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This entry is mostly for fun, and to let people know about the little game we play here at Classic Pirates called “Brethren of the Brick Seas” This is my sigfig from BotBS who goes by the name Cap’n Tongs. And he is serving up some delicious seafood to our friend Steve! This small diorama is built with 117pcs (not including the 2 minifigs). Cap’n Tongs is a member of the Sea Rats faction, so it’s no surprise he would be socializing with a nefarious character such as Steve!
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Something is amiss at Cap’n Tongs’ restaurant, the Sea Rat’s Scullery! Normally the fish that are caught are the freshest around, however that has not been the case lately. Fish are now floating dead on the surface and the ones that are caught go bad within hours. Even rats have been spotted onboard lured in by the smell of rotten fish. Maybe there are toxins in the water or perhaps a temperature change killing all the fish? Or could there be something more supernatural lurking beneath the waves in the New Haven seas?
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Here is the link to the introduction of my sigfig Elwood W. Ulch - below that you can find his tragic backstory and why he has hooks for hands which gave him the nickname Capt’n Tongs. Where to begin?… it has been nearly 20 years since Elwood stumbled upon that secluded island as a member of the Eslandola Faction. Attempts at peaceful contact were not successful, although Elwood’s superior officer made a commendable effort. The island tribe feared the unusual weapons and appearance of the visitors in green coats. Things quickly escalated and Elwood found himself face to face with a powerful adversary wielding double hatchets. Elwood was a formidable opponent and was able to hold his own wielding dual cutlasses. In the end, Elwood just couldn’t fend off the enemy and it cost him both hands. Although he survived the ordeal, he was tossed in a cell and left for dead. At the brink of giving up all hope, Elwood was rescued by an island girl. They were able to escape the island and start a life for themselves. Elwood’s wife would change her name to Eve and bring two beautiful twin babies into the world. Their names are Emily and Edward. For a few years, this happy family enjoyed the best years of their lives together. Elwood earned the nickname Capt’n Tongs by the Sea Rats that he would provide fish for, since he would often scale, clean, and even cook the fish with his hook hands holding it over an open fire. Speaking of fire, this is where our tale takes another tragic turn. When returning with the children from another fishing expedition, Capt’n Tongs finds his home incinerated with no sign of his beloved Eve. Capt’n Tongs has never given up hope. While running the Sea Rat’s Scullery restaurant he will often seek out information of his wife’s whereabouts. He patiently waits for the day that he can finally get revenge for his fallen comrades and mother of his children! Thanks for reading!
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Right on the entry to the harbour alley new construction is srawling. /placeholder photo only better will be renderered this week :) The lime palace contains the biggest pearl and jewelry workshop in the whole Prio sea! Right behind the entry is a workshop where Gaffar prepares rare dyes from gemstones and exotic plants. Other half of the floor is dedicated for high-temperature work. And as such the furnace is its heart Through the stairs you can visit more workshops. Or hide you stuff under them as everyone else. First floor is focused on work with gems and pearls - stone-setting, enamelling, polishing etc. It's important to have good work-life balance and take a coffee break when your eyes are tired or hands shakey. Or occasionally flex some muscles and hammer operating skills to Karen from accountant's. Second floor accomodate bigger machines and workshop stations. Precise sheet roller for golden foils Gemcutter worshop ...and vase station. Rooftop is occupied by security service and the directors chambers. Do not disturb as he is just trying to strike a deal with local power couple!
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Every flourishing town needs its backyard providing the food and other necessities. Couple miles upstream by the Green creek lies a the one feeding the Hilto. Small hill provides a good enough location for defence and as a bonus great view to the lake. Food itself is not a big concern for the town yet, as the island waters are rich on fish shoals and crabs but the growing industry needs some raw materials to work with. After couple mishaps with the varieties from Mokolei villagers gave up for a while and purchased the seedlings of the most popular strains in Prio sea and they finally started to spur. Fruit orchards are almost ready to ripe too. The fruit will add nice touch to available food palette and when fully grown they can be added to shisha tobacco for flavours. The future is bright on Sabre island! The town itself consist of couple cottages and sheds around small square dominated by the mosque of Eternal Flame and the home of mayor / local headquarters of the tobacco company. Couple levies and little more digging created a moat around the village to ease villagers ease with irrigation of ever hungry tobacco crops.
