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Waterbrick Down

Heroica Master
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  1. Thalion Dwinlas (-obelix-) *Party Leader*213 years old male elf Mystic KnightLevel: 35.25 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky*Power Bonus: 0Defense: 15Health: 46/46Ether: 31/45Gold: 1013Equipment: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear)Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth),Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Weapons: Alpha and Omega (WP: 16, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded)Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks)Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic CompassConsumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (3), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball ------------------------------------------------------ Into the darkness our heroes do tread Cross snowcovered threshold, past doorway of lead. A small cave aglow with another ahead A workshop all messy, with toys all aspread
  2. "Seastar Square is simply the center of the village. The Hostels are the lodging place of most of the sailors when they're ashore for an extended time. Cruster's is a trading post of sorts and mercantile." "I've never actually been in there myself, it's a rather gaudy building made out of the hide of a giant dried cephalopod." The Destiny's Bounty slowly lands and the automaton begin to remove equipment and parts from the hold of the ship. The party bids the doctor farewell and makes off for town heading to the shell tower first. After an hours walk or so, the spiral of opalescent shell dominates their view. "You have a plan, heroes?"
  3. With the loot distributed, Nerwen determines to head back to Mopag, to inform the leadership of their progress thus far. The rest of the Party trudges forward as the snow begins to fall more heavily and night comes upon them. Ahead the maw of a cavern yawns open. Nerwen Calmacil has left the Party. THE PARTY Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 35.25 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* Power Bonus: 0 Defense: 15 Health: 46/46 Ether: 34/45 Gold: 1013 Equipment: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Alpha and Omega (WP: 16, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (3), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 35.5 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 54/54 Ether: 39/39 Gold: 704 Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.) Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 2X Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Matthias (StickFig) Level 28.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed* Power Bonus: 12Defense: 6Health: 38/38Ether: 16/29Gold: 605Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x Firebomb, Skadi BombQuest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Monk Pretzel (Palathadric)463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused*Level: 37Power Bonus: 2Defense: 40 80Health: 67/67Gold: 3800Equipment: Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)Inventory:Weapons: Heaven and Hell (WP: 26; Darkness; Dual-Strike; Whip), Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile)Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, 3 Smelling Salts, Soma, 5 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, MilkTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)
  4. OoC: Slowed is a permanent effect. Boris attacks Elite Bandit 3 from the front row. "Addok, we'll patch you up soon, what's important is striking now while we've got the chance." Battle Order: Cedric Boris Addok-Zo
  5. "The Shell Tower is the seat of the local weather mage stationed here in Babeleth, Augusta Wynn."
  6. "I hungered, that wassss enough." The heroes pile on their strikes until finally the wraith at last begins to disappear until nothing remains but a shimmering puff of snowflakes. Round 9 Battle of the Pass Monk Pretzel vs. Jacqueline Frost - Damage Damage - 0 Damage, Cursed Monk Pretzel vs. Jacqueline Frost - Toolkit(Telescope: Far Out!) Upgraded Hit - Yeti Thrall B Slowed Vindsval vs. Jacqueline Frost - Hit - 92 Damage, Ludeas awakens Vindsval vs. Jacqueline Frost - Guardian Angel - 228 Fire & Darkness Elemental Damage, KO'd >Thalion vs. Jacqueline Frost - Damage Hit - 44 Damage >Matthias vs. Heals Pretzel - No Healing >Matthias vs. Heals Pretzel - No Healing >Nerwen does Nothing Pretzel - Cursed - -7 HP and Total HP Round 10 Battle of the Pass Monk Pretzel vs. Jacqueline Frost - Hit Hit - 66 Damage Monk Pretzel vs. Jacqueline Frost - Toolkit(Bedroll: Nap time!) Damage - Pretzel healed to full health and negative effects removed Vindsval vs. Jacqueline Frost - Damage - 0 Damage, Guardian Angel Vindsval vs. Jacqueline Frost - Critical Hit - 242 Damage, No awaken >Thalion vs. Jacqueline Frost - Hit Spell Spin Sword (3 Hits) - 132 Damage, KO'd THE BATTLE IS VICTORIOUS! THE PARTY Nerwen Calmcacil (Chromeknight) 265 year old female Elven Shaman Level 41 *Immune to sealed* *Gains Double EXP* *Restoration* *Counterstriking* Power bonus: 8 Defense: 1 Health: 63/63 Ether: 43/50 Gold: 400 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Weapons: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Gems: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby Scrolls: Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Small Present, Sleep Bomb Tools: Shovel, Bedroll, Magnifying Glass, Telescope Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 35.25 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* Power Bonus: 0 Defense: 15 Health: 46/46 Ether: 34/45 Gold: 1013 Equipment: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Alpha and Omega (WP: 16, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (3), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 35.5 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 54/54 Ether: 39/39 Gold: 704 Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.) Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 2X Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Matthias (StickFig) Level 28.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed* Power Bonus: 12Defense: 6Health: 38/38Ether: 16/29Gold: 605Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x FirebombQuest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Monk Pretzel (Palathadric)463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused*Level: 37Power Bonus: 2Defense: 40 80Health: 67/67Gold: 3800Equipment: Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)Inventory:Weapons: Heaven and Hell (WP: 26; Darkness; Dual-Strike; Whip), Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile)Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, 3 Smelling Salts, Soma, 5 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, MilkTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Party Leader, Please distribute the loot: Skadi Bomb (Cause 100 ice-elemental damage on all enemies when used.) Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) Health Core (Restores full health to target.)
