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Everything posted by Waterbrick Down
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Sensing that the tide of battle would soon turn, Monk Pretzel upgrades his weapon. Thalion unleashes a lightning bolt zapping one of the Automatons as Vindsval pauses to recover some of his ether. Mux and Grunch both manage to damage their enemies as Matthias fails to heal himself. Hostage Battle Free Hits are dealt to the Prisoners at random until there are no more prisoners left. Round 6 of Hostage Hustle: Monk vs. Automaton B - Enhancement - Heaven & Hell +1 WP Thalion vs. Automaton A - Critical Hit Damage - 250 Lightning Damage, -2 Ether >Vindsval vs. Tinkerer A - Meditate - +1 Ether Mux vs. Automaton A - Hit - 0 Damage Grunch vs. Tinkerer A - Critical Hit - 195 Damage >Matthias heals himself - No Healing Dark Dwarf B - Burning & Poisoned - 17 Damage Monk Pretzel - Free Hits (Tinkerer B) - Elf A 1 Hit The Enemy Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1700/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle. Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumableDrops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1000/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable Drops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*Type: HumanoidLevel: 50Health: 760/1000Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.Drops:50 Gold Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *Burning 10* *Poisoned 7* *Enraged*Type: HumanoidLevel: 40Health: 748/1000Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.Drops: 60 Gold Dark Dwarf Tinkerer A *Immune to Blinded*Type: HumanoidLevel: 50Health: 210/750Special: Keen Eye – Dark Dwarf Tinkerer A finds a vulnerability in the target's armor and reduces their SP by 1/2Drops:Grating Stone Dark Dwarf Tinkerer B *Immune to Blinded*Type: HumanoidLevel: 50Health: 750/570Special: Stalwart Defense – Dark Dwarf Tinkerer B finds a vulnerability in the target's armor and reduces their SP by 1/2Drops:Grating Stone The Prisoners Orc A Hits: 2/2 Orc B Hits: 1/2 Elf A Hits: 1/2 Elf B Hits: 2/2 Lindy Hits: 2/2 The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 37.25 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 14 Health: 56/56 Ether: 32/41 Gold: 704 Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.) Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Verkenner (WP:10, Broomstick,ranged), Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), , Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Monk Pretzel (Palathadric) 463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* Level: 37.75 Power Bonus: 2 -8 Defense: 40 80 Health: 67/67 57/57 Gold: 4350 Equipment: Heaven and Hell (WP: 28; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers) Inventory: Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile) Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 2 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, *Sleep* Bomb, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests) Matthias (StickFig) Level 29.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12 Defense: 6 Health: 20/39Ether: 23/30 Gold: 605 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 36 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky*Power Bonus: 0 Defense: 15 Health: 47/47 Ether: 44/46 Gold: 1363 Equipment: Alpha and Omega (WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow), Winter's Whip (WP: 10, Ice Elemental, 1/3 chance to cause Slow, Whip), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic CompassConsumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (23), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball, Bright Polish, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*Level: 30 Hunter Power Bonus: 5 Defense: 11 Health: 44/44 Gold: 90 Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind) Inventory: Deadly Venom, Remedy Mux *Permanently Tamed* *Immune to Blinded* Type: Beast Level: 15 5 Health: 165/175 165 Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5 Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up. Party Leader, please determine the battle order.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"You seem to think we're made of gold Hoke, those Bombs are the only thing ensuring the Destiny's Bounty does go up in flames at any point during our travels." "Right on it, hold on folks." The Destiny's Bounty quickly drops altitude and settles down amidst the paddies. Several grass-roof huts and lean-to's dot the beach and a group of Kappa soon approach the Party. "Our village has burned, and you would believe everything alright foreigner?!" "Settle, Master Titian, there is no need to kindle a wrath as blazing as the inferno that was just quenched. We are grateful for whatever assistance you can provide, what brings you here travelers?"- 859 replies
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QM Note: Fixed and yes, though Free Hits to the Decoy will still be calculated normally, i.e. = enemy's level QM Note: A Remedy will not fix the problem with Vind's armor, as the SP reduction is not a Negative Effect.
