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Shadows of Nar Eurbrikka

Eurobricks Citizen
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Everything posted by Shadows of Nar Eurbrikka

  1. You have Passed. XP will be awarded after you reach 25XP. The comments are below: pass, good color blocking and adequate representation of Fondor. On many other planets, this would probably be too plain, but for an industrial area, I'll buy it. Lighting on the pictures could be better, combined with some contrast and brightness adjustments. pass, but I am not all too convinced, the build is almost too basic and there are no interesting elements neither on the build or the posing of the action and the pics are not that good. pass; the build is pretty plain, but I like the use of curves on the building roof and the turret on the tank. pass: nice color scheme and industrial feel. You could use some more details like stuff around the room, items on the walls, or more figs. But overall this is a nice build.
  2. Judges have awarded you 2 XP!
  3. Judges have awarded you 2 XP!
  4. Judges have awarded you 3 XP!
  5. Judges have awarded you 4 XP!
  6. You have Passed. The comments are below: Pass: Some great techniques used here! I love the curved wall and the way you built the purple tree trunk. I would love to see a wider shot to see how both scenes fit together, but it's easy enough to tell you've met the size requirements. I do think the Jedi interceptor is nicely done using brick wings instead of plated ones, but I think the color scheme seems a little haphazard. Overall still a great entry though! pass: it fits the requirements of the mission and contains interesting techniques. Pass: Your bounty hunter definitely has a knack for picking out interesting locations! I love how cramped the hangar is with the ship barely fitting in and the wall displaying some irregularities suggesting some rough encounters with bad drivers (that's intentional, right ?) The perfect place for such a beaten up ship. I only wish you had taken it a little bit further by not letting us show the border of the build (as it does away a bit with the cramped feel and makes you wonder why they park in such a tight alcove while there is a bigger space right next to it) and by damaging the ship in more than just in its color. I love how you used photography to turn the eternal light on Hapes into something quite bleak and sinister. I like the interesting ground, but feel as if it could have been a more interesting interplay between vegetation and architecture. Still, a really nice and atmospheric build with the patience of building up that wall and the stroke of genius of pulling apart those pieces of string to give a wonderful sense of instability, rupture and claustrophobia in open air.
  7. Judges have awarded you 3 XP!
  8. You have Passed. The comments are below: Pass: The colors, texture, and the moister evaporators create a great backdrop. The Bounty Hunter is unique and I love the parts used! Pass. Instantly recognizable as Tatooine, with enough texture/shape variation on the building to keep it interesting. The green blood is a nice touch. Pass: nice building and surroundings, not too fancy but quite "starwarsy" Pass: For such a relatively simple build, it has lots of things to like about it! I'm digging the height variation in the terrain and the fact you have more dark tan in it to differentiate it from all of the other Tattooine builds. The architectural elements on the building are lovely and not intrusive, and I'm a fan of how the moisture evaporator on the street and the piece of equipment on the roof share elements to designate they have a similar function instead of being completely random, and the same goes for the equipment on the side. It could be a bit more tidy if the grey hinges on the side weren't exposed or if the dome would seem more firmly attached to the roof. And while I like the green blood, I don't think you've used minifigs to their full potential. If you're talking about setting an example, there could be random passers by, or you could let your bounty hunter do something "extra" with his victim. That would give more life to a fairly standard-looking but excellently executed build.
  9. You have Passed. The comments are below: Pass: That wall immediately reminds me of the Tatooine map from Battlefront. The impressiveness of the wall combined with a great story makes this a wonderful build! Pass. The street looks a little empty, but the wall looks amazing and the action / minifig posing are spot on. Pass: it is huge and has a great setting, I am also curious of how is this wall made, and the action/story goes along with it, yet I still feel it needs some more elements to arround. Pass: Such a nice and different build! It's refreshing to see something so big and clean instead of all of the convoluted greebles we're used to. At first I was going to say your build is a bit bare, but that's exactly the point of it and it is exactly what makes this build unique. Also, you did a great job giving the wall just enough detail to make it interesting without doing away with its hugeness and bareness, not just with the windows and the base, but also with the used of two-high bricks. Just the fact that the piece of cloth is connected in that way to the wall seems a bit strange, since it makes the wall less untouchable, and you might have given the wall an even more monumental look by letting it cast a looming shadow over a part of the scene. But still really impressive scenery with impressive minifig action!
  10. Judges have awarded you 5 XP!
  11. You have Passed. The comments are below: 1) pass: I think it could do a better job capturing the Star Wars vibe, but another Twi'lek build kind of suffered the same deficiency. Maybe it's just the sidewalk/curb and striped road that I didn't not like, but it's a clean, well-shot, and has advanced techniques. 2) pass: The city setting really captures the Star Wars vibe and the story and characters are great! 3) pass: very clean and with interesting elements but a little to ordinary in the matter that it almost look like a street 4) pass: great scene with a lot of clever elements like the subtle details on the door, the front of the repulsor van and the nice (but a little bit too short) overhanging piece of roof. Just a little bit more life on the streets would have been nice, since your clearly in a more busy part of town judging by the amount of people passing, so things like vending stands, trash collectors or other lively details might have made it a bit better. I love that it is both an exterior and an interior scene, although the feeling of both is so similar. A completely different light setup for the interior might make the difference clearer. Anyway, a great in universe build with a lovely emphasis on fitting textures instead of omnipresent greebles.
  12. Judges have awarded you 3 XP!
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