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Everything posted by BEAVeR
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From the album: 2015 Star Wars sets
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From the album: 2015 Star Wars sets
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From the album: 2015 Star Wars sets
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From the album: 2015 Star Wars sets
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From the album: 2015 Star Wars sets
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From the album: 2015 Star Wars sets
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From the album: 2015 Star Wars sets
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From the album: 2015 Star Wars sets
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From the album: 2015 Star Wars sets
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From the album: 2015 Star Wars sets
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From the album: 2015 Star Wars sets
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Thrawn Trilogy - Heir of the Empire - Myrkr - Hyllyard City- IDSMO - R
BEAVeR replied to markus1984's topic in LEGO Star Wars
... That's me being speechless - something that doesn't happen very often . But seriously, the way you keep reinventing yourself is just astounding. You just keep pushing the limits of what defines an awesome SW diorama (or a LEGO diorama in general) where no one can follow you, but every one can learn from you. It's great that you share all of this with us mortals. Every single bit of this creation is stunning. I'm not going to sum them all up, but I want to give a special mention to the columns (I adore columns, and I'm very curious to see how you did those...),the angled walls (that really give so much more realism to the MOC) and the marvelous roof for being so different from the rest of the scene. The vehicle is awesome, and someone else might have made it his proudest achievement, but for you it is just a set piece: that's how high your standards are. And it's great how you keep looking to increase your arsenal of building techniques, with those arches, the brick bending for the wonderful curve and of course the ground covering and the way it is destroyed at certain places. You've been praised for your building skills time after time, but this is the first time I see your amazing design skills. We already saw some for the Steam Wars, but as I then said, your concepts could use some more originality now and then. But this time, I'm in total awe. You've just designed an entire city square by yourself! The source material is very scarce, and yet you succeed in pulling of such a wonderful location. It's dazzling to thing you had to design everything you've build here yourself. From the big layout, to the chunks like the pagoda, to all little details like the doors and the tubes. The result is amazing. Not only visual. Because what's really special, is that it feels completely new. And that's not evident, o no. All of that tan could have easily given the impression that this is just another Tatooine scene, so the color choice was quite dangerous. But you countered it with all of those nice designs (a bit Naboo-like). It was very clever to do that pavement to give it a distinct look, and the same goes for the beautiful pagoda. More subtly, there is that arch above the road, the neatly curved section and the nice angles in the buildings to set it apart from all that we've seen. And I comprehend that there was very little source material for that craft as well, so again you did a great job to make it look beautiful, in universe, and new. The only thing that I feel is missing is some more logic to the scene, more in particular to the layout of the buildings. That pagoda doesn't have any apparent function. That could be improved by adding a small statue underneath it, or a fountain, and by setting it more apart from the other buildings, as it feels a bit cramped right now. It would also help if there were any standalone buildings with prominent features to them to give them the feel of being important to the city, giving a certain gravity to the square and not just making it a place people live, but a place that has history and culture. But I guess there was already enough work for your amazing imagination. A second small detail that could be a bit better, is the posing of the minifigures. Right now, I don't feel a lot of action going through them. The Imperials just seem to walk casually to the battle, and there aren't a lot of Rebels either that are actively engaged in the fight. I would suggest some studs here and there to permit you to give your minifigs more dynamic poses. And try to give a story to every one of them. There could be a cluster around an officer, for example, discussing the tactics. There could be some behind the lines to deliver weapons etc. There could be some guarding the prisoners but getting distracted by the fight etc. I suggest you look at LucasLaughing's builds to see some awesome ideas for the posing of minifigs. Then your builds will have some more intensity and story to them, and will really resemble scenes from the perfect movie that never got made... until you came along. So it's is once again a perfect build from you! I really find it amazing how you never seem to be happy with yourself and keep pushing the limits, instead of doing the same old thing and take in all the comments. That's what makes you a real master, combined with your already great building skills of course. Yes, every time you make me more and more drool over your builds, and be excited for the next one. Thank you for that, and here's an attempt to do something back: a 'peaceful' confrontation between yours and Disco's build: -
Such a beautiful creation, Disco86! It has both amazing shiny artificial elements, incredible chaotic natural elements, and the golden touch of blending the two perfectly to make it feel realistic (only the area with the elevator: it's great that this area is smooth, but I would imagine to get it completely smooth, it should be a bit deeper into the wall to counter the depressions in it). And the presentation is of course top-notch. I really like how efficient it all looks, with not a brick too much. The blue glow really gives it something special. Especially when it's combined with those tubes and those silent figures, it gives a very menacing look to the build. The platforms with the conveyors for the torso's, helmets and blasters are a nice touch as well, as they give insight in the way everything works and make it look even more efficient. You did a great job in depicting this 'human factory', but I wish you had taken it maybe a bit further. Right now, it's very unclear how the newly 'born' clones get from their tanks to the next stage, and it all feels very hurried: they're just ready to take-away? They get a blaster 10 seconds after they've become conscious? I'm sure I'm missing the bigger story here, but it would have been nice if you showed it to us clearer, as that would give even more of the menacing industrial feel to the build. Anyway: great build! There's a lovely atmosphere to it, but still lacks a bit of a story, despite your best efforts. Best of luck in the contest! While you're fighting on IdS, here's something a bit more friendly:
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From the album: 2014 Star Wars sets
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From the album: 2014 Star Wars sets
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From the album: 2014 Star Wars sets
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From the album: 2014 Star Wars sets
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From the album: 2014 Star Wars sets
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From the album: 2014 Star Wars sets
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From the album: 2014 Star Wars sets