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Agreed, after I finish up my 2 quests that I'm hosting, I'll be going on a brief hiatus due to the arrival of a new baby girl. Folks need to realize that if they want to play in a quest, that means some of you will need to host quests as well. In the 6 months since Sandy has left we've had 1 potential quest pitch.
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Monk Pretzel again restores Matthias's ether reserves just as the gnome takes an axe to the side from one of the dark dwarves. Mux grows frustratingly as he fails to pierce the automaton's armor. Vindsval fails to avoid a tinkerer who rapidly dismantles some of the half-giant's armor. Grunch unfazed, moves forward blade in hand and deals a mighty blow to the tinkerer that sends him reeling. Thalion at long last joins the battle. Hostage Battle Free Hits are dealt to the Prisoners at random until there are no more prisoners left. Round 6 of Hostage Hustle: Monk Pretzel uses Grand Tonic on Matthias - Success - 15 Ether restored Monk vs. Automaton B - Upgraded Hit - 406 Darkness Elemental Damage Mux vs. Automaton A - Critical Hit - 0 Damage Vindsval vs. Tinkerer A - Special Damage - SP cut in half Grunch vs. Tinkerer A - Hit - 150 Damage >Matthias heals Vindsval - Damage - 19 Damage Dark Dwarf B - Burning & Poisoned - 34 Damage Thalion Joins the Battle The Enemy Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1950/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle. Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumableDrops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1000/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable Drops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded* *Asleep (1 Rounds Remaining)*Type: HumanoidLevel: 50Health: 760/1000Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.Drops:50 Gold Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *Burning 10* *Poisoned 7* *Enraged* *Asleep (1 Rounds Remaining)*Type: HumanoidLevel: 40Health: 765/1000Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.Drops: 60 Gold Dark Dwarf Tinkerer A *Immune to Blinded*Type: HumanoidLevel: 50Health: 405/750Special: Keen Eye – Dark Dwarf Tinkerer A finds a vulnerability in the target's armor and reduces their SP by 1/2Drops:Grating Stone Dark Dwarf Tinkerer B *Immune to Blinded*Type: HumanoidLevel: 50Health: 750/570Special: Stalwart Defense – Dark Dwarf Tinkerer B finds a vulnerability in the target's armor and reduces their SP by 1/2Drops:Grating Stone The Prisoners Orc A Hits: 2/2 Orc B Hits: 1/2 Elf A Hits: 2/2 Elf B Hits: 2/2 Lindy Hits: 2/2 The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 37.25 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 14 Health: 56/56 Ether: 31/41 Gold: 704 Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.) Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Verkenner (WP:10, Broomstick,ranged), Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), , Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Monk Pretzel (Palathadric) 463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* Level: 37.75 Power Bonus: 2 -8 Defense: 40 80 Health: 67/67 57/57 Gold: 4350 Equipment: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers) Inventory: Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile) Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 2 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, *Sleep* Bomb, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests) Matthias (StickFig) Level 29.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12 Defense: 6 Health: 20/39Ether: 23/30 Gold: 605 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 36 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky*Power Bonus: 0 Defense: 15 Health: 47/47 Ether: 46/46 Gold: 1363 Equipment: Alpha and Omega (WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded), Repeating Crossbow (WP: 5, Dual Strike, Bow), Winter's Whip (WP: 10, Ice Elemental, 1/3 chance to cause Slow, Whip), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd), Undead Antlers (WP: 10, Grants Intimidation, Darkness Elemental, Halberd)Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic CompassConsumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (8), Potion (4), Remedy (23), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core, Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball, Bright Polish, Bag of Wonder (Summons a random Decamon that joins the battle for 5 rounds. 10 uses remaining, Consumable) Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*Level: 30 Hunter Power Bonus: 5 Defense: 11 Health: 44/44 Gold: 90 Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind) Inventory: Deadly Venom, Remedy Mux *Permanently Tamed* *Immune to Blinded* Type: Beast Level: 15 5 Health: 165/175 165 Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5 Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up. Party Leader, please determine the battle order.