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There was also the evil bed, the evil cauldron, the evil table, and then evil chests, evil crates, evil barrels, and the infamous evil floor in other Quests.
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Atramor pants after the lengthy battle, spending his last ether to heal himself. He slings the blood-soaked Pheles Rod across his back, trudging through the ocean of rat corpses towards the actors, checking to make sure each one is still alive. Tesni's Gaia Bomb should be gone, and I'm pretty sure she has only one Magic Mirror.
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Loot differs wildly from Quest to Quest. That said, maybe a topic specifically or trading would help to keep the discussion from straying too much into it. Those pictures are just fantastic, joeshmoe.
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Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
Petrifying would, but it's immune. -
Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
Nope, sorry. -
Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
Yep. -
Silver City Mafia: Day 1 - Once Upon a Time in the West
CMP replied to Tamamono's topic in LEGO Mafia and Role-Play Games
The Magnificent Carletta Emilia Maria Roberta Consuela Puerta assumes she wants to find a more constructive topic, as we've about run dry on things to say on the scapegoat issue, in which case I agree, though my expectations are low given this is only the first day. Today is merely a matter of finding suspicious comments or taking careful note of behavior. I consider us most fortunate indeed to have a topic so readily available to discuss, but it's about run its course unless someone has something to add on it? -
I'm not. But let's wait and see what the rest of the party thinks about it.
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Next CUUSOO set: 21103 Back to the Future™ Time Machine
CMP replied to Blakstone's topic in LEGO Licensed
That's what I'm talking about. :thumbup: -
Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
The party heads east, and is surprised by what they find sitting in the dead end just ahead. A hissing, spitting spider sits on a sturdy web between the walls of the sewer. Without question, it lunges forward, revealing several sticky eggs stuck to the walls nearby... PREPARE FOR BATTLE! Enemies Sewer Spider Level 32 Vermin Health: 816/816 Special I: Weave – Sewer Spider weaves a web around the hero, dealing the Bound and Slowed effects. Special II: In a Bind – Sewer Spider jabs the hero with its fangs, Petrifying them and giving them the Poisoned effect, and wraps them into a cocoon. The hero cannot be healed or remedied until the Cocoon is destroyed. Passive Special: Motherhood – Sewer Spiders lays 1-6 (decided at random) eggs, which hatch into Sewer Spawn the next round unless destroyed. Special II is used only if the hero is already Bound and Slowed. Passive Special occurs every third round. Drops: x3 Spider Venom – When used on a weapon, the weapon deals the Poisoned and Slowed effects for the duration of one battle. Immune to sealed, blinded, poisoned, petrified, badly poisoned, slowed, and sudden death. Spider Egg A Level 0 Vermin Health: 68/68 Special: Stuck - Spider Egg sticks to the hero, causing any damage aimed towards it to be redirected towards the stuck hero for the duration of the round, ignoring row. If another Special Damage is rolled on a Stuck Spider Egg, nothing happens. Drops: Nothing Spider Egg B Level 0 Vermin Health: 68/68 Special: Stuck - Spider Egg sticks to the hero, causing any damage aimed towards it to be redirected towards the stuck hero for the duration of the round, ignoring row. If another Special Damage is rolled on a Stuck Spider Egg, nothing happens. Drops: Nothing Spider Egg C Level 0 Vermin Health: 68/68 Special: Stuck - Spider Egg sticks to the hero, causing any damage aimed towards it to be redirected towards the stuck hero for the duration of the round, ignoring row. If another Special Damage is rolled on a Stuck Spider Egg, nothing happens. Drops: Nothing Spider Egg D Level 0 Vermin Health: 68/68 Special: Stuck - Spider Egg sticks to the hero, causing any damage aimed towards it to be redirected towards the stuck hero for the duration of the round, ignoring row. If another Special Damage is rolled on a Stuck Spider Egg, nothing happens. Drops: Nothing Spider Egg E Level 0 Vermin Health: 68/68 Special: Stuck - Spider Egg sticks to the hero, causing any damage aimed towards it to be redirected towards the stuck hero for the duration of the round, ignoring row. If another Special Damage is rolled on a Stuck Spider Egg, nothing happens. Drops: Nothing Spider Egg F Level 0 Vermin Health: 68/68 Special: Stuck - Spider Egg sticks to the hero, causing any damage aimed towards it to be redirected towards the stuck hero for the duration of the round, ignoring row. If another Special Damage is rolled on a Stuck Spider Egg, nothing happens. Drops: Nothing Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 9 (14 in the back row) Health: 34/38 Ether: 24/27 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb, Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Scrap Metal, Grating Stone Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 7 Health: 21/21 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Lighter Armor (SP: 4, immune to fragile, bodywear), Tricorn (Headwear; SP:3) Inventory: Spear (WP: 9, spear), 2 Death Progg claws, 5 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Flash Bomb (Deals the Confused effect to the target for 3 turns.), Phoenix Essence, Smoke Bomb, Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 38/38 Gold: 45 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Robe of the Magi, Musky Mushroom (50/50 chance of permanent +5 or -1 to maximum health), Smoke Bomb Nessa Anárion 59 years old female elven Ranger *Immune to Fragile* Level: 15 Power Bonus: 1 WP Defense: 4 Health: 21/21 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Ranger's Quiver (WP: +1), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Smoke Bomb, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24 Power Bonus: 1 WP Defense: 3 Health: 40/40 Ether: 12/32 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb Party leader, please arrange a battle order. Everybody, please choose your actions and note if you wish to use an item/flee. -
That's really good, DLL.
