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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"A pleasure mam." The merman doffs his hat. "Ze pleasure is all mine, captain. Torald has informed me zat you and your crew may interested in some business shore side." "Aye, with the dry season underway, quarry is hard to come by under the waves." "Well zen, we are in ze shipping business and are looking to secoure some land outside of ze Warf and are willing to compensate a fine crew to ensure zat zings are taken care of for ze next week while we are away. Would zis interest you?" "Land ya say? What for?" "Zat I'm afraid is confidential." The merman stares long at hard at Umbra before shrugging. "Fine by me, as long as ya aren't lookin' to start in on the whalin' business, what ya landlubbers do is up to ya. What did ya have in mind as far as pay." "200 Gold." "Pfff. Mam, this drink nearly cost half that. 400 Gold." "And you'll need work if you want to keep drinking that as opposed to cheap grog, no?" "Ya make a fair point, 300 Gold then." "Allow me to consult with my companions." Umbra turns aside with Hoke, Torald, and Ezeran, before motioning to Throlar to join them if possible. "Well he's certainly cheaper zan ze humans, any idea about ze undead?" A familiar figure waltzes in the bar orders a drink and takes a seat across from Germ. "Pssst. So what's going on? I thought your group was here on business not drinking away happy hour."- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Would you care introducing us zen?"- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"What do we know about hiz crew? He's ze merman, right?" "Well the crew'th good with handling a boat, but if there wath thomething athhore for them, labor that ith, I can't thee them objecting until thith dry thpot is over and the breeding theason thtartth back up out at thea." Captain Notirt took another swig of his drink before turning to Ezeran. "So yer a wizard, eh? *Hic* You the one who keeps this airship up and runnin' that Torald mentioned?"- 859 replies
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Vindsval gets Monk Pretzel going with a jolt of smelling salts as the Monk downs a Nostrum and swings at the Toy Soldiers but misses both times. The artisan manages to lay a trap before both he and Thalion upgrade their equipment. Matthias unleashes his handcannon on the crazy Cuckoo and manages to deal a significant chunk of damage to all of the Party's enemies. From the scattered mechanical gears and parts a new toy soldier arises and joins the ranks of his comrades. Round 1 of Tinker Toy Turf War >Vindsval uses Smelling Salts on Monk Pretzel - Success - Pretzel Hastened Monk Pretzel uses Nostrum - Success - Pretzel made Lucky Monk Pretzel vs. Tin Soldier - Damage Upgrade - Heaven & Hell +1 WP Monk Pretzel vs. Tin Soldier - Special Damage Tool Kit (Dig It) - Earth Trap Created >Thalion vs. Turtle Tank - Damage Enchantment - Alpha and Omega +1 WP, -17 Ether >Matthias vs. Cuckoo - Critical Hit - Turtle Tank 1 Hit to Armor Plating, 248 Lightning Elemental Damage to Cuckoo and Fragile, 188 Lightning & Darkness Elemental Damage to Toy Soldier Mob Vindsval - Free Hits (Tin Soldiers) - Another Tin Soldier joins the Mob Monk Pretzel - Free Hits (Chop Bot) - 0 Damage, Earth Trap Goes off, 100 Earth Damage to Chop Bot THE ENEMY Turtle Tank *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Attacks ignore SP* Type: Mechanical Level: 45 Armor Plating: 2 Hits Health: 500/500 Special: Ballista Barrage – Causes 20 Damage to all opponents that ignores SP Passive Special: Deflective Armor - Turtle Tank will not take any damage until its Armor Plating has suffered 3 Hits Drops: Repeating Crossbow (WP: 5, Dual Strike, Bow) Clockwork Cuckoo *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Fragile (3 Rounds Remianing)* Type: Mechanical/Flying Level: 48 Health: 760/1008 Special I: Wake-up Call – Removes all temporary effects from all combatants and all permanent effects for the next round. Special II: Time Bomb (3) – The cuckoo's internal clock drops by 1. When the clock reaches 0 the cuckoo explodes, transferring the remaining health as damage to the opposing party, dividing it as equally as possible among them. Drops: Emergency Essence (Automatic revive with half HP when knocked out, can be used like a normal Phoenix Essence) *Specials determined randomly Tin Soldier Mob (6) *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Hastened* *Reinforced* Type: Mechanical/Humanoid Level: 60 (6*10) Defense: 30 60 (6*5) Health: 512/600 (6*100) Special: Recruitment - Another Tin Soldier joins the mob *Used for Free Hits* Passive Special I: Forward Mach – While the Mob is bigger than the Party the Tin Soldiers are Hastened Passive Special II: About Face – While the Mob is bigger than the Party the Tin Soldiers are Reinforced Drops: 100 Gold, Bright Polish Chop Bot *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Attacks ignore Row* Type: Mechanical Level: 40 Health: 300/400 Special: Hack & Slash - The Chop Bot decimates its target's defense halving it's health and total SP. Drops: Honed Axe (WP:10, cuts target's SP in half, Axe) THE PARTY Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 35.25 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky* Power Bonus: 0 Defense: 15 Health: 46/46 Ether: 28/45 Gold: 1013 Equipment: Alpha and Omega (WP: 17, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 35.5 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 54/54 Ether: 39/39 Gold: 704 Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.) Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Matthias (StickFig) Level 28.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed* Power Bonus: 12Defense: 6Health: 38/38Ether: 16/29Gold: 605Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x Firebomb, Skadi BombQuest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Monk Pretzel (Palathadric)463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused* *Lucky* *Hastened*Level: 37Power Bonus: 2Defense: 40 80Health: 67/67Gold: 3800Equipment: Heaven and Hell (WP: 27; Darkness; Dual-Strike; Whip), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)Inventory:Weapons: Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile)Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, 3 Smelling Salts, Soma, 4 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, MilkTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Party Leader, please determine the battle order. Everyone else, please determine your actions and the row from which you are performing it.