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Oilskin Johnny was nervous. More than usual. Apparently he was Captain of the Ship. He was pretty sure captains shouldn't be afraid of their crew. The casual violence, greed, and maybe the worst case of scurvy he'd ever encountered. The Captain's quarters were cozy. Johnny was sure the crew would make themselves at home. He planned on sleeping in the dinghy. La Rongeuse was a pretty ship with an impressive broadside. The chains were an early attempt at a simple beakhead. Stern shot. I really like how the rat detailing turned out. As the time for his cruise approaches, Oilskin Johnny is wondering if he can somehow avoid the whole business. I have not licensed the ship yet; I'm interested in trading the ship license for a large property. Let me know! You can check out more pictures (including guns out/in shots) here IRL Build discussion.
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Many years ago, a coastal cave was investigated and found to have heavy deposits of Salt. While the original intent was to find precious minerals the Cave was never further explored. All that changed when three brothers showed up and began asking questions about the old, abandoned prospecting rights. Governor Gustaf granted the rights to the brothers after learning the original deed holder had passed on leaving the rights to the Settlement of Charlatan Bay. while its been a year since that meeting the brothers finally hit the payload. Some say it looks like a great northern Christmas day down there with everything being white. OOC: The original prospect was built by Gulagurag back in 2016 Link to Post who was informed via pm that Salt was discovered. Also its not been a year more like several since first discussed building a mine - I had started one and never finished till tonight.
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Many have questioned the Sea Rats commitment to justice, especially after the ugly Sharkler 5000 affair. Well, question no more! A new courthouse has replaced Professor Thaum's basement as the seat of justice in Bastion! Come enjoy our pre-execution shows! Now with REAL JURIES! From the outside. Finally, justice is no longer at the mercy of a shark's appetite, a monkey's aim, a mob's whim, or Professor Thaum's experimental devices. Fast AND effective. Join us for our weekly quadruple header! Real juries. Real Judges. Real Justice. See how scalawags are tried by an unbiased jury of their peers.
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Every city on the sea shore needs to have harbor and every harbor needs to have a place where sailors can ease their tensions after weeks crampend in the boats. Hilto is no exception. Right behing the harbor tower is inconspicuous house with big garden filled with sounds of girl laughs and glass clinks. The local speciality is an podium right above the cliffs. When tide is high there is a big chance that the working girl will get splashed by sea mist from top to shoes. This sight allready induced quite a big crowd of lonely sailors to pay extra for private session in upper floors and mere reminiscence couple weeks later to drink themself to oblivion or go to all night stroll on the board in the chilling winds. [ Just dont try the shrimps after midnight or you will end up like this sad pirateer. Pasha's have lot of benefits and pleasant surpires for their visitors but a good cook and fresh seafood are not on the list.
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There were hints all over the swamp of Mermaid Tears that the pirates that now inhabit this place we not the first souls to inhabit Black Rock. Despite these hints all over the Island, there was no known history of any prior inhabitants. Where did they come from? Where did they go? Why is there no record of their existence? Even the Brethren Court of the Black Flag pirates had no record of these inhabitants. However, none of these questions bothered this band of smugglers. The abandon church provided great cover and plenty of wood to burn in the firebox. They claimed to have the secret recipe of Bru Ha-Ha but called their swill Bru Arr-Arr. As they were lowly smugglers, they couldn't always get the right ingredients so local sources were substituted. Despite these setbacks production was in full swing. The brother and sister Duo had recruited some hired help in the form of a fancy musket man, and a flintlock slinger. OoC this will be licensed as a large property on the settlement of Black Rock. comments and criticism welcomed.
