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Waterbrick Down

Heroica Master
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  1. QM Note: Fixed and yes, people looking for weapons are still susceptible to free hits and just in case anyone is wondering, my random table for the front row has better items than the random table for the back row.
  2. In a resounding moment of solidarity, the heroes take a stand against the Town Watchmen and Paladin. Some reach for weapons, but discern they had left them with the bouncer out front. "What in Hel's name do you think you're all doing?" There is little time for explanation though as an armored squad of more Paladins and Watchmen barge through the door. "As I suspected, heroes scheming with the enemy. Arrest every damned one of 'em, especially those two veterans. As I told you men, Detective Lestrange always gets his man." PREPARE FOR BATTLE! - As opposed to the standard action, players may choose to investigate the bar room for a chance to find useful items such as consumables and weapons. A row to perform this action is still required. - - Unarmored attacks have a WP0 - - Please note Party Leader will shift every turn - - As noted by Atramor the Nornalis is currently not in effect, any party member left at 0 HP at the end of battle will perish - The Enemy: Detective Lestrange Type: Humanoid Level: Hero's Level x3 Health: 1000/1000 Special: Eye for Detail – Makes the target, Weakened, Fragile, Slowed, and Jinxed. Passive Special: Dead in Your Tracks - Detective Lestrange prevents fleeing. Drops: Manacles, 10 Gold Constable Geezard Type: Humanoid Level: Hero's Level x2 Health: 500/500 Special: Call for Aid - Summons another Watchman Guard or Watchman Arbelist. Passive Special: Watchful Eye – AOE Damage only affects the target. Drops: Potion, 10 Gold Watchman Guard Type: Humanoid Level: Hero's Level Health: 200/200 Special: Piercing Maneuver – Reduces the target's SP to 0. Drops: Potion, 10 Gold Watchman Arbelist *Fights from Back Row* *Ranged attacks* Type: Humanoid Level: Hero's Level Health: 100/100 Special: Suppressive Fire - All targets that deal damage next round, take damage equal to their level ignoring row and SP. Drops: Potion, 10 Gold Commander Fervent Type: Humanoid Level: Hero's Level x2 Health: 500/500 Special: Ennoc's Smite – Reduce's the target's HP to 1/2 of its current total. Passive Special: In Ennoc We Trust - Commander Fervent's presence cures all the Enemy Party of Negative effects after 1 Round. Drops: Remedy, 10 Gold Paladin Infantry Type: Humanoid Level: Hero's Level Health: 100/100 Special: Ennoc's Guiding Hand – The Paladin Infantry makes an attack against the target and the hero above and below listed in the battle order, ignoring SP. Drops: Potion, 10 Gold Paladin Knight Type: Humanoid Level: Hero's Level x2 Health: 300/300 Special: Someone Watching Over Me – The Paladin Knight calls forth a guardian angel to protect the enemy party from damage and negative effects. Drops: Potion, 10 Gold Paladin Priest Type: Humanoid Level: Hero's Level Health: 200/200 Special: Miracle - The Paladin Priest restores the Enemy with the least health to full HP. Passive Special: Healing Hands - The Paladin Priest uses Miracle in place of Free Hits Drops: Tonic, 10 Gold The Party: Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) 34 year old male human Rogue Thief Level 45 2/5 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* *Encouraged* *Lucky* *Party Leader* Power Bonus: +3 Defense: 10 Health: 88/88 Gold: 2905 Equipment: Living Mythril Claws (WP: 30, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, daggers), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 58.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* *Encouraged* Power Bonus: +6 (+18 to Spells)Defense: 10 Health: 92/92 Ether: 107/107 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), Sungold Seal (Max HP+2; Power+3), Warlord’s Helmet (SP:6; healing through ether in a battle encourages targets as well, suitable to clerics and chi monks; headwear) Inventory: Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 36.