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Heroica RPG - Quest#154: Confidence Game
Waterbrick Down replied to Mencot's topic in The Heroica Archive
"He'd be easier to take out without this rubble in the way. 'Sides, blind bombs aren't going to keep him down forever at the rate we're goin'." Boris swings his staff at Da Boss's bro from the back row. If uninjured or if his companions haven't taken damage he repeats the attack otherwise Boris heals his wounded companions first if needed before himself. "Cedric, try and take out the last bandit with one of your strikes and then we can focus on some boxes." Battle Order: Cedric Addok-Zo Boris -
Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
Captain Winthrop leans in and lowers his voice. "Well I heard there wath a bit of a unretht a while back thomethin' to do with an underground cult or thomethin' or another and thome merthenarieth were cauthin' havoc and what not. To tell the truth, motht of uth don't make it back to Fellcretht often. You been there before? Though given the current lack of work, who know thome of uth may be headin' there thooner than not." Umbra who had taken a table off in one of the corners to watch the proceedings slowly makes her way to the table. The Shadeaux representative bows her head in greeting before speaking diplomatically. "Good evening, Captain Ahaba and esteemed crew. As I'm sure Mr. Ablesword has informed you we are in ze shipping business and are looking to secoure some land outside of ze Warf and are willing to compensate a fine crew to ensure zat zings are taken care of for ze next week while we are away." "Is that a fact? And what sort of compensation would my crew and I be looking at?" "I believe 300 Gold would be sufficient for ze job." "Come now, no need to insult me. My crew and I could collect salvage on the rocks for three times that amount." "But would your men prefer staying ashore close to fresh food and fine grog, or cramped for weeks on a boat in a lifeless ocean? 400 Gold." "The Rosalind's one of the smoothest and most spacious ships on the water, I'll have ya know. 500 Gold and we won't hold you responsible for any of our losses that may be incurred." Umbra turns with Hoke to the side and lowers her voice. "What do you know of zese sailors, do you zink zey're worz it? What of ze ozer crews?"- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Good meetin' ya as well." "Tith? A fine ten year Merlot." Captain Winthrop pours Throlar a shot of the mulled wine. "Tho are you planning on being in the warf for long, Mathter Dwarf?" "Really now, to be clear my men are not chauffeurs nor is my ship a carriage mind you. What sort of business are you in Mr. Ablesword?"- 859 replies
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Heroica RPG - Quest#154: Confidence Game
Waterbrick Down replied to Mencot's topic in The Heroica Archive
"We taking down this wave, or focusing on the Boss?" -
Heroica RPG - Quest#154: Confidence Game
Waterbrick Down replied to Mencot's topic in The Heroica Archive
"Cedric make sure you hit the Boss and Elite Bandit 4 from the front." -
Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Oh we've hauled in everything from sea serpents *Hic* to giant eating sharks. Naw really, the crew and I'd be up for *Hiccup* just about anything that pays well enough." "Of course, careful though don't want to step on the bad side of Captain Ahaba." Amelia leads Hoke to the table where the two scarred humans sit. The white haired woman, her hands and face covered in old battle wounds stands. "Captain, may I present Mr. Hoke Ablesword" "Unless he's comin' to shower us with gold and gems, Amelia, we're a bit busy. No offense Mr. Ablesword."- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Xu aye? Been a lot of turmoil there lately, newth from Fellcretht wath that there had been a coup. You involved with any of that?"- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Is that a fact? The Rosalind's been in harbor now for two weeks, if Cap'n doesn't get a job I'm sure ya'll have a crew of us willin' to do some extra work on land. Have ya met her yet?" "I'm a dock worker, this whole alliance thing sounds like a bunch of hog wash to me, just like something those scurvy Aoi would cook up." "The Krakkan and Billy's no captain. That's Notirt over there at the bar with that naked human."- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The skeleton makes room for Throlar at the table. "The finest. Jutht becauthe we can no longer tathte the finer thingth in life doethn't mean we mutht forgo them." The trio of undead clink their glasses in response. "Aye!" The undead drain their goblets before ordering another round. "I am Captain Winthrop of the whaling vethle Reaper'th Revenge and these are some of my crew, Walter and Wesley. And you would be?" "Some of the best, not the best mind ya though. That honor belongs to the crew of the Rosalind on which I'm the navigator along with most of the other humans in the room here. Are ya in town long, Hoke?" "Ain't any good that does me, I ain't a sailor. 'Sides, what's this Crescent Union?" "Aye good to know 'bout the sirens. We tend to stick to the Jade Sea for hunting, but never hurts to be in the know, I'm sure Captain Notirt will be appreciative." Ripton takes another swig of his rum. "Billy and me have been on the Whaling Johnny bout as long as captain has, he's a bit of a ladie's man if ya know what I mean."- 859 replies
