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EXO-CHAMP

Eurobricks Knights
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Everything posted by EXO-CHAMP

  1. Great comic. More Genki action (one is actually called Genki). Bridgewalker defeated in REAL combat (not just falling of a bridge). I would say that 3 Gate Defenders and a White Lightning should be able to take out a damaged BW, so that's quite ok....
  2. Since I have the "unlock" information, I can make the 07 line, but they might be subject to changes later on. I like to tst my mechas before I post them. But I guess player feed-back would be just as good. I've be
  3. So far we decided a point in each deployment zone. Players then alternate in placing one model within 50cm of their point (you might decide that the robot player has to place two for every one the human palyer deploys). When all models are placed, you are ready to begin with the first initiative. Have fun...
  4. Oh. What a little beauty. *wub*
  5. I bought it on the internet. A danish version of ebay. And it was quite cheap. A GT costs 130 danish kroner. I paid 150 danish kroner including transportation. Only drawback is that all the joints are glued together, but I'm just going to have for display anyway...
  6. Oh. A mecha fan. You are most welcome... Hope to see your Bionicle/system fusion. An area I'm tempted to explore myself.
  7. For those who doesn't visit the Mecha forum, Gaming forum or TIE army thread. I'm Exo-Champ and absolutely nuts about Exo-Force, making E-F MOCs and playing strategic games. I'm also a serious E-F collector and I'm currently only missing 1 promotional E-F mini (the elusive robot exo-suit) to complete the 06 line. I even got this one just for show:
  8. They are all on my Brickshelf (signature) Feel free to use them.
  9. Really? I think Nocturne looks great. Very intimidating. I even like the head some what. Not too sure about the squid launcher though...
  10. Well, well. Welcome. You really should check out the pirate forums on EB. You might find them exciting. :-D
  11. The Admin has spoken, so lighten up and give it a rest Norrington...
  12. Keep Up The Good Work
  13. EXO-CHAMP

