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Waterbrick Down

Heroica Master
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  1. QM Note: Not going to auto-roll in case anyone decides to role-play this out. "Are you satisfied Heroes? You are slaying the very ones you came to rescue." "Perhaps it was never us who needed rescuing, Commander." Round 2 of Undead Battle Royale: Undead attack Alistair Atramor vs. Troll - Extra Critical HitSpecial Damage >Heckz vs. Fervent - DamageSpecial Damage (Stunned) Pretzel vs. Fervent - Hit Guardian Angel >Thalion vs. Fervent - Razzmatazz (Earth) Damage Sleight of Hand Hit Lieutenant Ferfew vs. Fervent - Guardian Angel Guardian Angel Ratabor vs. Fervent - Critical Hit Hit Retak vs. Fervent - Critical Amplified Hit Special Damage The Undead finish off Alistair and in so doing the Torpid Troll falls. The remaining party pile on Fervent whittling down the Paladin's defenses. The armored commander surveys his fallen troops with a somber look. Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 1/2 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Power Bonus: 0 Defense: 26 Health: 62/62 Gold: 66 Equipment: Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires), High Heels (Power +1; suitable for women.), 2x Bone, Paladin Shield (SP 5),Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Agni Bomb, Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Bone, Grating Stone, Phoenix Incense John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 1/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 33/34 Gold: 829 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Skeleton Decoy, Deadly Venom, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), 2 Amethysts (Darkness), Aquamarine (Water), Diamond (Light) Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin *Guardian Angel* Level: 29 2/3 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 30/38 Gold: 1076 Equipment: Heavy Flail (WP:5, causes fragile; mace), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Blessed Amulet (Protects from cursed-effect.), 3 Bones, Jinxy Juice, Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), Impervious Shield (SP: 5; grants immunity to Fire), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Amethyst, Emerald, Garnet, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 9 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Incense, Phoenix Essence, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 29 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* *Lucky* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 35/43 Gold: 695 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2), Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Peasant’s Hood (Max. Health +1.), Leather Armour (SP:1, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, inflitrators, regulators and winged warriors.) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired-effects for the duration of one battle), Grand Potion (4), Potion (2), Smelling Salts (3), Nostrum (2), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Venom, Smoke Bomb, Skeleton Decoy, Bone, Deadly Venom "You've proven yourselves worthy before, heroes, I trust your judgement in this" Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 30/30 Ether: 25/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Lieutenant Ferfew (Takes suggestions from Pretzel) *Guardian Angel* Female Human Paladin Level: 25 Power Bonus: 0 Defense: 4 Health: 43/43 Ether: 34/34 Gold: 0 Equipment: Anointed Spear (WP: 12, spear; deals damage to Undead), Paladin's Armor (SP:4, Max. Ether +2; suitable for paladins.) White Cloak (Max. Health +3, suitable for clerics, alchemists and scholars.) Retak Ysp (Takes suggestions from Atramor) Male Fenarian Necromancer Level: 30 Power Bonus: 0 Defense: 5 Health: 40/40 Ether: 35/40 Gold: 0 Equipment: Helm of Helvetia (SP: 3, if the wearer is knocked out, he will be revived at the end of the round with 1 HP and 1 Ether, usable once per battle; Headwear) Revolutionary Skeleton Mob A (Undead) Element: Darkness Power: 25 Revolutionary Skeleton Mob B (Undead) Element: Darkness Power: 25 Revolutionary Skeleton Mob C (Undead) Element: Darkness Power: 25 Troll Revolutionary A (Undead) Element: Darkness Power: 40 Troll Revolutionary B (Undead) Element: Darkness Power: 40 The Enemy: Commander Fervent *Immune to Darkness* *Reinforced* *Jinxed* *Fragile* *Stunned* Light/Humanoid Level: 75 Defense: 10 Health: 228/400 Special: Smite - All enemies equipping darkness elemental weapons lose 1/2 total HP and are Blinded. Enemy undead summons lose 1/2 their Power. Passive Special I: Commitment to Duty - As long as Alistair is alive, Commander Fervent is Reinforced Passive Special II: Blessed of Ennoc - Negative effects against Commander Fervent and his allies only last 1 round. Drops: Annointed Greatsword (WP: 15, greatsword, deals damage to Undead), Holy Armor of the Ennocian Commander (SP: 10, Immunity to Darkness, Suitable to Clerics, and Priests; Bodywear), White Cloak (Max. Health +3, suitable for clerics, alchemists and scholars.) Party Leader, please provide a battle order, Party members please dictate an action and a row to perform it from.