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The heroes rush to Lindy's House inside the heroes come upon a frightening sight, Mr. and Mrs. Cou's cornered by menacing clock-work automatons. "They're alive!" "Help!" PREPARE FOR BATTLE! Round 0 of Tinker Toy Turf War Matthias Dapper Hat - Failure - No Encouragement THE ENEMY Turtle Tank *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Attacks ignore SP* Type: Mechanical Level: 45 Armor Plating: 3 Hits Health: 500/500 Special: Ballista Barrage – Causes 20 Damage to all opponents that ignores SP Passive Special: Deflective Armor - Turtle Tank will not take any damage until its Armor Plating has suffered 3 Hits Drops: Repeating Crossbow (WP: 5, Dual Strike, Bow) Clockwork Cuckoo *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* Type: Mechanical/Flying Level: 48 Health: 1008/1008 Special I: Wake-up Call – Removes all temporary effects from all combatants and all permanent effects for the next round. Special II: Time Bomb (3) – The cuckoo's internal clock drops by 1. When the clock reaches 0 the cuckoo explodes, transferring the remaining health as damage to the opposing party, dividing it as equally as possible among them. Drops: Emergency Essence (Automatic revive with half HP when knocked out, can be used like a normal Phoenix Essence) *Specials determined randomly Tin Soldier Mob (6) *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Hastened* *Reinforced* Type: Mechanical/Humanoid Level: 60 (6*10) Defense: 30 60 (6*5) Health: 600/600 (6*100) Special: Recruitment - Another Tin Soldier joins the mob *Used for Free Hits* Passive Special I: Forward Mach – While the Mob is bigger than the Party the Tin Soldiers are Hastened Passive Special II: About Face – While the Mob is bigger than the Party the Tin Soldiers are Reinforced Drops: 100 Gold, Bright Polish Chop Bot *Immune to bleeding, poisoned, asleep, fast asleep, hexed, cursed, petrified and doomed* *Attacks ignore Row* Type: Mechanical Level: 40 Health: 400/400 Special: Hack & Slash - The Chop Bot decimates its target's defense halving it's health and total SP. Drops: Honed Axe (WP:10, cuts target's SP in half, Axe) THE PARTY Thalion Dwinlas (-obelix-) *Party Leader* 213 years old male elf Mystic Knight Level: 35.25 *Nimble* *Restores 1 ether whenever damage is taken* *Immune to All Elements, Sealed, Blind, Weakened, Confused, Sleep, Fragile, Cursed, Poisoned and Bleeding* *Lucky* Power Bonus: 0 Defense: 15 Health: 46/46 Ether: 45/45 Gold: 1013 Equipment: Broomstick (WP:9, ranged), Shield of Elvenkind (SP:11, restores 1 ether to wielder every time they take damage; shield), Norgh Armor (SP:5, Immunity to Darkness, Light, Fire, Ice, Water, Wood, Wind, Lightning, Earth damage and Sealed, Blind, Fragile, Weaken, Sleep and Confused, bodywear), Blessed Amulet (Protects from Cursed-effect; accessory), Sterile Gloves (Immunity to Poisoned and Bleeding, handwear), Elven Boots (Wearer is permanently Nimble; suitable to elves; footwear) Inventory: Gems: Zirconia (Gem containing all elements; cannot be merged into equipment), Amethyst (Darkness) x3, Diamond (Light), Aquamarine (Water), Opal (Ice) Garnet (Earth), Scrolls: Scroll of Sealing, Scroll of Blindness, Scroll of Frailty, Scroll of Weakening, Scroll of Confusion, Scroll of Sleep, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether) Weapons: Alpha and Omega (WP: 16, dual healing/spellcasting at the cost of 2 ether, Hollow [Grand Potion stored], staves), Despair (WP: 21, darkness-elemental, physical attacks and spells deal double damage to enemies inflicted with any negative effects, staff), War Blade (WP: 17, double WP against lower level enemies; greatsword), Nightfall (WP: 11, Darkness-elemental, absorbs 2 health on successful hits, Hollow [Nothing stored], dagger), Sleeper (WP: 4, deals Asleep to enemies it hits, Hollow Upgrade [Nothing stored], melee/throwing weapon), Duplovian Swift Halberd (WP: 10, deals Stunned on successful hits, Hollow [nothing stored]) , Handy Shield (SP:4, Immune to Blinded) Artifacts: Slightly Less Lucky Die (Randomly causes the Lucky or Jinxed effect when used, costs 3 ether), Ribcage Shield (SP:11; every time the wielder takes a hit, the shield loses one SP; gives immunity to Doomed and Sudden Death for as long the shield has SP left), Helmet of the Guard (SP:2, Immune to Magic and Healing, headwear), , Winged Sandals (Protects from Bound and Slowed effects, footwear), Heart Locket (Protects from Enamored-effect; accessory), Snake-Eye Charm (Protects from Petrified-effect; accessory), Shackles of War (Prevents anyone from fleeing battles; accessory), Paper Doll (Protects from Hexed-effect; accessory), Cloak of Espionage (Allows the wearer to examine enemy stats before a battle, backwear), Bumble Fanshirt (SP:1, vermin with level less than half of the wearer's are scared and won't directly attack the wearer; bodywear), Dragoon's Helmet (SP:3, makes wearer absorb attacks of the element of their pet dragon, gaining health instead of damage; suitable for dragoons; headwear), Emerald Hood (SP:4, Immunity to Fragile, headwear), Cloak of Necrotic Shielding (SP:3, provides SPECIAL GUARD against Undead Enemies, backwear), Tin Helmet (Protects from Confused and Hexed effects; headwear), Sharkskin Hide (SP: 1, doubles water elemental spells, bodywear, suitable for mages, necromancers, chi monks, and weather mages), Vexing Vestaments (SP: 3, +8 max ether, the user can no longer heal undead to damage them, but healing humanoid, holy, and luminous enemies will now deal damage and inflict the hexed-effect, suitable for clerics and chi monks) Tools: Bedroll, Shovel, Pickaxe, Magnifying Glass, Telescope, Magic Compass Consumables: Copy of The Eubric Herald (Gives the target the transcended and inspired effects for the duration of one battle), Kraken