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def

Eurobricks Fellows
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Everything posted by def

  1. No thanks, I got one already. Wait, you meant cock?! No thanks, I got one already.
  2. All the same, I was directly addressing your point. You weren't talking about my game because I gave you a position I think people are given chances, and Eurodina was a great example, 42 players. I specifically didn't choose some players who got a chance and wasted it in that game. Maybe a few games down the road, they'll get a chance again. As for letting in Fellows and friends... Really, I feel the exact opposite of you. I spent a long time organizing my game. I have the choice of giving lots of new people I don't know a chance (and I'd never heard of you before this game, sorry) or going with members I got along with and have a good track record. It's a no-brainer answer for me, and in order to have the best possible experience for all, I prefer experienced players. You played fine, and I'm sure you'll get a chance again, but saying it should be done randomly? That's just crazy talk. Regardless, in the future, I think this issue will be addressed more clearly in the future to tackle the issue of EB's ever increasing number of people wanting to play.
  3. If there's one thing I can say for certain, death is bad for business. The sooner this matter is settled, the sooner I can get back to what I do best; offering the best cuisine of the Emerald Isles at fair market prices. I have a feeling we won't know much on this first day, but I'm wondering when our first lead will come along. And for the record, I've been known to enjoy the company of sluts, and don't think we need to vote them out.
  4. You realize that you were not picked randomly for my game, right? I specifically left about four spots open for n00bs, and you got one. I addressed this attitude in the sign up thread at the end of it. I spent over two months preparing my game (MOCs, characters, design, story) and I took player selection seriously. I didn't select some players who I could easily tell were in high school by looking at their posts, and I did accept all the Fellows because A) I have a better knowledge of them and B) they put in a lot of time and effort into the game. Having a successful game was important to me, and picking names at random is not the way to do that. And again, not how you got picked.
  5. All of you should know me already, but I am Daniel O'Donnell, owner of the local Irish restaurant. Of course my stew is both hearty and fine, but I highly recommend my shepherd's pie, a family recipe as old as the hills. I'm highly suspicious of these tales of slutty mcslutfaces though, I've never been the superstitious type...
  6. Unvote: iamded Vote: Peanuts
  7. I'll search through the closets of the bedroom.
  8. I'm offended by your haircut. Vote: iamded
  9. A great game and a great MOC Particularly, the eyes of this MOC capture the detail of the beasts from the game. Nice work.
  10. A major point, and let me underscore that, a major point, and the reason I'm going to side with Sandy here; EB does only about 4-6 games a year. That is a very low number, and few chances to make an impression on people. I was lucky to get a chance to host, and having that rare chance, I wasn't interested in making a text book game. In other sites where they run a game every two weeks or so, I think it's entirely reasonable to make a first game very straight-forward. But EB expects MOCs and a narrative from its hosts, and for that reason, a chance to host would be somewhat wasted in a straight-forward game. Perhaps if EB had some sort of Mafia Academy where people could sharpen their teeth on hosting fundamentals...
  11. It depends on the game. EB games are generally as Flitwick wrote, but games can be done all different ways, as Zepher did in his (1/3) and in mine, highest number gets it. It's up to the hosts discretion, but I favor what I did (duh!), with highest number getting voted out, since it keeps the pace up.
  12. Interesting. I was expecting the Life On Mars trike when I saw the title. This seems to borrow some of the design of that one and give it Action! I think I prefer the more exploratory aspects of that series. I think it was a pretty crazy 180 degree shift from Life on Mars to Mars Mission, conceptually.
  13. There's just been too much for me to take in these past few days. Nearly being taken away from my family, now being in danger of locked away for the rest of our lives! It seems that you all have done a complete inspection of the firehouse, so I concur, let's visit the Parker's house.
  14. I noticed your name in the game threads a few times, and I'll vouch that I saw you following the game.
  15. You could have sent whatever names you wanted. One rule that didn't come into play, but I hoped it would, is this: Anything Blutziegel said was irrelevant. He was a crazy, useless doctor. In games, whenever people break the spirit of the rules, the rationale is always, "I read the rules, it didn't say I couldn't." In this case, I distinctly said, my rules as a mod were true, and ignored mentioning Blutziegel. So, when Blutziegel told all those early people in the Garden not to talk about it, it was BS. And a number of people asked me if they could mention it in thread, and some apologized for it. But Blutziegel didn't care. Likewise, the PR role, sending the names, was done in Blutziegel's voice, and ideally the PR would strategize about who would get the riddles. In the original game I played with that sort of role, the character was the mayor, I think. That person had the ability to count the votes for the host, and could submit any votes they wanted, publicly, at their discretion, but they would definitely get killed by pissed off players at night for doing it. I thought this PR role balanced things better. It was a minor night action, giving a slight bonus to the holder and their team.