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November 24, 620AE Corwin Ragnarrson had just received an urgent dispatch from his homeland of Vikendia in the far north. His worst fears had been confirmed; his uncle, the ruler of their tribe, had been killed by an ambitious nobleman seeking to rule himself. Now, Corwin's cousin Ivar, was engaged in a civil war with the usurper, fighting for his life and to keep the tribe unified. Upon receiving this devastating news, Ragnarrson recalled all of the Black Wolf Company military assets that could be reached quickly, and immediately set sail for Vikendia to aid his cousin. The remaining army, along with all of the BWC trade assets, were left in the hands of his most trusted Lieutenant, Freya. He had complete faith in her management skills, he only worried about the Terraversan war spilling into other territories, and the decreased numbers of soldiers in New Nassau left it vulnerable to attack. But it was a risk he was willing to take, as his only remaining family was in danger. _____________________________________________________________________________________ February 6, 622AE It had been almost 15 months since the fateful day that Corwin Ragnarrson had departed New Nassau in support of his cousin. Now, many months and battles later, the war was finally over. The enemy was vanquished, and the tribe reunited. On the shores of Vikendia, Corwin and Ivar say their goodbye's as the BWC soldiers load the boats with supplies for the long journey back to New Nassau. As they said their farewells, Ivar motioned to a small group of men standing a few feet off. "Take these men with you back south. They are some of my finest intelligence agents. They have no direct connection to you or the BWC, so use them as you see fit" he said with a wry smirk. "I owe you my life, and I hope these men plus that blasted traitor's gold can only start to even us up. Send us a ship once a year with any news or requests you need to help you in your ventures south. Goodbye cousin." Many of the Black Wolf Company soldiers were new recruits when they sailed north, but now with many battles under their belt in the past year, they moved and acted as a veteran unit, loading the boats with speed and precision. _____________________________________________________________________________________ June 4, 622AE New Nassau After a long but uneventful journey, Ragnarrson and his men were back safely in New Nassau. Corwin immediately made his way to his private office where Freya could meet him and fill him in on the Company business in his absence. "Freya, come in." said Corwin, as there was a knock on the door. "I'll keep it brief, as I am exhausted from the journey. Here are letters to all the leadership in the BWC, please distribute them for me. I've set a meeting for next month to discuss what the future holds for us. Is that the master ledger you have? You can leave it with me, I'll take a look at it tomorrow, but I'm sure all is in order. Anything special to report?" Freya thought a moment, then replied "as of late, it has been pretty quiet and non-eventful. Our businesses and properties have continued to rake in steady profits. The soldiers that remained here have continued to train and stay ready should they be needed. Our ships the Akela and Nymeria had some great trade runs at the height of the Terraversan War, delivering some much needed goods at a HEALTHY markup, as the situation provided", she finished, with a twinkle in her eye. "The rest, I've included in the ledger, which you can read at your convenience. I'll drop these letters off right away. Its good to have you back, Commander." _____________________________________________________________________________________ Just a little free build, to say "I'm back!" after a year and half away. Can't wait to get rolling again Some bonus shots of the two scenes I built for this post.
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Just a regular day in the village of chief Kahuka It's just right temperature for the eel fishing under that big rock. Hopefully there will be some eel stew for today's supper. The double rope bridge is the main and only dry entrance to the village. Kahuka's daughter Kotuna is on the guard duty in the old tree fortress. ...so Kahuka can properly take care of his chickens. After all two scrambled eggs for breakfast is the best start of the day!