Fang (Grants hastened and reinforced effects when consumed), Grand Potion (7), Potion (4), Remedy (24), Mead (5), Smelling Salts (8), Nostrum (5), Mulled Wine (4), Elixir (3), Ambrosia, Ether Core (2), Grand Tonic (2), Phoenix Essence (4), Ethereal Essence (Revives a fallen ally with full health and ether and the transcended effect), Bone (4), Smoke Bomb, Blind Bomb (2), Seal Bomb, Sleep Bomb (3), Deluxe Skeleton Decoy, Feather of White, Feather of Flight (2), Demon Repellent, Skeleton Decoy (2), Mithril Shard (1/4 of a piece of Mithril), Crystal Ball (Worth 50 gold, 100 at magic shops), 3 Scrap Metal, Small Present, Crystal Ball Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 35.5 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* *Immune to Dark & Demonic enemies* Power Bonus: 8 Defense: 29 Health: 54/54 Ether: 39/39 Gold: 704 Equipment: Ludeus (WP: 25 Glowing Blade forged from the body of Immortalis. Be free from your endless burden, argent lord of lightning, and allow this blade to carry on your legacy. Successful hits have a 1/3 chance of Awakening the blade's true power, doubling the sword's WP for the next round. Doubling does not compound. Greatsword/Longsword.) Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artifact), Mythril Shield (SP: 20 Shield), Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear), Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 2X Smelling Salts, 4X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 3X Tonic, 4X Venom (poison -1), 3X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Soma, 2X Phoenix Essence, Candy Cane (Restores 10 Health and 5 Ether), Zoot's Cookie, Health Core Misc: Mythril Shard, 4X Grating Stone, Gold Bar (Collateral from the Demon Germ) Weapons And Shields: Wrath Lance (WP:16, causes enraged and burning 10, poison 7 and cursed; Darkness and Fire Elemental, lance), Crystal Blade: WP: 16, Greatsword. Imbued with a diamond, as is light-elemental as a result. A transparent blade that the fallen angel Glaz wielded), Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero, Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip), Leets d’Loc (WP:9, ice-elemental longsword), Verkenner (WP:10, Broomstick,ranged), Renegade’s Crook (WP: 10, successful healing also poisons the target’s weapon by 3, staff), Simurgh Wingblade (WP:12, cannot be used with a shield; great-sword), Twin Sai (WP: 12, dual strike, dagger), Stygian Blade (WP: 12, Longsword: WP doubled when using it against an Ethereal or Ancient enemy. The aura it exudes seems to be very cold, very luminescent water, the blade of Charon, the Angel of Death.), Artifacts: Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously), Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ), Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear), Anniversary Medal (Power +5, SP +5, Max Health +5, Max Ether +5. Values increase by 1 with each passing year; Accessory), Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear), Wanderer's Seal (Vindicator's Seal, grants access to the Vindicator job class; suitable to followers of the Wanderer only) Gems: Emerald X2, Aquamarine X2, Garnet X2, Opal, Topaz Scrolls: Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether, Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Tools: Bed Roll, Shovel, Magic Compass Matthias (StickFig) Level 28.33 Druid *⅙ chance of being Encouraged at the start of any battle* *Immune to Ice* *Immune to Bound, Fragile, and Slowed* *Gains 10 gold for each Humanoid killed* Power Bonus: 12Defense: 6Health: 38/38Ether: 16/29Gold: 605Abilities: Bearer of the Anvil (Matthias may sacrifice his turn to add his WP or SP to another heroes for the round. He may also improve one weapon at the end of each quest [+1 WP].), Immortal Waters (Once per quest, Matthias can heal himself to full health and remove all negative effects during combat. This does not take up an action.)Equipment: Ethereal Restored Fireball Extraordinaire (WP:11; also hits enemies listed above and below the target; Darkness-, Ice-, and Lightning-elemental; deals Fragile; user is Slowed; hand cannon), Dapper Hat (This amazingly dapper hat gives the wearer a ⅙ chance of being Encouraged at the start of any battle, headwear), Hunter's Plate (SP:4, wearer gains 10 gold for each Humanoid killed, suitable for rogues, rangers, barbarians, beast warriors, infiltrators, regulators, and winged warriors) (Dreyrugr), Ethereal Rocket Boots (SP:2; immunity to Ice; protects from Bound, Fragile, and Slowed effects; footwear)Inventory: Ethereal XX Handcannon Replica (WP:12, pierces defense, Fire- and Light-elemental, deals Afraid, hand cannon), Peashooter (WP:2, deals Burning -2, hand cannon), Pongcanis Crossbow (WP:8, crossbow), Crocodile Handbag (Max. ether +2, immunity to water; accessory), Trickster's Mask of the Human (Changes the wearer into a human of the same gender when worn, accessory), Winged Sandals (Protects from Bound and Slowed effects, footwear), Ethereal Garnet (Earth and Sealed), 2x Adamantite Shard (¼ of a full Adamantite ore, used for adamantizing weapons), 8x Bone (Distracts the target for the duration of 1 round, preventing Free Hits; worth 5 gold in magic shops), Deadly Venom, 2x Elixir, Grand Potion, Grating Stone, Potion, 2x Red Death Blood, 3x Remedy, 4x Shattering Arrow (Lowers enemy SP by 5, suitable for classes with bows and crossbows), 4x Tonic, Smoke Bomb, Zhar-ptitsa Incense (Revives all party members to full health and grants the Blessed, Reinforced, and Transcended effects, consumable), Bedroll, Magic Compass, Candy Cane (Restores 10 Health and 5 Ether), Hero's Cocktail, 3x Firebomb, Skadi