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Dannylonglegs

Eurobricks Grand Dukes
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Everything posted by Dannylonglegs

  1. We all got whispers from Regret as he left. Whispers that aren't going to be public. Yes, of-course, I do too, but still. ~Insectoid Aristocrat
  2. Oh Endgame, You dirty rotten bastard you! Excellent Quest, all-around! ~Insectoid Aristocrat
  3. I don't. I was just making sure. Odds are the party won't fight him anyways, it's just for a gag mostly. Thanks! I was just checking. ~Insectoid Aristocrat
  4. So they're not were-sharks, right? ~Insectoid Aristocrat
  5. By the way, what's the name of the species that uses the Atlantis Shark Head? ~Insectoid Aristocrat
  6. >Nessa-Brigand A 3 Hit (18-3=15 Damage) >Amorith-Brigand A 6 Special Damage (24/2=12-6=6 Damage) >Dreyrugr-Brigand A 3 Hit (18-3=15 Damage. Shuriken used) >Karie-Brigand B 4 Miss (Miss) Drake-Brigand B 2 Critical Hit (10+10=20-5=15 Damage) Nessa fired her crossbow at the mace-wielding Brigand. It stuck into his chest as he stood back up, but the blow only served to fuel the enraged robber's battle-lust. He swung his mace well over his head and brought it down again on the mage, pushing him back. Dreyrugr swung at the infuriated felon, scoring a hit. Karie stabbed at the archer brigand, but failed to land a hit, when all of a sudden, from behind her, Drake charged back into the combat, startling everyone! He swung at the archer just as he was about to place another row in Karie's side, and knocked the mugger prone. Round 3 of Honour Before Fortune. Brigand A "Die!!!" Type: Humanoid Level: 12 HP: 19/100 SP: 3 Special: Beatdown: Target takes 24 Damage. Drops: Mace (WP: 7), 20 gold Brigand B "Shit! We've gotta get outta here! These guys are nuts!" Type: Humanoid Level: 12 HP: 17/100 SP: 5 Special: Tripleshot (the Target and those before and below the target in the battle order all take 12 damage) Drops: Bow (WP: 4), Ranger’s Quiver, Ranger’s Cowl (+2 SP, usable only by Rangers) Karie Alderflask (Played by Kintober) *Party Leader* 22 year old Human Rogue, lvl 9 Power: 15 (lvl 9 + WP: 6) Health: 13/15 Gold: 31 Equipment: Sexy (WP: 6, Rapier, Disregards SP, usable by Knights and Rogues) Inventory: Potion (5), Mead (2), Remedy (2), Venom (1), Smoke bomb (1), Telescope (1), Bedroll (1), Heirloom Dagger (WP:3), Map of Brendenton (1), Spider Coin (worth 1 gp) (1),Dagger (WP:4), Topaz, Fire Bomb (1), Wheelbarrow full of corpses, Scroll of Newtity (costs 10 ether) (usable by ex-Amphibians only), Ethereal Cloak (SP +2, Max. Ether +4) Nessa Anárion (herrJJ) 59 years old female elven Ranger Level 11 1/2 Power: 18 (Lvl. 11 + WP: 7) (20 vs. Werefolk) (21 vs. Aquatic Vermin) (24 vs. Aquatic Vermin Werefolk) Defense: 1 Health: 12/17 Gold: 0 Equipment: Silver Crossbow with Raven-Slayer Bolts and Newty Mag (WP 7 (+3 vs. werefolk (removable)) (+4 vs. Aquatic vermin (removable) (usable by ex-Amphibians only)),Leather Armour (SP: 1), Inventory: Smoke Bomb, Bedroll, Magic Compass, Venom x4, Mead x2, Potion x2, Croise Bow (WP: 6) (usable by Rangers), Smelling Salts, Drake Flamerobe 25 year old male human Level 10 Knight Power: 15 Defense: 2 Health: 12/20 Ether: 0/0 Gold: 310 Equipment: Greatsword (WP:5), Shield (SP:2) Helmet Inventory: Torch(WP:3), Potion x2, Phoenix Essence, Tonic, Shovel, Bedroll, Mead, Smoke Bomb, Remedy, Fire Bomb, Bone, Amethyst, Oil of Newtism (+4 to SP vs. Aquatic Vermin (usable by ex-Amphibians only)), Tasteful Newt (Grants Blessed Effect) (Consumable) Dreyrugr (Vash the Stampede) 1000 year old Male Vampire Rogue Level 141/2 Power: 18 (Level 14+Weapon 6) Health: 18/20 (Rogue Base 7+ Level Bonus 13) Gold: 95 Equipment: Crow-Claw Dagger (WP: 6, 1/6 chance to stun enemy on successful attack), Psuedos Hood, Gloves of the Undead Assassin (For every enemy the wearer kills, it gains 5 HP, Usable by anyone, Handgear) Inventory: Venom x4, Bedroll, Remedy, Grand Potionx1, Smelling Salts x3, Amethyst, Shuriken (WP:5), Mead, Net (if used in combat, 1/3 chance to slow enemy, 1/3 chance to be useless, 1/3 chance slow self, lasts 3 rounds, retrievable), Nostrum, Potion, Throwing Dagger (WP:3) Fauxthril Scythe (WP:5), The Heads (Quest Item), Bone, Nostrum Amorith Marvelo (Played by legobodgers) Level 141/2 Mage Power: 22 (14+8+1) Health: 5/18 Ether: 7/18 SP: 6 Gold: 5 Equipment: Dual staff (WP: 8) damages 2 enemies in one hit, Crow-Cursed Cloak (SP: 6 Suitable for Mages or Rogues) Inventory: Fang Dagger (WP: 5), opal (ice), ruby (fire), garnet (earth), diamond (light), amethyst (darkness), 5 potions, 9 tonics, 4 remedies, 1 elixir, 3 nostrums, 3 mead, ice bomb, smoke bomb, shovel, bedroll, 4 bones, jo-no tree seed, Scroll of Blindness, Fire Bomb, Phoenix Essence, Newtralizer
  7. If Drake doesn't post his actions soon, I'll run the round with him doing nothing again.
  8. Karie would resent that. ~Insectoid Aristocrat
  9. Exactly! Just look at my sets! ~Insectoid Aristocrat
  10. With something like that I would have white wine, I think.

