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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Augusta at long lasts casts a continuous summoning of rolling thunderclouds that fill the shrine with static electricity and ominous clouds. Hoke trips over his weapon injuring himself but still sets up an impenetrable defense as the Party readies themselves for one final assault. Germ and Throlar team up to whittle away at the demon's defenses, setting up the kappa impersonator for the final blow. Current Weather: Electrified Round 13 of Kappa Crackdown: Throlar vs. Giorgione - Aim - 10 Damage Hoke vs. Giorgione - Special Damage - 40 Damage to Hoke Hoke vs. Giorgione - Veni Vidi Vici - 432 Damage >Germ vs. Giorgione - Mortal Hit - 35 Damage >Germ vs. Giorgione - Critical Mortal Hit - 45 Damage >Augusta forecasts Electrified Weather - Disaster - Electric Weather Forecasted, -1 Ether Hoke - Blessed - 25 HP restored The Enemy: Giorgione the Rakshasa *Attacks Ignore SP* *Immune to Negative Effects* *Quickened 4* *Lucky* Type: Demon Level: 75 Health: 399/6000 Special: Puppet Strike - Master Giorgione causes his opponent's weapon to strike the next target in the battle order which may include themselves with strength equal to their WP+Level taking row into account. Passive Special I: Prince of Treachery - Master Giorgione is Lucky Passive Special II: Prince of Lies - Master Giorgione is immune to Negative Effects Passive Special III: Prince of Guile - Master Giorgione is Quickened equal to the number of standing opponents Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is attacked as many times extra as that number. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 231/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Light and Darkness* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 20Health: 31/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Unholy Armor, Simple Halberd (WP: 10, Halberd)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), ,Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip), Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear),Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x4), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x5), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* *KO'd* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 0/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed* *Blessed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 51/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Immune to Weakened* *Lucky*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 5Health: 42/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon),Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Weathered Shield (SP: 15)Consumables - x2 Potion, Grand Potion, x3 Remedy, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 18/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Encourage other members of the Party, use more consumables, take advantage of your weather wizard. Attack from the front row. You've got multiple ways to speed up the battle. Throlar downs a nostrum as Hoke smites the Rakshasa with a mighty swing of his halberd. Germ makes sure his reverses are well bolstered before quickly blocking a blow from the kappa deceiver. The weather wizard manages to fling another electric spell that lands with a thunderclap. Round 12 of Kappa Crackdown: >Throlar uses Nostrum - Success Hoke vs. Giorgione - Critical Smite - 648 Damage Hoke vs. Giorgione - Critical Smite - 648 Damage >Germ uses Potion - Success >Germ vs. Giorgione - Deflected Damage - Deflection! 0 Damage >Augusta vs. Giorgione - Great Spell Disaster - 90 Lightning Damage, -1 Ether Throlar - Free Hits (Giorgione) - 0 Damage The Enemy: Giorgione the Rakshasa *Attacks Ignore SP* *Immune to Negative Effects* *Quickened 4* *Lucky* Type: Demon Level: 75 Health: 921/6000 Special: Puppet Strike - Master Giorgione causes his opponent's weapon to strike the next target in the battle order which may include themselves with strength equal to their WP+Level taking row into account. Passive Special I: Prince of Treachery - Master Giorgione is Lucky Passive Special II: Prince of Lies - Master Giorgione is immune to Negative Effects Passive Special III: Prince of Guile - Master Giorgione is Quickened equal to the number of standing opponents Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is attacked as many times extra as that number. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Light and Darkness* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 20Health: 31/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Unholy Armor, Simple Halberd (WP: 10, Halberd)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), ,Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip), Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear),Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x4), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x5), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* *KO'd* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 0/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed* *Blessed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 52/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Immune to Weakened* *Lucky*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 5Health: 42/42Gold: 110Equipment: Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Weathered Shield (SP: 15)Consumables - x2 Potion, Grand Potion, x3 Remedy, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 18/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The Demon smiles as he deflects blow after blow from the Party, causing them to down one of their own and significantly injure the Paragon. Germ manages to land one hit and Augusta tosses a ball of lightning at Giorgione. Round 11 of Kappa Crackdown: >Throlar vs. Giorgione - Aura Special Damage - 0 Damage to Hoke Hoke vs. Giorgione - Special Damage - 40 Damage to Himself Hoke vs. Giorgione - Special Damage - 44 Damage to Lippi, KO'd >Lippi vs. Giorgione >Germ vs. Giorgione - Deflected Damage - No Deflection, 17 Damage >Germ vs. Giorgione - Mortal Critical Hit - 124 Damage >Augusta vs. Giorgione - Spell Great Spell - 70 Lightning Damage, -1 Ether The Enemy: Giorgione the Rakshasa *Attacks Ignore SP* *Immune to Negative Effects* *Quickened 4* *Lucky* Type: Demon Level: 75 Health: 2217/6000 Special: Puppet Strike - Master Giorgione causes his opponent's weapon to strike the next target in the battle order which may include themselves with strength equal to their WP+Level taking row into account. Passive Special I: Prince of Treachery - Master Giorgione is Lucky Passive Special II: Prince of Lies - Master Giorgione is immune to Negative Effects Passive Special III: Prince of Guile - Master Giorgione is Quickened equal to the number of standing opponents Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is attacked as many times extra as that number. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 206/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Light and Darkness* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 20Health: 21/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Unholy Armor, Simple Halberd (WP: 10, Halberd)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), ,Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip), Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear),Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x4), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* *KO'd* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 0/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed* *Blessed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 53/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Immune to Weakened*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 5Health: 42/42Gold: 110Equipment: Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Weathered Shield (SP: 15)Consumables - x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 18/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The demon paces back and forth growling at the Party as the group quickly tries to bind some of their wounds. Throlar revives the kappa monk who miraculously restores Augusta to full strength and then some. The Rakshasa doesn't give them much time before the battle begins again. Round 10 of Kappa Crackdown: >Hoke does nothing >Augusta does nothing >Throlar uses Phoenix Essence on Lippi - Success >Lippi heals Augusta - Chakra - Restored to Full Health and Blessed, -1 Ether >Germ does nothing The Enemy: Giorgione the Rakshasa *Attacks Ignore SP* *Immune to Negative Effects* *Quickened 5* *Lucky* Type: Demon Level: 75 Health: 2423/6000 Special: Puppet Strike - Master Giorgione causes his opponent's weapon to strike the next target in the battle order which may include themselves with strength equal to their WP+Level taking row into account. Passive Special I: Prince of Treachery - Master Giorgione is Lucky Passive Special II: Prince of Lies - Master Giorgione is immune to Negative Effects Passive Special III: Prince of Guile - Master Giorgione is Quickened equal to the number of standing opponents Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is attacked as many times extra as that number. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Light and Darkness* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 20Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Unholy Armor, Simple Halberd (WP: 10, Halberd)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), ,Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip), Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear),Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x4), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* *KO'd* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 0/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed* *Blessed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 54/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Immune to Weakened*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 5Health: 42/42Gold: 110Equipment: Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Weathered Shield (SP: 15)Consumables - x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar)16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 35/35 Ether: 18/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: There still seems to be confusion regarding how Truce works so I've quoted the Paragon Class Hoke and the Party can still act, they simply can't cause or take damage.- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The Demon deflects Hoke's first attack into the swinging Umbra who goes down with a single strike. Germ manages to cut through the Rakshasa's defenses twice as both Augusta and Throlar fail to land their strikes. Hoke sees an opening to buy his team some time as temporary as it may be. Current Weather: Electrified (1 Rounds Remaining) Round 9 of Kappa Crackdown: >Hoke vs. Master Giorgione - Special Damage - 77 Damage to Umbra, KO'd >Umbra vs. Master Giorgione>Germ vs. Master Giorgione - Critical Mortal Hit - 88 Damage >Germ vs. Master Giorgione - Mortal Hit - 68 Damage >Augusta vs. Master Giorgione - Damage Natural Disaster - 27 Damage >Throlar vs. Master Giorgione - Deflected Damage Special Damage - 0 Damage to Hoke >Hoke vs. Master Giorgione - Truce - Will Hoke call a Truce for 1 Round? The Enemy: Giorgione the Rakshasa *Attacks Ignore SP* *Immune to Negative Effects* *Quickened 5* *Lucky* Type: Demon Level: 75 Health: 2423/6000 Special: Puppet Strike - Master Giorgione causes his opponent's weapon to strike the next target in the battle order which may include themselves with strength equal to their WP+Level taking row into account. Passive Special I: Prince of Treachery - Master Giorgione is Lucky Passive Special II: Prince of Lies - Master Giorgione is immune to Negative Effects Passive Special III: Prince of Guile - Master Giorgione is Quickened equal to the number of standing opponents Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is attacked as many times extra as that number. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Light and Darkness* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 20Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Unholy Armor, Simple Halberd (WP: 10, Halberd)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), ,Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip), Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear),Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x4), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* *KO'd* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 0/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 17/44 Ether: 54/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Immune to Weakened*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 20Health: 42/42Gold: 110Equipment: Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Hoke manages at least one smite while blocking the demons assault upon the Party. Umbra gets Throlar on his feet as Augusta summons a mystical mist temporarily giving the party some advantage. Current Weather: Electrified (2 Rounds Remaining) Round 9 of Kappa Crackdown: Hoke vs. Master Giorgione - Smite - 216 Damage Hoke vs. Master Giorgione - Deflected Damage - No Deflection, 0 Damage, Veni Vidi Vici >Umbra revives Throlar with Phoenix Essence - Success>Germ switches Armor - Success >Germ vs. Master Giorgione - Deflected Damage - No Deflection, 0 Damage, Veni Vidi Vici >Augusta vs. Master Giorgione - Great Spell Mist - All elemental immunities negated for next round Free Hits negated by Veni Vidi Vici The Enemy: Giorgione the Rakshasa *Attacks Ignore SP* *Immune to Negative Effects* *Quickened 5* *Lucky* Type: Demon Level: 75 Health: 2596/6000 Special: Puppet Strike - Master Giorgione causes his opponent's weapon to strike the next target in the battle order which may include themselves with strength equal to their WP+Level taking row into account. Passive Special I: Prince of Treachery - Master Giorgione is Lucky Passive Special II: Prince of Lies - Master Giorgione is immune to Negative Effects Passive Special III: Prince of Guile - Master Giorgione is Quickened equal to the number of standing opponents Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is attacked as many times extra as that number. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Light and Darkness* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 20Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Unholy Armor, Simple Halberd (WP: 10, Halberd)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), ,Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip), Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear),Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x4), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 33/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 54/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Immune to Weakened*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 20Health: 42/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: For Simplicity's sake, I've merged the two fronts. Note that Augusta taking Ezeran's Diamond is not a valid action.- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Fixed. Also to clarify since the Quickened condition is new, the Bone will negate one of the Free Hits.- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Hoke sets his defenses once more as he swipes at the Kappa leader from behind is shield. Umbra and Germ combine forces to take down the final assassin. With his followers slain the Kappa master's face before them begins to flicker in and out of focus as Giorgione begins to smile maddeningly. The creature before them shifts from its were-turtle appearance to that of a gray cat-like demon. The monster deflects Augusta and Hoke's strikes into their fellow party members. -----> "Do you know how long it took to charm these fools? How many painstaking nights and sweat soaked days working in the heat to claim their allegiance? And you've gone and ruined it. Everything was just fine until you all decided to show up. I will make sure you don't interfere ever again!" Current Weather: Electrified (3 Rounds Remaining) Round 8 of Kappa Crackdown: Hoke vs. Master Giorgione - Veni Vidi Vici Deflected Damage - 432 Damage to Giorgione and Claw Fighter 216 Damage to Assassin A, Poisoned, Cursed, & Fragile, Master Giorgione uses Strategic Shadow Hoke vs. Master Giorgione - Special Damage - 27 Damage to Umbra >Umbra vs. Assassin A - Riposte - Assassin A confused and does 30 Damage to himself.>Germ vs. Claw Fighter Assassin A - Arrogant Prick Hide - 260 Damage, Simple Halberd Stolen >Germ vs. Claw Fighter Assassin A - Arrogant Prick Mortal Hit - 260 Damage, Smoke Bomb Stolen, KO'd >Augusta vs. Assassin A Master Giorgione - Spell Special Damage - 0 Damage to Hoke The Enemy: Giorgione the Rakshasa *Attacks Ignore SP* *Immune to Negative Effects* *Quickened 4* *Lucky* Type: Demon Level: 75 Health: 2812/6000 4200 Special: Puppet Strike - Master Giorgione causes his opponent's weapon to strike the next target in the battle order which may include themselves with strength equal to their WP+Level taking row into account. Passive Special I: Prince of Treachery - Master Giorgione is Lucky Passive Special II: Prince of Lies - Master Giorgione is immune to Negative Effects Passive Special III: Prince of Guile - Master Giorgione is Quickened equal to the number of standing opponents Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Note: The Quickened Effect is similar to the Hastened effect, with the number representing how many extra free hits will occur if the monster is not targeted, however these free hits can be cancelled if the monster is attacked as many times extra as that number. The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Simple Halberd (WP: 10, Halberd)Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x4), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 33/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 54/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Immune to Weakened* *KO'd*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 20Health: 0/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it- 859 replies
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I just tried my hand at it, it looks like it's going to be a manual process for each hero, not sure when Zepher or myself will be able to get to it.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Energies ebbing? My power grows stronger with every passing moment. Ready your blade or die."- 859 replies