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* Power Bonus: +8 (+5 front row) Defense: 8 Health: 59/59 Ether: 36/36 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Dyric Rone(The Legonater) Human male, Assassin Level 32.5 *Permanently Lucky* *Immune to All Elements and Blinded* *Steals 50% more gold* *Encouraged* Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 86 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38 *Permanently Reinforced* *Encouraged*Power Bonus: +5Defense: 32Health: 71/71Gold: 4375Equipment: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks) Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Paragon Level 59.6 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience* *Inspired* *Encouraged* Power Bonus: 14 Defense: 58 Health: 122/122 244/244Gold: 1138 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 35 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* *Lucky* *Steal 50% More Gold* Power Bonus: 3 Health: 63/63 Defense: 7 Ether: 41/41 Gold: 1186 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 27 1/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* *Encouraged* Power Bonus: 6 Defense: 29 Health: 44/44 Gold: 769 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Warden. Level 20 *Nimble* *immune to Weakened* *1/3 chance of dealing Fragile* *Encouraged* *Inspired* *Blessed* *Slowed* Power Bonus: 3 Defense: 20 Health: 58/58 116/116 Gold: 620 Equipment: Sundering Longsword (WP: 10; 1/3 chance to deal fragile; longsword), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear).Counterstrike Gloves (If the wearer is damaged by a free hit, they counter with strength equal to their level; handwear). Robes of the Kappa Master (+20 health, user is slowed, bodywear), Weathered Shield (SP: 15). Inventory: The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 21 1/3 *Immune to Darkness Fire Earth Light & Slowed Hastened * *Steal 50% More Gold* *Encouraged* Power Bonus: +7 Defense: 21 Health: 38/38 Gold: 411 Equipment: Obsidian Scimitar (WP:20; Amethyst/Darkness-elemental; longsword), Crested Shield (SP: 13; shield), Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 15Power Bonus: +8Defense: 0Health: 29/29 Ether: 16/16Gold: 236Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only)Inventory: Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level 15 *Immune to *Stunned*, *Bound*, *Petrified**and *Rock (Earth)*-Elemental Damage Power Bonus: +3 Defense: 9 Health: 26/26 Gold: 248 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Rock) Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 41.8 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies *Encouraged* Power Bonus: +12 Defense: 30 Health: 63/63 Gold: 134 Equipment: Ludeus (WP: 25 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound., Lightning, and Wood Elemental, Greatsword/Longsword), Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Eric (Khorne), Self-proclaimed Siren-Slayer and Butcher of Basilisks 30 year old Human Nord Level 30 1/4 Vindicator *Evasion* *Protected from Fragile, Weakened, Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed + Immune to Darkness, Water and Earth* Power Bonus: +6 Defense: 5 Health: 61/61 (8+29+15+4+5 from Raw Meat) Gold: 1360 Equipment: Conspirator (WP: 20, causes Blinded and has 1/2 chance to cause Confused with each hit, Ice- and Darkness-elemental; longsword), Pugilist's Gloves (Power +2, protects from Weakened; handwear), Heavy Armor (SP:5, protects from Fragile; bodywear), Boots of Evasion (Wearer takes half damage in front row + Immunity to Darkness, Water, Earth and Asleep; footwear), Periwinkle Ribbon (Grants Immunity to Stunned, Poisoned, Bleeding, Cursed, Asleep, Fast Asleep, Confused and Hexed; suitable for Periwinkle Eric only; headwear) Inventory: Matthias (Stickfig)Level 31¾ Druid *Immune to Earth, Ice, and Water* *Immune to Blinded, Bound, Fragile, Sealed, and Slowed* *½ chance immunity to Asleep* *Deals Fragile* *Gains 10 gold for each Humanoid killed*Power Bonus: +18Defense: 7 Health: 41/41Ether: 32/32Gold: 715 Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round; he may also improve one weapon at the end of each quest [+1 WP]), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat; this does not take up an action) Equipment: Ethereal Restored Fireball Extraordinaire (WP:13; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Ethereal Steampunk Stovepipe (SP:1; immunity to Earth and Water; protects from Blinded and Sealed; ½ chance to protect from Asleep-effect; suitable for men; headwear), Hunter's Plate (SP:4; wearer gains 10 gold for each Humanoid killed; suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear), Sungold Seal (+3 power, +2 health) Inventory: Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 24 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed*Power Bonus: 3 (+2 spellpower)Defense: 6Health: 73/73Ether: 32/32Gold: 504Equipment: Ooze Wand (WP: 10, 1/3 chance to Slow), Sneezing Demon (SP:3; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sedge hat (Max. Ether +4; headwear)Inventory: QM Note: Alrighty folks, Party Leader will be going down the line. Please determine your action and from what row you are performing it.