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Ezeran's focus and a good deal of ether start to whip up a windy water-spout over the ocean that slowly travels toward the beach. "Excellent, allow me to boosssst your creation." Augusta expends her magical power strengthening Ezeran's spell as the giant water spout moves over the land slowly putting out the majority of the fires. "We've got a couple Neptune Bombs below for ship fires." The doctor chucks a dozen bombs overboard along with Throlar's addition that manages to finish off the remaining fires. "Mr. Ablesword we should put down and see if anyone requires medical attention, no?" The PartyEzeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 35/35Ether: 28/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, 2x nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, ShovelThrolar Wineghilm *Nimble*137 year old male Dwarven Warden. Level: 19Power Bonus: 0Defense: 20Health: 37/37Gold: 110Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Sundering Longsword (WP: 10, 1/3 chance to deal Fragile), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear)Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Venom, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6)- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
As Hoke focuses on the Kappa, Hoke notes that the figures seem to be working to put out the fires with bucket brigades and some low level spells. "Every bit will help. I'll check to see if we've got any in the hold to toss." "No, but moving water is easier than creating it. Master Ezeran, now might be a good time to try forecasting some windy gusts. Lead the way and I will join you."- 859 replies
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Vindsval's angel proves useful keeping the party from further damages as Matthias uses all of the extra ether afforded him by Monk Pretzel to revive the fallen children and restore the half-giant to full strength. Meanwhile Monk Pretzel buries a trap and moments later manages to snare one of the tinkerers. Hostage Battle Free Hits are dealt to the Prisoners at random until there are no more prisoners left. Thalion will arrive in 1 Rounds Round 4 of Hostage Hustle: Monk Pretzel uses Grand Tonic on Matthias - Success - 15 Ether restored Monk vs. Automaton B - Toolkit: Shovel - Earth Trap set >Matthias heals Vindsval - Roots of Life - Orc A & B raised, 41 HP restored to Orc A, Orc B, Elf A, Lindy, Vindsval, and Mux, -15 Ether Vindsval vs. Tinkerer A - Hit - 95 Damage, No awakening Grunch vs. Tinkerer A - Damage - 0 Damage, Guardian Angel, triggers trap Mux vs. Automaton A - Blood Fang - 0 Damage Dark Dwarf B - Burning & Poisoned - 34 Damage Monk Pretzel - Free Hits (Tinkerer B) - Orc B -1 Hit The Enemy Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1950/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle. Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumableDrops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1406/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable Drops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded* *Asleep (2 Rounds Remaining)*Type: HumanoidLevel: 50Health: 760/1000Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.Drops:50 Gold Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *Burning 10* *Poisoned 7* *Enraged* *Fragile (1 Rounds Remaining)* *Asleep (2 Rounds Remaining)*Type: HumanoidLevel: 40Health: 799/1000Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.Drops: 60 Gold Dark Dwarf Tinkerer A *Immune to Blinded*Type: HumanoidLevel: 50Health: 555/750Special: Keen Eye – Dark Dwarf Tinkerer A finds a vulnerability in the target's armor and reduces their SP by 1/2Drops:Grating Stone Dark Dwarf Tinkerer B *Immune to Blinded*Type: HumanoidLevel: 50Health: 750/570Special: Stalwart Defense – Dark Dwarf Tinkerer B finds a vulnerability in the target's armor and reduces their SP by 1/2Drops:Grating Stone The Prisoners Orc A Hits: 2/2 Orc B Hits: 1/2 Elf A Hits: 2/2 Elf B Hits: 2/2 Lindy Hits: 2/2 The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 37.25 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 56/56 Ether: 31/41 Gold: 704 Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.) Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Verkenner (WP:10, Broomstick,ranged), Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), , Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Monk Pretzel (Palathadric) 463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* Level: 37.75 Power Bonus: 2 -8 Defense: 40 80 Health: 67/67 57/57 Gold: 4350 Equipment: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers) Inventory: Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile) Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 3 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, *Sleep* Bomb, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests) Matthias (StickFig) Level 29.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12 Defense: 6 Health: 39/39Ether: 8/30 Gold: 605 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*Level: 30 Hunter Power Bonus: 5 Defense: 11 Health: 44/44 Gold: 90 Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind) Inventory: Deadly Venom, Remedy Mux *Permanently Tamed* *Immune to Blinded* Type: Beast Level: 15 5 Health: 165/175 165 Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5 Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up. Party Leader, please determine the battle order.