  11. Holly megabluck. That is HUGE. ~Insectoid Aristocrat
  12. Sylph stood in awe of the thing. He couldn't speak. Millions of thoughts raced about in his head. Finally, he settled on the most coherent and least offensive phrase he could divine. "Wow. So this is the Mythrogg." He spoke with an unusually humble tone. "By Nature..."
  13. I'll run the round when Drake and Amorith post... Which may be tomorrow. Ah well. More time for me to build the set for Fight or Flight.
  14. Sounds interesting. I just mean that there's plenty of ways to prevent the Party from just assassinating the target. ~Insectoid Aristocrat
  15. Well, the same should go for that idea then, and, even more so. Replace "Assassin" with "target." The Heroes should be able to fight him without (many) guards if they succeed in stealthing, but if they fail, they may have to fight an army to get to him, not get a chance to get to him, or lose due to being exposed. ~Insectoid Aristocrat
  16. Sylph chuckled darkly. "That's how it's worked in the past." He stated. "The more powerful those dispelling him, and the more who do so, the longer he'll be gone from this world... During the Orcish Invasion, I heard that the Veterans were able to dispel a particularly powerful hostile spirit for well over 200 years, and it has yet to return... If we do the same, naturally we aren't as powerful as the veterens, we could impede his return for at-least a century."
  17. I concur. I was going to give XP for successfully completing the Maze in 62, but they got into a combat instead. ~Insectoid Aristocrat
  18. Hmm, yes, that's an even better idea, but maybe you could let them know the rounds if the took time before-hand to memorize the guard schedule, or if they interrogate a guard! So many options! I think I'm in love with this concept. ~Insectoid Aristocrat
  19. "Hmm..." Contemplated Sylph. "I can sense that you have a certain connection to nature that this 'Regulus' lacks... At one point, were you an animal?" Queried the Dark Druid.... "Hmm... You might make a valuable pawn in my plans. Very well, I shall grant you these powerful pages... Use them wisely." ~Insectoid Aristocrat
  20. "Sell them? Give such power as is held within this book to one such as Regulus? Never!" Hissed Sylph, only OK with giving Alex the Tome because Dannylonglegs said so. ~Insectoid Aristocrat
  21. I agree! That sounds like a great Idea. I still think it would be fun to think of mechanics or RP that could work for avoiding combat, which is what I would have attempted had Dreyrugr gone off alone. Guard Movement Patterns could work like, "Note: In 6 Rounds another squad of guards will get within hearing range of a fight here, and will join combat 2 rounds after hearing the noise." giving the party 6 rounds to wrap it-up, or else get involved in another combat 2 rounds later. Enemy healers would be devastating . Not to give anything away, but the Fight or Flight, the confrontation with Fleur, is potentially two-tiered in a similar, but different, way. ~Insectoid Aristocrat
  22. "We could all do it at once. This fiend's actions have impacted us all one way or another. His machinations lead to Rhodus killing Johon's Parents. He hexed Alex and tortured his Angelic Guardian. He marked your soul and forced you against us. His deceit lead to the corruption of his children, Punii's race. His people then massacred Hal's. He played with Galen's hopes and dreams. He injured Elgar as well. And he taught me something.... That I am not alone in my duty." finished Sylph with a sage-like air.
  23. Intrigue Quests are totally possible. (In fact, as you may guess, I'm quite a fan of them. They don't fit my character very well, but I always find them... Intriguing.) I'm not sure what the problem is. You have a general idea, now fit a plot to it to make it funner. What's the Plot? The Party is hire to kill an assassin. First, why must they kill him? What is he doing? What's the Assassin's goal? Who hired him? Where is he? What kind of minions/lackeys does he have? Do the Party members only have a certain amount of time to stop him? Is he trying to kill someone? Is he trying to escape? How can the Party get to him? So you want it to involve stealth? A. make a stealth challenge with consequences for failure. It can either be RP related, a puzzle, or some mechanics like those incorporated in the Brickbay writeboard thing. (like what I did with Karie's Pick-Pocket attempt.) If the Party fails at sneaking, they are discovered by (more) Guards (than would be otherwise encountered), or their employers, or their employers' enemy, giving the Assassin enough warning to get away or something. B. Discreteness can be handled in other ways too. They can lie to get their way close-enough to the Assassin to kill him, infiltrating the enemy. ~Insectoid Aristocrat
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