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Everything posted by Jebediahs
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Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur follows his companions. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
"Those are my choices as well. Although, Throlar being blown all the way back to Eubric would be quite the sight." -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur rolled his eyes. "You're almost as dramatic as that dopey runt we left back in the city." Nur gave a slow handclap. "Aye, quite the skillful use of underhanded tactics to achieve your goal. Genius, really. And a powerful performance by all. Well done. If you believe we need a blaster then I will not hesitate in following your advice and proceed to the port." -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
En Sabah Nur chortles. "You're 'in'? Your decisions to pursue and entertain multiple diversions instead of heading straight to the source shows you were never really invested in successuflly completing our original quest. Even though Dickless is an inexperienced baffoon who seems to have forgotten I was the only one in his corner, you chose to leave him behind. He's a weakling, this barbarian could have easily held him with one hand and forcibly dragged him along with us. And the yeti? He was utterly abandoned without any search. How does that fit in with Heroica's nature of good-fellowship? You're as self-centered as the rest of us, Althior. Of course you're 'in'." -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
"Well, I am easy. As long as a pair of fresh boots enhanced by magical means that actually fit me are included in the reward I'll give up this venture. There is way too much moisture in the air for my liking. I am ready to go home." -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
"I am ready." "How fortunate your organization has such a benefactor. Once we get our current situation sorted, you'll have to arrange a meeting for me." -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur followed Periwinkle. "I sense you are a rather clean lass, Miss. Disease free and I bet you don't even receive yer monthly visitor. Are the other girls here just as hygienic as you?" Nur adjusted his Cobra Nemes. He didn't want to catch anything during his stay...just in case. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur does nothing from the back row. -
Heroica RPG - Expert Job Class Discussion
Jebediahs replied to LEGOman273's topic in The Heroica Archive
Aeromancer These mages really blow. * Additional Health: +3 * Additional Ether: +6 * Weapons: Staves, Wands, Scrolls, Daggers, Gems * Job Trait(s): Zephyr - The aeromancer can use a gentle breeze to amplify and redirect sound to eavesdrop on conversations (telescope for sounds). Galeforce - The aeromancer lends a speed boosting wind to her targets. Hot Air - The aeromancer talks and talks sometimes (1/6) successfully confusing her target enough to navigate her way out of tense situations. Spellcasting - (See mage). * Battle Style: Whirlwind - The aeromancer’s winds are uplifting as well as devastating. 1. SHIELD: Razor Winds - The aeromancer creates a powerful biting wind that causes the bleeding effect to all enemies and deals damage to them in an amount equal to the aeromancer’s weapon power added to her level (WP:20 + Level 30 = 50 damage to all enemies + bleeding effect). 2. CRITICAL HIT/GREAT SPELL/GREATER BOOST: The aeromancer attacks or spends 1 ether to cast an elemental spell with strength equal to two times her weapon power added to her level (WP:20 x 2 + Level 30 = 70 damage). Optionally, the aeromancer can spend 3 ether to use her winds to grant a comrade evasion for three rounds. If the target is under the influence of jump, high assault or fly, the boost creates an updraft that adds 3 to their damage modifier instead. The aeromancer is only strong enough to boost characters with shield power lower than the aeromancer’s weapon power divided by 2 rounded down (WP:20 / 2 = Able to boost characters with less than 10 SP). 3. HIT/SPELL/BOOST: The aeromancer attacks or spends 1 ether to cast an elemental spell with strength equal to her weapon power added to her level (WP:20 + Level 30 = 50 damage). Optionally, the aeromancer can spend 2 ether to use her winds to grant a comrade evasion for two rounds. If the target is under the influence of jump, high assault or fly, the boost creates an updraft that adds 2 to the damage modifier instead. The aeromancer is only strong enough to boost characters with shield power lower than the aeromancer’s weapon power divided by 2 rounded down (WP:20 / 2 = Able to boost characters with less than 10 SP). 4. TRANSCENDENCE: The aeromancer grants herself the transcended effect. 5. DAMAGE/SQUALL: The aeromancer is struck by her opponent’s attack. Optionally, the aeromancer lends too much power to her boost causing her spell to hinder her party. All party members with shield power lower than the aeromancer’s weapon power divided by 2 rounded down are slowed (WP:20 / 2 = All party members with less than 10 SP are slowed). Affected characters that are under the influence of jump, high assault or fly subtract 1 from their damage modifier due to the downdraft. The aeromancer loses ether in an amount equal to the number of party members affected by the squall. 