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Everything posted by CMP
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Fast Learner seems overpowered. Glossolalia would fit better, too.
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Round Five of Observatory Battle A Battle Order Melvin sings Nanny's Lullaby - (-1 ether, all enemies asleep) >Em uses potion on Posco >Eva Heals Posco - Heal Less No Heal >Jeaux uses Turdwing on Gnome C >Jeaux uses Turdwing on Gnome F Wally attacks Gnome A - Shield: Toolkit - Dig It! (Wally buries darkness trap) Soryx attacks Gnome C - Damage Critical Hit (68 x 2 x 3 x 2 = 816 damage, Gnome C KO'd) Posco attacks Gnome F - Lethal Aim Lethal Aim (100 damage to Gnome F, 95 to Moon Elf, both awake, both poisoned by 250) Posco attacks Shade A - Lethal Critical Hit Lethal Critical Hit (175 damage to Shade A, 350 to Gnome F, Gnome F poisoned by 250) Moon Elf C vs. Em - (30/2 - 19 = 0 damage, no trap) Q Battle Order >Pretzel attacks AIUPIIUP - Deflected Damage Hit (36 x 2 - 25 = 47 x 2 = 94 damage) >Pretzel attacks Crippled Shade A - Special Guard Critical Hit (38 damage, Crippled Shade A fragile) >Hybros attacks Crippled Shade A with Twin Kunai - Lethal Aim Shield: Grim Reaper (No effect) >Hybros attacks Shade B with Twin Kunai - Lethal Aim Lethal Critical Hit (43 x 2 = 86 damage) Shade C and Imitation Gnome A vs. Pretzel - (75/2 - 30 = 8 damage) Crippled Shade B spawns at Junction Q Gnome A poisoned by 1 x 2 = 2 Moon Elf C poisoned by 250 x 2 = 250 damage, KO'd Gnome F poisoned by 500 x 2 = 1000, KO'd Posco and Soryx clean house at Junction A while Pretzel and Hybros start to become overwhelmed by enemies, yet another shade spilling out of the AIUPIIUP and taking form. Junction A Enemies Imitation Gnome A*Poisoned by 1* *Asleep, 3 rounds* Level 25 Dark Humanoid Health: 200/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Shade A Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 530/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Junction Q Enemies AIUPIIUP Abomination *Immune to instant kill* Level 70 Dark Mechanical Health: 840/934 Defense: 25 Special: Snapshot - The Abomination captures an image of the hero. At the end of the next round, instead of Spawn, they will produce an Imitation of the hero. Passive Special: Spawn - The Abomination will produce a Crippled enemy at the end of each round: 3/6 chance to spawn a Moon Elf Corpse, 2/6 chance to spawn an Imitation Gnome, 1/6 chance to spawn a Shade, until defeated. Drops: Diamond Crippled Shade A *Fragile, 3 rounds* Level 50 Dark Ethereal *Immune to instant kill* Health: 377/415 Special: Imperfection – Crippled Shade halves the hero's maximum health for the duration of the battle. It then vanishes, avoiding all actions and damage for the remainder of the round. Drops: Nothing Shade B Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 830/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Shade C Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 744/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Crippled Imitation Gnome A Level 25 Dark Humanoid Health: 248/248 Special: Crippling Blow – Crippled Imitation Gnome halves the hero's power (after an attack has been calculated) for the duration of the battle. Drops: Potion Crippled Shade B Level 50 Dark Ethereal *Immune to instant kill* Health: 415/415 Special: Imperfection – Crippled Shade halves the hero's maximum health for the duration of the battle. It then vanishes, avoiding all actions and damage for the remainder of the round. Drops: Nothing Junction A Party Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* *Hastened* *Jinxed* Unknown age automaton male Evoker Level 17.5 Power Bonus: 0 Defense: 2 Health: 23/25 Ether: 18/18 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x6, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), 3 Health Cores, Phoenix Essence, Crescent Shield (SP: 5, halved damage from elemental attacks, shield) Summons: Nilrem Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Ice, Hexed, and Confused* 43 years old male wereviper Hunter Level 22.66 Power Bonus: 0 Defense: 16 Health: 37/37 Gold: 26 Equipment: Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level), Frost Helmet (SP: 3, ice immune) Inventory: Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cracked Starbeam Dagger (WP: 10, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon) Erveka "Eva" (NPC, controlled by joeshmoe554) *Regenerating* *Jinxed* 19 years old female kobold Chi Monk Level 17 Power Bonus: 0 Health: 30/36 Ether: 19/20 Equipment: Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory) Inventory: Amethyst, Pointy Teeth (Suitable for kobolds, martial hits deal the bleeding effect, accessory) Em (emjajoas) *Lucky* *Jinxed* Unknown age human male Warden Level 16.5 Power Bonus: 4 Defense: 19 Health: 34/34 Gold: 56 Equipment: Aquabow (WP: 7, Water-elemental, poisoned by 10), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x2, Venom, Grand Potion x3, Mead x2, Ambrosia, Phoenix Incense Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5), Aging Starbeam Blade (WP: 9, damages undead, double WP from dusk until dawn, breaks after one use, longsword) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), x2 Crescent