  7. "Tritech stands ready to aid the Union however it can. We are ready for the day when the old no longer holds back the new. If that should come by way of conflict, then our expertise will be put to good use in protecting the people of Eubric." "I am not eager to strike, I am eager to plan for ze worst. My fazer may zink that zese zings will be sorted out peacefully, but he is blind if he does not see ze storm coming ahead of us." Umbra pauses as Hoke mentions Torc. "Zat is good to hear. Dragons are one of ze few creatures zat can match a wizard in strengz of magic." The Doctor smiles at Throlar. "Thank you kindly. Yes, you are right in that we must ensure that the problems at home are seen to as well, but thankfully the two objectives are not mutually exclusive, and with heroes like yourselves, I'm sure there is much that can be accomplished." "Your philosophy of love-making, I'm sure it has won you many ladies. "All ze more reason to pay him ze attention he is due. Every day he earns more of ze poor to his side wiz empty promises." "Ah a man of action, I'm sure you will see it soon enough." At this point the Destiny's Bounty banks northward and the coast line of Babeleth becomes visible. "Wailing Warf, dead ahead chaps." "We'll touch down about a mile outside of town. The village itself is pretty quiet, been here for at least 200 years and it's been constructed out of the carapaces of giant sea monsters the ships bring in. I've got a map if anyone wants to have a look." "While the Automatons can handle construction, it probably wouldn't hurt to employ some locals to look after the place and keep out any miscreants. Your best bet is probably the Tipsy Tortoise, though feel free to look around the town if you want. Any questions? We'll be landing soon." "I'll be going wiz you heroes, we can offer up to 500 Gold, but ze more we can save ze better. Plus we'd best keep ze exact nature of our business low key, we don't want to be attracting any more attention zan is necessary."
  8. Monk Pretzel deftly defeats the first Yeti as Vindsval smites the second with mighty thrusts of his lance. All that remains is the winter spirit, though still deadly. Round 8 Battle of the Pass Monk Pretzel vs. Yeti Thrall A - Hit Damage - 236 Darkness Elemental Damage, KO'd Monk Pretzel vs. Yeti Thrall B - Toolkit(Magnifying Glass: Gotcha!) Hit - Yeti Thrall B Slowed >Vindsval vs. Yeti Thrall A B - Critical Hit - 424 Fire & Darkness Elemental Damage >Vindsval vs. Yeti Thrall B - Hit - 228 Fire & Darkness Elemental Damage, KO'd >Thalion vs. Jacqueline Frost - Enhancement Critical Hit - 53 Damage >Matthias vs. Yeti Thrall A Jacqueline Frost - Aim - 0 Damage to Jacqueline >Matthias vs. Yeti Thrall A Jacqueline Frost - Roots of Life - Party at full health already >Nerwen vs. Yeti Thrall B Jacqueline Frost - Meditate - +1 Ether THE ENEMY Jacqueline Frost *Absorbs ice* *Immune to all negative effects and sudden death* *Attacks deal Cursed* Type: Ethereal/Icy Level: 80 Health: 442/750 Special: Let It Go – Conjures a blizzard that causes 20 ice-elemental damage to all opponents regardless of row at the end of the round for 3 rounds and prevents the use of consumables during that time. Drops (varies by roll): 1: Stella Polaris (Grants immunity to ice and doubles spellpower of ice-elemental spells; accessory) 2-3: Tiara (Worth 150 gold.) 4-6: Skadi Bomb (Deals 100 ice-elemental damage to all opponents when used.) THE PARTY Nerwen Calmcacil (Chromeknight) 265 year old female Elven Shaman Level 40.8 *Immune to sealed* *Gains Double EXP* *Restoration* *Counterstriking* Power bonus: 8 Defense: 1 Health: 62/62 Ether: 42/49 Gold: 400 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Weapons: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Gems: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby Scrolls: Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Small Present, Sleep Bomb Tools: Shovel, Bedroll, Magnifying Glass, Telescope Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 35 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky* Power Bonus: 0 Defense: 15 Health: 46/46 Ether: 34/45 Gold: 1013 Equipment: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Alpha and Omega (WP: 16, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (3), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 34.75 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* *Hastened* Power Bonus: 8 Defense: 29 Health: 53/53 Ether: 38/38 Gold: 704 