6. SPECIAL DAMAGE/GREATER SQUALL: The aeromancer is struck by her opponent’s special damage. Optionally, the aeromancer lends too much power to her boost causing her spell to hinder her party. All party members with shield power lower than the aeromancer’s weapon power divided by 2 rounded down are slowed (WP:20 / 2 = All party members with less than 10 SP are slowed). Affected characters that are under the influence of jump, high assault or fly subtract 2 from their damage modifier due to the downdraft. The aeromancer loses ether in an amount equal to the number of party members affected by the squall. ---- Shockmaster What these mages do is shocking. * Additional Health: +3 * Additional Ether: +6 * Weapons: Staves, Wands, Scrolls, Daggers, Gems * Job Trait(s): Lightning Form - The shockmaster transforms into living electricity causing all of his attacks to deal lightning elemental damage and x4 damage to enemies weak to lightning. The shockmaster also gains the elemental weaknesses of an electric monster. This form may be assumed before the shockmaster’s turn in combat at the initial cost of 5 ether and an additional 5 ether per round while this form is maintained. Consumables can not be used on the shockmaster while in this form. Chain Lightning - The shockmaster’s lightning spells hit up to five enemies below his target in the enemy battle order for half the strength of the attack against the initial target. Spellcasting - (See mage). * Battle Style: Electrifying - Zzzzt! 1. SHIELD: Thunderdome - The shockmaster surrounds the allied party with a protective dome of electricity for three rounds causing each member to deal lightning damage to their target in an amount equal to the shockmaster’s level after receiving damage from their opponent. Additional SHIELD rolls add to the three round timer. 2. CRITICAL HIT/GREAT SPELL/STRONG JOLT: The shockmaster attacks or spends 1 ether to cast an elemental spell with strength equal to two times his weapon power added to his level (WP:20 x 2 + Level 30 = 70 damage). Optionally, the shockmaster can spend 1 ether to remove 1 random negative status effect from his target and protect the target from receiving an additional negative status effect for the next two rounds. 3. HIT/SPELL/JOLT: The shockmaster attacks or spends 1 ether to cast an elemental spell with strength equal to his weapon power added to his level (WP:20 + Level 30 = 50 damage). Optionally, the shockmaster can spend 1 ether to remove 1 random negative status effect from his target and protect the target from receiving an additional negative status effect for the next round. 4. MEDITATE/WEAK JOLT: The shockmaster forgoes his attack and concentrates to recover 1 ether. Optionally, the shockmaster can spend 1 ether to remove 1 random negative status effect from his target. 5. DAMAGE/WEAK ELECTROCUTE: The shockmaster is struck by his opponent’s attack. Optionally, any attempt at jolting fails so the target loses health in an amount equal to the shockmaster’s weapon power divided by 5 rounded up and is stunned (WP:20/5 = 4 damage + stunned). 6. SPECIAL DAMAGE/ELECTROCUTE: The shockmaster is struck by his opponent’s special damage. Optionally, any attempt at jolting fails so the target loses heath in an amount equal to the shockmaster’s weapon power divided by 2 rounded up and is stunned (WP:20/2 = 10 damage + stunned). -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
En Sabah Nur manages to throw his Unlucky Horseshoe at Captain Buwakhareen from the back row before falling back to one knee. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
En Sabah Nur casts a lightning spell at Captain Buwakhareen from the back row. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur casts a fire spell at Winged Monkey Guard H from the back row. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
En Sabah Nur notices his companion dart off a moment to count his coins. He then casts a fire spell at Winged Monkey Guard F from the back row. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
En Sabah Nur casts a fire spell at Winged Monkey Guard F from the back row. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur raises his eyebrows up and down twice while grinning wide. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur heads into the brothel. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
His back to the woman's fall, Nur continues to watch the snake charmer perform. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur ventures off to see if the turbaned magician street performer he'd seen on the way in to Vega was still conducting his act. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur looked in the pack he carried, his eyes landing on the Grogmas holiday items. He thought of the stipulation attached to the use of the Cobra Nemes. Surely he could not part with it but the scarf was precious as well. Nur stood silent for another moment then quickly buried his face in the Muff and inhaled deeply before offering it to Althior. "Yes, I do mind but you can cover your face with this." Something had to remain sacred to the man. -
Hah Master Roshi! I Lol'd. Nur should be more like that character... *scribble*scribble*
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Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur read the letter in view of the others. Shit. "Well it is clear to me that the Wolves wish to establish a friendly relationship with us and possibly a peace with Heroica. It is you, Red Assassin who planted the poison behind the counter!" -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
"Of course." Nur kneels and searches the waitress. He took extra care around her bosom and lower regions. He wasn't going to pass up another opportunity for a little deviance before he attempted to drag the body out back. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
"So, about the chicken I ordered...would ye mind if I see how far along it is? Excuse me." Nur attempts to scoot his way into the kitchen. -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
Nur sighs. "Not stopping in this tavern, Dickless. I meant why are we in this city and how does coming to this city serve our ultimate goal. I originally proposed the most direct route towards the Tower." "What makes you assume the Wolfgang are even active so far from Eubric? If our new traveling companions serve as examples from this land, no one here has even heard of this gang. Just because the Witch is aligned with the Wolfgang now does not mean the Wolves are involved with her origins and homeland." -
Heroica RPG - Quest#100: To The Tower of Babel
Jebediahs replied to Sandy's topic in The Heroica Archive
"Why must you continue to entertain him? Do any of you care to complete our quest? You all wanted to take this detour, what is the plan here?"