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The Blacked Out Night Action Dude, you mean.
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Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
The party finds nothing but a corner. Will they go south or east? -
Ellaria healed Atramor, both in the back row as he directed his rats forward into the front row to devour the ROUS. If Atramor is KO'd, Ellaria will use a Phoenix Essence on him. Assume the rats go before Ellaria, please.
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Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
The party heads north, then goes east, turning a left corner to another fork. Will they go east, west, or south? -
Silver City Mafia: Day 1 - Once Upon a Time in the West
CMP replied to Tamamono's topic in LEGO Mafia and Role-Play Games
The Great Carletta Maria Roberta Puerta is back once again! And through the use of tea leaves, smoke, tarot cards, crystal balls, and mirrors, determines Sheridan is probably telling the truth. She assumes a particularly bold scum may have tried such a ploy, and it does indeed fit with what we know of dear Sheridan, but ultimately finds it rather unlikely, and is willing to believe she is telling the truth. The Great Carletta Emilia Maria Roberta Puerta thinks it's pretty damn funny that only hours into the day we already have some reactions to draw from for our future accusations and defenses and all manner of things. -
Nope.
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Glad you guys are still enjoying the Quest. I know it's slowed down since you entered the sewers, but it'll pick up soon enough.
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Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
Do I have all this right? Oh, and Pretzel never divided the Grating Stone, so I've left it in his inventory. Party Monk Pretzel and His 99 Pieces, (Played by Palathdaric) 463-year-old male "hermit" Paladin *Party Leader* Level: 18 Power Bonus: 0 (5 in the front row) Defense: 9 (14 in the back row) Health: 34/38 Ether: 24/27 Gold: 250 Equipment: Cross of Light (WP:10; Light; Staff), Fashionable Shield (SP:7), Ethereal Cloak (Backwear; SP:2; Max Ether +4), Strategist's Shako (Suitable for anyone, +5 power while in the front row, +5 SP while in the back, headwear) Inventory: Heavy Flail (WP: 5; deals "Fragile" effect; Mace), Flying Cross (WP:6; Darkness, Fire, Wind; Broomstick), Steak (WP:1, instantly kills vampires on successful hits, suitable for all), Potion (2), Grand Potion (4), Tonic, Grand Tonic (2), Ether Core (2), Remedy (2), Soma, Phoenix Essence, Neutralizer, Venom (2), Deadly Venom (5), Paralyzing Venom (2), Smoke Bomb, Holy Bomb, Commerz Cannonball, Scroll of Sealing, Bedroll, Magnifying Glass, Pickaxe, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), Bone (3), Tasty Pretzel (Consumable) - 1/3 chance each of granting lucky, hastened and encouraged-effects upon consumption., , Rito Feather (consumable, grants the hastened- and blessed-effects upon use for one battle), Soothing Slippers (Footwear, Meditate restores 5 ether), Scrap Metal, Grating Stone Erik Tyrvarr (Myrddyn) 19 years old male human barbarian. *Immune to Fragile* Level: 14.5 Power Bonus: 0 Defense: 7 Health: 21/21 Gold: 6 Equipment: Titanic Axe (WP:11, Earth-elemental, has 1/6 chances of inflicting petrified-effect; axe), Lighter Armor (SP: 4, immune to fragile, bodywear), Tricorn (Headwear; SP:3) Inventory: Spear (WP: 9, spear), 2 Death Progg claws, 5 Bones, Barbarian's Boots (Natural Respite>Restoration; footwear), Mead, Peacekeepers totem (Grants the "Diplomacy"-job trait; suitable to Erik only; accessory), Sharkskin Armour (SP +1, immune to water; bodywear), Twin Axe (WP: 5, dual strike-axe), Voltedge (WP: 13, Lightning-elemental; greatsword/longsword), Flash Bomb (Deals the Confused effect to the target for 3 turns.), Phoenix Essence, Smoke Bomb, Hide of The Suffering (Bodywear, Power +7 when under a negative status effect. Doesn't stack.), Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Black Knight *Immune to Stunned, Water and Fire* Level: 18 Power Bonus: 0 Defense: 9 Health: 38/38 Gold: 45 Equipment: Crow-Claw Dagger (WP: 6, 50/50 chance to stun enemy on successful attack, Darkness), Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Immunity to Water, Usable by anyone, Handgear), Black Knight's