kahir88 Posted October 13, 2017 Posted October 13, 2017 (edited) The sewers under Albion, is a dirty place, There can be anything, what a man can think of. Except patrols, the guards not really often visits the network under the capital. So,it's a great palce, to avoide the toll, and smuggle in some good ale. If you got the stomach for that. And... if you ready to face the unnamed horrors, that lurks in the sewers... Spoiler A little easter egg. I wanted to put an aligator here, but my girlfriend suggested...It... Do you want to float? Edited October 13, 2017 by kahir88 Quote
TitusV Posted October 14, 2017 Posted October 14, 2017 You have already improved a lot, kahir! The SNOTted sections arer great, and I really like the pools The three scattered planks are a neat detail too, good job! Quote
Robin Creations Posted October 15, 2017 Posted October 15, 2017 Great! The texture and SNOT provide an awesome atmosphere! Quote
Agent Kallus Posted October 15, 2017 Posted October 15, 2017 I like this, it reminds me of the ragged flagon, is the mouse trap purist? Quote
Henjin_Quilones Posted October 16, 2017 Posted October 16, 2017 I agree with Titus, this shows some great improvement over your previous indoor scene, since the colors are more limited and also better kept together. The sand green works well as slime covered sewer wall here. I really like the SNOTed floor, the round exit for the sewer pipe, including the water flowing out, and the 1x1 plate set at an angle as decoration between the arches. Those look great. The only things I am not sold on are first, the use of dark grey in the floor--it seems too forced, and light grey would have been better--, and second, the bright blue SNOTed into the floor, presumably as a puddle, since a puddle is almost never blue, but instead is just a darker color of whatever is under the thin layer of water. Using the dark grey for the puddle, or just wet stone in general, would have been preferable to using the blue. I don't mind the blue for the rest of the water (though technically, water underground would also not be blue, due to no blue sky reflecting on it, unless there is a heavy concentration of minerals dissolved in it). As I said, though, there is lots to like in this build! Well done. Quote
soccerkid6 Posted October 22, 2017 Posted October 22, 2017 The wide low arches really add to the sewer look The pipe and plank walkway are excellent as well Quote
The Maestro Posted October 23, 2017 Posted October 23, 2017 Awesome Snot, This is a massive improvement texture wise and the addition of the wide arches adds a low cramped feel to the Moc. I look foward to your next creation. Quote
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