . Unfortunately, it's written in French, but hopefully Google translate can help... This website (written by a LDraw parts author friend) contains a heap of useful information about part authoring. You can also find some bits of information on my own website and on LDraw wiki . You can also ask questions on LDraw forum!
  3. Philo

    parts authoring

    No, I'm not a real parts author
  4. Philo

    parts authoring

    First check where your library is located: in MLCad (assuming it is properly configured), Settings -> general -> change and see the folder containing the library. Copy and paste the field. Then File -> open -> paste the path in file name field, press open (to go in the folder), choose the file you want to edit, press open again. Note that it may not be a good idea to change a file in your library! make a copy first ;) Finally, if you get serious about LDraw part editing, use LDPartEditor, which is a MUCH better part editor than MLCad (even though I used MLCad during many years for that...)
  5. @SNIPE Favorite file is partBin.fav (a simple text file). On windows it's located in %appdata%\LDCad\config Yes, it would be convenient to have a way to manage such files (eg. for the sets parts bins) from within the program.
  6. Way yo go to get around this rendering bug! I agree that LDPC can be a nightmare for intricate patterns! In this case texture mapping is the only sensible way to do things. But you can change LDPC grid (change "Move Snap" to a lower value, eg. 10 instead of default 100). Can you share an image of one of your decals? To come back to texture mapping... definition is here: http://www.ldraw.org/documentation/ldraw-org-file-format-standards/language-extension-for-texture-mapping.html and you can see an example usage in my EV3 stickers: http://www.ldraw.org/cgi-bin/ptscan.cgi?q=sticker+mindstorms But as I said previously, AFAIK Studio doesn't support TEXMAP extension. If POV renderer is fine with you, texmap is correctly exported by LDView or LDCAD. Photorealistic renderer of Studio is said to be a customized version of Blender renderer, so this direction can be investigated. See https://forums.ldraw.org/thread-22780.html?highlight=blender for a LDraw to Blender conversion tool. Dunno if it supports TEXMAP, and here I'm clearly outside my comfort zone
  7. 10261 - Roller Coaster (Creator Expert) Download MPD Known errors: Missing stickers Done with LDCad 1.6b Rendered with Studio 2.0
  8. 31084 - Pirate Roller Coaster (Creator) Download MPD Known errors: None Done with LDCad 1.6b Rendered with Studio 2.0 Download MPD Known errors: None Done with LDCad 1.6b Rendered with Studio 2.0 Download MPD Known errors: None Done with LDCad 1.6b Rendered with Studio 2.0
  9. Definitely no, complete.zip does contain ALL LDraw official parts and subparts. As for unofficial parts, you can download them in one bunch from http://www.ldraw.org/library/tracker/
  10. Yes exatly. 20460s02.dat is the "boot" subpart, whose color is controlled by the second number. You can see more details on LDraw file format here: http://www.ldraw.org/article/218.html Yes! See here: http://www.ldraw.org/article/547.html. Note that there are several silver colors defined, most probably you can choose color code 80 ("painted" silver) or 135 (silver plastic, slightly translucent) Yes also, look for 3818p01 and 3819p01 (Minifig Arm Right with Short Sleeve and Yellow Arm Pattern). The subparts (3818p01s01.dat and 3818p01s02.dat) are official for a long time, so they are present in Studio library.
  11. @Kendo Have you downloaded and installed all 4 subparts? (s\20460s0x.dat, x[1..4]) The block with question mark means that the part or one of its subparts is missing, neither in regular library nor in custom parts. The subparts must be placed in CustomParts\Parts\s It can work... ...sort of :( As you can see, pre-colored boot is not correctly shaded. But this is clearly a bug in Studio, as this happens also with "normal" parts in Studio library. Here is an example with precolored arms torso (973c02) and the "released" version, with separated arms and hands
  12. These legs have been missing from LDraw library for a too long time... Some of them (red and blue) are now available on LDraw parts tracker: http://www.ldraw.org/cgi-bin/ptscan.cgi?q=boots Don't forget the subparts! Edit: please wait a bit, I managed to goof in design number, should be 20460/20461, not 24060/24061. Renumbering proceeding...
  13. The tool of choice to create new LDraw patterns is LDPatternCreator https://sourceforge.net/projects/patterncreator/files/ With it, you create a new pattern by adding colored triangles, using a background image of the torso as guide. Many LDraw tools does support the more direct texture mapping of image, but AFAIK Studio doesn't allow it yet. AFAIK they don't exist yet. Do you have a link to this part on Brickset or Bricklink?
  14. I couldn't say it better...
  15. 31063 - Beachside Vacation (Creator) Download MPD Known errors: None Done with LDCad 1.6b Rendered with Studio 2.0 Download MPD Known errors: None Done with LDCad 1.6b Rendered with Studio 2.0 Download MPD Known errors: None Done with LDCad 1.6b Rendered with Studio 2.0
  16. Here is a quick review I made of Studio 2.0: https://forums.ldraw.org/thread-22940.html. Beeing a long time LDCad user, it's clear that the review is biased... The things I miss in Studio compared to LDCad are - the flexible parts generator (but Studio should have one in the future, hopefully soon), - some way to access parts coordinates and orientation (it helps to check if snapping went right) - LDCad triangle closure calculator ...but I love Studio photorealistic renderer and instructions generator!
  17. Nice! I tried for a very limited time and failed to get a good result. The key was to use more Bezier path points, I tried to use mainly circle path points, and that was clearly not the right way to go!
  18. Beeing pretty much bald, it's only dreaming!
  19. 40274 - Mr. and Mrs. Claus - Brickheadz Download MPD (OMR compliant) Known errors: None Done with LDCad 1.6b Rendered with Studio 2.0
  20. 42082 - Rough Terrain Crane (Technic 2018) Download MPD (OMR compliant) Known errors: No stickers. Done with LDCad 1.6b Rendered with Studio 2.0
  21. That line is the horizon. Look at your model slightly more from above to avoid seeing the black "sky". I'd like Studio had possibility to use a sky sphere...
  22. Yes, LDraw models of these panels are significantly too long compared to LDD version. I'll try to improve that... Part corrected and sent to LDraw admin
  23. Third part of this tutorial is now available, with a few more flexible parts!
  24. I have started a quick tutorial showing how to use LDCad to generate flexible parts compatible with Studio. See it on LDraw forum.