  2. "Don't you worry about the water, Mr. Sanders, I won't let you fall in." Polly tugged on Lynne's sleeve, "You think that's the mission man?"
  3. Polly wasn't sure about the whole prayer experience. She definitely felt more at peace than she had in a long while, but Mr. Sanders seemed restless and that always set the girl ill at ease. "I'm ready too. Thank you talky lady," Polly smiled and waved goodbye.
  4. "Like to gods and stuff? Why not."
  5. "Hey, I can take care of myself, Mr. Never-been-in-a-fight-before." Polly stuck out her tongue at the Barbarian.
  6. QM Note: You're right Pie, health adjusted. Also I forgot to appoint Ferfew and Retak to someone. "You'd best do some explaining after this Fenarian, I never knew the Cherubian to tell a lie."
  7. "Yes he is and no I'm not lost." Polly crossed her arms. "I'm here to find the missing mission person." Polly grinned at Lynne. "Oh I'll be OK, actually it's Mr. Sanders we should be worried about. He's afraid of water."
  8. Glad to see everyone enjoyed the dream world, it grew on me over time as I was building it. I wanted to aim for something distinct but not fully flushed out as if the world only existed as far as the marquis had explored. You did a wonderful job hosting Emjajoas, my only two things were the loot (takes practice getting the right amount of drops) and the similarity of some of the battles (unavoidable given your story). Other than that, it's been amazing seeing how this quest grew from your original idea to the quest it became. It was a pleasure working with you.
  9. Polly dragging her bear behind did her best to push through the taller two heroes, eyes wide at the sheer size of the temple. "I'm Polly, and this is Mr. Sanders. Do you get to live here?"
  10. QM Note: Sorry Pie, the books were meant to be suitable to Scholars only, I missed that change with the official release of the Scholar class. Aroosie's drops have been removed, otherwise it would be a little too good as far as loot is concerned. "Make sure you ask him how he was slain heroes." Round 1 of Undead Battle Royale: Atramor uses Jinxy Juice on Fervent Atramor vs. Alistair - Hit >Heckz uses Seth Bomb Pretzel vs. Fervent - Damage Critical Hit >Thalion vs. Fervent - Razzmatazz Critical Hit Sleight of Hand Sleight of Hand Troll Revolutionaries attack Magwin Skeleton Revolutionaries attack Skittish Skeleton Mob A Lieutenant Ferfew vs. Skittish Skeleton Mob A Torpid Troll - Guardian Angel Damage Ratabor vs. Torpid Troll - Miracle Damage >Retak - Does Nothing The party mow through the undead as Heckz unleashes a powerful bomb in the hall flattening all but the strongest combatants. Aroosie eyes the heroes before he is consumed by the blast, he merely nods before his body is disintegrated leaving only his scrolls behind. Thalion unleashes a stupefying spray of fireballs finishing off nearly all the rest of the undead. Retak's army claw through the were-vulture and disassemble the other mob of remaining corpses. Ferfew summons a protective spirit as the party readies to dismantle the rest of the enemies defenses. Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 1/2 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Power Bonus: 0 Defense: 26 Health: 62/62 Gold: 66 Equipment: Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires), High Heels (Power +1; suitable for women.), 2x Bone, Paladin Shield (SP 5),Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Agni Bomb, Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Bone, Grating Stone, Phoenix Incense John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 1/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 33/34 Gold: 829 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Skeleton Decoy, Deadly Venom, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), 2 Amethysts (Darkness), Aquamarine (Water), Diamond (Light) Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 2/3 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 30/38 Gold: 1076 Equipment: Heavy Flail (WP:5, causes fragile; mace), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Blessed