Shields (SP: 5, halved damage from elemental attacks, shield), Posco Padfoot (NPC, controlled by emjajoas) *Immune to blinded* *Explodes when knocked out* *Lucky* *Hastened* 111 year old male halfling Assassin Level 75.2 Power Bonus: 0 Defense: 10 Health: 50/90 Gold: 29172 Equipment: Hellfire and Damnation (WP: 50, dual strike, deals damage to undead, deals poisoned by 250, daggers), Cloak of the Ex-Blue Assassin (Suitable for former blue assassins, immune to blinded SP: 10, backwear), Tattered Hood (Suitable for Posco, attacks deal the fragile effect if assassination fails, headwear), Peasant’s Robe (Suitable for anyone, +4 maximum health, bodywear), Talisman of the Last Resort (Suitable for suicidal old men, wearer explodes on being knocked out, dealing 200 damage to all enemies, accessory) Inventory: 82 Spoiled Nostrums (Deals the doomed and lucky effects), 85 Spoiled Smelling Salts (Deals the bleeding and hastened effects), 89 Spoiled Meads (Deals the poisoned by 25 and encouraged effects), 55 Deadly Venoms, 45 Venoms Melvin (NPC, controlled by JimButcher) *Civilian* *Slowed* *Jinxed* 82 years old male dwarf Minstrel Level 1 Power Bonus: 0 Health: 16/16 Ether: 7/9 Gold: 0 Equipment: Out of Tune Slidewhistle (WP: 1, instrument), Spare Mirror (Suitable for anyone, carrier is slowed, accessory) Inventory: Phoenix Incense Note: As a civilian, the NPC dies when knocked out at the end of battle. Wally (NPC, controlled by Palathadric) 11 years old male gnomish Artisan *Immune to Blinded, Doomed, Fire, and Light* *Lucky* *Jinxed* Level 15.5 Power Bonus: 0 Defense: 2 Health: 26/35 Gold: 0 Equipment: All-Purpose Wrench (WP: 17, damages undead, hammer), Neat-o Goggles (Immune to blinded, light, and fire, accessory, suitable for Wally), Syndicate Cowl (SP: 2, Immune to Doomed effect) Inventory: Telescope, Magnifying Glass, Bedroll, 2 Pickaxes, 2 Shovels, 4 Potions, 4 Grand Potions, 5 Health Cores, Handy Suitcase (SP-2, use 2 Items; accessory) Wally's Darkness Trap 100 darkness damage Buried at Junction A Junction I Party Hybros (JimButcher)*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* *Bonded with Pretzel* (*Immune to Fragile*) 53-year-old male imp Assassin Level: 30.25 Power Bonus: +1 Defense: 0 Health: 45/45 Gold: 1224 Equipment: Sword of Ancestral Hatred (WP: 45, gains 1/4 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword, poisoned by 10), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 8 Potions, Grand Potion, 6 Health Cores, Tiger Balm, 12 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 4 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory), Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), Ancient Starbeam Dagger (WP: 12, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs) Monk Pretzel (Played by Palathadric) *Immune to Fragile* *Bonded with Hybros* (*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements*) 463-year-old male "hermit" Paladin Level 28.33 Power Bonus: 5 in front Defense: 25 (30 in back) Health: 41/49 Ether: 26/37 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Heavy Armour (SP:5, Immune to Fragile, Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Shackles of War (accessory), Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 7 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Incense, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), 2 Health Cores, Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Counterstrike Gloves (handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear)
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Heroica RPG- Quest #96: Tying up Loose Ends
CMP replied to Scubacarrot's topic in The Heroica Archive
"<No I don't have a snack, but you have a crate of carrots next to you, I can't imagine what kind of snack you'd want otherwise. We're lookin' for a girl that looks exactly like these other ones. I don't exactly expect anythin' helpin' us there, but maybe ya' saw her when she was brought here? Did ya' catch anyone castin' a spell of some kind on her?>" he asked diplomatically. Atramor turned to the woman feeding the rabbits. "Aye, why?" -
Awesome. :sweet: Those tentacles are spot-on.
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No.
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I mentioned I had forgotten and edited it in the topic.
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Heroica RPG- Quest #96: Tying up Loose Ends
CMP replied to Scubacarrot's topic in The Heroica Archive
"Any law a king or lord passes is going to be as moral to somebody as it is immoral to somebody else. If you're tryin' to be fair to everyone, well, that's a game ya' can't win." Atramor pulled on Sylvania's Cowl and turned to the rabbits. "<Hey mates. I don't s'pose ya've seen anythin' outta the ordinary 'round here?>" -
Why is the Series 1 Zombie so expensive?
CMP replied to Transparency for Effect's topic in Special LEGO Themes
Basically? Because zombie.- 43 replies
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- Collectable Minifigures
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Yeah, but it's not because of the party's power level or their build or whatever. It's just a 'gimme' battle. Wasn't there a big deal about that in Quest 7? I always challenge my Questies, personally.