  3. "Atramor? Stand down man, I'm mighty grateful for what you did, but you can't really stand up for a man who'd betray his city for a madman like Ulric, would you?" There is no reply from the ogre outside the front door. Hoke glaces about the room, there is a second story with another tap room upstairs, a door marked lavatory, and another behind the bar, presumably leading to the larder. The serving girls look worried, Natnail and his companions seem agitated but aren't moving. "Stay down old man, you and your cronies had your time to mess things up well enough."
  4. We'll see, I've got something in mind.
  5. "In all of this the Wolf Gang has proven to have the good of the city in it's interests. Who cared for the poor? Who fought against the corruption of the houses? Who stood for the orc? Do not malign them for doing what Heroica wouldn't. Ulric now offers aid, he has information concerning Byblos and unfortunately the vile witch Baba and thinks it may prove useful." The Dauntlet speaks up. "If the Nornalis has been destroyed, does that mean that Asa...?" "They never published any list, but word is there's the High Priestess from the Temple of Ennoc, representatives from Fort Bonapa... I mean Fort Freedom, a few of the professors from the Academy, a couple merchants from the city, Captain Cousland, and of course the Founders." "Yes please, and of course I'll be going with you." "Most of the Wolf Gang is busy keeping the Watch and Paladins from discovering the Wolf Den. You'll have to speak to Ulric directly if you want him to move some of his forces." The watchman and paladin stand there staring and listening as the heroes converse about and with the ex-veterans concerning the Wolf Gang. "Aye, ain't that?" "Everyone stand down and stay put while we arrest these two." Jacq shouts from the bar and hurls a glass. "Like Hel you will, ungrateful soddin' sellouts." Will the Heroes turn over Jacq Altraite and Kukulkan? (24hrs to decide, majority vote, please make your decision in Bold)
  6. A Town Watch guard and paladin of the 18th battalion enter Lady's Luck. Jacq and Kukulkan manage to avoid detection sitting off in one of the shadowing corners of the tavern. "Right then, 15 minutes to close up shop now. New curfew going into effect tonight." "What curfew? Do you have any idea what this'll do to my business." "All establishments will be closed after nine bells. Citizens expected to be indoors at half past. New ordinance of the Eubric council for peace and prosperity. It's for your own good Mam, I'm sure it's only temporary."
  7. Kukulkan, stands and takes the berating. "I do not presume that we will lead you, we have all seen where that got us in the past. But we will offer aid in restoring you, back to the hall if we can. Trust me when I say the Wolf Gang wants to get to the bottom of this just as much as you do." ` "Soddin' murders that's what they are, both Cain and his dragon, just gone..."
  8. The symbiont manages to detect the presence of multiple extra-planer energies, but their exact location and from whence they stem is discernible. "Under the Dragon House, yes." "What's that about the Dragon House? Ya know most of it's burnt down, right?" "That's the question, is it not?" A drunk Copper Fox stumbles into the Lady Luck's and collapses at the bar, sobbing. The Feathered Serpent enters after him. "Don't mind him, he just found out about Cain." The orc pauses for a moment before speaking, "I am sorry heroes, your leaders have failed you. While our hall was being invaded, we were too concerned with our own affairs, too tied into our own personal causes that we never stopped to consider the cause we had joined together to advance. We let factions come before family and if we had truly cared we would have led you and this city into the bright shining beacon of hope, now we are but a shattered dream of what could have been. If you'll listen we'd like to make things right."