  16. That's exactly how it is, but they don't have Lego characters, so it's all a lot more abstract. The MO is discussed. But, I also have never been proper scum in any EB games, so I don't know how it's usually done here. I've played the games, but I never saw as much clear emphasis on kill styles as I did in this game. Basically, in the games I've mainly played on this other site, the scum had three killers, and one had to be used. The others would have no action. And, town often wins, because they have very pro-active players. In the first game I won there, scum was divided on two teams, but had to win together. So, they had to very carefully find each other. The one team was three killers, choosing one kill a night, and our team was three recruiters, trying to recruit one person a night. We weren't able to find the other team until day 4 or so, and so we were deeply paranoid of being duped into revealing our identities to town. It was paranoid, but we just barely won. But, there has always been that flexibility. Really, Bloodbrick felt just fine to me, because I'd played a number of games which repeatedly used the concepts I used for this game. But I can see how it would throw someone off who expected a usual EB game. The first game I played at that other site, someone was voted off with 4 votes on the first day (which lasted 12 hours!) and I was utterly lost. But it was fresh! I guess that was some of the feeling I wanted to give people in this, was a fresh game. And I think everybody was equally at a disadvantage with things being different. I wanted people to genuinely care about the outcome of the game, since a lot of people lose interest after they die, and I think people did care. On another note: It's a shame about Dr. Blutziegel having to die. He was a fully developed character. I don't know if I can develop his daughter as well. Lightning doesn't strike twice. But, the eventual sequel to Bloodbrick will be frustrating in completely new and different ways, and repeat little of what happened in this game. Because a truly good sequel captures the newness of something, not the style.
  17. That's how it's been in every mafia game I played on another site I used. I 'borrowed' a lot of game mechanics from my experiences there (proxying, no minimum lynch number, the PR). So, it was fair to me, and something I'd dealt with numerous games, on both sides of the fence. Your assumption that scum had a single killer was your EB bias, I guess. I actually leveled the opposite as a criticism at Eurodina, since after the mafia killer had died, that team had no real moves left to make. The scum team need flexibility. Of course, town had an equal amount of flexibility; they had the ability to shuffle and hide their abilities, meaning that they could hide their investigator/cop/etc. Seems pretty damned balanced to me. How was scum supposed to neuter the town team when they could just shuffle their abilities around Pretty megablucking balanced. Feel free place me as the lone town member against 24 mafia in your next game, and you won't get this much sour grapes from me. I signed up before you did, 'smarty'
  18. You're lucky I don't have the power to change your title. Here's an unused Henry riddle to make you feel better. It was an easier one so I decided not to use it. CopMike was doing his annual galavant around the world, partying all along the way. He finally arrived at the renowned Burj Dubai, the tallest building in the world. Banged out of his head on Moroccan hash, he danced and twirled throughout the building, terrifying the locals. Finally, he grabbed a lady by the hips, planted a kiss on her, and promptly got slapped in the face. Shocked and recoiling, he tripped backwards, smashed through a window, and fell to the ground below. Standing up, he brushed the glass off of himself, and walked away, wondering how he survived a fall from the world's tallest building. How did he survive?
  19. I was asked what I thought of players, and so I did a round up of them.
  20. Here's my rundown, roughly of how people played, in my opinion. Some people obviously made more of an impression on me through PMs to me, and their behavior in thread. I don't know what went on in the PMs between each other. Scum (Ricecracker, Rufus, Lord Arjay, Scouts, Dragonator) They had no contact with me except night moves, but their moves were incredibly sharp. The frames took out two player (the King and Sok117) and caused a lot of distention among town. In other games I've played where a framer was used, it was never successful even once, so I didn't consider it a huge role, just something potentially interesting. And they parlayed it into huge distrust of Peanuts investigator. Their killing of Stash was perfectly timed. He'd cleared Dragonator, and they took him out that night, in order to not let town know that he was an insane investigator. I was very impressed that Lord Arjay got off so much. Admiral Ron - I really wouldn't have shown the photo. I can't speak for anybody else, but it seemed really clear that he was the photographer. It would have worked better in PM. Zepher - Played a decent game from where he was, and was a great example of what a town player with no ability can do in a game. Lots of rational thinking. BobTCM - Played very well, but was always just off the mark with his protection. If you see the list of night moves, he was always taking a safe gamble. Yumiyoshi - A first time player, but unfortunately didn't have the fundamentals of the game down, and wasn't sure how to approach her role. TinyPies - Died too soon! ADHO15 - Decent game, but a little quiet. Big Cam - Died too soon! iamded - Should have been honorary mafia, killing townies. Rick - Did very well, considering he had one of the worst roles, the miller. I'm impressed he was able to build up trust so strongly. Also, I don't know who cracked it, but realizing that the PR controlled who got a chance for hints could have been a game changer, if they weren't infiltrated so deeply already. Whitefang - A very unfortunate situation. He was one of the most useful town abilities, but couldn't play because of the real world. Sandy - Mostly played smart, not killing every night, but probably shouldn't have lied to say she was the vigilante. The Penguin - Another first timer, and I wonder if he misunderstood his role. He seemed to want to get killed, in order to use his grenade. It's not the best role, suicide bomber, but it is satisfying when town can take a