Armour (SP:4, protects from stunned-effect), Impervious Shield (SP: 5) (Grants immunity to Fire) Inventory: Venom x3, Bedroll, Remedy, Smelling Salts x3, Mead x2, Shuriken (WP:5, Wind), Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable),Nostrum x2, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), 4 Bones, Bow (WP: 4), Grand Potion, Phoenix Essence x2, Soma, Mulled Wine, Robe of the Magi, Musky Mushroom (50/50 chance of permanent +5 or -1 to maximum health), Smoke Bomb Nessa Anárion 59 years old female elven Ranger *Immune to Fragile* Level: 15 Power Bonus: 1 WP Defense: 4 Health: 21/21 Gold: 13 Equipment: Darkness Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP: 8, darkness elemental (WP: +3 vs. werefolk (removable)) (WP: +4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)), Ranger's Quiver (WP: +1), Emerald Hood (SP: 4, headwear, protects from Fragile) Inventory: Bedroll, Magic Compass, Venom (2), Nostrum (2), Mead, Smelling Salts, Phoenix Essence, 8 Potions, Merry Bow (WP:7, ranged, steals 1 gold with each successful hit except Shield-skills), Opal, Pseudos Hood (can damage undead with normal attacks), Smoke Bomb, Ranger's Cowl (Suitable to rangers, SP: 2, headwear) Sylph Solanum (Dannylonglegs) unknown age, unknown race Druid *Immune to Sealed* *Second Party Leader* Level: 24 Power Bonus: 1 WP Defense: 3 Health: 40/40 Ether: 12/32 Gold: 136 Equipment: Shrapnel Bow (WP: 10, Bow. Every successful hit drops the target's SP by 1) , Ranger's Quiver (WP +1 to bows and crossbows), 20-20 glasses (headwear, +1 turn of effect for scrolls), Robe of the Archmagi (Bodywear; SP: 3; Max Ether +5, immune to "Sealed") Inventory: Scroll of Frailty, Scroll of Sleep, Scroll of Blindness, Scroll of Sealing, Scroll of Confusion, Scroll of Ice Armour, 2 Potions, 1 Grand Potion, 2 Tonics, 1 Venom, 2 Fire Bombs, 1 Ice Bomb, 3 Water Bombs, 2 Lightning Bombs, 1 Floral Bomb, 7 Bones, Trial Brew x3, Helmet (Max. health +1)), Emerald, Bedroll, Shovel, Pickaxe, Magnifying Glass, Signet Ring, Saber Teeth, Journal of The Bleeding,Tale of the Invincible King, Psych Documents, Journal of The Wound, Suffering's Journal, Robe of the Magi (Bodywear, SP: 1), Smoke Bomb The boulder continues to crack and splinter with the weight of several pickaxes behind it, but if they didn't figure out a creative solution to clearing it out of the path, there wasn't much else to be done. -
Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
The boulder cracks loudly, and bits of stone fall from it. It's damaged, but not destroyed. -
Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
The heroes return to where the party first split, then heads east - running straight into a large, crumbling boulder blocking their path. Sorry Pala. I finally get my post up, and you ninja me... -
Atramor pushed his way through the ocean of rats locked in heated combat with eachother, ignoring what seemed like a dozen teeth gnawing through his boot. He grumbled. She was just going to summon hordes of the little bastards to protect her, wasn't she? They had to end this fast. "Ellaria, we need an Ice Bomb. Althior, have the Captains take out Creepy Rat B, then have your Dire Rat, Brown Bilge Rat, the Cave Rats, the Boisterous Rats, the Giant Rats, and the Ship Rat kill the Cave Rat, then have the Rebel Soldier, the Kitchen Rats, and the Bad Rat finish the Boisterous Rat. My rats, go eat Kitchen Rat C. When he goes down, go get Ship Rat C, and if he goes down, take your former Queen, all from the front row. Althior, Tesni, Russel, keep on the Queen, and make sure ya'll are at the bottom of the battle order so your attacks aren't weakened by all these damn rats." Kicking a cluster of vermin out of his path, Atramor took a swing at Ship Rat C from the back row. Ellaria lobbed an Ice Bomb from the back row.
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Quest 69 does, too, I suppose, since I'll be referencing it at some point.
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Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
Before Nessa can pull out her compass, Dreyrugr rejoins the party from just ahead of them. -
Heroica RPG - Quest #69: The Hook on the Other Hand
CMP replied to CMP's topic in The Heroica Archive
The party heads east for quite a while, turning left then right before reaching another junction. Will they go east, west, or south?