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Not sure Saturday will be the two week mark since the last update. We may put the quest on hold till we hear from Mencot. Concerning quest 155 & 157, updates will be in about another 24hrs.
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QM Note: There really isn't a way to block passive specials, it's why they're Passive. I wouldn't worry too much, you guys have got this.
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QM Note: Roots of Life will revive the kiddos if Matthias has enough ether. The Guardian Angel will not protect the prisoners though, only the Party
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"A fire of that ssssize will take ssssome time to gather the energy to put out, give me time." Umbra rolls her eyes as she looks around watching the Party adjust their equipment. "What helpful firefighters you all are." The marauder removes a spyglass from her coat handing it to Hoke. Looking through the glass, the Paragon watches as a swampy beach filled with rice paddies burns brightly. On the ground several turtle-like figures can be seen rushing about on the beach. "Well, what's our plan?" The PartyEzeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21.33 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*Power Bonus: 3 (+2 spellpower)Defense: 5Health: 35/35Ether: 29/29Gold: 273Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Pointy Hat, Mage's Muffler, Bad Luck Charm, Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, 2x nostrums, smoke bomb, myrrh, venom, Mulled Wine, Pickled Mushroom, SomaTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel Throlar Wineghilm *Nimble*137 year old male Dwarven Warden. Level: 19Power Bonus: 0Defense: 20Health: 37/37Gold: 110Equipment: Mopagsaber (WP: 12; Ice elemental; longsword), Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear), Weathered Shield (SP: 15)Inventory:Weapons - Huntsman's Bow (WP: 7; damages undead; bow), Elven Sword (WP: 5, longsword), Miracle Lance (A white spear crafted in the likeness of an ancient dragon; WP: 10; doubled against Ancient enemies; lance), Blackstone Club (WP: 30; Earth and darkness elemental; club), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Fellcrest Hand Axe (WP: 8; deals bleeding 5 on successful hits; throwing weapon), Sundering Longsword (WP: 10, 1/3 chance to deal Fragile), Artifacts - Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; body wear), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Amulet of Elven Loyalty (Wearer can use anything suitable for elves and is considered a friend by all elves; the wearer also becomes encouraged if there are elves in the party; suitable to Throlar only; accessory), Monkey Armor (SP:4, immune to earth and bound; suitable for knights, beast warriors, dragoons, skirmishers and winged warriors; body wear), Mage's Muffler, Sandman's Parasol, Elven Shield (SP: 5; Ice and darkness elemental; all elves in the party gain the same amount of SP as long as the wielder is standing), Crow Helmet (SP: 1; Flying enemies do not deal free hits to the wearer; suitable for Knights and Dragoons; headwear), Lethauros Crushers (While equipped, the wearer does double damage to Rock and Flying type enemies; suitable for anyone; footwear)Consumables - Phoenix Essence, x2 Potion, Grand Potion, x3 Remedy, Nostrum, Soma, Hint Coin (Gives the user a hint about a puzzle or a tricky situation, Useable only once, Has no monetary value), x2 Bone, Floral Bomb, Air Bomb, Water Bomb, Baldur Bomb, Lightning Bomb, Fire Bomb, x2 Smoke Bomb,x4 Shattering Arrow (lowers enemy SP by 10 points, suitable for classes that use crossbows and bows), Grating Stone, Venom, Mulled WineTools - Bedroll, Shovel, Pickaxe, Magnifying Glass.Other - Viper scale (worth 40 gold to some NPC's).Decamon Deck - Magic Carp (Aquatic 1), Volt Ant (Electric 1), Will-o'-the-Wisp (Fiery 1), Tweetybird (Flying 1), Toxic Toad (Plant 1), Ursa Minor (Eithereal 1), Specter (Dark 2), Dryad (Plant 6)- 859 replies