killer out that way, and I like the role. The King/Jim B - Decent play, but I think they made a big mistake placing their confidence in each other in the open. It made them ideal targets. Hinckley - Both one of the best and worst players in the game. He was really able to rally and play a strong pro-town game, which EB games often lack, but when he was on the wrong track, he couldn't be swayed. Seeing his town game, I can imagine he's easy to spot as a scum. Peanuts - I think Peanuts played pretty smart at the start. I was impressed that he didn't blurt out his Jim B guilty reading as soon as he got it, because there was no way to safely reveal it. Unfortunately, he had bad luck in using Scouts as a link to Hinck. Quarryman - Died too soon, for no good reason. Kovacs - Pretty good game, and selected scum to block a few nights. Unfortunately, the timing was off. A shame he couldn't have blocked Draggie sooner. (btw, having the scum have three members to share actions with is quite common in games, and makes the town blocker only so-so useful) Shadows - Died to soon for bad reasons (meta-gaming) badboytje88 - An up and down game. I thought iamded would shoot him at night. I was a little disappointed that he didn't 'purely' get lynched, and instead was a side-effect of Scouts being saved by his team. Stash - Died too soon, but his role is terrible if you don't get that it's a reverse reading. The second/day time role was a hint, as was the description 'amateur psychologist', but I probably would have fallen for it. Cornelius Murdock - First or second game? I thought he did pretty good, and managed to become trusted. Mrlegoninja - A decent first game, and seemed active. Roncanator - A decent game. Sok117 - made very good arguments in his defense, but was a victim of a runaway vote. I thank you all for your commitment to the game, and your generally good spirits about it. As 'town', I think Zepher, Rick and Hinckley were the best role models of how to attack the game. There were other good players, but they didn't survive and lead the way they did. And I was glad to see all the new players last as long as they did. Now to start dismantling my sets. I have a lot of bricks to sort.
  21. Okay, you guys win. You were saddled with an impossible hurdles. There was no consistency in the game. And, for the record, all the PM I sent Hinck said was "reread your profile" and the reason was because what you were claiming in thread wasn't what I'd written, and wanted to make sure you understood it, since it was a homemade role. That was all.
  22. Your ability only worked on town (except Whitefang) since changing their ability would ruin their win condition. Possibly badboy could have been made town. But, he couldn't win with town, so he was independent. As for the analogy, it's fair. You focused on the wrong stuff. I'm not trying to pick on you, it could have happened to anyone, but the answers were there. It was consistent. As for 'No neutrals' someone said something about neutrals a month before the game, and I said, "yeah, no neutrals". I really didn't pay much attention or care. I wasn't going to get into the roles then and there. Shadows, if you had such a big problem with your role, you should have voiced your disproval before the game started or simply dropped out and let the next player step up. Hinck couldn't change their abilities, the investigators saw them as town. Those were the rules. I'm honestly sorry if you two feel burned by that.
  23. Sorry, but people read into Shadows death what they wanted to. He was listed as Insane. He had separate win conditions. That was all that was important. The pus on his brain was beside the point. Think of the four totally wrong answers you gave to the restaurant riddle. You focused on the wrong points and made wrong suppositions. I understand why you did it, but that was part of the game. Likewise, you ignored the relevant stuff about Shadows. Zephyr figured it out, and you brushed him off, and got a little annoyed at him, it seems. But, the data was there. Because he knew it was a role. All the other players would think it was a voice from God, but he would see through it. That was the sad thing for me, since it was such a screwy role, I wish it could have been used.
  24. Also, Scouts hint didn't give much away. He asked, "Can those who walk the halls at night be turned? " And his answer was, "Well, let me put it this way: your odds are a lot better with the folks that never leave their bed." So, he asked a question in a way that it seemed he knew the answer, and the answer somewhat confirmed his thought. No better or worse than "in the hairless room," which narrowed down the players (and you knew Arjay was guilty). A better question is why Scouts and Rufus were given an opportunity to ask questions in the late game About the investigator results, such as Sinister or not Sinister, and Insane or not Insane: from the mafia wiki page: http://mafiascum.net/wiki/index.php?title=Cop That was a balance in favor of the independents, where they skewed toward the town. I thought that was very fair to them, otherwise, their roles would have been impossible.
  25. Technically, four independents. The ursurper was going to simply replace a player, for either side, and didn't affect numbers at all. Only Sandy could kill, and she wasn't required to kill each night, as in many games. Of those four, half were dead by the third day and really didn't play into the game at all, so I don't see things being unbalanced. All roles were handed out randomly, except Shadows', since he was aware there was a whisperer role and would know not to listen to it. All other roles were given by luck of the draw. I really see the game boil down to a few mistakes, which I think I wrote about. Not catching Stash as the insane cop is the biggest, and led to Dragonator being trusted until the the end. Think about some of the roles and how they were played. Whitefang had a poor game due to real life issues, but if he had been in your inner circle, he would have been invaluable. The Penguin played somewhat of a suicidal game, but if he had been in your inner circle, he could have taken out scum during a night kill. There was a lot of luck, and town had some good abilities. Town was simply unlucky from the start. I'd really like to hear from the scum team as to whether they felt they had an 'easy' game, since a few town thought they were up against too much.
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