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House: small Every proper settlement starts with a harbor and every proper harbor starts with harbormaster. Sanjeev was been our caravan clerk long before I was born and no-one is as fast as him when it comes to goods price evaluation or finding a place where to hide more expensive trinkets. As his knees aren't what they used to be (he took and arrow in one when he was on adventure) ha was more than happy to resettle and take care of harbor logs and bureaucracy in general. After years of travelling, he is enjoying the afternoons on his terrace checking the harbor traffic, his new pet kitten Sheitan and his wife soups with fresh herbs from their garden or just simply chilling on the bench. https://www.flickr.com/photos/193237788@N04/albums/72157719533454371
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Name: Hilto Ownership: Sea Rats Location: Sabre Island Mayor: Omni Al-Hash , ibn Ohnihash Who can own property in Hilto: Anyone. If you wanna build in modular system let me know to gather up-to date MOCs of surrounding builds. Who can freebuild in Hilto: Anyone. Description: The second settlement of Sabre-Island archipelago. Located in northern part of the Hade's bay on stripe of land between beach and mountains on slope of caldera of ancient submerged volcano. Settled by Molokei exiles in 621 AE. So far just a small harbour with couple buildings around it but as soon as new exiles arrive the city will shine high! *my attempt to create modular city with arabic feeling. Map: Cityscape: History: 1.) Island purchase Properties: 1.) Uncle's Pawnbroker's - small artisan 2.) Harbormaster home - small house 3.) Harbor -large commerc 4.) Forgers quarters - small artisan 5.) Pasha's house of the red petals - large artisan Outside the town: a.) Kahuna's swamp village -large residence b.) al-Obeidi village medium plantation - tabbaco, medium plantation - fruit orchand Vessels stationed here: Vengeance of the desert - attacked and captured by Queensville - Cannon fire in the fog Other related builds:
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"Julio, please give me back my quill!" "Sanjeev is paying me handsomely and I need to finish these letters of authenticity before we can go for a walk." "What if I trade you for this banana?" ----------------- OOC: Submitted as a Sea Rats entry in the Faction Flavours Mini Challenge. This was a fun one to build. Not sure I love the regular brown barrels mixed in with the reddish brown, but so be it! Try saying "Forger's Quarters" three times fast. Licensed as a small artisan building in Hilto
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Artisan: small Well, it’s funny, isn't it? As soon as Sanjeev and his melody boys started to work on harbor construction Uncle appeared. Nobody invited him nobody knew him he just simply appeared one day and started to barter tobacco for pickaxes and silver for lamp oil. In mere two weeks he already started to build his emporium and harbor workers tried to beat all silver from him twice. Placed on strategic corner right behind harbor warehouse and on the way to tavern Uncle was been able to exchange almost everything with booze-driven passersby. Sanjeev had to talk some sense to him and explained that for greater good of community it will be vise to leave sailors with at least enough coins to get some rum and sishkebabs for couple days. And here with surrounding builds:
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Meadow Tickle Tickle (n): a Newfoundland (Canada) term first coined in 1770. It describes i) a narrow salt-water strait, as in the entrance to a harbour or between islands & other land masses, often difficult to navigate due to narrowness, shallowness, tides, etc.; ii) a 'settlement adjoining such a passage. So named as a boat which traverses it may feel a "tickle" on the bottom of their hull. The fishing village of Meadow Tickle was composed of a handful of fisherman families and their huts, their existence on the edge of civilization was a hard one. Named for the explorer who discovered it (Captain Daniel Médaux), During the recent monsoons, two of the local skiffs were lost with all hands, devastating the community and threatening their livelihood. So when a pirate fleet came around the cape and asked to barter for supplies in exchange for hard currency, they jumped at the chance and the little hamlet prospered as never before. This represents a SEA RAT Pirate Hideout. Other pics:
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Our Sea Rats built an amazingly fun game for Weelond's Oktoberfest. The rules are quite simple. Drink as much fine bruhaha beverages as you can and a bit more. Then proceed to the rat maze. Once inside the rat maze, collect all the silver coins that you can while avoiding the ghosts. It's game over if the ghost slashes you. It's fun to watch but you don't get rich watching. Pirate Rat Maze Game by dr_spock_888, on Flickr
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Avast! As the winner of last year's soccer tournament, I have to pleasure to host to this year's tournament. Arrr, a boat load of LEGO Friends soccer balls have arrived in Bastion. Let's get the ball rolling on the friendly tournament. boatloadofballs by dr_spock_888, on Flickr RULES: -Open to members of the four BoBS factions. -Build minimum a 16x16 vignette of your team in Bastion. They can be training, sightseeing, drinking, naughty stuff, etc. Have fun with it! -Provide a team picture that can be used for winning teams publicity. -Create a thread with your team name and pictures of your build and team. You can put [BTSC] in the title. -Post a link to your thread here to enter your team. GAMEPLAY: -A random number generator will determine the amount of goals a team make during each half of a game (between 0 and 5). Team with the most goals after 2 halves wins the game (if necessary, go to extra time). -The teams will be divided in groups, the best 2 of each group go to the next round. -If there are spots open, NPC faction teams may join the tournament. PRIZES: -First place winner shall receive the BoBS Cup trophy and 10 1x4 reddish brown* tiles engraved with text of their choice. -Second place and third place winners shall receive 10 1x4 reddish brown* tiles engraved with text of their choice. (*other colour choices are black and/or green.) bobscup618 by dr_spock_888, on Flickr TIME LINE: -Deadline for signing up: September 30, 618 -First game match: October 5, 618 TEAMS: Group 1 Red Rogues - Drunknok - COR Ocean 11 - Ross Fisher - OL Weelond Regimentals - Capt Wolf - ESL Baby Team - Kai NRG - ESL Bastion Bastards - Fraunces - SR Group 2 Astrapi Blue Hawks - Keymous - OL Wrong Cargo! - Legostone - ESL Rassilon Rascals - MKJoshA - SR Charlatan Bay Infernos - Roadmonkeytj - SR Nouveau Pumpkin Charterers - NPC Committee - NPC SCHEDULE DAY 1 RESULTS DAY 2 RESULTS DAY 3 RESULTS DAY 4 RESULTS DAY 5 RESULTS SEMI-FINAL RESULTS 3RD PLACE MATCH RESULTS FINALS MATCH RESULTS
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One of the more unusal exports from Isla del Diablo is the particularly potent venoms of the island's arachnid population. Of course, obtaining said venoms firstly requires finding the spiders, which means venturing out of Haven and into the dangerous wooded portions of the island. Quite a risk, but the hunter's patrons pay well... ...especially, of course, the House of Spiders.
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Even a starting settlement needs an office for the local clergy to oppress rule administrate from. I tried to keep the same feeling of the terrain as with my first build in Poppy Port but with your comments about needing more detailing on the terrain in my mind. The building is a simple wooden construction, with a canvas roof. As the port is still under development, there is no incoming trade yet and building materials are sourced locally. Poppy Port - Mayor Office by Bart, on Flickr Poppy Port - Mayor Office 2 by Bart, on Flickr Poppy Port - Mayor Office 3 by Bart, on Flickr The first ship with mail has found it's way into Poppy Port. Dr. Anderson! the office lady calls out, a letter for you!. Dr. Anderson was just about to join James at James Creek for some relaxed fishing.