Amulet (Protects from cursed-effect.), 3 Bones, Jinxy Juice, Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), Impervious Shield (SP: 5; grants immunity to Fire), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Amethyst, Emerald, Garnet, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 9 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Incense, Phoenix Essence, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 29 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* *Lucky* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 37/43 Gold: 695 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2), Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Peasant’s Hood (Max. Health +1.), Leather Armour (SP:1, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, inflitrators, regulators and winged warriors.) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired-effects for the duration of one battle), Grand Potion (4), Potion (2), Smelling Salts (3), Nostrum (2), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Venom, Smoke Bomb, Skeleton Decoy, Bone, Deadly Venom "You've proven yourselves worthy before, heroes, I trust your judgement in this" Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 30/30 Ether: 25/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Lieutenant Ferfew (Takes suggestions from Pretzel) *Guardian Angel* Female Human Paladin Level: 25 Power Bonus: 0 Defense: 4 Health: 43/43 Ether: 34/34 Gold: 0 Equipment: Anointed Spear (WP: 12, spear; deals damage to Undead), Paladin's Armor (SP:4, Max. Ether +2; suitable for paladins.) White Cloak (Max. Health +3, suitable for clerics, alchemists and scholars.) Retak Ysp (Takes suggestions from Atramor) Male Fenarian Necromancer Level: 30 Power Bonus: 0 Defense: 5 Health: 40/40 Ether: 35/40 Gold: 0 Equipment: Helm of Helvetia (SP: 3, if the wearer is knocked out, he will be revived at the end of the round with 1 HP and 1 Ether, usable once per battle; Headwear) Revolutionary Skeleton Mob A (Undead) Element: Darkness Power: 25 Revolutionary Skeleton Mob B (Undead) Element: Darkness Power: 25 Revolutionary Skeleton Mob C (Undead) Element: Darkness Power: 25 Troll Revolutionary A (Undead) Element: Darkness Power: 40 Troll Revolutionary B (Undead) Element: Darkness Power: 40 The Enemy: Alistair Greenhood Humanoid *Immune to negative effects* *Deals Sealed* Level: 75 Defense: 3 Health: 272/750 Ether: 15/15 Special: Greater Summoning - Allistair raises any defeated allies or enemies as undead at the cost of 1 ether each at full total HP. Passive Special: Necrotic Shielding - Alistair becomes Lucky if attacked by Undead Drops: Solemn Scythe (WP: 10, scythe, 1/2 chance of dealing the Sealed Effect), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear) Commander Fervent *Immune to Darkness* *Reinforced* *Jinxed* *Fragile* *Stunned* Light/Humanoid Level: 75 Defense: 10 20 Health: 315/400 Special: Smite - All enemies equipping darkness elemental weapons lose 1/2 total HP and are Blinded. Enemy undead summons lose 1/2 their Power. Passive Special I: Commitment to Duty - As long as Alistair is alive, Commander Fervent is Reinforced Passive Special II: Blessed of Ennoc - Negative effects against Commander Fervent and his allies only last 1 round. Drops: Annointed Greatsword (WP: 15, greatsword, deals damage to Undead), Holy Armor of the Ennocian Commander (SP: 10, Immunity to Darkness, Suitable to Clerics, and Priests; Bodywear), White Cloak (Max. Health +3, suitable for clerics, alchemists and scholars.) Torpid Troll *Regenerate 40* *Jinxed* *Stunned* Undead Monster Level: 40 Health: 197/300 Defense: 0 Special: Cadaverous Crash - Drops the hero to 1/2 their current HP and stuns them for the next round. Passive Special: Can't Bring Him Down - The troll regenerates 40 HP at the end of every turn Drops: Deluxe Skeleton Decoy QM Note: The Mob counts as one target but is made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. Party Leader, please provide a battle order, Party members please dictate an action and a row to perform it from.