Equipment: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 2X Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Ludeus: WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Matthias (StickFig) Level 28 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed* *Hastened* Power Bonus: 12Defense: 6Health: 38/38Ether: 16/29Gold: 605Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x FirebombQuest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Monk Pretzel (Palathadric)463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* *Hastened*Level: 36.75Power Bonus: 2Defense: 40 80Health: 66/66Gold: 3800Equipment: Heaven and Hell (WP: 26; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)Inventory:Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile)Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, 3 Smelling Salts, Soma, 5 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, MilkTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)
  9. OoC: Sorry EB was down for Maintenance. Boris stirs from his unconscious state holding his side. "Well that was somewhat unexpected. Don't worry Addok, we'll get you patched up next round." Boris Swings his staff again at Elite Bandit 4 from the front row. Battle Order: Cedric Addok-Zo Boris
  10. At long last the heroes begin to make some headway. Pretzel drops two of the wights as Vindsval and Matthias continue the assault on the yetis. Matthias once again heals up the group as Vindsval's guardian angel ensures the protection of the entire party. Round 8 Battle of the Pass Monk Pretzel vs. Silent Wight B - Upgraded Hit Upgrade - 364 Light Elemental Damage, KO'd, 364 Damage to Silent Wight B, KO'd Monk Pretzel vs. Yeti Thrall A - Hit Hit - 236 Darkness Elemental Damage >Vindsval vs. Wight B Yeti Thrall A - Critical Hit - 64 Light Elemental Damage >Vindsval vs. Wight C Yeti Thrall A - Meditate - +1 Ether >Thalion vs. Jacqueline Frost - Enhancement Hit - 44 Damage >Matthias heals Pretzel - Roots of Life - All Heroes healed to full health and negative effects removed, -2 Ether >Matthias vs. Silent Wight B Yeti Thrall A- Hit - 41 Damage to Yeti Thrall A & B, 0 Damage to Jacqueline >Nerwen vs. Silent Wight C Yeti Thrall A - Damage - 0 Damage, Guardian Angel Monk Pretzel - Free Hits (Yeti Thrall B) - 0 Damage THE ENEMY Jacqueline Frost *Absorbs ice* *Immune to all negative effects and sudden death* *Attacks deal Cursed* Type: Ethereal/Icy Level: 80 Health: 495/750 Special: Let It Go – Conjures a blizzard that causes 20 ice-elemental damage to all opponents regardless of row at the end of the round for 3 rounds and prevents the use of consumables during that time. Drops (varies by roll): 1: Stella Polaris (Grants immunity to ice and doubles spellpower of ice-elemental spells; accessory) 2-3: Tiara (Worth 150 gold.) 4-6: Skadi Bomb (Deals 100 ice-elemental damage to all opponents when used.) Yeti Thrall A *Immune to weakened and fragile* Type: Icy/Humanoid Level: 70 Defense: 10 Health: 199/750 Special I: Abominable Snowman - Causes the weakened- and fragile-effects to the target. Special II: Scare Away – Removes the target from the battle. Used only if the target is already weakened or fragile. The target returns after the battle. Drops (varies by roll): 1-2: White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) 3-6: Health Core Yeti Thrall B *Immune to weakened and fragile* Type: Icy/Humanoid Level: 70 Defense: 10 Health: 608/750 Special I: Abominable Snowman - Causes the weakened- and fragile-effects to the target. Special II: Scare Away – Removes the target from the battle. Used only if the target is already weakened or fragile. The target returns after the battle. Drops (varies by roll): 1-2: White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) 3-6: Health Core THE PARTY Nerwen Calmcacil (Chromeknight) 265 year old female Elven Shaman Level 40.8 *Immune to sealed* *Gains Double EXP* *Restoration* *Counterstriking* Power bonus: 8 Defense: 1 Health: 62/62 Ether: 41/49 Gold: 400 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Weapons: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Gems: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby Scrolls: Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Small Present, Sleep Bomb Tools: Shovel, Bedroll, Magnifying Glass, Telescope Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 35 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky* Power Bonus: 0 Defense: 15 Health: 46/46 Ether: 34/45 Gold: 1013 