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Round Four of Observatory Battle A Battle Order >Em Remedies Wally >Eva Heals Posco - Heal Less No Heal (No effect) >Jeaux uses Turdwing on Moon Elf A >Jeaux uses Turdwing on Moon Elf C Wally attacks Gnome A - Hit Upgraded Hit (100 x 2 = 200 damage, Gnome A awake) Soryx attacks Moon Elf A - Aim Critical Hit (68 x 4 x 3 x 2 - 5 = 1627 damage, Moon Elf A KO'd) Posco attacks Gnome E - Lethal Critical Hit Shield: Grim Reaper (Moon Elf B assassinated, 90 gold stolen) Posco attacks Shade A - Special Damage Lethal Hit (125 damage to Shade A and 250 to gnome Gnome E, Gnome E poisoned by 250, Gnome E awake) >Melvin does nothing Q Battle Order Pretzel attacks Moon Elf D - Meditate Critical Hit (49 x 4 - 5 = 193 damage, Moon Elf D KO'd) >Pretzel seals AIUPIIUP - Failure (-1 ether) >Hybros attacks AIUPIIUP with Justice - Special Damage Shield: Grim Reaper (No effect) >Hybros attacks AIUPIIUP with Justice - Lethal Hit Shield: Grim Reaper (No effect) Crippled Shade A vs. Pretzel - (50/2 - 30 = 0 damage) Shades B and C move to Junction Q Crippled Imitation Gnome A spawns at Junction Q Gnome A poisoned by 1 x 2 = 2 Gnome C poisoned by 10 x 2 = 20 Moon Elf C poisoned by 1 x 2 = 2 Gnome E poisoned by 250 c 2 = 500, KO'd Em and Eva serve as support as Wally, Soryx, Posco, and.....Turdwing all stave off the shadowy horde in front of them. Pretzel and Hybros struggle as two more shades and a weak-looking gnome arrive, but the former manage to eliminate the moon elf. The crippled gnome's eyes lock on to the pair. "Whyyy?" Junction A Enemies Imitation Gnome A *Confused, 1 round* *Poisoned by 1* *Fragile, 1 round* Level 25 Dark Humanoid Health: 202/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome C *Poisoned by 10* *Fragile, 1 round* *Asleep, 2 rounds* Level 25 Dark Humanoid Health: 326/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Shade A Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 605/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Imitation Gnome F *Fragile, 2 rounds* *Asleep, 2 rounds* Level 25 Dark Humanoid Health: 498/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Shadowed Moon Elf Corpse C *Fragile, 2 rounds* *Asleep, 2 rounds* *Confused, 3 rounds* *Poisoned by 1* Level 30 Dark Undead Health: 168/168 Defense: 5 Special: In the Moonlight – Shadowed Moon Elf Corpse deals 30 light/dark elemental damage to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Shadowed Moon Elf Corpse has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in their junction. Drops: 20 gold Junction Q Enemies AIUPIIUP Abomination *Immune to instant kill* Level 70 Dark Mechanical Health: 934/934 Defense: 25 Special: Snapshot - The Abomination captures an image of the hero. At the end of the next round, instead of Spawn, they will produce an Imitation of the hero. Passive Special: Spawn - The Abomination will produce a Crippled enemy at the end of each round: 3/6 chance to spawn a Moon Elf Corpse, 2/6 chance to spawn an Imitation Gnome, 1/6 chance to spawn a Shade, until defeated. Drops: Diamond Crippled Shade A Level 50 Dark Ethereal *Immune to instant kill* Health: 415/415 Special: Imperfection – Crippled Shade halves the hero's maximum health for the duration of the battle. It then vanishes, avoiding all actions and damage for the remainder of the round. Drops: Nothing Shade B Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 830/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Shade C Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 830/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Crippled Imitation Gnome A Level 25 Dark Humanoid Health: 248/248 Special: Crippling Blow – Crippled Imitation Gnome halves the hero's power (after an attack has been calculated) for the duration of the battle. Drops: Potion Junction A Party Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* *Hastened* *Blinded, 1 round* *Jinxed* Unknown age automaton male Evoker Level 17.5 Power Bonus: 0 Defense: 2 Health: 23/25 Ether: 18/18 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x6, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), 3 Health Cores, Phoenix Essence, Crescent Shield (SP: 5, halved damage from elemental attacks, shield) Summons: Nilrem Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Ice, Hexed, and Confused* 43 years old male wereviper Hunter Level 22.66 Power Bonus: 0 Defense: 16 Health: 37/37 Gold: 26 Equipment: Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level), Frost Helmet (SP: 3, ice immune) Inventory: Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cracked Starbeam Dagger (WP: 10, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon) Erveka "Eva" (NPC, controlled by joeshmoe554) *Regenerating* *Blinded, 1 round* *Jinxed* 19 years old female kobold Chi Monk Level 17 Power Bonus: 0 Health: 29/36 Ether: 19/20 Equipment: Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory) Inventory: Amethyst, Pointy Teeth (Suitable for kobolds, martial hits deal the bleeding effect, accessory) Em (emjajoas) *Lucky* *Blinded, 1 round* *Jinxed* Unknown age human male Warden Level 16.5 Power Bonus: 4 Defense: 19 Health: 34/34 Gold: 56 Equipment: Aquabow (WP: 7, Water-elemental, poisoned by 10), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x2, Venom, Grand Potion x3, Mead x2, Ambrosia, Phoenix Incense Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5), Aging Starbeam Blade (WP: 9, damages undead, double WP from dusk until dawn, breaks after one use, longsword) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), x2 Crescent Shields (SP: 5, halved damage from elemental attacks, shield), Posco Padfoot (NPC, controlled by emjajoas) *Immune to blinded* *Explodes when knocked out* *Lucky* *Hastened* 111 year old male halfling Assassin Level 75.2 Power Bonus: 0 Defense: 10 Health: 50/90 Gold: 29172 Equipment: Hellfire and Damnation (WP: 50, dual strike, deals damage to undead, deals poisoned by 250, daggers), Cloak of the Ex-Blue Assassin (Suitable for former blue assassins, immune to blinded SP: 10, backwear), Tattered