  11. The Party takes a stand next to Retak Ysp and his army. Alistair glares at the heroes as the pile of bones at his feet begin to shake. Soon an undead army of the head necromancer stands to it's feet. Commander Fervent takes his place with his remaining troops next to Greenhood as Lieutenant Ferfew comes to stand by the heroes. There is a brief moment of silence before the two group clash and the battle begins! Party: Atramor Gibbin (CallMePie) *Party Leader* 32 year old male human Regulator Level: 32 1/2 *Immune to Fire, Water, Lightning, Wood, Earth, Wind, Light, Darkness, Poisoned, and Doomed* *Negative Effects Last One Round* *Battle Style: Orderly* Power Bonus: 0 Defense: 26 Health: 62/62 Gold: 66 Equipment: Pheles Kris (WP: 20, user has a 1/2 chance to generate an Aura, doubling the user's maximum health but drawing all attacks to them, fire, ice, lightning, earth, wind, light, darkness elemental dagger), Robust Shield (SP: 12, shield), Amulet of the Court (Suitable for anyone, negative effects last only one round on the wearer, immune to water, lightning, and wood, accessory), Rat's Hide (Suitable for anyone, SP: 4, backwear), Galactic Armor (Suitable for anyone, SP: 6, +6 max health, immune to fire, earth, wind, light, darkness, and doomed, bodywear), Helmet of Azzurat (Suitable for anyone, SP: 4, immune to poison, headwear) Inventory: Anointed Spear (WP: 5, damages undead), Flint & Steel (Handy for starting fires), High Heels (Power +1; suitable for women.), 2x Bone, Paladin Shield (SP 5), Jinxy Juice, Tiger Claws (WP: 15, double WP against humanoids, darkness elemental, dual strike, daggers), Desert Cloak (Suitable for anyone, immune to fire, backwear), Sylvania's Cowl (Suitable for anyone, grants Animal Talk, headwear), Agni Bomb, Health Core, Mulled Wine, Phoenix Essence, Smelling Salts, Smoke Bomb, Bone, Grating Stone, Phoenix Incense John 'Heckz' Brutenhal, the Ghostbuster, the Super Sleuth and the School Inspector (Cutcobra) 32 year old male human Sorcerer Level: 23 1/3 *Immune to Sealed* *Jinxed Spells* Power Bonus: 10 (Spells) Defense: 3 Health: 31/31 Ether: 33/34 Gold: 829 Equipment: Bone Whip (WP:9, damages undead, whip), Magician's Gloves (Spellpower +10; suitable for mages; handwear), Robe Of The Archmagi (SP:3, Max. Ether + 5, immune to sealed; bodywear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional jinxed-effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Skeleton Decoy, Deadly Venom, Rawr (WP:9, dagger), Lovelorn Wand (WP:6, deals enamored-effect), Rat Scepter (WP:3, 4x damage to enemies named “rat”; wand), Pitchfork of Abomination (WP:1, pierces all defenses including SP but breaks after one use; suitable to all classes), Wyrd Shield (SP:4, prevents ether reduction; suitable to mystic knights and paladins), Harlot's Outfit (SP: 2, immune to poisoned; suitable for Witches, Sorcerers and Harlots; bodywear/footwear), Buffoon's Hat (Prevents anyone from taking the wearer seriously; protects from Free Hits unless the wearer is the last hero standing; headwear),Watt's Artifact (Makes the user’s attacks and spells three times more effective against demons; accessory), Spellbound Gloves (Spellpower +5; handwear), Opal (Ice), Garnet (Earth), 2 Amethysts (Darkness), Aquamarine (Water), Diamond (Light) Ether Core, Elixir, Neutralizer, Soma, 3x Mead, 3x Smelling Salts, Seth Bomb (Causes 100 darkness-elemental damage to all opponents), Bedroll, Shovel, Wicked Perfume (Makes all male humanoid enemies enamored to the user, but makes all female humanoid enemies encouraged; consumable), Blue Jelly, 6 Bones, Scroll of Arc Frailty (50/50 chance to inflict the fragile-effect to all enemies for ether equal to the number of enemies) Monk Pretzel and His 99 Pieces, the Super Sleuth (Played by Palathadric) 463-year-old male "hermit" Paladin Level: 29 2/3 Power Bonus: 5 (In the Front Row) Defense: 27 (+5, in the Back Row) Health: 50/50 Ether: 30/38 Gold: 1076 Equipment: Heavy Flail (WP:5, causes fragile; mace), Mythril Shield (SP:20), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; headwear), Ethereal Cloak (SP:2, Max Ether +4; backwear), Heavy Armour (SP:5, Immune to Fragile) Inventory: Dual Staff (WP:8,Ice,Lightning,Fire,Wind,Light; dual strike; staff), Blessed Amulet (Protects from cursed-effect.), 3 Bones, Jinxy Juice, Flying Cross (WP:6; Darkness; broomstick), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Archaic Starbeam Blade (WP: 15, damages undead, double WP from dusk until dawn, breaks after one use, longsword), Impervious Shield (SP: 5; grants immunity to Fire), Crescent Shield (SP: 5, halved damage from elemental attacks, shield), Duplovian Helmet (SP: 2; Immune to Magic and Healing; headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; bodywear), Soothing Slippers (meditation restores 5 ether; footwear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); accessory), Magic Viper Skin (heals 1 health to wearer each round of battle unless knocked out; accessory), Shackles of War (accessory), Counterstrike Gloves (handwear), Rock Gauntlets (Suitable for anyone, grants the wearer Iron Fist at no ether cost, handwear), Amethyst, Emerald, Garnet, Scroll of Sealing, Scroll of Blinding, Scroll of Arc Sleep, 3 Potions, 9 Grand Potions, Cherry (Restores 1 ether), 4 Tonics, 2 Ether Cores, 7 Remedies, Neutralizer, Grand Elixir (Restores full health and ether to target and remedies all negative effects), Phoenix Incense, Phoenix Essence, 2 Smelling Salts, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Smoke Bombs, Fire Bomb, Holy Bomb, Military Grade Fire Bomb, Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Shovel (will always find something when used, limited to three uses per quest), 10 Bones, Raw Meat (+5 max. health upon consumption), Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently) Thalion Dwinlas, the Super Sleuth and School Inspector (-obelix-) 213 years old male elf Sorcerer Level: 29 *Immune to Fragile, Sealed* *Causes Jinxed on successful hits* *Lucky* Power Bonus: 0 Defense: 7 Health: 36/36 Ether: 37/43 Gold: 695 Equipment: Alpha and Omega (WP:13, dual healing/spellcasting at the cost of 2 ether, staves), Robe of the Archmagi (SP:3, Max. Ether +5, Immunity to Sealed, bodywear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Bad Luck Charm (Makes the sorcerer’s spells - including Razzmatazz and Sleight of Hand - cause an additional Jinxed effect, increasing their ether cost by 1; suitable for sorcerers; accessory) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness), Garnet (Earth), Ruby (Fire), Opal (Ice), Emerald (Wood), Sapphire (Wind), Aquamarine (Water), Topaz (Lightning) Scrolls: Scroll of Sealing (2), Scroll of Blindness (2), Scroll of Frailty (2), Scroll of Weakening (2), Scroll of Confusion (2), Scroll of Sleep (2), Weapons: Sleeper (WP:5, deals Asleep to enemies it hits, Hollow Upgrade [Nostrum stored], melee/throwing weapon), Ratsbane (WP:10, absorbs 2 health on successful hits, dagger), Batarang (WP:13, darkness-elemental, throwing weapon), Ribcage Shield (SP:9; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left) Artifacts: Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), Marauder’s Mantle (Grants permanent Reinforced-effect, doubling defense; suitable to marauders; backwear), Winged Sandals (Protects from Bound and Slowed effects, footwear), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Peasant’s Hood (Max. Health +1.), Leather Armour (SP:1, suitable for barbarians, knights, rogues, rangers, minstrels, cannoneers, dragoons, beast warriors, skirmishers, harlots, inflitrators, regulators and winged warriors.) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired-effects for the duration of one battle), Grand Potion (4), Potion (2), Smelling Salts (3), Nostrum (2), Mead, Elixir, Ether Core, Grand Tonic, Remedy (3), Phoenix Essence, Venom, Smoke Bomb, Skeleton Decoy, Bone, Deadly Venom "You've proven yourselves worthy before, heroes, I trust your judgement in this" Ratabor Mossycloak (Takes suggestions from Atramor) Male Human Cleric Level: 20 Power Bonus: 0 Defense: 2 Health: 30/30 Ether: 25/29 Gold: 0 Equipment: Oaken Staff (WP: 10, stave), Ethereal Cloak (SP: 2, Max Ether +4, backwear) Lieutenant Ferfew Female Human Paladin Level: 25 Power Bonus: 0 Defense: 4 Health: 43/43 Ether: 34/34 Gold: 0 Equipment: Anointed Spear (WP: 12, spear; deals damage to Undead), Paladin's Armor (SP:4, Max. Ether +2; suitable for paladins.) White Cloak (Max. Health +3, suitable for clerics, alchemists and scholars.) Retak Ysp Male Fenarian Necromancer Level: 30 Power Bonus: 0 Defense: 5 Health: 40/40 Ether: 40/40 Gold: 0 Equipment: Helm of Helvetia (SP: 3, if the wearer is knocked out, he will be revived at the end of the round with 1 HP and 1 Ether, usable once per battle; Headwear) Revolutionary Skeleton Mob A (Undead) Element: Darkness Power: 25 Revolutionary Skeleton Mob B (Undead) Element: Darkness Power: 25 Revolutionary Skeleton Mob C (Undead) Element: Darkness Power: 25 Troll Revolutionary A (Undead) Element: Darkness Power: 40 Troll Revolutionary B (Undead) Element: Darkness Power: 40 The Enemy: Alistair Greenhood Humanoid *Immune to negative effects* *Deals Sealed* Level: 75 Defense: 3 Health: 750/750 Ether: 15/15 Special: Greater Summoning - Allistair raises any defeated allies or enemies as undead at the cost of 1 ether each at full total HP. Passive Special: Necrotic Shielding - Alistair becomes Lucky if attacked by Undead Drops: Solemn Scythe (WP: 10, scythe, 1/2 chance of dealing the Sealed Effect), Cloak of Necrotic Shielding(SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear) "In this I believe you are mistaken heroes, that Fenarian owes his second life to that crown not because he deserves it." Aroosie *Ranged* Light/Humanoid Level: 30 Health: 350/350 Ether: 10/10 Special: Scrolls of Ice and Fire - Aroosie reads his scrolls benefiting a random ally. Passive Special: Reading Lessons - Aroosie's attacks deal a random effect corresponding to one of his books, if Aroosie is out of books he will spend the turn retrieving them. Drops: Scroll of Ice Armor (Enables the user to conjur a layer of ice on the the target for the duration of one battle. After a player rolls and is inflicted with Damage or Special Damage, the opponent has a 50/50 chance of being Stunned for the next round. Each casting has a 50/50 chance of success and costs 5 ether), Scroll of Fire Armor (Enables the user to conjur a layer of ice on the the target for the duration of one battle. After a player rolls and is inflicted with Damage or Special Damage, the opponent has a 50/50 chance of being Burned 10. Each casting has a 50/50 chance of success and costs 5 ether), "Paragon's Progress" (WP:10, inflicts Slowed; retrievable book, suitable to Aroosie), "The Crimson Z-mail" (WP:10, inflicts Fragile; retrievable book, suitable to Aroosie), "Of Were-mice & Men" (WP:15, inflicts Afraid; retrievable book, suitable to Aroosie) Magwin Beast/Humanoid Level: 25 Defense: 3 Health: 350/350 Ether: 15/15 Special: Unpracticed Summoning - Magwin raises any defeated allies or enemies as undead at the cost of 1 ether each at 1/2 total HP. Passive Special: Necrotic Shielding - Magwin becomes Lucky if attacked by Undead Drops: Opal, Anointed Gladius (WP: 