Equipment: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Alpha and Omega (WP: 16, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (3), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 34.75 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* *Hastened* Power Bonus: 8 Defense: 29 Health: 53/53 Ether: 38/38 Gold: 704 Equipment: Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 2X Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Ludeus: WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.), Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Matthias (StickFig) Level 28 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed* *Hastened* Power Bonus: 12Defense: 6Health: 38/38Ether: 16/29Gold: 605Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x FirebombQuest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Monk Pretzel (Palathadric)463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* *Hastened*Level: 36.75Power Bonus: 2Defense: 40 80Health: 66/66Gold: 3800Equipment: Heaven and Hell (WP: 26; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)Inventory:Weapons: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile)Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, 3 Smelling Salts, Soma, 5 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, MilkTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)
  11. OoC: One last thing, Addok-Zo is Encouraged so he should have done 34 Damage on his attack not 17. Boris sinks to his knees, a knife buried in his side, the cleric slumps over.
  12. OoC: Yes I intended for Boris to be in the front row. Free hits also go in order so it should be: Da Boss Da Boss Da Boss's Bro Elite Guard 4 Thus I believe Addok should still be up.
  13. OoC: Sentinel applies to the next round, not the current round. Elite Bandit is Hastened, he'd get a free hit as well meaning Boris is down.
  14. "Is sticking our heads in ze sand and zinking zey won't hit us first... You've trained as a Dragoon, no? Iz zere a reazon you do not travel as one currently?"
  15. "The Guild of Invision has always been secretive, a stark contrast to the inventions of the Tritech company. Do you think that in order for greater progress to be achieved we must all share our understandings and discoveries with others?" "Exactly, though it is sad to see the backlash against technology at times. Take the automatons for instance, do you have any idea how much they could save in terms of labor and protection costs alone? And yet they are accused of striking fear in the public. How different are they than the magical spells of a wizard?" "For years my Fazer has failed in his attempt to rightfully establish himself in Eubric, ze Hinckwell's pay to raid us, we do likewise in an endleez cycle. What's needed iz a decisive declaration of strengz. Somezing zat cannot be ignored. Ulric wants war, I'm sure some in ze Alliance do as well, gods know ze Bonepartes are itching to use zat fleet of zeirs. I don't know what ze future will look like, but as long as our leaders are pussyfooting around ze subject nozing concrete will ever be accomplished. Ze Wolf Gang alone has done plenty, shouldn't we be assembling a strike team to clear zem out of ze sewers once and for all?"
  16. "Alright, well we'd best be on our way then. Should be a short ride." As the Destiny's Bounty takes off Umbra pulls Hoke and Germ aside to the front of the ship. "You've boz seen plenty of action and are allies of the union. What are your zoughts on war? Do you zink it is inevitable wiz eizer ze Wolf Gang or ze Alliance?" Back in the rear of the ship Giaconda ensures everything is in working order, Ezeran, Torald, and Throlar stand by. "So heroes, this seems like its the first big journey for some of you? Isn't it amazing how some of the factions back in Eubric want to lock all of this out? Imagine, all of this great big world and they want to shut themselves in and simply focus on the needs of a tiny speck of a city sitting in a vast ocean. Don't you think it's time Eubric played a bigger part in this planet of ours?"
  17. QM Note: Crystal Blade would be [(16*2)+42]*2= 148 Damage, granted he'd have to attack from the front row, but the guy has 29 SP, it's going to take at least 4 hits to bring him down. If Melee combatants stick to the back row it's going to extend the battles.
  18. QM Note: There are only 2 Wights left, also as a word of advice, Vindsval can be pumping out a lot more damage then he is currently doing healing things.