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Just a short way from the docks in Fatu Hiva lays a smallish boarding house that has become a regular haunt for the sailors of the FTA. With comfortable beds, a pleasant host, and fair rates it is no wonder that they choose this boarding house every time they make port. Here a sailor enjoys the peacefulness of his back room. Every room comes complete with horse hair bed, dresser, shelves, and a pot to piss in. (disclaimer: there is not a chamber maid to empty your pot so it is your responsibility) OOC: Since I am away from my bricks for an unknown amount of time I decided I would download LDD and give it a go. After a rather frustrating first couple hours and a few PM's to @Professor Thaum and @Bart (Thanks again for the help fellas) I figured out how to maneuver and manipulate the bricks the way I wanted. This marks my very first build in LDD (not counting the playing around trying to figure it out build lol) Comments and Criticism are greatly Appreciated as I want to improve my LDD skills ... also this is my first use of BlueRender no settings changed from the installed version
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Dramatis Personae: Previously, https://www.eurobricks.com/forum/index.php?/forums/topic/160606-sr-fb-the-alois-forever/... A quiet day at the unsuspecting Oleon port... Little do they know that they are about to be attacked...by pirates! Fortunately, not all is lost! The fortress fires its cannons! Or is it cannon? I can never tell when to put an "s" at the end of plural cannon(s). YOU SANK MY BATTLESHIP!!! We're not playing that game! This is BrickseasHammer 1.8K! And what's with these unpainted grey models? I didn't have enough time to finish them before we arrived here...wherever this place is... Ahem...Currently, at The Naval Academy wargame store in Bastion... Who's that? I'm the narrator. No, you're a fake wanna be writer who is too stupid to realize you suck. Er...moving on...Suddenly, Oleon reinforcements show up! Wait! What happened to my turn? You deployed, then I got to move and fire. And now I'm deploying my dreadnought, which can move and attack the turn it arrives. What?! How's that fair?! Here...you can have a yellow cheese slope to represent how cheesy and overpowered this unit is. My dreadnought fires it's flame attack on the nearest sloop. Meanwhile, my Dreadnought's sorceror hero captain casts a time warp spell on the sloop that was already on fire from my fortress attack. There's magic in this game?! And flame attacks?! And...er...the ship that got time warped...that's not a sloop...that's a Goliath class ship of the line with 84 cannon...or is it cannons? I was just using the sloop model. You're using a proxy model?!?! Hey, these models are expensive and I'm just a graduate student! Just be glad I didn't resort to using rocks and pebbles! Anyways, it got time warped and it's your only unit, so you lose a turn. Now, I summon a sea dragon which uses a freeze attack! Of course... And you've lost your last ship. Good game. Whatever. Hold on a second. Based on the previous post, weren't we supposed to be sailing somewhere so you can do some secret thing to win over that idiot, Alois? First, Alois is not an idiot! Second...that's true. I wonder why we stopped at Bastion to play this game? Because I felt like it. Aaaaand that is why you suck as a writer. The MOC for that story is even finished! You uploaded onto Flickr last month! And...er...Harriet, when did you grow a neckbeard? Comments and criticisms are all welcome!
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Name: Poppy Port Ownership: Sea Rats Location: Sabre Island Mayor: Rodsh Derr @Bart Settlement status: Hamlet founded 4 April 618 Town since 21 July 618 Who can own property in Poppy Port: Anyone. Who can freebuild in Poppy Port: Anyone. Description: The first settlement of Sabre-Island, the harbour may be tricky to reach due to rocky formations and reefs near and under the water surface, but a recent hydrographic survey has charted them carefully and has placed two markers to guide ships trough a save passage to the harbour. The harbour has ample supply of fresh water and is capable of receiving deep drafted vessels. Rumours have it that there are fortunes to be made on Sabre Island, and Poppy Port is it's open front door. Maps: Poppy Port, Sabre Island Approach to Poppy Port map Click for a bigger picture Island 2 Sabre Island by -Mike S-, on Flickr Builds: Licensed: Large Education - Hydrographic Exploring on Sabre island - owned by Poppy Port (Bart) Medium Art & Culture - Mayor Office - owned by Poppy Port (Bart) Large plantation - Black Poppies - Professor Thaum Medium Artisan - Mill - owned by FTA Gold mine - owned by Poppy Port (Bart) Small Fort Maartens - Kwatchi Medium Art & Culture - Rocky Reef's Light - owned by Poppy Port (Bart) Medium Factory - Gold Smelting - owned by Poppy Port (Bart) Medium Commerce - Golden Poppy Bank - owned by Poppy Port (Bart) Unlicensed: Prospect - prospecting - Bart Poppy Port Defence Fleet - Bart Troops Garrisoned in town 1 battalion (90 minifigs) 1st Battalion Derr's Expeditionary Light Infantry owned by @Bart Island information: Name: Sabre Island Nickname: The Hilt and the Blade Location: Just 60 nautical miles North West of Stéphanique (OL) the island being the border of the Cocovia Sea and the West Prio Sea. Geographical Features: Featuring blunt cliffs on several sides, the Hilt (the eastern-most Island in this chain) features a tall, dormant volcano. The Blade (The Westernmost Island) also features a more eroded dormant volcano on the east side, but gradually slides into the waves going west. The archipelago rests in the thick of a coral reef, whose unpredictable depth has already been the grounding of more than one large vessel. The Island itself is fertile and could grow sugar cane quite well. Rumours: A roguish band of ship scavengers has been operating out of "The Hilt", preying on the ships that wreck in the reef. Whether or not this is true remains to be seen, but one thing is certain: Precious little remains of those ships that did ground in the waters surrounding "The Hilt and the Blade"
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Poppy Port – Sabre Island (zone 26) – Sea-Rats Hydrographic exploring Poppy port - Hydrographic exploring by Bart, on Flickr dr. Anderson: Well hurry up with those boxes will you James. James between his puffing: Yes, doctor. dr. Anderson: This looks like the ideal spot! Fresh water, flat beach, deep ocean waters near the coast, only some rocky patches that need attention. James I want the tent where you put those boxes. James: Urgh.. yes, doctor. dr. Anderson: Oh and I want to be on top of that hill before noon, which I reckon is in forty… six! minutes. Bring my gear James! James grunts as a response. Poppy Port - Hydrographic exploring 2 by Bart, on Flickr dr. Anderson: This will do, this will do just fine. James, we will build the first marker, point Alfa, right here! James knowing that ‘we’ meant ‘him’ in those words, was just happy he could’ve catched his breath will the doctor was doing his measurements. Poppy Port - Hydrographic exploring 3 by Bart, on Flickr James: What is this marker Alfa for doctor? dr. Anderson: For us to use as a point zero from where we will make all our measurements. James: Measurements? dr. Anderson: Yes we’ll go out in our boat, and make depth soundings at regular spacing, so we can draw up a map of this new harbour. James knowing that meant rowing, and rowing and more rowing didn’t really look forward to the idea. James: Why do we need a harbour here anyway doctor? dr. Anderson: Oh well there isn’t anybody here that could eavesdrop on us, but our contractor Mrs. Derr thinks there is a money to be made from commodities from this island. And to take those commodities off the island one needs ships, and ships need harbours. Poppy Port - Hydrographic exploring 4 by Bart, on Flickr dr Anderson: James if we put another marker right on this rock here, marker Alfa and this new one… James: Delta, doctor? dr. Anderson: Yes Delta sounds good. Well those two Alfa and Delta will form a line, indication a save passage through the rocks we charted, and ships can use them to enter this Harbour. James: So ‘we’ have to build another marker? dr. Anderson: Excellent idea James, if you can start getting the necessary tools and supplies. I’ll be there in a moment. James: Yeah sure. Poppy Port - Hydrographic exploring 5 by Bart, on Flickr So this is the build I want to start a new settlement ‘Poppy Port’ with, on Sabre Island (Sea Rats-zone 26). But how on earth do I license this? It’s a 48x48 base plate, but half of it is water (aka bare baseplate). Do I license the doctor and James their activities as hydrographic surveyors i.e. artisan or do I license the structures, marker Alfa and Delta as art’s and crafts (as they are the permanent builds) Or do people think this isn’t enough to start a settlement, then I’d like to hear that too. I know I know I could’ve build something easier to license, but I had this idea. And building out my ideas comes before wondering how it fits into the game, sorry. *if people think, why are those markers that big! Well you had to be able to see them from quit a distance, and then measure angles with the sextant to find out your position. I believe them to be accurate in size and appearance, in real life they would have been made of a light wood construction covered with linen painted black.
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