    removed

    Maybe you could share it in the game forum also. It might generate more interest for the game and pirates in general.
  14. Oh, you have one attack value for the unit. Ok. Guess I'll just have to wait for the rest of the rules.
  15. Oh sorry. As a replacement for those who have already seen it, I give you Linkin Park meets Battletech: I'm kind of nuts about Mechas, so I've even constructed my own game using homemade miniatures made from cardboard. Some of them might inspire you to build Lego models: http://www.123hjemmeside.dk/MoD2070/2405542
  16. Check out this baby: http://www.koreus.com/media/land-walker-robot-japonais.html
  17. Does this game require dice? Are you going to add weapons?
  18. A discription of your ship has been sent to all ports in the galaxy. You're a marked man kid. Every rebel with a grudge against the Empire now has a blaster clip with your name on it.
  19. Templates for Blazing Hunter and Robot Reaper added. Point cost for Stealth Wasp edited. Things on the to-do-list: Iron Drone Inf. Add-on card for SV Human Inf. Possible upgrade of the Supernova Laser Staff (comic 25 shows it to have a ranged attack) Possible Alfa-Strike capability for human BMs (GT in comic 25) I hope the Moderators will forgive me for double-posting from time to time. As long as I keep to relevant updates I hope it
  20. Oh. You did hit Grevious. His ship is damaged and returning to a cruiser for repairs. Unfortunately for you, you are now being persued by 2 X-Wing squadrons and your ship is almost in range of two attack frigates. Say good-bye Bounty Hunter...
  21. Unfortunately your attack is quite late. Grevious is already at the rendevous point. Which means: SO ARE YOU... Blue Leader and Red Leader: take this Bounty Hunter scum out... The fleet will pre-pare for emergency jump. Our position is compromised.
  22. The most creative and fantastic MOC I've seen in a very long time. Love the waterfall and the caves are great. Looking forward to the sequal. *y*
  23. Not much info on my city, but still: http://en.wikipedia.org/wiki/Viborg A little history for those who speak danish: http://www.viborghistorie.dk/ note: Viborg was actually the capital of Denmark a long time ago.
  24. Good to have you back I.S. The main fleet is assembled and we'll head for the alternative base soon. Spies have learned that the Emperor is visiting the Death Star, but at this moment we cannot hope to take on a battlestation of that magnitude. We'll bid our time and hope for an opening in the Imperial Defences.
  25. NEW STRIKING VENOM BATTLE REPORT: (Battle report from Visorak Kal on BZP) The teams: Mobile Defense Tank Ryo MDT Uplink Grand Titan Takeshi GT v.s. Fire Vulture Striking Venom The only difference was that I played both sides this time, my brothers were otherwise occupied. And Exo-Champ, I did not have the cardboard to make the actual dice, I had to use my six-sided dice. Strategies: Human strategy was simple. Use Mobile Defense Tank with its special disks to weaken SV, and then use Grand Titan to cause maximum damage with its six exo-dice. Robot strategy was also simple. Use Striking Venom to cause maximum damage to Grand Titan, Mobile Defense Tank, and UPlink in that order. If Striking Venom was hit with specialty disks, use Fire Vulture to attack. ROUND ONE: Robots win iniative. Fire Vulture advances adn attacks with rocket. The rocket is successful, but MDT defends. Mobile Defense Tank advances, and attacks Fire Vulture. The attack misses. ROUND TWO: Robots win iniative. Striking Venom advances and attacks the now-closer Mobile Defense Tank. The tank suffers six damage points, after Exo-Shield deductions. The Striking Venom's heat is now 6. Mobile Defense Tank attacks Striking Venom with electro-disks and the second attack (not Multi-Rockets). The electro-disks are not successful, but the second attack is not defended against. Striking Venom loses one damage point. ROUND THREE: Humans win iniative. Mobile Defense Tank proceeds to pepper Striking Venom once with electro-disks and multi-rockets. STriking Venom defends against electro-disks, and multi-rockets fail. Striking Venom proceeds to attack Grand Titan instead. It reverts its heat to zero with the cool function, and attacks with Disk Launcher, and Laser Cannons (X2). The disk launcher is unsuccessful, but the laser cannons are successful, and Grand Titan suffers considerable damage. ROUND FOUR: Humans win iniative. Mobile Defense Tank peppers Striking Venom once more with electro-disks. The attack is successful this time, though the other attack fails. Striking Venom loses one attack and defense. Robots use Fire Vulture to attack Mobile Defense Tank, but the attack is unsuccessful. ROUND FIVE: Humans win iniative. Grand Titan attacks Striking Venom, who defends against the poorly rolled (dice) attack. Striking Venom, now free from all heat, attacks Grand Titan. THe blow, though some of it is defended by the GT, is devastating, and brings the GT one point from red damage zone. Striking Venom heat is now at five. The cool function is used to bring it to two, and in the next turn, it will be zero. ROUND SIX: Humans win iniative. Mobile Defense Tank tries to repair Grand Titan. Only one success is rolled, and Grand Titan is repaired only one point. THe pilot proceeds to attack Striking Venom, and the attack succeeds, causing Striking Venom five damage. Striking Venom attacks Grand Titan with Laser Cannons and Gatling Laser. THe five heat generated is cooled to two. The attack brings Grand Titan far into the red zone, and the weapon destroyed is EMP Pincer. The humans now have no way to remove Strikign Venom's weapons. NOTE: This was later noted to be a mistake on the human's part. Rather than peppering with disks, the human should have taken use of Grand Titan's EMP Pincer, and remove some of SV's weaponry. ROUND SEVEN: Humans win iniative. Mobile Defense Tank attempts to repair Grand Titan again. The attack repairs him one damage point. Striking Venom attacks with only four heat, and the attack destroys Grand Titan. Use of cool function reduces heat to 1, which will be zero the next turn. ROUND EIGHT: Robots win iniative. Striking Venom has 0 heat, and uses all possible weaponry, up to heat 9. (The cool function lowers this heat to six.) The result is a damage count of 13 to Mobile Defense Tank. After Exo-Shield deductions, the damage is 11, and Mobile Defense Tank is completely detroyed. This leaves Uplink, which approaches Striking Venom and attacks with a Rocket. The attack is successful, but Striking Venom defends. ROUND NINE: Striking VEnom has heat three. It uses cool funciton to remove this heat, and attacks with all three Laser Cannons. The resulting damage is ten. After Exo-Shield deduction, it is nine and Uplink is destroyed. Final Thoughts: You should incorporate Takeshi's plan into the game. The battle's outcome was in part to striking Venom's immense fierpower, but some otehr factors did come into play. 1. The humans should have taken better use of Takeshi's disarm and EMP Pincer before it was lost. 2. The humans had several chances to weapon Striking Venom, but their attacks rolled horribly. 3. When the humans did succeed in hitting SV, their damage successes stunk, so SV got away unscathed. The result is that I believe it was possible to weakene Striking Venom almost to a point of red zone, but the humans failed to take several opportunities, which I will dwell upon for some time. There you have it! VK
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