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That actually shows character development, if he can be persuaded through counter-examples of his prejudices then that is actual personality progression. Concerning the puzzle I just realized I didn't post the solution, here it is: Up Up Down Up Left Up Left Left Left Right Left Left Up Up Left Up Left Right Up Up Up Right Up Down Right Down Down Right Right Down Right Up Left Up Right Down Right Right Right Up Right Up Right Right Right Up Up Down Right Left Up Up Up Left Left Down Down Left Down Up Left Up Left Left Down Down Left Left Up Left Left Left Up Up Up Up Left Right Right Down Left Up Right Right Right Right Right Down Up Right Right Left Left Right Up Up Down Up Up You didn't miss much. I didn't include much on the villain's motivation as I didn't want to complicate the story. I wanted a pretty straight forward "this is the bad guy because he does bad things" not because he's misunderstood or a victim of his circumstances. Grunch being a hero was the only twist of the story and I didn't want to push it any further than that. Thanks StickFig, it struck me the other day just how long I've been in Heroica RPG, since I started, I've graduated college, got married, and had a kid, it can be a welcome relaxing agent from the business of every day life. I agree with you in that having the kids be raised seemed the better fit for the theme. And as for the angel, meh I had to keep the battle somewhat balanced.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Fixed. "We tried talking earlier, you saw where that got you. You're a fool if you think it will be that easy."- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Master Giorgione suffered from the poisoned and then the cursed effects. Yes, I did roll for nimble on Veni Vidi Vici. Hoke unleashes a fantastic smite upon the Kappa leader severely wounding him as the Paragon tosses a bomb decimating the remainder of his forces. Umbra brings the hurt down on the claw fighter as Germ finishes off the last remaining monk. Current Weather: Electrified (4 Rounds Remaining) Round 8 of Kappa Crackdown: Hoke vs. Master Giorgione - Critical Smite Special Damage - 1296 Damage, Poisoned and Fragile Hoke uses Skadi Bomb - Success - 100 Damage to all enemies, 200 to Claw Fighter and Master Giorgione Umbra vs. Claw Fighter & Assassin A - Critical Dual Hit - 170 Damage to Claw Fighter, 110 Damage to Assassin A>Germ vs. Kappa Caster Chi Monk B C - Mortal Hit Mortal Hit - 60 Damage, KO'd >Germ vs. Chi Monk B Master Giorgione - Deflected Damage Special Damage - 0 Damage, Veni Vidi Vici >Augusta vs. Kappa Caster Master Giorgione - Damage - 0 Damage, Veni Vidi Vici Master Giorgione - Cursed & Poisoned - 60 Damage Claw Fighter - Cursed, Poisoned, & Bleeding - 42 Damage Front 1 The Enemy: Master Giorgione *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Poisoned 30* *Fragile (3 Rounds Remaining) *Cursed* Type: Dark/Humanoid Level: 75 Health: 3244/6000 4200 Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects. Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Kappa Claw Fighter *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Bleeding 1* *Poisoned 20* *Fragile (2 Rounds Remaining) *Cursed* Type: Dark/Aquatic Level: 45 Health: 407/2000 1600 Special: Whirling Dervish - Deals Damage to all targets equal to their level Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target. Drops: Kappa Shadow Assassin A *Attacks have 1/6 to KO* *Confused (1 Rounds Remaining)* Type: Dark/Aquatic Level: 30 Health: 645/1000 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: Simple Halberd (WP: 10), Smoke Bomb The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 60/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 54/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Front 2: The Party Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Immune to Weakened* *KO'd*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 20Health: 0/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it.- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: It's an auto-hit.- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Hoke continues to hold his ground as few of the Party's strikes hit their mark. More Kappa begin to surround the Party as Germ quickly retrieves his weapons. Current Weather: Electrified (5 Rounds Remaining) Round 7 of Kappa Crackdown: >Augusta vs. Assassin A - Special Damage - 0 Damage, Veni Vidi Vici Hoke vs. Master Giorgione - Deflected Damage Deflected Damage - 0 Damage, Deflection! Hoke vs Claw Fighter - Veni Vidi Vici Veni Vidi Vici - 432 Damage, Fragile, -1 SP, Poisoned 10 to Claw Fighter A Umbra vs. Assassin A - Riposte - 0 Damage, NimbleGerm retrieves throwing weapon - Success >Germ vs. Claw Fighter - Mortal Hit Hide - 240 Damage Master Giorgione - Cursed & Poisoned - 40 Damage Claw Fighter - Cursed, Poisoned, & Bleeding - 42 Damage Front 1 The Enemy: Master Giorgione *Nimble* *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Poisoned 20* *Fragile (2 Rounds Remaining) *Cursed* Type: Dark/Humanoid Level: 75 Health: 4800/6000 4800 Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects. Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Kappa Claw Fighter *Nimble* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Bleeding 1* *Poisoned 20* *Fragile (3 Rounds Remaining) *Cursed* Type: Dark/Aquatic Level: 45 Health: 819/2000 1600 Special: Whirling Dervish - Deals Damage to all targets equal to their level Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target. Drops: Kappa Shadow Assassin A *Nimble* *Attacks have 1/6 to KO* *Confused (2 Rounds Remaining)* Type: Dark/Aquatic Level: 30 Health: 855/1000 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: Simple Halberd (WP: 10), Smoke Bomb Kappa Caster A *Nimble* *Attacks Ignore Row* *Attacks from the Back Row* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Aquatic Level: 20 Health: 98/450 Special: Damning Darkness - Jinxes all targets Passive Special: Shifting Shadow - All Allies on both Fronts are Permanently Nimble Drops: Amethyst, Simple Staff (WP: 10), 10 Gold Kappa Chi Monk Apprentice B *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 78/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Nunchaku, 10 Gold Kappa Chi Monk Apprentice C *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 112/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Pugilist Gloves, 10 Gold Kappa Shadow Assassin Apprentice C *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold Kappa Shadow Assassin Apprentice D *Nimble* *Attacks have 1/6 to KO* *Poisoned 1* *Slowed* Type: Dark/Aquatic Level: 25 Health: 77/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold Kappa Shadow Assassin Apprentice E *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 60/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 54/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Wind Front 2: The Party Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Immune to Weakened* *KO'd*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 20Health: 0/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it.- 859 replies
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Double loot.