BombQuest Items: Guffington's Seal (Proves the hero is a Friend of Guffington - the hero starts every quest with one Hero's Cocktail (Makes the hero Encouraged, Hastened, Lucky, and Inspired, consumable)) Monk Pretzel (Palathadric)463-year-old male "hermit" Artisan *Reinforced* *Immune to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, Blinded, and Confused*Level: 37Power Bonus: 2Defense: 40 80Health: 67/67Gold: 3800Equipment: Tyrant's Maul (WP: 28; causes *Hexed*; Hammer), Marauder’s Mantle (Grants permanent reinforced effect; Suitable to Marauders; Backwear), , Book of Artisan's Tricks (At the beginning of the quest, wearer may choose to copy another class' ability (the copied ability can be used at will until the end of the quest; Accessory; Suitable for Artisans), Cloak of the Grand Vizier (SP: 6 multiplied by the number of party members; Grants immunity to Darkness, Wood, Earth, Water, Light, Fire, Lightning, Wind, *Blinded*, and *Confused*; Backwear), Armour of Dark Arts (SP: 10; Takes up: Bodywear, Handwear, Footwear slots; counts as one artifact; Suitable to Knights, Dragoons, and Skirmishers)Inventory:Weapons: Heaven and Hell (WP: 26; Darkness; Dual-Strike; Whip), Dual Staff (WP: 13; Ice, Lightning, Fire, Wind, Light; Deals *Bleeding 3*; Dual Strike; Staff), Quarterstaff (WP: 4/8 against Humanoids; Staff), Flying Cross (WP: 11; Darkness; Broomstick), Splinter Broom (WP: 10; 1/2 chance to deal *Stunned*; defies SP; Broomstick), Whip of Savage Overlords (WP: 9; ⅙ chance of inflicting the *Slowed* effect; Whip), Steak (WP: 1; instantly kills vampires on successful hits; suitable for all), Staff of the Necromancer (WP: 12; damages Undead; +1 Level to raised Undead; Staff), Shadeaux Mace (WP: 9; deals *Fragile* effect; Mace), Glacial Mace (WP: 12; has 1/2 chance to cause *Slowed*; Ice-elemental; Mace), Shredding Star (WP: 13; removes all temporary effects from the target; Mace)Artifacts: Darksteel Armour (SP: 6; Max. Health +3; Bodywear), Soul Link Chain (Allows the user to pair up with another party member, each of them gaining all the effects that the other has. The partner has to equip the chain as well (ie. one chain can be shared by two people); Accessory), Strategist's Shako (+5 power while in the front row, +5 SP while in the back; Headwear), Bloody Skull Helmet (SP: 3; heals wearer by the amount of health other combatants lose by *Bleeding* at the end of each round; Headwear), Duplovian Helmet (SP: 2; Immune to Magic and Healing; Headwear), Burning Knuckle Helmet (SP: 10; Wearer suffers Burning -3 effect; Suitable for Anyone; Headwear), White Ninja Cowl (Once per battle, the wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; Headwear), Bumble Fanshirt (SP: 1; Vermin with level less than half of the wearers are scared and won't directly attack the wearer; Bodywear), Order Imperial Prophet's Armor (SP: 8; Grants Command; Suitable for Prophets; Bodywear), Duke's Coat-of-Arms (SP: 5; Protects against *Fragile* and all *Poisons*; Suitable for Knights, Dragoons, Skirmishers and Regulators; Bodywear), Infernal Armor (SP: 10; absorbs Fire; suitable to knights, dragoons, regulators, skirmishers and vindicators; Bodywear), Cloak of the Barbaric Runecaster (SP: 3; wearer creates and deploys a Skeleton Decoy at the start of every battle; Suitable for Battle Mages, Necromancers, and Scholars; Backwear), Ethereal Cloak (SP: 2, Max Ether +4; Backwear), Rock Gauntlets (Grants the wearer Iron Fist at no ether cost; Suitable for anyone; Handwear), Counterstrike Gloves (Handwear), Soothing Slippers (Meditation restores 5 ether; Footwear), Shackles of War (Accessory), Lens of Speed Reading (allows a scroll to be read in addition to a normal action; Accessory; Suitable for scroll users), The Good Book (Grants the Convert job trait - the user can turn any allied or neutral NPC to their faith, gaining their respect; user gains 10 gold from each conversion; suitable to Monk Pretzel only; Accessory), Scholar’s Codex (Makes negative effect scrolls deal non-elemental damage equal to the user’s level when successfully used, but also cost 1 ether more; suitable to scholars only; Accessory), White Fur Coat (SP:4, grants immunity to ice and stunned; allows the user to hide to avoid Free Hits (the effect ends if the user targets an enemy); suitable to barbarians and beast warriors; backwear.)Gems: Amethyst, Emerald, Garnet, Aquamarine, Ethereal Opal (Ice and Fragile)Scrolls: Scroll of *Sealing*, Scroll of *Blindness*, Scroll of *Confusion*, Scroll of *Sleep*, Scroll of *Frailty*, Scroll of *Weakening*, Scroll of *Minimizing* (Has 1/2 chance of causing the *Minimizing*-effect on the target; costs 10 ether.), Scroll of Arc *Sleep*, Scroll of Elemental Aura (Enables the user to cause the target's attacks deal only elemental damage corresponding to a gem available to the user for the duration of one battle. Each casting has a 50/50 chance of success and costs 5 ether)Consumables: 8 Potions, 20 Grand Potions, Cherry (Restores 1 ether), 2 Tonics, 4 Grand Tonics, Ether Core, 14 Remedies, 3 Neutralizers, Grand Elixir (Restores full health and ether to target and remedies all negative effects), 2 Phoenix Incenses, 6 Phoenix Essences, 4 Meads, 3 Smelling Salts, Soma, 5 Nostrum, 5 Mulled Wine, Dragon Scale (lucky & blessed), Titan Heart (encouraged & inspired), Tiger Balm, 5 Venoms, 5 Deadly Venoms, 2 Paralyzing Venoms, 3 Jinxy Juices, 5 Smoke Bombs, 2 Fire Bombs, Military Grade Fire Bomb, 1 *Blind* Bombs, 2 *Seal* Bombs, 2 *Sleep* Bombs, Plague Bomb (Causes 15 damage and *Poisoned* by 15 -effect to all opponents when used.), 2 *Stun* Bombs, 2 *Confuse* Bombs, 6 Bones, Crimson Haze (Causes a weapon to deal the *Poisoned* by 7 and Cursed effects permanently), Strong Wasabi (-2 *Poisoned* permanently), Grating Stone, Small Present, MilkTools: Bedroll, Pickaxe, Magnifying Glass, Telescope, Shovel, Magic Compass, Magic Shovel (will always find something when used, limited to three uses per quest) Party Leader, please determine the battle order. Everyone else, please determine your actions and the row from which you are performing it.