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Everything posted by Duvors
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In the interests of filling up slots in a timely manner, I volunteer as well.
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Heroica: Glory Amongst The Stars - General Discussion
Duvors replied to Waterbrick Down's topic in Heroica! The RPG!
Vague Vehicle Stuff So, with the quest I was on now completed, I think I can devote some time to discussing some ideas for vehicle combat that have been rattling around my head. First things first, these ideas are primarily intended for single-pilot fighters, with each vehicle occupying a single square, and several elements may require fairly large grids if implemented. Momentum, Turning, and Braking The biggest departure from character scale combat, and the source of potential grid size requirements, are the changes to movement. Momentum is fairly simple; if you don't move in a round, then at the end of the round you move in the same direction as your last move for the same amount of squares. To clarify slightly, if you move four squares in a straight line, then your momentum will carry you four squares in that same direction. But if you move three squares in a straight line and then one square in a diagonal then your momentum will carry you one square along that diagonal. Turning on the other hand would be a stat the vehicle has that determines its turning angle, with 45 degrees being as low as it goes so that even vehicles with 1 move can still turn. You cannot move to squares outside your turning angle but you can still affect them with other actions. Finally, Braking is a Special Action that just stops the vehicle in place, negating all momentum and allowing your next move to ignore turning angles, however you cannot use the Move action on the same turn (tough an equivalent of Dash would still be possible). Stats and Items As you may guess, vehicles would have different stats to characters. Aside from Turning, the ones I have in mind are: Structure (basic health stat) Speed (how fast you go) Capacity (How much equipment you can have) As you can see from that last one, equipment also works differently here. The first are attachments, which attach to your vehicle in a modular manner. These are the weapons/armor/tools of the vehicle, with the alteration that you can equip more than one of each and gain an extra slot with each +1 Capacity. There would also be an inventory and Consumable equivalents you could use directly from it (with torpedoes/missiles as Grenade equivalents). Capacity itself would increase like a proficiency rather than an attribute for balance reasons. Other Ideas (Additional Complexity Ahoy!) An additional stat called 'Crew', determines how many players can pilot a vehicle. +1 for every +2 Capacity, (Perhaps the only way of increasing it?). Every player piloting a vehicle can take all actions available to that vehicle, as forcing people into 'roles' that limit what actions they can take is un-fun and I don't want to make up a bunch of actions for each role. Making Capacity increase the number of squares the vehicle takes up at certain thresholds? Vehicle types. This would mostly effect how movement works and where the vehicles can operate. Some ideas include: Fighters - Can Fly. In atmosphere cannot brake and can only attack in line of momentum. Antigrav/Heli - Can Fly. Cannot operate outside of gravity well. Wheeled - Groundbound. Braking does not effect turning restrictions. Tracked/Hovercraft - Groundbound. Ignores rough terrain, cannot dash and brake on same turn. Mechs -??? Notably, being groundbound means that your momentum is halved (per turn) due to additional resistance. The main issue I have with all this is that I cannot figure out how to tie it to the Piloting proficiency. @Waterbrick Down -
As a particular fan of using lego as a visual medium, you have my interest. Those links aren't working though.
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Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
Enson bowed again. "Thank you, I hope we see each other again soon." -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
"Ensonvilterayquis, Enson if you prefer." said Enson with a bow. "I've been here for a while." -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
"A-hm," Enson coughed. "As much as it would be nice for the man to stay here permanently he's made it clear that the rats would much prefer a more independent existence." -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
Without a moment's hesitation, Enson yoinked the bomb out of Aysu's hands and hurled it down the shaft. Turning to face the rest of the group he gave a short bow and said "Mister Grumble, would you kindly show us to the stairs?" -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
"When we get back upstairs I am going to have a shower and reheat my tea. It's probably stone cold by now." -
Heroica: Glory Amongst The Stars - General Discussion
Duvors replied to Waterbrick Down's topic in Heroica! The RPG!
