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allanp

Eurobricks Grand Dukes
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Everything posted by allanp

  1. I hope it isn't olive green but I also hope even more that the mechanics of this car are so good and close to real life that I don't care what the colour is! That lighting means we really don't know what the colour is but the wheel looks good at least! About the wheel arch, hoping for a more aggressive shape than the current ones because I really can't see the current ones looking right for a Lamborghini.
  2. As much as the designers would love to be given the chance to compete with the best MOCs I don't think the decision makers at TLG are that interested in letting them do that. It seems that colour coding of parts, unrealistic mechanisms that can be built from existing parts and other things we don't really care for helps keep a healthy profit margin. Having said that, sets like the Arocs hold far more appeal to me than any MOC ever could. And there are many MOCs widely praised, that if they was released as an official set, would be torn apart by the same community that praises it as a MOC. But at the end of the day, MOC designers and set designers do what they do under completely different conditions. A MOCcer has no release schedule, no angey customers calling into call centers, budgets or marketing suits telling them what to build to worry about. On the other hand a set designer isn't necessarily restricted by the current parts selection, as they can design a new part and have it be an official Lego part, which is precisely why the Arocs was able to be more appealing to me than any MOC. But because of these different conditions they can never be in competition, making drawing comparisons between the two rarely that useful.
  3. Also hoping for metallic green. Olive army/agricultural green wouldn't suit a lambo. I also think and hope the design is better than this clone brand version. Pretty sure there would be more complaining if this was the Lego version.
  4. I much prefer the old one. The new one looks too big in the cranium, it's like a baby's skull and it's creepy in a very bad way!
  5. Looks like Ducati should be paying Lego a licencing fee
  6. Maybe. I could see similar things being used for headlights and windscreens perhaps.
  7. Yes! This looks really good. Definitely getting this. Love the new parts, nice to see a gearbox, looks great, functions and parts improves on it's predecessors, what's not to like? Well done Lego
  8. This is why I try to temper my critisisms with at least some praise. Whatever I dislike about a set, it's usually in overall direction (too little mechanical authenticity mostly), I don't think is the fault of the designers but more so from higher up. Take 42100 for example, it's not my cup of tea but I must say that it looks to be very well engineered.
  9. @Void_S Thanks for these renders and well done . Looking at the gearing from the wheel to the engine, it really could do with a bigger ratio to get that engine spinning faster, definitely putting the new differential in this one.
  10. Good to know, the wheels could do with being thinner. But yeah would probably need to move the whole thing one stud each side.
  11. BTW, if anyone has the wheels from the creator mustang, and the steering arms from the snowmobile, could you see if the steering/suspension would fit inside the mustang wheel?
  12. Oh yeah, you're right! It is very close to reality, I'd be very happy to accept this as a model of the movie version from that scene. Just above the wheelie bar, is that a NxN frame in dark bluish grey I see?
  13. Kinda, but done much better. You've already noted the inclusion of full suspension. I would also add that it has it's engine in roughly the right place (as opposed to 42050 where the engine was back behind the front axle halfway through the windsheild) and it has a much cooler look. The price to part and the price to function ratio does sting a bit, I guess the licensing costs really do make a difference. Never really thought that it did till now (except for Disney owned properties. Does Disney own F&F?, They own everything bloody thing else!)
  14. I like it! I am very glad to see the proper engine return. It also has a good amount of functions for it's size, with steering, suspension and a proper V8 all under the hood. I also really like the all black colour and they seem to have controlled the colour vomit quite well, at least on the outside. Speaking of which, it's also good to see the driving ring extension in light bluish grey. I also like that it has a live rear axle and a few rare parts, like the front steering arms and the torque tube ball and socket thingy. I would have liked to have seen the new style differential from the top gear rally car, no reason not to use it as many sets in the past have had much higher geared engines (such as 8868) and you get that satisfying engine rattle from a Lego V8 that's spinning quite fast that almost makes it sound like a proper V8, but that's a minor nit pick and it would be easy to swap the diff out for the better one. Also it's a little pricey. I have never really found the claim that licencing makes a set noticeably more expensive to be compelling....until now. I'm kinda indifferent on the wheelie bar, it's obviously not realistic but I get why it's there. Maybe it'll have some cool mechanism to make the car fly upwards automatically like in the movie (like the Technic starwars destroyer droid automatically springing open when you roll it on the floor). That would be pretty cool. Or it might just be another knob twiddling exercise! But overall I like it and will most likely pick one up for myself.