  9. On page 6 Karie finds the author of the pro-Heroica article listed as the Frustrated Flying Filly.
  10. No problem, jump on in.
  11. I was wondering if you'd both be joining. Feel free to post in the quest thread, glad to have you
  12. "My, my that is quite a ditty. What's that drinks all around? Coming right up!' Karie's tune seems to lift the spirit of the room and Atramor's generosity ensure everyone begins to have a good time. That is before the latest issue of the Eubric Herald hits stoop of the Lady's Luck. The Party: Atramor Gibbin, the Fiery and Aquatic Champion of Decamon and the Serpent Skinner (CallMePie) 34 year old male human Rogue Thief Level 45 2/5 *Immune to all elements and all negative effects except virus* *Steal 50% More Gold* Power Bonus: 0 Defense: 10 Health: 88/88 Gold: 2905 Equipment: Living Mythril Claws (WP: 30, double WP against humanoids, double damage against vermin, +1 WP after every successful hit, resets at end of current quest, light elemental, dual strike, daggers), Rat's Hide (SP: 4, backwear, suitable for anyone), Galactic Armor (SP: 6, +6 max health, immune to water, wood, lightning, fire, earth, wind, ice, light, darkness, and doomed, bodywear, suitable for anyone), Sticky Gloves (Increases the amount of gold stolen by 50% (rounded up), suitable for rogues and beast warriors; handwear), Wide-Brimmed Hat (Protects from all negative effects except sudden death and virus; headwear) Inventory Althior Emorith, The Dragonslayer (K-Nut) 36 years old male (undead) human Prophet Level 58.6 *Clairvoyance* *Glossolalia* *Intimidation* *Permanently Transcended and Hastened* *Immune to Petrified, Cursed, Bound, and Slowed* *Absorbs Earth* *Immune to Ice and Darkness* Power Bonus: +3 (+18 to Spells)Defense: 10 Health: 92/92 Ether: 107/107 Gold: 5130 Equipment: Mythril Scepter of Divine Affinity (WP:35, Has ⅙ chance to deal cursed effect on successful spells and ⅙ chance to deal blessed effect on successful healing, staff), Gloves of the Aspirant Zieg-Friend (Spellpower +5, Max Ether +5; suitable to those with reputation with the Ziegfrieds only, if reputation is great, values doubled, if reputation is outstanding, values tripled; handwear), Winged Sandals (protects from bound and slowed effects, footwear), Garuda Wings (Makes the user permanently hastened; Power +50 to winged warriors; backwear), Coat Hanger (allows wearing a second bodywear artifact regardless of the amount limit for artifacts; accessory), Robe of the Seneschal (SP:5; wearer absorbs earth-elemental damage and is immune to petrified, ice, and darkness elemental damage; suitable to clerics, mages, chi monks, necromancers, scholars, and weather mages; bodywear), Robes of Illumination (SP: 5, +10 Max Ether, wearer is permanently transcended, suitable to prophets; bodywear), The Black Hat (wearer is immune to cursed, grants Intimidation), Sungold Seal (Max HP+2; Power+3) Inventory: Lord Lawrence Boomingham (Zepher) 48 year old male human Vindicator Level 36.25 *Immune to darkness, fire, fragile, sleep, weakened, and blinded* *Affluence* *1/2 chance of being reinforced* *Zweihänder Grip* Power Bonus: +5 (+5 front row) Defense: 8 Health: 59/59 Ether: 36/36 Gold: 318 Equipment: Scupperer (WP:17; darkness-, fire- and earth-elemental; inflicts bleeding and poisoned by 10; has 1/2 chance each to inflict blinded, sealed, weakened and fragile; greatsword), Tome of Affluence (+10 Gold if equipped for the entirety of a battle; grants immunity to fragile, asleep, weakened, blinded, darkness and fire; accessory), Vest of Faded Trials (SP:8, 1/2 chance of granting reinforced effect at the start of every battle, Immune to Fragile; Suitable for Knights, Barbarians, Dragoons, Skirmishers, Regulators, Vindicators; bodywear and headwear), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators, vindicators and winged warriors; footwear.) Inventory: Dyric Rone(The Legonater) Human male, Assassin *Immune to All Elements and Blinded* *Steals 50% more gold Level 32.5 *Permanently Lucky* Power Bonus: 0 Defense: 6 Health: 44/44 Gold: 86 Equipment: Crossbow of Incessant Warmongerers (WP: 26; Darkness and Wind-elemental, deals Slowed on non-AoE rolls, also deals Damage to the enemies above and below the target upon a successful hit; Crossbow) (Deals Poisoned -7 and Cursed for One Battle), Lucky Die (User is permanently *Lucky*; suitable for anyone; Accessory), Night's Helmet (SP: 6; immune to Water, Wood,Earth, Ice, Fire, Wind, Lightning, Light, Darkness, and Blinded; suitable for anyone; Headwear), Crystal Shoes (Immunities become Absorption), Cabin Boy's Rags (All other party members +3 power, body wear) Inventory: Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric)463-year-old male "hermit" Artisan Level 38 *Permanently Reinforced*Power Bonus: +2Defense: 32Health: 71/71Gold: 4375Equipment: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers), Wraps of the Steadfast Tortoise (Grants permanent *reinforced* Effect, Handwear, Suitable for Chi Monks) Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory)Inventory: Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) Human Male Paragon Level 59.6 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple Experience* *Inspired* Power Bonus: 11 Defense: 58 Health: 122/122Gold: 1138 Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory), Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) Inventory: Karie Alderflask-Cour (Kintober) 26 Year Old Human Female Minstrel Level 35 *Permanently Nimble* *1/3 Chance to Weaken targeted enemy on successful hits* Power Bonus: 0 Health: 63/63 Defense: 7 Ether: 41/41 Gold: 1186 Equipment: Vagrant's Guitar (WP: 5, user is lucky, fire and wind elemental instrument), Catsuit (Wearer becomes nimble and has a 1/3 chance to completely avoid rolls of COUNTER, DAMAGE, and FREE HITS, suitable for women only, body wear), Vorpalis Crown (SP: 4, the wearer has a 1/3 chance of dealing Weakened to the targeted enemy on successful hits. Headwear, suitable for anyone.), Fenarian Robes of the Vampire (SP:3, Max. Ether +4, backwear) Encore Plectrum (If the same song is sung for more than one round of combat in a row, the song's ether cost for the consecutive rounds is halved; suitable for minstrels, accessory), Inventory: Kiray Nastayo, A Hero Who Is Actually Worth Something (KingoftheZempk) 24 year old Female Human Warden Level 27 1/3 *Immune to Blinded, Doomed, Blessed, Light, Darkness**Double damage to Demonic and Holy Foes**Half Damage from Free Hits* *Intimidation* Power Bonus: 3 Defense: 29 Health: 44/44 Gold: 769 Equipment: Deadly Crossbow (WP:16, Light elemental, has 1/6 chance of instantly knocking out the target unless it is immune to sudden death; crossbow, deals poisoned by 10), Never Blessed Armor (SP: 10, Immune to Darkness, Light, and Blessed, Wearer deals double damage to Demons, suitable to Knights, Barbarians, Regulators, and Skirmishers), Spesialian Spiked Pauldrons (Damage from Free Hits is halved; accessory), Never Blessed Helmet (SP: 8, Immunity to Blinded, Doomed and Blessed, Wearer deals double damage to Holy Enemies, suitable to Knights, Barbarians, Regulators, and Skirmishers), Orcish Barbed Shield (SP: 11) Inventory: Throlar Wineghilm (Lord Duvors) 137 year old male Dwarven Warden. Level 20 *Nimble* *immune to Weakened* *1/3 chance of dealing Fragile* Power Bonus: +1 Defense: 5 Health: 43/43 Gold: 620 Equipment: Sundering Longsword (WP: 10; 1/3 chance to deal fragile; longsword), Shield of Invisibility (SP: 0; the user is immune to free hits until they are the last hero standing), Lion's Plate (Max health +5, Power +1; wearer is immune to weakened; suitable for knights and barbarians; bodywear), Greaves of the Wolf (SP: 5; Wearer is Nimble; footwear). Inventory: The Demon Germ (samurai-turtle) ??? years old ; Half Demon; Male Black Knight Level 21 1/3 *Immune to Darkness Fire Earth Light & Slowed Hastened * Power: 45 Power Bonus: +4 Defense: 21 Health: 38/38 Gold: 411 Equipment: Obsidian Scimitar (WP:20; Amethyst/Darkness-elemental; longsword), Crested Shield (SP: 13; shield), Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Dastan Armor (SP: 4; Immune to Darkness/Amethyst Diamond/Light Garnet/Earth & Ruby/Fire; +2 SP for all other Dastan Equipment; Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators; bodywear), Greaves (SP:2, immunity to Slowed and Hastened; footwear), Inventory: Torald Waruelf, Matchmaker (Alfadas)21 year old male human Battle MageLevel 15Power Bonus: +5Defense: 0Health: 29/29 Ether: 16/16Gold: 236Equipment: Keen Axe (WP 15, Ignores SP), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only)Inventory: Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level 