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The Artisan chucks a sleep bomb as the Automatons advance on the Party. Matthias can't manage to heal Vindsval, but the Paladin prays to summon his spirit guardian as more dwarves join the fray. Hostage Battle Free Hits are dealt to the Prisoners at random until there are no more prisoners left. Thalion will arrive in 3 Rounds Round 3 of Hostage Hustle: Monk Pretzel uses Sleep Bomb - Success - Dark Dwarf A & B asleep Monk vs. Automaton B - Upgraded Hit - 406 Darkness Elemental Damage to Automaton B >Matthias heals Vindsval - Special Damage - No Healing >Vindsval vs. Automaton B - Guardian Angel >Grunch uses Grand Potion - Success >Mux vs. Automaton A - Special Damage - 10 Health & 10 Power Lost Dark Dwarf B - Burning & Poisoned - 34 Damage Dark Dwarf Tinkerers A & B join the Battle! The Enemy Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1950/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle. Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumableDrops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1406/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable Drops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded* *Asleep (3 Rounds Remaining)*Type: HumanoidLevel: 50Health: 760/1000Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.Drops:50 Gold Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *Burning 10* *Poisoned 7* *Enraged* *Fragile (2 Rounds Remaining)* *Asleep (3 Rounds Remaining)*Type: HumanoidLevel: 40Health: 833/1000Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.Drops: 60 Gold Dark Dwarf Tinkerer A *Immune to Blinded*Type: HumanoidLevel: 50Health: 750/750Special: Keen Eye – Dark Dwarf Tinkerer A finds a vulnerability in the target's armor and reduces their SP by 1/2Drops:Grating Stone Dark Dwarf Tinkerer B *Immune to Blinded*Type: HumanoidLevel: 50Health: 750/570Special: Stalwart Defense – Dark Dwarf Tinkerer B finds a vulnerability in the target's armor and reduces their SP by 1/2Drops:Grating Stone The Prisoners Orc A Hits: 0/2 Orc B Hits: 0/2 Elf A Hits: 1/2 Elf B Hits: 2/2 Lindy Hits: 1/2 The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 37.25 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 16/56 Ether: 31/41 Gold: 704 Equipment: Verkenner (WP:10, Broomstick,ranged), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Monk Pretzel (Palathadric) 463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* Level: 37.75 Power Bonus: 2 -8 Defense: 40 80 Health: 67/67 57/57 Gold: 4350 Equipment: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers) Inventory: Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile) Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, *Sleep* Bomb, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests) Matthias (StickFig) Level 29.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12 Defense: 6 Health: 39/39Ether: 8/30 Gold: 605 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*Level: 30 Hunter Power Bonus: 5 Defense: 11 Health: 44/44 Gold: 90 Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind) Inventory: Deadly Venom, Remedy Mux *Permanently Tamed* *Immune to Blinded* Type: Beast Level: 15 5 Health: 124/175 165 Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5 Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up. Party Leader, please determine the battle order.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Germ pulls out his Magnifying Glass, but finds that a Telescope would be much more helpful in examining the fire from a distance. The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice*Power Bonus: 4Defense: 19Health: 38/38Gold: 1276Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Crested Shield (SP: 13)Inventory:Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield), Brilliant Dagger (WP: 10, 1/3 chance to Blind), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear), Unholy ArmorGems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts, Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x7), Venom (x3), Mead x2, Grand Potion (x4), NostrumTools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of combat)Other - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt)- 859 replies
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QM Note: It will not, note that Sealed means that the Enemies' rolls of SPECIAL DAMAGE will miss not that they won't occur.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Perhapssss you were able to exercisssse thissss magic upon another plane of exisssstence? I would assssssssume from your appearance that you do not originate from thissss mortal plane, correct?" "It was several years ago. A Party of adventurers had broken into my fazer's warehouse, after confronting zem wiz a few of my guards zings did not go well. I managed to pull zrough as aid quickly arrived on ze scene." As the day continues the outline the coast of Xu appears upon the horizon. As the Destiny's Bounty draws nearer to land, the Party spots a pillar of smoke rising from the beach that they are heading towards. Soon a raging inferno of a forest comes into view just ahead. "Um, so our landing spot is kind of on fire at the moment!"- 859 replies