Hood (Suitable for Posco, attacks deal the fragile effect if assassination fails, headwear), Peasant’s Robe (Suitable for anyone, +4 maximum health, bodywear), Talisman of the Last Resort (Suitable for suicidal old men, wearer explodes on being knocked out, dealing 200 damage to all enemies, accessory) Inventory: 82 Spoiled Nostrums (Deals the doomed and lucky effects), 85 Spoiled Smelling Salts (Deals the bleeding and hastened effects), 89 Spoiled Meads (Deals the poisoned by 25 and encouraged effects), 55 Deadly Venoms, 45 Venoms Melvin (NPC, controlled by JimButcher) *Civilian* *Slowed* *Blinded, 1 round* *Jinxed* 82 years old male dwarf Minstrel Level 1 Power Bonus: 0 Health: 16/16 Ether: 8/9 Gold: 0 Equipment: Out of Tune Slidewhistle (WP: 1, instrument), Spare Mirror (Suitable for anyone, carrier is slowed, accessory) Inventory: Phoenix Incense Note: As a civilian, the NPC dies when knocked out at the end of battle. Wally (NPC, controlled by Palathadric) 11 years old male gnomish Artisan *Immune to Blinded, Doomed, Fire, and Light* *Lucky* *Jinxed* Level 15.5 Power Bonus: 0 Defense: 2 Health: 26/35 Gold: 0 Equipment: All-Purpose Wrench (WP: 17, damages undead, hammer), Neat-o Goggles (Immune to blinded, light, and fire, accessory, suitable for Wally), Syndicate Cowl (SP: 2, Immune to Doomed effect) Inventory: Telescope, Magnifying Glass, Bedroll, 2 Pickaxes, 2 Shovels, 4 Potions, 4 Grand Potions, 5 Health Cores, Handy Suitcase (SP-2, use 2 Items; accessory) Junction I Party Hybros (JimButcher)*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* *Bonded with Pretzel* (*Immune to Fragile*) 53-year-old male imp Assassin Level: 30.25 Power Bonus: +1 Defense: 0 Health: 45/45 Gold: 1224 Equipment: Sword of Ancestral Hatred (WP: 45, gains 1/4 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword, poisoned by 10), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 8 Potions, Grand Potion, 6 Health Cores, Tiger Balm, 12 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 4 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory), Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), Ancient Starbeam Dagger (WP: 12, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs) Monk Pretzel (Played by Palathadric) *Immune to Fragile* *Bonded with Hybros* (*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements*) 463-year-old male "hermit" Paladin Level 28.33 Power Bonus: 5 in front Defense: 25 (30 in back) Health: 49/49 Ether: 26/37 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Heavy Armour (SP:5, Immune to Fragile, Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Shackles of War (accessory), Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 7 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Incense, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), 2 Health Cores, Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Counterstrike Gloves (handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear)
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That players are too reliant on consumables?
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Heroica RPG- Quest #96: Tying up Loose Ends
CMP replied to Scubacarrot's topic in The Heroica Archive
"At least one of 'em is, and seein' as how almost all of them seem to be clones of her....these are just morals, mate, far as I'm concerned politics are pretty much independent of those." "Maxis, can ya' tell if the bathwater has anythin' to do with it? Maybe it's what changes them?" -
Heroica RPG- Quest #96: Tying up Loose Ends
CMP replied to Scubacarrot's topic in The Heroica Archive
"Better a slaughterhouse than a slave pen." Atramor grumbled as he picked up one of the apples and cut it open, checking to see if it smelled off in any way. -
Heroica RPG- Quest #96: Tying up Loose Ends
CMP replied to Scubacarrot's topic in The Heroica Archive
"I think maybe we should have a...word, with the manager." -
I'll edit Posco's defense. I'm not running the song like that. Guardian Angel would protect you. Its level is supposed to 50. And I forgot to make the Abomination immune to instant kill, sorry. "The time for negotiation has passed, demonling. You have murdered our creators, our brothers, and now you have ruined those who have yet to taste life. For this you must suffer." "Ignorance. This was a place of learning once. You have turned it to a place of sorrow."
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You should consider scaling ether cost to the number of target it affects, like the Arc Scrolls.
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Her hood was black, I think. Also, I don't think she got a grave.
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I can't remember it if he has, but you're probably right.
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Spoken like a true witch.
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Minstrels aren't included in the battle order while singing. I also was unsure if Grim Reaper wakes up enemies or not, but since it doesn't deal weapon effects, I don't think it's an outright attack, so I don't think it does. I accidentally listed Moon Elf D as E also. So there's still one more that you just passed, sorry. Round Three of Observatory Battle Melvin sings Nanny's Lullaby - (-1 ether, all enemies asleep) >Jeaux uses remedy on Posco >Jeaux uses remedy on Soryx >Eva heals Melvin - Heal Less Heal Less (-1 ether, 17 health restored) >Em attacks Gnome F - Shield Special Damage: Underhanded (No effect, asleep) Soryx attacks Gnome E - Hit (45 x 2 x 3 = 270 damage, Gnome E awakened) Wally attacks Gnome A - Special Damage: Underhanded (No effect, asleep) Posco attacks Shade A - Lethal Critical Hit Shield: Grim Reaper (Gnome D assassinated, gnomes and elves fragile, 90 gold stolen) Posco attacks Shade A - Damage Damage (50 - 5 = 45 damage) Pretzel moves to Junction Q Hybros moves to Junction Q Pretzel attacks Moon Elf E - Special Guard Critical Hit (49 x 2 x 2 - 5 = 191 x 2 = 382 damage, Moon Elf E KO'd) Hybros destroys AIUPIIUP Shades B and C move