8, greatsword; deals damage to Undead.), Cloak of Necrotic Shielding (SP: 3, provides SPECIAL GUARD against Undead Enemies, backwear) Commander Fervent *Immune to Darkness* *Reinforced* Light/Humanoid Level: 75 Defense: 10 20 Health: 400/400 Special: Smite - All enemies equipping darkness elemental weapons lose 1/2 total HP and are Blinded. Enemy undead summons lose 1/2 their Power. Passive Special I: Commitment to Duty - As long as Alistair is alive, Commander Fervent is Reinforced Passive Special II: Blessed of Ennoc - Negative effects against Commander Fervent and his allies only last 1 round. Drops: Annointed Greatsword (WP: 15, greatsword, deals damage to Undead), Holy Armor of the Ennocian Commander (SP: 10, Immunity to Darkness, Suitable to Clerics, and Priests; Bodywear), White Cloak (Max. Health +3, suitable for clerics, alchemists and scholars.) Paladin Cohort Light/Humanoid *Mob 10* *Reinforced* Level: 40 (10*4) Defense: 10 (10*1) 20 Health: 180/180 (10*18) Special: Stick Together for Ennoc - The Paladin's form a protective wall around their allies sharing their remaining SP for the next round and making them immune to negative effects. Passive Special: Commitment to Duty - The Paladin Cohort is Reinforced as long as Commander Fervent is still standing Drops: 200 Gold Skittish Skeletons Undead *Mob 10* Level: 50 (10*5) Health: 200/200 (10*20) Defense: 0 Special: Frenzied Rush - Does 20 Damage to every party member in the same row as the target. Drops: Skeleton Decoy, 100 Gold Torpid Troll *Regenerate 40* Undead Monster Level: 40 Health: 300/300 Defense: 0 Special: Cadaverous Crash - Drops the hero to 1/2 their current HP and stuns them for the next round. Passive Special: Can't Bring Him Down - The troll regenerates 40 HP at the end of every turn Drops: Deluxe Skeleton Decoy Deadly Departed A Undead Level: 25 Health: 40/40 Defense: 0 Special: Call from the Beyond - The monster's soulless eyes beckon the target into insanity, Jinxing them. Drops: Jinxy Juice Deadly Departed B Undead Level: 25 Health: 40/40 Defense: 0 Special: Call from the Beyond - The monster's soulless eyes beckon the target into insanity, Jinxing them. Drops: Jinxy Juice Baneful Body A Undead *Deals Poisoned 10* Level: 20 Health: 50/50 Defense: 0 Special: Morbid Mauling - The monster mauls the target for 15 Poison Damage. Passive Special: Causes the poisoned by 10 Drops: Deadly Venom Baneful Body B Undead *Deals Poisoned 10* Level: 20 Health: 50/50 Defense: 0 Special: Morbid Mauling - The monster mauls the target for 15 Poison Damage. Passive Special: Causes the poisoned by 10 Drops: Deadly Venom Ravenous Remains A Undead Level: 20 Health: 50/50 Defense: 0 Special: Brain Drain - The monster goes after the target's juicy parts, delivering a painful bite to the skull cutting their HP or Ether in 1/2 which ever is currently higher. Drops: Bone, 10 Gold Ravenous Remains B Undead Level: 20 Health: 50/50 Defense: 0 Special: Brain Drain - The monster goes after the target's juicy parts, delivering a painful bite to the skull cutting their HP or Ether in 1/2 which ever is currently higher. Drops: Bone, 10 Gold Scary Stiff A Undead Level: 20 Health: 100/100 Defense: 0 Special: The Talking Dead - The monster begins a terrifying monologue about what it will do to it's target as it does 20 Damage to the target that ignores SP. Passive Special: If a scary stiff is targeted twice in a row by the same enemy, the target is Weakened & made Fragile Drops: Nothing Scary Stiff B Undead Level: 20 Health: 100/100 Defense: 0 Special: The Talking Dead - The monster begins a terrifying monologue about what it will do to it's target as it does 20 Damage to the target that ignores SP. Passive Special: If a scary stiff is targeted twice in a row by the same enemy, the target is Weakened & made Fragile Drops: Nothing QM Note: The Mob counts as one target but is made up of individual members. As each member of the Mob is killed its stats lower, also until the Standing Party #>Mob # the Mob always gets a free hit. Party Leader, please provide a battle order, Party members please dictate an action and a row to perform it from.