15 *Immune to *Stunned*, *Bound*, *Petrified**and *Rock (Earth)*-Elemental Damage Power Bonus: 0 Defense: 9 Health: 26/26 Gold: 248 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder (SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Rock) Inventory: Vindsval Half-Born (Asphalt) 41 year old, Male, Half Giant, Level: 41.8 Vindicator *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* Immune to Dark & Demonic enemies Power Bonus: +9 Defense: 30 Health: 63/63 Gold: 134 Equipment: Ludeus (WP: 25 Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound., Lightning, and Wood Elemental, Greatsword/Longsword), Shikokku's Stealth Suit (SP:7; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: QM Note: Alrighty folks, here we go. If at any point you are unsure of something or want to attempt something, just let me know and we'll see how we can work it in. As this is the finale, I want to try and make this as enjoyable and accommodating for everyone as I can. I am going to attempt to stick to the 24hr minimum posting rule, but I'll be attempting to be a lot more active than that.
  13. "Hmmm, is that a dead bird on top of that helmet? Disgusting, 60 Gold. As for that plate armor 75 Gold, there's enough lion knights around, I'm sure it'll sell quick enough."
  14. Glad you designed it, I was looking for the opposite of Heroica and you provided nicely.
  15. "15 for the Mead, 35 for the Nostrum." The matron lowers her voice, "Though if you're willing to tell me what a member of the Wolf Gang is doing around here as opposed to the Wolf King, I'd drop 5 Gold off the sum of the two." The little alter girl hung her head a little. "Ok..."
  16. "Since you're new here, 50 Gold. If you can lighten up the place with a song, I'll knock another 5 Gold off."
  17. "Without her, the Hovels will surely lose hope." "As I mentioned to dark and scowly, we've got your standards, mead, nostrums, mulled wine, and the like. Though call me bartender once more and I'll see you thrown out, I'm the proprietor of this fine establishment. Now as for your drink, what do you like?" Natnail rolls his eyes as Atramor enters, "Boy this is startin' to bring back bad memories."
  18. Anyone still wanting to be part of 159 should post within the next 24hrs.
  19. "Don't see why not, just don't go bashin' it over someone's head." QM Note: We'll get going here proper in 24hrs. If there's anyone who hasn't posted yet, now would be the time.
  20. Within the Wolf Den, Ulric gathers his followers. "With the mutiny of Fort Bonaparte, the Bonapartes were forced to flee. Problem is they took a good portion of the munitions with them, which means we can't blow the wall." "We've got bigger issues. Heroica's founders are back." "What do you mean back, zombies?" "No, in the flesh." "I fail to see how that will prevent anything. We've always had inside agents within the organization." "Used to. They're cleaning house and if they deal with us like the Houses, we won't be safe her much longer." "If anyone is to see reason however, how we can help this city. They..." "I'm just saying, I don't think you'll get the chance to explain yourself." "Hmmm, I will see if our other members have anything to add, otherwise I must think upon this issue." "Sounds like we'd better do so quickly."
  21. Wolfking's lair is still open.
  22. "Mmm ok. I still don't understand why did you all just leave, why not fight?" The closest Pretzel manages to find is the dark skinned sun elf, standing by the sell-sword Natnail. "I wasn't there so I don't have any clue. She's apparently new in town and workin' with the Town Watch." "Only the Count I hear. Hinckwells movin' out of town, bought up by some competitor. Most folks are boycotting the Guild of Invision, due to their scandal, we'll see if they survive another week. Bonapartes are all holed up on the sea since they got kicked out of the Fort. And no ones seen head nor hide of a Ziegfried ever since that article got published a few weeks back." "I heard Umbra and clan are staying at the Dragon House, or what's left of it since the fight."
  23. You've got time. The only thing you're not going to be able to do is purchase things from the Faction threads, or use the Training Room. PM me if that's an issue.
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