to Junction I Moon Elf D moves to Junction Q Abomination and Crippled Shade D spawn at Junction Q Gnome A poisoned by 1 x 2 = 2 Gnome C poisoned by 10 x 2 = 20 Jeaux hurries to remedy his heavy hitters as Melvin kazoos the enemies to sleep. Soryx and Posco deal some hits, while Wally and Em stick back and Eva heals Melvin. Posco takes a swipe from the shade. The other two seem to divert from them, instead headed for Hybros and Pretzel. Pretzel whirls his staff over his head and blows apart the moon elf as Hybros raises his sword. With one sweep, the AIUPIIUP smashes against the enchanted mirror behind it, crumpling to the floor in a broken heap. He raises his sword again to finish the job, only for the lens to explode, bits of glass flying outward from the device. The broken pieces warp and shift, as the inky black substance the shades are comprised of pours forth, swirling around the machine and giving it new form as a shadowy abomination of machine and darkness. "Why have you done this?" it questions in the common tongue, in a twisted, metallic-sounding voice laced with the chilling tone of the shades. "Why have you sought to destroy us? Our creators? Our kin? You reclaim what is yours, yet you persist to destroy my unborn spawn and annihilate my species?" What once appeared to be the lens of the AIUPIIUP, now glassless and comprising the 'head' of this monster, spewed more of the impossibly black substance onto the ground. It rapidly took form as a shade - but a weaker one. Imperfect. Damaged. It gazed down at itself in horror. The Abomination turned from it to Hybros and Pretzel. "Look on what you have wrought, monsters. If death is indeed your language, let us speak it to you that you may taste our sorrow." Junction A Enemies Imitation Gnome A *Confused, 2 rounds* *Poisoned by 1* *Fragile, 2 rounds* *Asleep, 3 rounds* Level 25 Dark Humanoid Health: 404/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome C *Poisoned by 10* *Fragile, 2 rounds* *Asleep, 3 rounds* Level 25 Dark Humanoid Health: 346/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Shade A Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 730/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Imitation Gnome E *Fragile, 3 rounds* Level 25 Dark Humanoid Health: 228/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome F *Fragile, 3 rounds* *Asleep, 3 rounds* Level 25 Dark Humanoid Health: 498/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Shadowed Moon Elf Corpse A *Fragile, 3 rounds* *Asleep, 3 rounds* Level 30 Dark Undead Health: 168/168 Defense: 5 Special: In the Moonlight – Shadowed Moon Elf Corpse deals 30 light/dark elemental damage to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Shadowed Moon Elf Corpse has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in their junction. Drops: 20 gold Shadowed Moon Elf Corpse B *Fragile, 3 rounds* *Asleep, 3 rounds* Level 30 Dark Undead Health: 168/168 Defense: 5 Special: In the Moonlight – Shadowed Moon Elf Corpse deals 30 light/dark elemental damage to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Shadowed Moon Elf Corpse has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in their junction. Drops: 20 gold Shadowed Moon Elf Corpse C *Fragile, 3 rounds* *Asleep, 3 rounds* Level 30 Dark Undead Health: 168/168 Defense: 5 Special: In the Moonlight – Shadowed Moon Elf Corpse deals 30 light/dark elemental damage to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Shadowed Moon Elf Corpse has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in their junction. Drops: 20 gold Junction I Enemies Shade B Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 830/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Shade C Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 830/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Junction Q Enemies AIUPIIUP Abomination *Immune to instant kill* Level 70 Dark Mechanical Health: 934/934 Defense: 25 Special: Snapshot - The Abomination captures an image of the hero. At the end of the next round, instead of Spawn, they will produce an Imitation of the hero. Passive Special: Spawn - The Abomination will produce a Crippled enemy at the end of each round: 3/6 chance to spawn a Moon Elf Corpse, 2/6 chance to spawn an Imitation Gnome, 1/6 chance to spawn a Shade, until defeated. Drops: Diamond Shadowed Moon Elf Corpse D Level 30 Dark Undead Health: 168/168 Defense: 5 Special: In the Moonlight – Shadowed Moon Elf Corpse deals 30 light/dark elemental damage to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Shadowed Moon Elf Corpse has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in their junction. Drops: 20 gold Crippled Shade A Level 50 Dark Ethereal *Immune to instant kill* Health: 415/415 Special: Imperfection – Crippled Shade halves the hero's maximum health for the duration of the battle. It then vanishes, avoiding all actions and damage for the remainder of the round. Drops: Nothing Junction A Party Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* *Hastened* *Blinded, 2 rounds* *Jinxed* Unknown age automaton male Evoker Level 17.5 Power Bonus: 0 Defense: 2 Health: 20/25 Ether: 18/18 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x6, Remedy x2, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), 3 Health Cores, Phoenix Essence, Crescent Shield (SP: 5, halved damage from elemental attacks, shield) Summons: Nilrem Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Ice, Hexed, and Confused* 43 years old male wereviper Hunter Level 22.66 Power Bonus: 0 Defense: 16 Health: 37/37 Gold: 26 Equipment: Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level), Frost Helmet (SP: 3, ice immune) Inventory: Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cracked Starbeam Dagger (WP: 10, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon) Erveka "Eva" (NPC, controlled by joeshmoe554) *Regenerating* *Blinded, 2 rounds* *Jinxed* 19 years old female kobold Chi Monk Level 17 Power Bonus: 0 Health: 28/36 Ether: 19/20 Equipment: Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory) Inventory: Amethyst, Pointy Teeth (Suitable for kobolds, martial hits deal the bleeding effect, accessory) Em (emjajoas) *Lucky* *Blinded, 2 rounds* *Jinxed* Unknown age human male Warden Level 16.5 Power Bonus: 4 Defense: 19 Health: 34/34 Gold: 56 Equipment: Aquabow (WP: 7, Water-elemental, poisoned by 10), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x2, Venom, Grand Potion x3, Mead x2, Ambrosia, Phoenix Incense Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5), Aging Starbeam Blade (WP: 9, damages undead, double WP from dusk until dawn, breaks after one use, longsword) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), x2 Crescent Shields (SP: 5, halved damage from elemental attacks, shield), Posco Padfoot (NPC, controlled by emjajoas) *Immune to blinded* *Explodes when knocked out* *Lucky* *Hastened* 111 year old male halfling Assassin Level 75.2 Power Bonus: 0 Defense: 10 Health: 50/90 Gold: 29172 Equipment: Hellfire and Damnation (WP: 50, dual strike, deals damage to undead, deals poisoned by 250, daggers), Cloak of the Ex-Blue Assassin (Suitable for former blue assassins, immune to blinded SP: 10, backwear), Tattered Hood (Suitable for Posco, attacks deal the fragile effect if assassination fails, headwear), Peasant’s Robe (Suitable for anyone, +4 maximum health, bodywear), Talisman of the Last Resort (Suitable for suicidal old men, wearer explodes on being knocked out, dealing 200 damage to all enemies, accessory) Inventory: 82 Spoiled Nostrums (Deals the doomed and lucky effects), 85 Spoiled Smelling Salts (Deals the bleeding and hastened effects), 89 Spoiled Meads (Deals the poisoned by 25 and encouraged effects), 55 Deadly Venoms, 45 Venoms Melvin (NPC, controlled by JimButcher) *Civilian* *Slowed* *Blinded, 2 rounds* *Jinxed* 82 years old male dwarf Minstrel Level 1 Power Bonus: 0 Health: 16/16 Ether: 8/9 Gold: 0 Equipment: Out of Tune Slidewhistle (WP: 1, instrument), Spare Mirror (Suitable for anyone, carrier is slowed, accessory) Inventory: Phoenix Incense Note: As a civilian, the NPC dies when knocked out at the end of battle. Wally (NPC, controlled by Palathadric) 11 years old male gnomish Artisan *Immune to Blinded, Doomed, Fire, and Light* *Lucky* *Jinxed* Level 15.5 Power Bonus: 0 Defense: 2 Health: 26/35 Gold: 0 Equipment: All-Purpose Wrench (WP: 17, damages undead, hammer), Neat-o Goggles (Immune to blinded, light, and fire, accessory, suitable for Wally), Syndicate Cowl (SP: 2, Immune to Doomed effect) Inventory: Telescope, Magnifying Glass, Bedroll, 2 Pickaxes, 2 Shovels, 4 Potions, 4 Grand Potions, 5 Health Cores, Handy Suitcase (SP-2, use 2 Items; accessory) Junction I Party Hybros (JimButcher)*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* *Bonded with Pretzel* (*Immune to Fragile*) 53-year-old male imp Assassin Level: 30.25 Power Bonus: +1 Defense: 0 Health: 45/45 Gold: 1224 Equipment: Sword of Ancestral Hatred (WP: 45, gains 1/4 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword, poisoned by 10), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 8 Potions, Grand Potion, 6 Health Cores, Tiger Balm, 12 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 4 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory), Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), Ancient Starbeam Dagger (WP: 12, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs) Monk Pretzel (Played by Palathadric) *Immune to Fragile* *Bonded with Hybros* (*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements*) 463-year-old male "hermit" Paladin Level 28.33 Power Bonus: 5 in front Defense: 25 (30 in back) Health: 49/49 Ether: 27/37 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Heavy Armour (SP:5, Immune to Fragile, Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Shackles of War (accessory), Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 7 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Incense, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), 2 Health Cores, Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Counterstrike Gloves (handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear)
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No. Grim Reaper doesn't confer weapon effects.
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I blame Flipz for spamming scroll effects.
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Round Two of Observatory Battle Posco attacks Shade A - Lethal Hit Shield: Grim Reaper (Gnome B assassinated, Gnomes A and C fragile) Posco attacks Shade A - Lethal Aim Lethal Aim (50 x 2 = 100 damage) >Jeaux Turdwing on Gnome A - (Gnome A confused and poisoned by 1) >Jeaux attacks Gnome A - Aim (11 x 2 = 22 damage) Eva attacks Gnome A - Martial Hit (34 x 2 = 68 damage) >Wally attacks Gnome B C - Special Damage Hit (32 x 2 = 64 damage) Soryx attacks Shade A - Special Damage: Blackest Night (10 darkness damage to everyone, everyone jinxed and blinded) >Em attacks Gnome C - Critical Hit (34 x 2 = 68 damage, Gnome C poisoned by 10) >Melvin does nothing Pretzel moves to Junction D Pretzel moves to Junction I Hybros moves to Junction D Hybros moves to Junction I Imitation Gnome D, E, and F, and Moon Elves A, B, and C move to Junction A Shades B and C move to Junction D Moon Elf D moves to Junction I Moon Elf E spawns at Junction Q Gnome A poisoned by 1 x 2 = 2 Gnome C poisoned by 10 x 2 = 20 The round goes well at first - Posco immediately takes down a gnome, while opening a window for the others to be piled on. But the shade blackens the narrow corridor, and everyone is left stumbling in darkness. Pretzel and Hybros sprint for the AIUPIIUP, but one of the Moon Elves catches up to them as another is spawned. The others seem to be making for the rest of the party, and reinforcements arrive quickly. Junction A Enemies Imitation Gnome A *Confused, 3 rounds* *Poisoned by 1* *Fragile, 3 rounds* Level 25 Dark Humanoid Health: 406/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome C *Poisoned by 10* *Fragile, 3 rounds* Level 25 Dark Humanoid Health: 356/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Shade A Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 730/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Imitation Gnome D Level 25 Dark Humanoid Health: 498/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome E Level 25 Dark Humanoid Health: 498/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Imitation Gnome F Level 25 Dark Humanoid Health: 498/498 Special: Underhanded – Imitation Gnome knocks the hero’s weapon out of their hand, forcing them to take a turn to pick it up again. Drops: Grand Potion Shadowed Moon Elf Corpse A Level 30 Dark Undead Health: 168/168 Defense: 5 Special: In the Moonlight – Shadowed Moon Elf Corpse deals 30 light/dark elemental damage to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Shadowed Moon Elf Corpse has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in their junction. Drops: 20 gold Shadowed Moon Elf Corpse B Level 30 Dark Undead Health: 168/168 Defense: 5 Special: In the Moonlight – Shadowed Moon Elf Corpse deals 30 light/dark elemental damage to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Shadowed Moon Elf Corpse has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in their junction. Drops: 20 gold Shadowed Moon Elf Corpse C Level 30 Dark Undead Health: 168/168 Defense: 5 Special: In the Moonlight – Shadowed Moon Elf Corpse deals 30 light/dark elemental damage to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Shadowed Moon Elf Corpse has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in their junction. Drops: 20 gold Junction D Enemies Shade B Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 830/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Shade C Level 50 Dark Ethereal *Immune to instant kill and negative effects* Health: 830/830 Special: Blackest Night – Shade deals 10 darkness damage 1-6 times plus the jinxed and blinded effect to each hero. They then vanish, avoiding all actions and damage for the remainder of the round. Drops: Nothing Junction I Enemies Shadowed Moon Elf Corpse D Level 30 Dark Undead Health: 168/168 Defense: 5 Special: In the Moonlight – Shadowed Moon Elf Corpse deals 30 light/dark elemental damage to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Shadowed Moon Elf Corpse has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in their junction. Drops: 20 gold Junction Q Enemies Shadowed Moon Elf Corpse E Level 30 Dark Undead Health: 168/168 Defense: 5 Special: In the Moonlight – Shadowed Moon Elf Corpse deals 30 light/dark elemental damage to all heroes, and heals itself equal to the damage inflicted. Passive Special: Legion - Shadowed Moon Elf Corpse has a 1/6 chance to avoid a would-be successful assassination for every other Moon Elf Corpse in their junction. Drops: 20 gold Junction A Party Jeaux Elmfyre (joeshmoe554) *Blessed* *Transcended* *Immune to Sealing, Bleeding, and Confused* *Party Leader* *Hastened* *Blinded, 3 rounds* *Jinxed* Unknown age automaton male Evoker Level 17.5 Power Bonus: 0 Defense: 2 Health: 17/25 Ether: 18/18 Gold: 615 Equipment: Divine Cannonade (WP:11; gives blessed- and transcended-effects to user; hollow; handcannon), Enchanted Bracelet (protects from sealing; accessory), Automaton Armor (SP:2, immune to bleeding and confused; suitable to automata only; bodywear) Inventory: Eminus (WP: 5; bow), Ranger's Quiver (WP+1; backwear), Topaz, Soma, Tonic, Grand Tonic x2, Grand Potion x6, Remedy x4, Venom x2, Volatile Venom x4, Jinxy Juice, Smoke Bomb, Water Bomb, Bedroll, Bone x6, Handy Suitcase (SP-2, use 2 Items; accessory), Amethyst, Experienced Turdwing (Deals the confused and poisoned by 1 effects on an opponent when used, fly familiar), 3 Health Cores, Phoenix Essence, Crescent Shield (SP: 5, halved damage from elemental attacks, shield) Summons: Nilrem Soryx Dourskull (NPC, controlled by Palathadric) *Favors Dark* *Counterstriking* *Immune to Darkness, Ice, Hexed, and Confused* *Blinded, 3 rounds* *Jinxed* 43 years old male wereviper Hunter Level 22.66 Power Bonus: 0 Defense: 16 Health: 37/37 Gold: 26 Equipment: Vanquisher (WP: 23, light, ice, and lightning elemental, greatsword), Darksteel Armor (Suitable for anyone, SP: 6, max health +3, immune to darkness, hexed, and confused, bodywear), Counterstrike Gauntlets (Suitable for Soryx, SP: 7, if the wearer is damaged by a Free Hit, they counter with strength equal to their level), Frost Helmet (SP: 3, ice immune) Inventory: Dastan Dual Axes (WP: 7, 1/6 chance to seal dragons, dual-strike, axes), Cracked Starbeam Dagger (WP: 10, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon) Erveka "Eva" (NPC, controlled by joeshmoe554) *Regenerating* *Blinded, 3 rounds* *Jinxed* 19 years old female kobold Chi Monk Level 17 Power Bonus: 0 Health: 27/36 Ether: 20/20 Equipment: Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory) Inventory: Amethyst, Pointy Teeth (Suitable for kobolds, martial hits deal the bleeding effect, accessory) Em (emjajoas) *Lucky* *Blinded, 3 rounds* *Jinxed* Unknown age human male Warden Level 16.5 Power Bonus: 4 Defense: 19 Health: 34/34 Gold: 56 Equipment: Aquabow (WP: 7, Water-elemental, poisoned by 10), Iron Knuckle Armour (Body, foot, and hand wear. Counts as one artefact. Usable by knights and dragoons. SP: 10. Cannot be removed by enemies), Fashionable Shield (SP:7), Anniversary Medal (Artefact/Accessory) (Power +2, SP +2, Max. Health +2, Max. Ether +2. The values will increase by 1 with each passing year) Inventory: Consumables: Smoke bomb, Grating Stone x2, Nostrum x2, Potion x3, Remedy x2, Venom, Grand Potion x3, Mead x2, Ambrosia, Phoenix Incense Weapons: Quality Cutlass (WP:6, Dagger), Bow(WP:5), Aging Starbeam Blade (WP: 9, damages undead, double WP from dusk until dawn, breaks after one use, longsword) Tools: Bedroll, Shovel, Pickaxe, Equipment: White Marksman's Hat (⅙ chance of Assassination vs. Flying monsters; Headwear), Gentleman's Hat (SP: 1, suitable for men, headgear. The wearer has a 1/2 chance to not be affected by (Asleep), Ranger's Quiver (+1 WP to all Bows/Crossbows), x2 Crescent Shields (SP: 5, halved damage