baolong1906

Lego City Zombie And Lego Thor Help

Recommended Posts

Lego City Zombie And Lego Thor Help - Lego Stop Motion Animation

Link video: 

Building the LEGO CITY city of The LEGO CITY Movie LEGO CITY city is, of course, a colorful brick-based toy. In fact, the LEGO CITY company adheres to strict color palettes that then had to be replicated in the film. But, as production designer, Freckelton says his color choices were not actually limiting. “The thing about LEGO CITY is that it’s all about context,” he observes. “When you’re up close on something, when you put a yellow banana a minifig's hand, in someone’s hand and it’s yellow, you can actually take that banana and stick a couple of studs on the end of it and it looks like a gun - it’s an interesting process of how you use them totally changes the way you perceive them in the movie.” To accurately portray LEGO CITY characters and vehicles, Animal simply relied upon, unsurprisingly, the Danish company’s own freely available tool - LEGO CITY Digital Designer. “Everyone, including our art department, could use LDD to mock up highly accurate LEGO CITY models from which we could calculate the bricks that would be required, and build these as subdivision surface assets,” explains CG supervisor Aidan Sarsfield. “LDD was a perfect starting point as it uses the official LEGO CITY Brick Library and effectively simulates the connectivity of each of the bricks." The next step in building the LEGO CITY models was to convert the LDD file into a ‘shell’ of various types. Unlike the LDD models the shells would no longer be made of unique bricks, but rather a single mesh that had been optimized to remove hidden geometry. These shells were used downstream to build both characters and environments," says Sarsfield. Animal's proprietary geometry format for this purpose is called 'bobject'. "At the very front end it was a brick based approach", says Sarsfield. "As it moves down the pipeline, that gets baked into more of a standard geometry approach, but we maintain the connection to the brick database - each one of the bricks is recorded in the model dataset.” The actual brick modeling was done in Maya, with asset and layout builds achieved in Maya and XSI. “When we got into layout,” adds Sarsfield, “the team would position all the instances of the buildings and we would record that in a proprietary config file. The text file would specify where all the assets in an environment should go. Using these config files, and a detailed shot database. We would then construct all of those things into a shot for animation. The Animators would then get presented with the display versions of those shells - that’s all openGL optimized. They would then animate in XSI.” Interestingly, LEGO CITY builds came at several stages in the process - from the art department, and the LEGO CITY Group itself, the Asset Department, and even from animators who had the ability to re-conform bricks and pieces to construct background characters, especially in the Cloud Cuckoo Land sequence. Having actual LEGO CITY reference was crucial in the build process too, since Animal Logic could add details they saw in real models. At times they even placed the minifigures under microscopes to capture the seam lines, dirt and grime. “We spent an inordinate amount of time selling the detail,” describes Sarsfield. “At one point we were talking about putting serial numbers in there, which was crazy, but it does lend this incredible authenticity.”

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.