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Feel free to message Zepher or myself and we'll discuss it among the rest of us.
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So Quest 155, one of my favorites to host, albeit a little longer than I had hoped. I had been planning a Christmas caper for my D&D group and decided to adapt it for Heroica, essentially taking a twist on the classic Grinch Who Stole Christmas. The balance came in keeping the Party suspicious of the Grunch but also willing to work with him when the real threat was revealed. Thankfully everything went smoothly and I've got to say that the Party was fantastic watching them work through the story. Aside from the extra length of the quest, all-in-all I think the balance was struck in terms of RP, story, battles, and puzzles. I generally like giving a breakdown of the quest so here we go: Story: As mentioned before the story was meant to be a twist on a classic tale and I tried to imbibe some holiday cheer and Seuss whimsy into the overall plot as well. The rhymes were one of my favorite parts to come up with and I had a blast crafting each part of the story. Overall Mopag hasn't gotten a lot of screen time within Heroica so hopefully it's been more fleshed out so that future QM's have strings to pull on in future quests. In regards to a villain, I do love the Dark Dwarves, I really think they fit a niche that for the most part has been unfilled in Heroica's history. Traditionally most RPG settings have your evil races and for the most part, Heroica has been intentional of not casting any particular monsters in a totally evil light, aside from maybe mindflayers and demons. Dark Dwarves are somewhat like the Drow of the D&D world and I think it's good to have a group every once and a while that a Party can reliably assume is the enemy. You don't want to use the motif all the time, but it can serve as a nice change from the simply misunderstood monster trope we tend to find our stories centered around. Puzzles: I always attempt to include some puzzles as they simply appeal to a segment of the RPG community just as in depth RP sessions and complex battles. Almost everyone got the spot the difference puzzle, but no one was able to solve the ice flow puzzle. Granted the ice flow puzzle was probably the most difficult puzzle I've ever developed and unless you approach it with a specific strategy it's going to be very time consuming. The trick was to note the repeating pattern of the flows and then move the group accordingly, literally building each of the frames of the repeat or drawing them out with graph paper would have been your best shot. The puzzle itself incorporated red herrings and false trails as designing a challenging maze for an RPG can be extremely difficult. Another way to look at the problem would have been to think of the maze as a 3 dimensional puzzle with each slice of the 3D maze representing a single frame. The actual answer is: I'm very impressed by the attempts that were made to solve it and I'm now aware of how hard not to make my puzzles. Battles: I'm never much of a battle guy, but I think aside from the final battle which was just a slog fest, the first two battles were fairly balanced. With a Druid, I like to amp the battle up a little since revival is such a greater possibility. Enemies that can deal out negative effects on hits are also much stronger than one might give them credit for and creating "Remedy" type abilities really help the longevity of enemies in a phase of the game where such weapons and consumables are so prevalent. It is worth noting that the Party could have skipped the Wight encounter simply by paying a Phoenix Essence each, but the resulting battle still ended up being interesting. I was surprised that the Party split when it came to the final battle, but still wanted to show that there are consequences to every action. I was also surprised at how much enemies that could replicate Party positive effects would dissuade them from using them. The last battle lasted quite a bit longer than expected, but I think that was more Party dependent as they chose to conserve their consumables which would have accelerated the speed of the battle and chose to play it safe in terms of always fighting from the back row. It is worth noting that as a QM, if I see a party employing the same strategy I am going to take advantage of it as some time to force them to try something different, like how camping in the last battle could lead to the loss of innocents' lives. I'm still torn about whether to allow resurrection of the children as it did take away from the high stakes hostage situation, but for the themes of the quest I think it worked out for the best. Either way I hope the loot was satisfactory for the amount of effort that went into the battles themselves. Role-playing & Players: Nerwen (Chromeknight) - I'm disappointed we couldn't have you longer in the quest, your characterization of Nerwen is always a treat to watch and play off of. Here's hoping to have you back soon. Vindsval (Asphalt) - I don't think I've ever had the opportunity to DM you before this, so I can say that it was indeed very satisfying. Your character is very well fleshed