  15. This is something I could use . I still wonder if we'll get anything like this from Lego, either in the powered up app or the control+ app. Originally posted in a different topic: I quickly threw this fake image together is MS paint Looks rough but you get the idea. I think something like this would be much better and easier than the code block approach (probably wouldn't need documentation with some playing around) and allow for really simple to really complex setups. For example, lets say I want to have three pneumatic valves, each with their own servos that move 45 degrees either side of centre (to match the range of motion of the valve) and I also want a forth motor to automatically run (for a compressor) any time any of the servos are not in the centre position. Select edit at the top and add your desired controllers to the screen. Select edit > edit controller > select the controller you want to use to control the first servo > hub > 1 > Port > 1 > device > servo > calibration > auto > Range of motion > 1/8 > select equal > done Repeat 2 more times for servos 2 and 3, selecting ports 2 and 3 for each servo. Now to add the automatic compressor to the 3 controllers for the 3 servos open up each of the 3 controllers in turn and select: add device > hub > 1 > port > 4 > device > motor > non proportional > 100% power > always clockwise > done. And there you are, a 3 channel pneumatic control setup with automated compressor done in a couple of minutes. In the image above, in the window where it asks for "motor", "light" or "servo" I guess I could have added a forth option for "sensor", and I should have added another window after that where you select the actual device that plugged in (such as L motor, XL motor or whatever). But this is simply an idea of what I'd like to see from Lego. You may also notice there is an option for "ext controller" which is where you would be able to select from a list of third party physical controllers. You could then assign each of the apps virtual controllers to each of the physical controllers. There are of course many more options you could add to what's seen here, such as ramp up/down times for motors and so on. Adding a ramp up/down time of a second or 2 to superstructure rotation would really give the model a sense of weight (and help to remove jerky rotation) for example. For a helicopter you could a ramp up/down time of 10 seconds or more if you wanted to. I think it all fits on a smartphone screen rather well. Hobby grade RC remote controllers give you similar amounts of options on a tiny LCD screen so this shouldn't be a problem to use up the much bigger smartphone screen to make it easier for the target audience. It's much easier than the code blocks we have now anyway
  16. For the functions of the Porsche, personally I think it's enough that you as the builder know they are there and know they are working to warrant the functions presence. It would be cool to see them working for sure but I wouldn't say that a function is without any merit at all if you can't see it working. I have wondered about the modern creator sets and if they can be considered model team. I remember model team being highly detailed, predominantly brick based with a studded technic chassis and working steering. So if a creator car, like the 89 batmobile and the Mustang has all those things then is it right to say model team (or at least it's spirit) is alive and well in those vehicles?
  17. Ah ok, thank you. Olive green looks great on the Land rover, or some other military/old agricultural vehicle, but for a Lamborghini?! I'll wait and see. Maybe the model is so mechanically awesome that the colour doesn't even matter.
  18. Sorry if I've missed anything but how do we know it's going to be olive green?
  19. I quickly threw this fake image together is MS paint Looks rough but you get the idea. I think something like this would be much better and easier than the code block approach (probably wouldn't need documentation with some playing around) and allow for really simple to really complex setups. For example, lets say I want to have three pneumatic valves, each with their own servos that move 45 degrees either side of centre (to match the range of motion of the valve) and I also want a forth motor to automatically run (for a compressor) any time any of the servos are not in the centre position. Select edit at the top and add your desired controllers to the screen. Select edit > edit controller > select the controller you want to edit > hub > 1 > Port > 1 > device > servo > calibration > auto > Range of motion > 1/8 > select equal > done Repeat 2 more times for servos 2 and 3, selecting ports 2 and 3 for each servo. Now to add the automatic compressor open up each controller again and select: add device > hub > 1 > port > 4 > device > motor > non proportional > done. And there you are, a 3 channel pneumatic control setup with automated compressor done in a couple of minutes. In the image above, in the window where it asks for "motor", "light" or "servo" I guess I could have added a forth option for "sensor", and I should have added another window after that where you select the actual device that plugged in (such as L motor, XL motor or whatever). But this is simply an idea of what I'd like to see from Lego. You may also notice there is an option for "ext controller" which is where you would be able to select from a list of third party physical controllers. You could then assign each of the apps virtual controllers to each of the physical controllers. There are of course many more options you could add to what's seen here, such as ramp up/down times for motors and so on. Adding a ramp up/down time of a second or 2 to tank tracks would really give the model a sense of weight for example. I think it all fits on a smartphone screen rather well. Hobby grade RC remote controllers give you similar amounts of options on a tiny LCD screen so this shouldn't be a problem to use up the much bigger smartphone screen to make it easier for the target audience. It's much easier than the code blocks we have now
  20. I fear you are right, even though the whole system relies on third party smart devices already.
  21. @kbalage Sounds like the easier thing to do at this point is just add a new section to the app (or a new app entirely) which is fully customisable and also allows for the use of third party physical controllers.
  22. It has no easy way to control anything, let alone simple cars, except for the model that comes in the box (with the question of weather or not controlling a model on a completely flat screen with no option to use a proper tactile controller being easy, or fun, still being debatable). We are now into February 2020 and the powered up app is still not what it needs to be. Do we know if they working towards the ability to make your own custom control layouts or are these pre-designed layouts and code blocks it? Are Lego looking to release a complete product or are they counting on the fan base to work for free, filling the holes that TLG can't be bothered to fill? Tune in next year!
  23. That's true, but personally I'd prefer to pay a little extra to get better performance and realism.
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