from elemental attacks, shield), Posco Padfoot (NPC, controlled by emjajoas) *Immune to blinded* *Explodes when knocked out* *Lucky* *Hastened* *Jinxed* 111 year old male halfling Assassin Level 75.2 Power Bonus: 0 Defense: 10 Health: 90/90 Gold: 29082 Equipment: Hellfire and Damnation (WP: 50, dual strike, deals damage to undead, deals poisoned by 250, daggers), Cloak of the Ex-Blue Assassin (Suitable for former blue assassins, immune to blinded SP: 10, backwear), Tattered Hood (Suitable for Posco, attacks deal the fragile effect if assassination fails, headwear), Peasant’s Robe (Suitable for anyone, +4 maximum health, bodywear), Talisman of the Last Resort (Suitable for suicidal old men, wearer explodes on being knocked out, dealing 200 damage to all enemies, accessory) Inventory: 82 Spoiled Nostrums (Deals the doomed and lucky effects), 85 Spoiled Smelling Salts (Deals the bleeding and hastened effects), 89 Spoiled Meads (Deals the poisoned by 25 and encouraged effects), 55 Deadly Venoms, 45 Venoms Melvin (NPC, controlled by JimButcher) *Civilian* *Slowed* *Blinded, 3 rounds* *Jinxed* 82 years old male dwarf Minstrel Level 1 Power Bonus: 0 Health: 6/16 Ether: 9/9 Gold: 0 Equipment: Out of Tune Slidewhistle (WP: 1, instrument), Spare Mirror (Suitable for anyone, carrier is slowed, accessory) Inventory: Phoenix Incense Note: As a civilian, the NPC dies when knocked out at the end of battle. Wally (NPC, controlled by Palathadric) 11 years old male gnomish Artisan *Immune to Blinded, Doomed, Fire, and Light* *Lucky* *Jinxed* Level 15.5 Power Bonus: 0 Defense: 2 Health: 26/35 Gold: 0 Equipment: All-Purpose Wrench (WP: 17, damages undead, hammer), Neat-o Goggles (Immune to blinded, light, and fire, accessory, suitable for Wally), Syndicate Cowl (SP: 2, Immune to Doomed effect) Inventory: Telescope, Magnifying Glass, Bedroll, 2 Pickaxes, 2 Shovels, 4 Potions, 4 Grand Potions, 5 Health Cores, Handy Suitcase (SP-2, use 2 Items; accessory) Junction I Party Hybros (JimButcher)*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements* *Bonded with Pretzel* (*Immune to Fragile*) 53-year-old male imp Assassin Level: 30.25 Power Bonus: +1 Defense: 0 Health: 45/45 Gold: 1224 Equipment: Sword of Ancestral Hatred (WP: 45, gains 1/4 WP every kill made with it, light-, darkness-, fire-, ice-, and wind-elemental; longsword, poisoned by 10), Golden Armor (user is permanently hastened and cursed, fire-, water-, earth-, wind-, wood-, ice-, lightning-, darkness-, light-elemental, grants immunity to Sleep, Blindness, Confusion, Frailty, and Weakening; bodywear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), The Black Hat (Suitable for anyone, grants Intimidation, immune to darkness and cursed, headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Zoot's Reaper (WP:15, earth-elemental; scythe), Clock Cog (WP:14, retrievable), Banana Bladerang (WP:9, damage all, retrievable), Justice (WP:8, causes blinded-effect, dagger), Twin Kunai (WP:6, dual strike, daggers), Spinning Bolas (WP: 5, deals the Slowed effect, but the effect is removed when retrieved; retrievable), Wrench (WP:3, decreases the target’s level by 1, retrievable), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Sterile Gloves (grants immunity to poisoned- and bleeding-effects, handwear), Minuet of the Forest (Causes Wood damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Minstrel Song), 8 Potions, Grand Potion, 6 Health Cores, Tiger Balm, 12 Remedies, 2 Neutralizers, 3 Elixirs, 2 Phoenix Essences, 2 Deadly Venoms, 3 Smoke Bombs, 3 Holy Bombs, 4 Nostrums, 3 Meads, 3 Mulled Wines, Minimizing Dust, Bedroll, Shovel, Skeleton Decoy, Bone, 4 Mythril Shards, 3 Pumpkin Bombs (causes stunned-, poisoned-, asleep-, blinded-, sealed- and confused-effects to all opponents when used), x2 Gold Rings (Worth 15 gold; can be given to someone to make them enamored with the giver), Pauldrons (suitable for knights, dragoons, and skirmishers, SP: 2, accessory), Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), Ancient Starbeam Dagger (WP: 12, damages undead, double WP from dusk until dawn, breaks after one use, throwing weapon), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs) Monk Pretzel (Played by Palathadric) *Immune to Fragile* *Bonded with Hybros* (*Hastened* *Lucky* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened* *Immune to all elements*) 463-year-old male "hermit" Paladin Level 28.33 Power Bonus: 5 in front Defense: 25 (30 in back) Health: 49/49 Ether: 27/37 Gold: 936 Equipment: Dual Staff (WP:8, Ice, Lightning, Fire, Wind, Light; dual strike; staff), Mythril Shield (SP:20), Heavy Armour (SP:5, Immune to Fragile, Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory) Inventory: Heavy Flail (WP:5, causes fragile; mace), Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Impervious Shield (SP: 5; grants immunity to Fire), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Shackles of War (accessory), Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 7 Grand Potions, 5 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Incense, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Magnifying Glass, Telescope, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), 2 Health Cores, Bunch of Cherries (A bunch of 10 cherries that each restore 1 ether when eaten; it is up to the user to choose how many they eat at a time), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Counterstrike Gloves (handwear), Ethereal Cloak (SP:2, Max Ether +4; backwear)
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I kind of agree. I try and limit to mini/bosses or in special cases like the Shades. Otherwise enemies often have a handful of immunities suited to them, but not to the heroes.
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Roughly how far along are we in Quest 96, Scuba? I don't mean for you to rush things, but we've been out for four months now and I'm curious because I feel like most of what we've done thus far is set up to complete our objectives, so I couldn't even begin to guess how much content we've got left.