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"An airship *Hic*? At least if ya fall overboard at sea ya can still swim, one wrong move up in the clouds and *Hiccup* Splat! Ha!" The captain takes a swig from his tankard. "The Whaling Johnny ain't just for whales lad. Sea monsters of all kinds bring quite a bit of profit. And who better then merfolk to dash into the deep to bring in the quarry? Sadly some of the lads been wishin' they could spend a little more time on land, might loose a few if I can't find another commission soon." "Eubric? That's quite a distance. Can't say we have any regulars from there as most of our patrons sail the Jade Sea. I think the Rosalind may have been out that way once." "You're with those blue Aoi dogs?" The Kappa spits. "And an airship none the less? Come to bombard us to Hel did you? Scoping out your next target are you?" The Kappa starts looking agitated again. "Billy? That's one of my ship mates. One of the best gunners we've got on board. Why ya askin?" "Well he's sharin' a drink with yer big boy right now." Amelia motions to the drunk merman at the end of the bar sharing a drink with Torald. "The crew of the Whaling Johnny's pretty much all the Merfolk in the bar right here. The Sharkling and Krakkan yer friend was chatting with earlier. The Sharkling over at the other end, and the rather humorous Piscean behind us. They're some of the best whalers on the seas and it don't hurt that most of 'em have a set of gills." Amelia downs her drink and orders another grog. "I don't think I have had the pleasure of getting your name by the way..." The merman tips his hat to Ezeran. "Aww he ain't causin' any trouble *Hic*. He's one of the finest land lubbers I've had the pleasure of meetin' this evenin'. *Hiccup* This a friend of yours Torald?"- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The bartender serves Torald a shot of Ambrosia and as the Barbarian downs the drink he feels an aura of confidence and reinforcement wash over him. "Aye, they're part of my crew. *Hic* I'm Captain Notirt, owner of the Whaling Johnny. Pleasure to make yer acquaintence *Hic* Torald. Ya just ship in?"- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"You're missing out there, lad. Rum be the nectar of the sea gods themselves." The sharkling takes a swig of his rum. "I'm Ripton, bosun of the Whaling Johnny and I call Wailing Warf as much of a home as a sailor can. Giovanni here's from Xu, and don't sweat it he takes a while to warm up to." "I just don't take kindly ta strangers walkin' up on me uninvited like." "Good thing you've got me then, otherwise you wouldn't meet anybody." Ripton takes another drink of his rum. "So Demon Germ, being a demon and all, I take it you came in on the Reaper's Revenge?" The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Immune to Poisoned and Bleeding* Power Bonus: 4Defense: 17Health: 38/38Gold: 1276 Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear)Inventory:Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield),Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts (x2), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x8), Venom (x3), Mead, Grand Potion (x4), Mead Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Others - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) "Well considering we've now got four ships in I'd say we're in for a rowdy time. Can't say I ever heard of the Destiny's Bounty before, what were you bringing in?" Torald notes that the Krakkan is packing two miniature hand-cannons in his belt. "Us? I don't *glilp* think I know you sir." "Hey mate, my friend's havin' a bit of a rough spot, why don't ya bring this pal of yers inside here if he needs to speak with Billy here." Torald Waruelf, Matchmaker (Alfadas)20 year old male human Barbarian *Immune to Ice, Wind, & Wood*Level 14Power Bonus: 5Defense: 10Health: 23/23Gold: 226Equipment: Spark Hammer (WP: 8 Lightning & Wood elemental Hammer. Double WP against flying and mechanical), Boots of Drunken Boxing (Power +2; if wearer is encouraged: power +8. Footwear. Suitable for Torald only), Obsan's "Masterpiece" Armor (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Inventory:Weapons - Spear (WP:5), Old and Rusty Greatsword (WP: 3), Broken Spear (WP: 3; Causes Bleeding and Poisoned by 2 every other round used), Sludge Glaive (WP:8, pierces defense and causes either fragile or weakened; halberd) Artifacts - Pongcanis Shield (SP: 7; Shield), Crocodile Belt (Max. Health +2; accessory), Fighting Boots (Power +5 on the front row; footwear.), Tricorne (SP:3, headwear; suitable to anyone).Consumables - Fire Bomb, 4 Potions, 9 Mead, Tiger Balm, 3 Venom, Feather of WhiteTools - Shovel, Pickaxe, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle) "Oh aren't ya a charmer. Hurry back now." "Much obliged sir." The barkeeper sends two Rum over to the table. Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader*Human Male ParagonLevel 57.4 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple XP*Power Bonus: 10 (+3 WP)Defense: 58Health: 121/121Gold: 1073Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory),Inventory:Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), , Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory)Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable)Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10) "We were discussing nautical equipment." Amelia winks before nodding at Torald. "That friend of yers better watch himself around those two, Captain Notirt's crew ain't one to mess 'round with." As Torald lounges at the bar the Merman next to him greets him. "Yer a brave man chattin' up my men up there. Either that or yer drunk and either way, ya look like ya could use a drink. Let me buy ya a shot of somethin'. *Hic*"- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The wereracoon smiles while fixing Ezeran's order. "You see any other tavern's in town? What ship did you come in on?" Ezeran Yavarr (MysticModulus)42 year old male human SorcererLevel 21 *Immune to Wood and Fire, Sealed and Blindness* *Enemies that hit Ezeran become slowed* *Immune to Poisoned & Bleeding*Power Bonus: 2 (+2 spellpower)Defense: 5Health: 34/34Ether: 24/25Gold: 273Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, staff) Sneezing Demon (SP:2; enemies that hit the wearer become slowed; immunity to wood, fire and blindness, suitable to Ezeran only; bodywear), Etherium Pauldrons (SP:3, immune to sealed; backwear), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone)Inventory: Weapons - Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff),Artifacts - Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Sedge hat (Max. Ether +4; headwear)Gems - Emerald (Wood), Ruby (Fire), Diamond (Light), Sapphire (wind), Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), Opal (Ice)Consumables - 5x grand potions, 5x grand tonics, 3x Remedy, 2x smelling salts, ether core, 2x nostrums, smoke bomb, myrrh, venom, Mulled Wine, Chicken Leg, Big Apple, Pickled MushroomTools - Crescent Seal (+2 Power, +1 Free item usage during the first round of battle), Bedroll, Shovel "Ah, Demon Germ then. Giovanni and I would be glad to drink a round with you. Won't we, Gio?" "Meh, whateva."- 859 replies
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
The sailor swigs the rum in a single drain before giving Hoke a big smile. "Nothing to be ashamed of mate, my ship's stern tends to set even the ladies aswoonin'." The sailor offers her hand. "Amelia." The PartyHoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, Matchmaker and Rock Champion of Decamon (UsernameMDM) *Party Leader*Human Male ParagonLevel 57.4 *Blessed* *Immune to Fragile, Dark, Earth, Fire, Wind* *Absorbs Poison* *Gains Triple XP*Power Bonus: 10 (+3 WP)Defense: 58Health: 121/121Gold: 1083Equipment: Zoot's Order (WP:40; Deals Darkness, Light, Ice, Cursed, Fragile, permanently Poisoned-by-10, hits reduce enemy SP by 1; spear, suitable for Hoke only [Hydra Tongue, Crimson Haze, Amethyst, Diamond, Etherial Opal]), Mythril Buckler (SP:41, Amethyst, Mythril), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Bone Claws (+3 WP, 2 SP, hand wear), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Guffington's Seal (Proves the Hero is a Friend of Guffington. The hero starts every quest with one "Hero's Cocktail": encouraged, hastened, lucky and inspired), Warrior's Treads (SP:2, Health +1, footwear), Medal of Glory (Wearer gains triple experience, accessory),Inventory:Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Balanced Main-Gauce (WP: 10, Riposte has a 1/6 chance of instantly killing the/each target, dagger, suitable only for marauders), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), , Longsword (WP:5; suitable for knights, rogues, beast warriors, infiltrators, marauders, regulators, skirmishers and winged warriors.)Artifacts - Obsan's "Masterpiece" (SP: 10; suitable for knights, barbarians, beast masters, dragoons, marauders and regulators; Immune to Ice, Wind and Wood; bodywear), Coat Hanger (Allows for a second body wear, Accessory), Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.), Iceborn's Improved Summoning Amulet (Can be used once per quest to revive a fallen enemy to join the party. The enemy has a level equal to their previous level, and health equal to the half the health of the hero reviving them. Their class can be determined by the QM, and they cannot be revived by Phoenix Essences. Accessory)Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet (Slowed+Earth), Etherial Topaz (Lighting+Stunned), OpalScrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of SleepTools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle),Consumables - 3x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 4x Remedy, 5x Ether Core, Elixir, 2x Ambrosia, Soma, 5x Mead, 2x Smelling Salts, 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 5x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Hero's Cocktail, Crimson Haze (Causes a weapon to deal the poisoned by 7 and cursed effects permanently), Pickled Mushroom (Unknown effect, Consumable)Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8), Tianlong (Ethereal 10)- 859 replies
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"Kidnappers! Slavers! This is awful, how do you intend to capture them?" "So you're the one who's been sneaking around the village breaking in to people's homes?" "Aye, but we don't have time for that. How long has the girl been missing?" "I'm not sure on specifics, her parents came to me earlier this morning." "We need to gather as much evidence as we can, we don't have time to search all of the possible locations. We'd best check out the house. Heroes?" Thalion gets another 100ft and then stops as he returns to full mental clarity.