@Lind Whisperer Glad to see you back and that you feel capable of participating! If you need any help with character creation or anything else feel free to ask. -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
Enson gave a slight nod. "I'm ready when you are." he said. -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
"Allow me:" Enson will attempt Yellow Purple Yellow Blue. -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
"We only need to input five colors, once we've done that we'll already know whether or not the final color is part of the combination and how many of it. Miss Aysu, if you will do the honors?" -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
"Yes, you should. And thank you, this is a very difficult thing to ask of anyone." -
Heroica: Glory Amongst The Stars - General Discussion
Duvors replied to Waterbrick Down's topic in Heroica! The RPG!
I'd agree. -
Heroica: Glory Amongst The Stars - General Discussion
Duvors replied to Waterbrick Down's topic in Heroica! The RPG!
Basic disarming concept: Make a Strength (adjacent only)/ Weapon Prof (do not add Weapon Mod) vs target Strength. Target gains +1 die for every square between them and disarmer. -
Heroica: Glory Amongst The Stars - General Discussion
Duvors replied to Waterbrick Down's topic in Heroica! The RPG!
To be honest, I feel one can go very far in either direction and still remain under the umbrella. -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
"Oh dear, look," he paused for a moment. "To be honest I don't know the station well enough to offer you a specific location, and I doubt you all will be safer anywhere else here anyway. But listen, you are not just limited to the station. Heroica has an entire fleet of personal transports available that can easily take you all anywhere you wish, even to Vin'quo should you desire. I mention it specifically because hermits are respected there and rats are considered one of the Virtuous Animals. But even if you're afraid of leaving we can still work with you to find somewhere, we're not just going to throw you out on your ear." Enson will attempt to persuade the man persuasively. -
Heroica: Glory Amongst The Stars - General Discussion
Duvors replied to Waterbrick Down's topic in Heroica! The RPG!
There is no clear aesthetic at the moment as no-one has had an opportunity to define that so far. Personally I think of the League as having dark blue dress and naval uniforms (including 2nd wave Alpha Team torsos for the latter) and very modern ground/frontline kit, while the Empire can be anything between the 18th century and WW1 (I specifically think of either of these two torsos for the Imperial Guard) mixed with Alien Conquest outfits where appropriate. It's ultimately up to whoever's taking the pictures though. -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
"Oh dear, er pardon me." Enson closed his eyes and began a low, droning chant. As he did so he attempted to reach out with his mind and calm the rats down, emphasizing a sense of tranquility within. -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
"The way you said 'as Enson here said, the Hall may send people of a more aggressive disposition' comes off as a threat. If you didn't mean it that way I apologize. And I'm not arguing that the rats would have to move for our mission to be a success, but we did not come down here specifically for that purpose and informing the man of this fact is intended to assure him that we come without any preconceived hostility." -
Heroica: Glory Amongst the Stars Mission #3: Rat Catchers
Duvors replied to Kintobor's topic in Heroica! The RPG!
Enson waved his hand a at Valesia. "Please," he said, "you really could phrase that in a manner that comes off less like a threat. I was trying to warn the man about the danger of station maintenance spotting the discrepancy between the Hall's occupants and the amount of trash it produces and here you go putting threats and coercion in my mouth." He nodded towards Hugo. "As a matter of fact we are not here to 'get rid', if by that you mean kill, the rats. We're here to clear the blockage. We didn't even know the rats were down here until we arrived. And found a man trapped under a cabinet by them so he would starve to death. And were attacked without provocation." He made a stern (and slightly disappointed) face at the man. "This really would have been simpler if that had not happened. But tell me, would you be willing to move into the basement itself? It's filled with junk you could use, and we hardly ever use it ourselves anyway. All we need from it is access to some maintenance areas." -
Minecraft Mafia: The Ruined Portal
Duvors replied to Darkdragon's topic in LEGO Mafia and Role-Play Games
This was really cleaver. I'd've enjoyed it more however if I hadn't been killed on the first night. I haven't played mafia in... years I think? and yet this is the second time in a row I've been a vanilla townie and been killed on the first night. Anyways, sorry to bother you with that. You played well, that's ultimately the important thing here.