out at this point and he's established himself and his mythos so well that it feels unnecessary for him to expand upon his comments concerning the Wanderer or his history as a witch, they simply flow naturally out of him. I like the gentle giant feel that you're going for, but I wouldn't mind seeing some of the chinks in his armor at some point. Perfect characters are hard to sympathize with or really care about in the end because we generally have a hard time relating to them. As a reader we know the hardships he's endured and the pains and suffering he's labored through, but outside of those struggles, he's simply the character who is always right, whether morally, logically, or emotionally. There's no real flaws in his character, which can be fine in small doses but somewhat boring in the long run as a reader. Other than that small criticism, I enjoy him wholeheartedly and would definitely look forward to hosting him again. Monk Pretzel (Palathdaric) - Pretzel is a beast in terms of combat. I'm still not convinced that the Artisan class is balanced as it's an absurd combination of possibilities both defensively and offensively, but he definitely was the most challenging character to balance for. If I had him for a longer quest I definitely would have instituted more battles that had win conditions other than outlast the enemy, because honestly creating an enemy that can overcome his SP and immunities without also one-shotting another character is nigh impossible. Heroica RPG is sadly tied into the system of single die battle results and when one creates an enemy to specifically deal with a certain character the easiest solution is simply to have the character ignore them and target a different enemy. In the end I decided to simply let Pretzel be Pretzel and try and challenge the rest of the party to some mild success. Ah well, from a RP standpoint, I'd have liked to see the effects of Pretzel's previous quests playing more into his character, but outside of that he was a reliable source of steadfastness for the Party and I did like the point where he reacted to the power of his Magic Compass. I thought that little bit was brilliant from a character standpoint and really helped to highlight the reality of normal characters being bestowed with incredible powers. Thalion (-obelix-) - As the fill in party leader for the group, I think you did a great job of filling the niche of strategic battle leader and caring Role-player. Like Vindsval Thalion also suffers from nice guy syndrome and there's not much that makes him stand out as a character. I would have thought his transition to Mystic Knight would have had more of an effect on his attitude, maybe making him more of a take charge type. I will commend you on playing out the Hexed effect to the letter in that you were great. I'd still gladly take Thalion on another quest, I'd hope to have him more solidified though in his personality. Matthias (StickFig) - Matthias is always one of my favorite's to host, he's definitely established his personality and it shown through in this quest as well. As the sole provider of resurrections in the group he was very to have along for balance purposes and his interactions both with Grunch and the children were great. The moment at the beginning of the quest that he stepped into the back room and came face to face with a tense situation really was fantastic and his contributions throughout the remainder of the story were excellent as well. Not much I could give you in terms of criticisms, you've got a really good build and it allowed you to hold your own among much more powerful characters. All in all a delight to have you along. I may add more notes in the upcoming few days, but this is a good summary of my experience and it was indeed a positive one. Thanks again for all of your patience in the running of this quest, it was a pleasure playing along with all of you.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Fixed. Enemies from the other Front will be moving to Front 1 at the end of the next turn.- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Augusta finally manages to whip up an extensive thunderstorm as Hoke sets up an impenetrable defense giving the Party a little breathing room. Umbra lets loose with another fantastic display of swordsmanship as Germ finally downs one the elusive Kappa. Current Weather: Electrified (6 Rounds Remaining) Round 6 of Kappa Crackdown: >Augusta forecasts Electrified - Great Forecast - Electrified weather forecasted, -1 Ether Hoke vs. Master Giorgione - Veni Vidi Vici Deflected Damage - 216 Damage, Fragile, -1 SP, Poisoned 10 to Master Giorgione and Claw Fighter Hoke vs Claw Fighter - Veni Vidi Vici Veni Vidi Vici - 216 Damage, Fragile, -1 SP, Poisoned 10 to Master Giorgione and Chi Monk A Umbra vs. Assassin A - Dual Hit - 115 DamageGerm vs. Chi Monk A - Special Damage Mortal Hit - 0 Damage, Nimble >Germ vs. Chi Monk A - Mortal Hit Hide - 120 Damage, KO'd Master Giorgione - Poisoned - 40 Damage Claw Fighter - Poisoned - 20 Damage Front 1 The Enemy: Master Giorgione *Nimble* *Attacks Ignore SP* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Poisoned 20* *Fragile (3 Rounds Remaining) *Cursed* Type: Dark/Humanoid Level: 75 