  12. QM Note: All decisions noted, final battle will be posted tonight.
  13. It's mostly a time thing. Being newly married, schedules and time commitments are in a state of transition, that's all. Things are getting into a routine, but slowly.
  14. Polly signed-up for Quest 111.
  15. "Offer you? Aside from the chance to make a difference? It seems Heroica is still filled with mercenaries. My enemies' possessions are of now use to me, what they have is yours." "Careful sorcerer, or I'll smite that cocky attitude right off your face."
  16. "Enslaving? These are undead, they've lived their lives, merely tools, shells, fodder for the betterment of society, what greater honor is there than that once you have passed?"
  17. "Do you expect me to lavish riches upon you when you still have failed to accomplish your goal? Besides I have my own personal collection, including that helm which would be of interest to you."
  18. "It's yours, that was what was promised wasn't it?"
  19. "I did not quit, I was slain. I fully intend on releasing these poor souls once the task here is completed."
  20. "I'm all set." Skrall had raised his eyebrows at the halfling's suicide, but had kept his mouth shut. Too many affairs that were beyond him were at work and he thought it best to focus on the task at hand.
  21. "My wish is to simply right the wrongs done to me, this crown has granted me the ability to do so." "You've got to be daft heroes, in no way is the Paladin Order going to consort with a lunatic like this. "We're already consorting with a bunch of lunatics, commander. The Order shouldn't be mixed up in any dealings with the undead in the first place." "So it's to be desertion and dissension then?" "No, purity."
  22. "What happens to this plane is none of my concern once we are finished here, if you wish to institute a better system, that is your concern. We will move onto the next plane and the next. This current one only houses the pocket dimensions of those occupying Uland and the surrounding area, there are nearly dozens of similar planes across the known world. When they are all set free, our "crusade" will end."
  23. "As I have already detailed, I am not undead and do not appreciate the description, youth. If you choose to protect these "oppressors" then you will die with them." "And yet it is fine to treat the memory of the lost in the way these oppressors do? By turning them into beasts of burden and unwilling slaves? What if your own kin were used for such a task, what would you think of it then?" "You judge me simply on my appearance? By that reasoning, the Walking Mountain himself would never have been allowed in that sacred hall." "This man speaks madness. Heroes, will you join me in ending this once and for all, so we can restore order?" "Not if they stand for the honor of those departed they will not. Heroes, join me and help me to end this wretched system."
  24. "Myself and the other necromancers of course. As is customary across every plane of holding that exists in reality."
  25. "Yes that is the crown. Without the undead, all of the pocket dimensions would fall into disorder and chaos. Equipment constantly in need of repairs, artifacts going rusty, weapons never at the right place at the right time, believe me, you'd notice if things ever stopped working like they do."
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