  19. Addok takes aim at Elite Bandit 3 from the back row as Boris moves his first strike to Bandit 2.
  20. OoC: He's hastened and the Crescent seal allows for an extra item to be used during the 1st round of battle.
  21. QM Note: Fixed QM Note: Also fixed, sorry about that.
  22. QM Note: This is correct, I've adjusted the round. Nothing major changed aside from Thalion taking a little more damage and Matthias doing damage to the Wights. The Party begins to make some headway as Monk Pretzel and Vindsval work together to lure one of the wights onto a trap nearly killing it. Thalion upgrades his shield as Matthias once again proves himself vital to the group's survival. Round 7 Battle of the Pass Monk Pretzel vs. Silent Wight A - Toolkit (Dig It!) Upgrade - Ice Trap created >Vindsval heals Wight A - Deflected Damage - No Deflection, 0 Damage to Vindsval, Vindsval Cursed, Trap triggered, Wight A takes 200 Ice elemental Damage >Vindsval vs. Yeti Thrall A - Guardian Angel >Thalion vs. Jacqueline Frost - Special Damage Enhancement - Shield +1SP, -11 Ether >Matthias heals Nerwen - Roots of Life - All Heroes healed to full health and negative effects removed, -9 Ether >Matthias vs. Silent Wight B - Hit - 51 Damage, Silent Wight B, Fragile, 102 Damage to Silent Wight A & C >Nerwen heals herself - More Healing - 0 HP restored Monk Pretzel - Free Hits (Silent Wight C) - 0 Damage, Cursed Vindsval - Free Hits (Yeti Thrall B) - 6 Damage Monk Pretzel - Cursed - -7 HP and Total HP THE ENEMY Jacqueline Frost *Absorbs ice* *Immune to all negative effects and sudden death* *Attacks deal Cursed* Type: Ethereal/Icy Level: 80 Health: 539/750 Special: Let It Go – Conjures a blizzard that causes 20 ice-elemental damage to all opponents regardless of row at the end of the round for 3 rounds and prevents the use of consumables during that time. Drops (varies by roll): 1: Stella Polaris (Grants immunity to ice and doubles spellpower of ice-elemental spells; accessory) 2-3: Tiara (Worth 150 gold.) 4-6: Skadi Bomb (Deals 100 ice-elemental damage to all opponents when used.) Silent Wight B *Immune to stunned, bleeding, cursed, afraid, doomed and sudden death* *Attacks deal Cursed* *Fragile (3 Rounds Remaining)* Type: UndeadLevel: 45Health: 183/500Special: Unearthly Howl – Causes the stunned-, cursed- and afraid-effect to all opponents.Drops: 1-3: Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) 4-6: nothing Silent Wight C *Immune to stunned, bleeding, cursed, afraid, doomed and sudden death* *Attacks deal Cursed* *Fragile (2 Rounds Remaining)* Type: UndeadLevel: 45Health: 220/500Special: Unearthly Howl – Causes the stunned-, cursed- and afraid-effect to all opponents.Drops: 1-3: Crystal Ball (worth 50 gold, except in magic shops where it is worth 100 gold.) 4-6: nothing Yeti Thrall A *Immune to weakened and fragile* Type: Icy/Humanoid Level: 70 Defense: 10 Health: 540/750 Special I: Abominable Snowman - Causes the weakened- and fragile-effects to the target. Special II: Scare Away – Removes the target from the battle. Used only if the target is already weakened or fragile. The target returns after the battle. Drops (varies by roll): 1-2: White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) 3-6: Health Core Yeti Thrall B *Immune to weakened and fragile* Type: Icy/Humanoid Level: 70 Defense: 10 Health: 649/750 Special I: Abominable Snowman - Causes the weakened- and fragile-effects to the target. Special II: Scare Away – Removes the target from the battle. Used only if the target is already weakened or fragile. The target returns after the battle. Drops (varies by roll): 1-2: White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.) 3-6: Health Core THE PARTY Nerwen Calmcacil (Chromeknight) 265 year old female Elven Shaman Level 40.8 *Immune to sealed* *Gains Double EXP* *Restoration* *Counterstriking* Power bonus: 8 Defense: 1 Health: 62/62 Ether: 41/49 Gold: 400 Equipment: Mourning Star (WP: 10; Fire-elemental; inflicts Fragile-effect; mace), Lesser etherial cloak (SP:1, Max. ether +3, immune to sealed; backwear), Medal of Valor (Double experience from battles; accessory), Chameleon Vest (Max. Health +10, the user becomes able to absorb the last element it was damaged with; bodywear), Counterstrike Gloves, Barbarians boots (natural, respite becomes restoration) Inventory: Weapons: Bent Crowbar (WP: 8; 3x damage to Mechanic enemies; hammer), Nocturne Flute (WP:6; causes asleep-effect; instrument), Mutt's Flute (WP:10; inflicts Weakened-effect; instrument), Party Maracas (WP:4; user is hastened; instrument), Battered wooden flute (WP:6; Darkness-elemental; instrument), Sword