Health: 5400/6000 5400 Special: Commanding Strike - Master Giorgione leads his forces in an overwhelming charge granting a free hit to all standing enemies in his Front Passive Special: Strategic Shadow - At half health Master Giorgione changes types, Special, and loses all negative effects. Drops: Torangu's Trident, Robes of the Kappa Master, 200 Gold Kappa Claw Fighter *Nimble* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* *Poisoned 10* *Fragile (3 Rounds Remaining) *Cursed* Type: Dark/Aquatic Level: 45 Health: 1536/2000 1800 Special: Whirling Dervish - Deals Damage to all targets equal to their level Passive Special: Stealing Shadow - The Kappa Claw Fighter's Attacks (including Special and Free Hits) steal one random piece of equipment from its target. Drops: Kappa Shadow Assassin A *Nimble* *Attacks have 1/6 to KO* *Confused (2 Rounds Remaining)* Type: Dark/Aquatic Level: 30 Health: 855/1000 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: Simple Halberd (WP: 10), Smoke Bomb The Party Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader* *Encouraged* *Inspired* *Lucky* *Hastened*Human Male ParagonLevel 58 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience*Power Bonus: 10 (+3 WP)Defense: 58Health: 123/123 246/246Gold: 1038Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Inventory:Weapons - Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Blue Steel Shield (SP:5, Immune to Blind), Vintul (WP: 16; greatsword), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), Longsword (WP: 5), Fleuret (WP: 5, Longsword)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory), Counerstrike Gloves, Goggles, Shackles of WarGems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 2x Phoenix Essence, 7x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable), AmbrosiaDecamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Hastened* *Lucky* *Encouraged*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon)Inventory:Weapons - Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), , Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Flying Talon (WP: 10, Steals one drop at Random from Enemy, Whip)Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy Armor, Wraps of the Steadfast Tortoise (Grants Reinforced Effect, Handwear, Suitable for Chi Monks)Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x6), Venom (x3), Mead, Grand Potion (x3)Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) Umbra Shadeaux (Controlled by Hoke) *Reinforced* *Immune to Hexed* *Immune to Fire, Water, Darkness, Light* 28 year old Human female; MarauderLevel 40Power Bonus: 5Defense: 11 22Health: 60/60Gold: 0Equipment: Marauder's Mantle, Main Gauche (WP: 5, SP: 10, cannot be upgraded, Dagger), Balanced Rapier (WP: 20, Longsword), Fighting Boots, Paper Doll, Umbra's Sombre (SP 1, Immunity to Fire, Water, Darkness, and Light)Inventory: Health Core, Smelling Salts, Phoenix Essence, Deadly Venom Augusta Wind (Controlled by Ezeran) *Immune to Bound & Slowed*50 year old Naga female; Weather MageLevel 40Power Bonus: 10Defense: 5Health: 44/44 Ether: 54/59Gold: 0Equipment: Staff of Storms (WP 20, WP doubles in Breezy and Electrified Weather), Robe of the Archmagi, Magician's Gloves, Winged Sandles, Ethereal Cloak, Magic Viper SkinInventory: Ether Core, Soma, Elixer, Ruby, Sapphire, Emerald, Aquamarine, Topaz, Gone with the Winds Throlar does his best to weather the barrage of strikes aimed at him, but the dwarf finally falls under the assault of the multitude of enemies surrounding him. The Enemy Kappa look to be soon advancing upon the first front's rear. Round 5 of Kappa Crackdown: Throlar - Switches Weather Shield for Invisible Shield Throlar - Free Hits (Caster, Chi Monk B, Assassin C, Assassin E) - Chi Monk C Miss due to Nimble, 39 Damage Throlar KO'd Front 2: The Enemy Kappa Caster A *Nimble* *Attacks Ignore Row* *Attacks from the Back Row* *Immune to Sealed, Blinded, Hexed, Sudden Death, Minimized, and Confused* Type: Dark/Aquatic Level: 20 Health: 98/450 Special: Damning Darkness - Jinxes all targets Passive Special: Shifting Shadow - All Allies on both Fronts are Permanently Nimble Drops: Amethyst, Simple Staff (WP: 10), 10 Gold Kappa Chi Monk B *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 78/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Nunchaku, 10 Gold Kappa Chi Monk C *Nimble* *Attacks Deal Stunned* Type: Dark/Aquatic Level: 30 Health: 112/400 Special: Chi Focus - The Chi Monk becomes Hastened, Lucky, and Encouraged Drops: Pugilist Gloves, 10 Gold Kappa Shadow Assassin C *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold Kappa Shadow Assassin D *Nimble* *Attacks have 1/6 to KO* *Poisoned 1* *Slowed* Type: Dark/Aquatic Level: 25 Health: 77/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold Kappa Shadow Assassin E *Nimble* *Attacks have 1/6 to KO* Type: Dark/Aquatic Level: 25 Health: 32/300 Special: Crouching Turtle Hidden Tortoise - Deals Damage to all targets that ignores SP equal to their SP. Drops: White Ninja Cowl, Smoke Bomb, 10 Gold The Party Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *KO'd*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 0/35Ether: 20/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble* *Immune