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Monk Pretzel manages to land a hit on the Automaton and Dark Dwarf, but the monsters fight back with ferocity. Vindsval is stabbed through his armor as a piercing shot catches him in the side. Grunch takes a nasty gash across his torso as Mux fails to bite through the heavy armor plating of the Automatons. Matthias manages to fire off a glancing shot at the advancing enemies for marginal damage. Hostage Battle Free Hits are dealt to the Prisoners at random until there are no more prisoners left. Thalion will arrive in 4 Rounds Round 2 of Hostage Hassle Monk vs. Automaton B - Upgraded Hit - 188 Darkness Elemental Damage to Automaton B, 218 Darkness Elemental Damage to Dark Dwarf A Vindsval vs. Dark Dwarf A - Special Damage - 40 Damage to Vindsval >Grunch vs. Dark Dwarf B - Damage - 20 Damage >Mux vs. Automaton A - Critical Hit - 0 Damage >Matthias vs. Dark Dwarf B - Aim - 22 Damage to Dark Dwarf A & B, 0 Damage to Automaton A, Dark Dwarf B Fragile Dark Dwarf B - Burning & Poisoned - 15 Damage The Enemy Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1950/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle. Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumableDrops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1812/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable Drops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*Type: HumanoidLevel: 50Health: 760/1000Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.Drops:50 Gold Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *Burning 10* *Poisoned 5* *Enraged* *Fragile (3 Rounds Remaining)*Type: HumanoidLevel: 40Health: 869/1000Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.Drops: 50 Gold The Prisoners Orc A Hits: 0/2 Orc B Hits: 0/2 Elf A Hits: 1/2 Elf B Hits: 2/2 Lindy Hits: 1/2 The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 37.25 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 16/56 Ether: 31/41 Gold: 704 Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Monk Pretzel (Palathadric) 463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* Level: 37.75 Power Bonus: 2 -8 Defense: 40 80 Health: 67/67 57/57 Gold: 4350 Equipment: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers) Inventory: Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile) Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests) Matthias (StickFig) Level 29.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12 Defense: 6 Health: 39/39Ether: 8/30 Gold: 605 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*Level: 30 Hunter Power Bonus: 5 Defense: 11 Health: 24/44 Gold: 100 Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind) Inventory: Grand Potion, Deadly Venom, Remedy Mux *Permanently Tamed* *Immune to Blinded* Type: Beast Level: 15 Health: 124/175 Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5 Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up. Party Leader, please determine the battle order.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Gioconda's eyes widen. "An entire building?! Yep that would do it. That is some very strong magic to transport something of that size. We'd better report that when we get back." "I have been left for dead before actually... by your very organization. I don't begrudge you, zough, just realize ze gift zat has been given you." The wizard watches Germ intently. "While you have ssssome of the motionssss right, you ssstill missssssss the energy to empower your sssspell. You sssseem to have no connection to the Ether." "You are welcome, we may make a weather mage of you yet."- 859 replies
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Monk Pretzel advances on one of the automaton but takes a serious blow from the mechanation's tri-dazer weakening the Artisan. Vindsval stabs at one of the dwarves as Grunch and Mux tackle the other robot. Matthias rushes forward to join the group, his ether reserves slightly restored as Lindy falls in front of one of the Dark Dwarves who kicks at the child with his boot. Hostage Battle Free Hits are dealt to the Prisoners at random until there are no more prisoners left. Thalion will arrive in 5 Rounds Round 1 of Hostage Hassle Monk vs. Automaton B - Special Damage - Pretzel loses 10 Power and 10 Health >Vindsval vs. Dark Dwarf B - Critical Hit - 77 Darkness & Fire Damage, Burning 10, Poisoned 7, Enraged >Grunch vs. Automaton A - Critical Hit - 35 Damage >Mux vs. Automaton A - Blood Fang - Transfers 15 Health to Mux Monk Pretzel - Free Hits (Dark Dwarf A) - Lindy takes 1 Damage Dark Dwarf B - Burning & Poisoned - 17 Damage Matthias Joins the Battle The Enemy Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 1950/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle. Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumableDrops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 2000/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable Drops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*Type: HumanoidLevel: 50Health: 1000/1000Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.Drops:50 Gold Dark Dwarf B *Attacks ignore SP* *Immune to Blinded* *Burning 10* *Poisoned 5* *Enraged*Type: HumanoidLevel: 40Health: 906/1000Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.Drops: 50 Gold The Prisoners Orc A Hits: 0/2 Orc B Hits: 0/2 Elf A Hits: 1/2 Elf B Hits: 2/2 Lindy Hits: 1/2 The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 37.25 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 56/56 Ether: 31/41 Gold: 704 Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Monk Pretzel (Palathadric) 463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* Level: 37.75 Power Bonus: 2 -8 Defense: 40 80 Health: 67/67 57/57 Gold: 4350 Equipment: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers) Inventory: Weapons: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile) Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests) Matthias (StickFig) Level 29.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed*Power Bonus: 12 Defense: 6 Health: 39/39Ether: 8/30 Gold: 605 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.) Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear) Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 3x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), 3x Firebomb, Skadi Bomb, Emergency Essence Quest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*Level: 30 Hunter Power Bonus: 5 Defense: 11 Health: 44/44 Gold: 100 Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind) Inventory: Grand Potion, Deadly Venom, Remedy Mux *Permanently Tamed* *Immune to Blinded* Type: Beast Level: 15 Health: 124/175 Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5 Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up. Party Leader, please determine the battle order.
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QM Note: Matthias will arrive in 1 round after he's used his tonic. Asphalt or Palathadric feel free to give orders to Grunch and Mux as well as a battle order.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Detected is an unfit word, the instruments went haywire with the surge, the automatons themselves shorted out for a few brief seconds even. Whatever teleported, it must have been fairly large."- 859 replies
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Grunch and Mux already having exited the tunnel meetup with Monk and Vindsval in the side tunnel. Upon coming up on the prisoners, the group sees the children attacking their captors. Two of the orcs lie motionless on the ground and one of the elves looks badly wounded. "What they're back?" PREPARE FOR BATTLE! Hostage Battle Free Hits are dealt to the Prisoners at random until there are no more prisoners left. Thalion will arrive in 6 Rounds Matthias will arrive in 1 Round The Enemy Automaton Guard A *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 2000/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle. Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumableDrops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Automaton Guard B *Immune to bleeding, poisoned, asleep, fast asleep, hexed, petrified and doomed*Type: MechanicalLevel: 60Defense: 30Health: 2000/2000Special: Tri-Dazer – Removes 10 health, 10 ether and 10 power from the target regardless of row. Lost power will be restored after the battle.Passive Special I: Adaptive Defense - Automaton Guard A becomes immune to any Negative Effect it survives Passive Special II: Defensive Adaptation - Automaton Guard A has 1/2 chance to copy a Positive Effect the Party receives from a consumable Drops (varies by roll):1-3: Elixir4-6: Scrap Metal (Worth 25 gold) Dark Dwarf A *Fights from the Back Row* *Ranged Attacks* *Immune to Blinded*Type: HumanoidLevel: 50Health: 1000/1000Special: Piercing Shot – Dark Dwarf A does 40 damage to the target that ignores SP Passive Special: Reinforcements - Dark Dwarf A will call for aid at the end of Round 3 and two more Dark Dwarves will join the fight.Drops:50 Gold Dark Dwarf B *Attacks ignore SP* *Immune to Blinded*Type: HumanoidLevel: 40Health: 1000/1000Special: Take the Shinys – Dark Dwarf B steals 1/10 of the target's Gold Passive Special: Coward - Dark Dwarf B has a 1/10 chance of fleeing at the end of the round if it has used its special once, a 2/10 chance if it has used its special twice, etc.Drops: 50 Gold The Prisoners Orc A Hits: 0/2 Hits: 0/2 Elf A Hits: 1/2 Elf B Hits: 2/2 Lindy Hits: 2/2 The Party Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 37.25 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 56/56 Ether: 31/41 Gold: 704 Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 2X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core, Bright Polish Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Monk Pretzel (Palathadric) 463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* Level: 37.75 Power Bonus: 2 Defense: 40 80 Health: 67/67 Gold: 4350 Equipment: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers) Inventory: Weapons: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace), Honed Axe (WP:10, cuts target's SP in half, Axe Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partnerhas to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile) Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 13 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, Smelling Salts, Soma, 2 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 4 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, Milk Tools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quests) Grunch (Takes suggestions from Thalion) *Immune to Fragile & Ice* *Favored Humanoids*Level: 30 Hunter Power Bonus: 5 Defense: 11 Health: 44/44 Gold: 100 Equipment: Sylvan Circle Circlet (Allows the permanent taming of one monster while worn, Accessory), Heavy Armor (SP 5, Immunity to Fragile, Torsowear), Cloak of the Winterlands (SP 1, Immune to Ice, Backwear), Darksteel Cutlass (WP 15, 1/3 chance to Blind) Inventory: Grand Potion, Deadly Venom, Remedy Mux *Permanently Tamed* *Immune to Blinded* Type: Beast Level: 15 Health: 109/175 Special: Blood Fang – Transfers 15 health from the target to self and inflicts Bleeding 5 Passive Special: Blood Brother - Grants a +5 Power and SP Bonus to Grunch while Mux is still up. Party Leader, please determine the battle order.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Giocanda shuffles her feet. "That wouldn't be my division." "Drink yes, taste anyzing, I doubt it." "Emeraldo you ssssay? I heard tell of a weather mage in that area, had a ssssingular fondnessssss for monssssoonssss, or maybe it wassss earthquakessss, I can't sssseem to recall." The weather mage crosses her arms. "Well it matterssss little now I ssssuposssse. Now how about we teach you a little weather wizardry?" After a good couple hours of practice Ezeran finds he is able to FORECAST Breezy and Hot weather. "We will continue your training after further rest." "Device or spell? I imagine that's what set the ships instruments off. There was a big surge in magical energy about an hour before you all showed back up. At least it sounds like you cleaned out the ruffians." "You are too modest Zrolar. I am well acquainted wiz ze immortality zose in your organization are granted wiz. For now ze balance is at least kept, by ozers of your Hall siding wiz ze Alliance. But zink what would happen if zat balance were to shift..." QM Note: Last big story chunk should be posted in 48hrs, I need to finish one of the sets. Feel free to RP until then.- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"No need to design a town, but we have been expanding our operations and it is useful to have labs scattered about in order to facilitate a myriad and research projects." "Ah sssso it issss in your father'ssss footsssstepssss you wissssh to walk? All weather magessss are a part of the Circle of Tempesssstassss, where did your father sssserve?" "We currently only have branches in Eubric and Xu, one upon the Babaleth continent may be of some use to us in the future. The news of this "hall" is indeed curious, are its inhabitants still within the city?" "Ze Ziegfried's seem to zink so. Raising bodies left and right, no? Would you wish for your corpse to be reanimated as such?" "Who am I to judge? Ze union was founded upon ze principles of free opportunity for all, no matter zeir race or creed. However and don't get me wrong heroes, but an enemy zat does not fear deaz is a dangerous one, no? You heroes and ze undead have zat in common, no?"- 859 replies
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