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Heroica RPG - Quest #157: Staking the Flag
Waterbrick Down replied to Waterbrick Down's topic in The Heroica Archive
"Pleasure doing *gloop* business" The Demon Germ (Samurai Turtle) ??? years old ; Half Demon; Male Black Knight Level 21 *Immune to Stunned* *Absorbs Ice* *Immune to Poisoned and Bleeding* Power Bonus: 4Defense: 17Health: 38/38Gold: 1299 Equipment: Spesialian Helmet (SP:2, SP:4 if wearer’s Star Elf, Health +2, Power +2, Suitable for anyone; headwear), Black Knight's Armor (SP:4; Protects from Stunned-effects; immune to Fire/Ruby; suitable for Black Knights; bodywear), Winter Shield (SP:10; absorb Ice but takes double damage from Fire; shield), Obsidian Scimitar (WP:20; Darkness-elemental; longsword), Shadow Cloak (SP:1, immune to Darkness/Amethyst & Emerald/Wood; backwear)Inventory:Weapons - Sword-Fish (WP 8, WP doubles if target has been attacked by Spear-Fish or Flail-Fish, Longsword), 2x Kobold Sharp Wings (WP:8; Deals Bleeding 1; throwing weapon),Unicorn’s Horn (WP:8, healing becomes nurturing, removing negative effects as well; Diamond/Light-elemental staff), Dwarven Portable Catapult (WP:10; Double Damage to Enemies Visibly Larger than the User; Throwing Weapon), Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; great-sword), borrowed from Vindsval (Asphalt), Red Shield (SP:8; shield),Artifacts - Demon Wings (Take To The Skies dealsDarkness-elemental damage and Hexed instead of Wind-elemental damage and Stunned; backwear, suitable to The Demon Germ only), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Sterile Gloves (Protects from Poisoned- and Bleeding- effects; handwear), Gems / Scrolls - Scroll of Blindness (Enables casting the blinded-effect to the target, making them unable to use a physical attack for the next three rounds. Each casting has a 50/50 chance of success and costs 1 ether.),Consumables - Smoke Bomb (x3), Level-Up Mushroom, Bone (x6), Deadly Venom (x3), Remedy (x4), Smelling Salts (x2), Human Repellent (Makes the user impervious to direct attacks from humanoid enemies during one battle unless he is the last hero standing; consumable.), Potion (x8), Venom (x3), Mead, Grand Potion (x4), Tools - Bedroll, Shovel, Pickaxe, Magnifying Glass, Crescent Seal (+2 Power, +1 Free item usage during the first round of battle)Others - 2 Gold Ring (worth 15 gold, or can be given to someone else to make them Enamored with the giver), Gold Bar (A bar of gold. Value: 50 gold) loaned to Vindsval (Asphalt) "Depends what you're in the mood for? We've got grog, ales, ciders, wines, spirits and of course the harder stuff to." Mead (Causes the encouraged-effect, doubling the target's attack power for the duration of one battle.) Costs 15 Gold. Mulled Wine (Causes the inspired-effect, doubling the target's current and maximum health for the duration of one battle.) Costs 55 gold. Ambrosia (Causes the reinforced-effect, double the target's defense for the duration of one battle.) Costs 65 Gold. Rum (The favorite drink of any common pirate or sailor, giving it to them makes them your friend. Does not work on captains or hostile enemies.) Costs 5 Gold DRINK SPECIALS Shot of _____ (Causes the effect of the drink for the first round of the next battle)* Costs 10% of Drink's Price rounded up Fishbowl of _____ (Causes the effect of the drink for the entire Party)* Costs 400% of Drink's Price *Must be consumed immediately "As for snacks. I can get some stuff wrangled up." Pickled Mushroom - Unknown Effect. Costs 25 gold Chicken Drumstick - Raises maximum health by 1 permanently. Costs 60 Gold *3 available* Big Apple - Permanently raises attack power by one. Costs 60 Gold. *3 available* Hoke passes one of the tables where a pair of scarred sailors sit drinking. "...nother job, the Rosalind's sunk..." "...worry yer pretty little head... business ta me." The Paragon squeezes between a Merfolk and a figure wrapped in bandages giving off a slight odor. "... and then I said to her, that's not a dorsal fin, that's a pectoral fin!" "Ahahaha! That is good one, Javier" Leaning against the railing, Hoke listens in on the Sharkling and Krakkan behind him. "...rough spending that *glilp* many days at sea *sploop*." "Give it a rest, yer better off without her. Move on mate, there's plenty more squirrels in the woods..." After a few moments the sailor at the bar in front of Hoke turns around. "Like what you see back there?" "I thay. I do believe it ith a dwarf. How extraordinary! Come here my good little man. We so rarely thee a dwarf out on the high theas. Are you here for buthineth or pleathure?" The Kappa turns with a scowl at Germ. "You talkin' to me? You talkin' to me? Are you talkin' to me?" "Hey now Giovanni, put a cap on it. I'm sure the friendly..." The Sharkling looks puzzled at Germ trying to determine what he is.- 859 replies
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Heroica RPG - Quest#154: Confidence Game
Waterbrick Down replied to Mencot's topic in The Heroica Archive
OoC: Blinded doesn't prevent rolls of SPECIAL DAMAGE, only DAMAGE and Free Hits. "Good, just as long as it wasn't jammed." Boris downs a Potion, holding his thigh from where the bandit had just stabbed him and then swings at the Boss from the Back Row. Battle Order: Cedric Boris Addok-Zo -
Heroica RPG - Quest#154: Confidence Game
Waterbrick Down replied to Mencot's topic in The Heroica Archive
"Addok, something wrong with your crossbow?" Boris swings at the Boss's Bro once and elite bandit 2 from the front row if he doesn't take damage otherwise he downs a potion. Battle Order: Cedric Boris Addok-Zo -
154, 155, 157 should have an update in ~12hrs.