of the Warrior of the Light (WP: 14; Light-Elemental, Meditate becomes hits; longsword), Singing Sword (WP 10; causes bleeding, longsword/instrument) Artifacts: Leather armour (SP:1; Bodywear), Zap-Tap Badge (1/2 chance to Electric counterstrike an opponent who has dealt damage to a hero, equal to the hero's level; Accessory), Shield (SP: 5), Nordic Stomach Guard (SP: 3; Immunity to Ice and Water; Bodywear; Suitable for Barbarians, Regulators, and Beast Warriors), Shield of the Red Lizard (SP: 2; Immune to Blind), Seal of the Warrior Priestess (At the beginning of the battle the user has a 1/6 chance to be Transcended, a 1/6 chance to be Blessed, and a 1/6 chance to be Inspired; Accessory; Suitable for Paladins), Trickster's Mask of the Angel, Razor (user is Blessed and Immune to Bleeding, Enraged, and Encouraged; May take up any artifact slot; requires a shaved head), Helm of the Lord of Light (Immune to Light and Jinxed; headwear; Suitable for Knights), Sylvania's Cowl (Permits Animal Talk, Headwear), Encore Plectrum (if the same Battle Song is sung for more than one round in a row, the song’s ether cost for the consecutive rounds is halved; suitable to minstrels; accessory.) Gems: Opal (2), Topaz (2), Diamond (2), Amethyst, Garnet, Sapphire, Emerald, Aquamarine, Ruby Scrolls: Scroll of Sleep, Scroll of Blindness, Scroll of Weakening, Scroll of Fragile, Scroll of Confusion, Hundred Hero Hymn (Inspired-effect to all allies for 10 ether; song), Consumables: Phoenix essence (3), Potions (10), Grand potion (2), Health Core, Tonics (3), Grand tonic, Ether Core (2), Ambrosia (4), Elixirs (2), Remedies (6), Neutralisers (2), Tiger Balm (2), Nostrum (2), Smelling Salts (2), Venom (4), Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Fire Bomb, Ice Bombs (2), Lightning Bomb, Water Bombs (2), Dirt Bombs (2), Air Bomb, Bone, Milk (restores 15 HP and 15 Ether), Red Death Blood (Once applied to a weapon the first successful hit deals doomed, consumable) (2), Sushi (restores 5 health and ether), Feather of Lithe (user is nimble for three rounds, 1/3 chance to avoid rolls of COUNTER and DAMAGE and Free Hits), Grating Stone, Bright Polish (2), Small Present, Sleep Bomb Tools: Shovel, Bedroll, Magnifying Glass, Telescope Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 35 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky* Power Bonus: 0 Defense: 15 Health: 46/46 Ether: 34/45 Gold: 1013 Equipment: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Alpha and Omega (WP: 16, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (3), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 34.75 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* *Hastened* Power Bonus: 8 Defense: 29 Health: 47/53 Ether: 37/38 Gold: 704 Equipment: Ludeus: WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.), Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 2X Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Matthias (StickFig) Level 28 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed* *Hastened* Power Bonus: 12Defense: 6Health: 38/38Ether: 18/29Gold: 605Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x FirebombQuest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Monk Pretzel (Palathadric)463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* *Hastened* *Cursed*Level: 36.75Power Bonus: 2Defense: 40 80Health: 59/66 59Gold: 3800Equipment: Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)Inventory:Weapons: Heaven and Hell (WP: 26; Darkness; Dual-Strike; Whip), Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile)Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, 3 Smelling Salts, Soma, 5 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, MilkTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest)
  23. "Babeleth? So it's off to Wailing Warf then?" "Eez zis wise, heroes? Salamanda will most certainly be more civilized zan the wastes zat await us in ze darklands." "True, but Salamanda will probably require permits, civil agreements, and politics. In Babeleth, no brigand cares where you setup shop as long as you leave them alone." "True. What do all of you zink, heroes? Babeleth is certainly more wilderness and we may have to deal with marauders, however Salamanda will have its own political pitfalls that we will need to negotiate through."
  24. OoC: Darkness = *2 against humanoids Boris grabs a remedy and uses it on Cedric before he acts, "Careful with that thing." The cleric swings his Honeydrop staff down on Elite Bandit 3 & 4. Battle Order: Boris Cedric Addok-Zo
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