to Weakened* *KO'd*137 year old male Dwarven Warden. Level: 19.5Power Bonus: 1Defense: 20Health: 0/42Gold: 110Equipment: Sundering Longsword (WP: 10, 1/3 chance to deal Fragile, Poisoned 1), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Mopagsaber (WP: 12; Ice elemental; longsword), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing),Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, x2 Bone, Floral Bomb, Air Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6) Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood* *KO'd*Level 14.5Power Bonus: 5Defense: 10Health: 0/23Gold: 226Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd), Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical, Poisoned 10), Whispering Greatsword (WP: 10, 1/3 Chance to Seal)Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), 2x Tricorne (SP:3, headwear; suitable to anyone), Black Knight's Armor,Consumables - Fire Bomb, 4 Potions, 9 Mead, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Lippi (Controled By Throlar) *KO'd*16 year old male Kappa Chi MonkLevel 18Power Bonus: 5Defense: 5Health: 0/35 Ether: 19/20Gold: 10Equipment: Training Wraps (+5 SP & WP, Handwear, suitable for Chi Monks)Inventory: Aquamarine, Potion Party Leader, Please determine the battle order. Everyone else, please list your action and the row from which you are performing it.- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: For balance purposes, the battle is designed to be fought on two fronts.- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
QM Note: Hoke doesn't have a Stun Bomb to throw.- 859 replies
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"In due time, Elf. Don't you worry, I'll be needing your help so I don't get shot when we return two of these children." "It's a... a... doohickey. Papa made it from parts of the toys that attacked you. He says it'll let you wield any weapon you want." The heroes soon found themselves led to tables of celebrating Mopags as the evening wore onto a night filled with health and good cheer. The food all was eaten, the company enjoyed The songs were all sung and the band was deployed With a wave and a shout all of Mopag rejoiced They saw of our Heroes with no praise left unvoiced And off through the snow the party once more moved on Over oceans and hillsides till they came to Ennon The Party returned the lost kids like babes from a stork And Grogmas was saved by some sell-swords and an orc The End Final Stats: Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 38 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 57/57 Ether: 34/42 Gold: 1104 Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.), Verkenner (WP:10, Broomstick,ranged), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd) Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only), Multi-tool Attachment (Enables user to ignore the weapon restrictions of their class excluding Shields, Handwear, Suitable for Vindsval) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Monk Pretzel (Palathadric) 463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* Level: 38 Power Bonus: 2 Defense: 40 80 Health: 68/68 Gold: 4600 Equipment: Heaven and Hell (WP: 30; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers) Inventory: Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe), Mining Hammer (WP: 3, 1/3 chance to inflict Fragile) Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile) Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 2 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 5 Phoenix Essences, 4 Meads, Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, *Sleep* Bomb, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 4 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk, Bright Polish, Scrap Metal Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quests), Dice Bag of Fortune (tool; when used on an enemy, causes their loot rolls to be rolled twice), Magic Compass Matthias (StickFig) Level 29.67 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12 Defense: 6 Health: 40/40Ether: 31/31 Gold: 955 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Stave of Grasping Thorns (WP 15, Roots of Life triggers a Kudzu (see Weather Mage Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 3x Elixir, Grand Potion, 2x Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence, Grand Tonic, Tinkerer's Wrench (WP: 10 double WP against Mechanical, ranged, retrievable, throwing weapon) Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 36 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding*Power Bonus: 0 Defense: 15 Health: 48/48 Ether: 47/47 Gold: 1463 Equipment: Alpha and Omega (WP: 18, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow), Winter's Whip (WP: 10, Ice Elemental, 1/3 chance to cause Slow, Whip), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks), Gauntlets of the War Wizard (Weapons effects are added to spells, suitable for Battle Mages, Mystic Knights, and Prophets)Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, TelescopeConsumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (23), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Candy Cane (Restores 10 Health and 5 Ether), Crystal Ball