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Everything posted by Sandy
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If you want a more varied color palette than just white, black and the two grays, you should consider using smooth plates and studded plates. In your example, number 1 could be smooth plates while number 2 could be plates with a stud (since the texture makes them stand out from the smooth plates).
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Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round Three of the Pirates & Chimp Battle: Ad-Hoh uses Rum on Pirate Seamage Erdathcath uses Rum on Pirate Wench Christopher vs. Filthy Chimp - Miss Eric vs. Pirate Ruffian (Green Bandana) - Shield (Frenzy) Hybros vs. Pirate Ruffian (Blue Bandana) - Damage With Maurice down, the heroes see it best to quickly get rid of some of the enemies. Ad-Hoh and Erdathcath give up one bottle of Rum each to the seamage and the wench, who both gladly leave the battle to enjoy their liquor. Then the rest of the party turn to the remaining foes. Christopher misses the Filthy Chimp, but Eric goes into a Frenzy and finishes the monkey for him, while also causing 21 damage to the two remaining pirates. the blue-scarfed pirate manages to cut Hybros, causing 5 damage to the rogue. Two enemies remain. Enemies: Pirate Ruffian (Green Bandana) Type: Humanoid Level: 5 Health: 3/45 Special: Steal – The target loses gold according to their level. Drops: Rum Note: Addicted to Rum Pirate Ruffian (Blue Bandana) Type: Humanoid Level: 5 Health: 24/45 Special: Steal – The target loses gold according to their level. Drops: Rum, 20 gold Note: Addicted to Rum Party: Ad-Hoh (played by ADHO15) Level 11 Mage *resistant to magic* Power: 16 Health: 15/15 Ether: 14/15 Gold: 10 Inventory: Rhabdomance Staff (WP:5), Robe of Spell Resistance, Emerald (Wood), Amethyst (Darkness), Ruby (Fire) 4 Potions, 3 Tonics, Mead, Rum, 2 Lightning Bombs, Bedroll, Shovel, 1/6 of the Hinckwell Wares Sir Christopher Daggerfall (Fred Fred Burger) Level 10 Knight Power: 18 Defence: 4 Health: 11/19 Gold: 10 Inventory: Great Sword (WP:7), Mockthril Shield (WP:4), 3 Potions, Grand Potion, Remedy, Mead, 2 Rums, Smoke Bomb, Fire Bomb, Holy Bomb, Bedroll, Shovel, Pickaxe, Bone, 1/6 of the Hinckwell Wares Erdathcath Madilinas (played by The_Customizer) Level 10 Ranger Power: 15 Health: 13/16 Gold: 65 Inventory: Longbow (WP:5), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), Potion, Grand Potion, Phoenix Essence, Rum, 2 Smoke Bombs, Fire Bomb, 2 Ice Bombs, Lightning Bomb, Water Bomb, Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Greasy Sausage Eric (played by Khorne) *Party Leader* Level 13 Barbarian Power: 21 Health: 10/21 Gold: 22 Inventory: Godricsleif (WP:8, ice-elemental), Potion, 2 Meads, 2 Rums, Venom, Bedroll, Bone, 1/6 of the Hinckwell Wares Hybros (played by JimButcher) Level 10½ Rogue Power: 20 (15 for ranged weapons) Health: 1/18 Gold: 112 Inventory: Zoot's Reaper (WP:10), Shuriken of Mercutio (WP:5), Throwing Knife (WP:5), Helmet (+1 max. health), 3 Potions, Grand Potion, 2 Remedies, 3 Meads, 3 Nostrums,3 Smelling Salts, 2 Rums, Smoke Bomb,Shovel, Bone, Bedroll, Skeleton Decoy, 1/6 of the Hinckwell Wares Maurice Ratibor (played by Etzel) Level 10 Cleric *knocked out* Power: 14 Health: 0/19 Ether: 14/14 Gold: 25 Inventory: Diamond Mace (WP:4, light-elemental), Helmet (+1 max. health), Scroll of Sleep, 2 Potions, 2 Tonics, Phoenix Essence, Venom, Mead, 2 Nostrum, Rum, 1/6 of the Hinckwell Wares Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
That's exactly what I want to know as well. It really makes or breaks the theme for me, even though I do plan to get at least some of the sets for their parts nevertheless. EDIT: Wohoo!!!
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If the party is done with the souk for now, this is the list of places they can choose to go to: During the current Day: *Climb the wall over to the Almagesta's Garden *Revisit the Harbour *Revisit the Dark Alley *Revisit Marmaduc's Menagerie During the following Night: *Return to the Souk *Climb the wall over to the Almagesta's Garden *Revisit the Harbour *Visit Nemeshtar the Necromancer at the Dark Alley *Infiltrate Marmaduc's Menagerie *Go to the Shipwreck Shore *Enter the Kalakita Bog
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And that is totally acceptable as well. Nobody can point out the gods, anyway, saying "Look, there goes Ennoc!". Even Ellaria, who hears Sylvania's voice inside her head some times, can just be imagining it.
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You don't? Haven't you noticed that there is a quest called "Darkstar" going on? I still don't want heroes to fight gods directly (since I think it would be a clichéd and naive plot twist), but of course they can fight some manifestation of a god (like a demon or a possessed human). Zoot cannot die, but his cult that is rising again can be defeated (or brought into new prosperity, depending on the quests).
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Zoot is an anomaly among the gods. There are actually two Zoots - the concept of otherwordly evil and chaos that is Zoot and the archdemon Azazot that has been associated with the concept to the extent that they are tied together. Worshipping Zoot and calling him to aid actually attracts the attention of Azazot, but since Zoot is a phenomenon it can manifest in other ways than through the archdemon as well. So while the other gods do not have a physical form (with the possible exception of Sylvania, who is associated with the queen of fairies in a similar way that Zoot is also Azazot), Zoot actually has, but it resides in another plane of existence. This is at least how I've imagined it. I'm eager to find out where the QMs who are using Zoot as a plot device are going with their stories. Will there be a major boss battle against Azazot or will another aspect of Zoot arise instead, I don't know. And I've given full liberties to those QMs to take their stories exactly where they want to, since Zoot is not involved in the main story that I am telling. And I actually dislike that approach, since it defies the concept of "myths" to begin with. Myths are not supposed to be realistic records of what has actually happened, but stories and allegories about the deities and their powers. None of the gods in this game are supposed to be "real" in the sense that they'd be exactly what their followers think they are. The gods are (or at least should be) larger than the mortals can even conceive. They are universal concepts, not just invisible beings hovering in the clouds above the planet or in an astral plane somewhere. But again, this is just the way I like to think of them, you are free to make your own interpretations. (In real life, I'm actually an atheist, but the concept of god and religion has always fascinated me. But since real-life religion is a no-go subject in these forums, let's not go there.)
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"You people are ripping me off, but I succumb", Akbar says with a heavy sigh. "Here are two potions for 14 gold to you, good sahib." Party: Bartholomew Docken (played by Brickdoctor) Level 13½ Ranger *scary* Power: 18 Health: 19/19 Gold: 249 Inventory: Mockthril Longbow (WP:5), Dread Hat (lower level enemies won't attack directly), Potion, Phoenix Essence, Mead, Smoke Bomb, Bedroll, Crystal Chalice Cinna the Dark (played by darkdragon) *Party Leader* Level 11 Mage Power: 16 Health: 15/15 Ether: 15/15 Gold: 0 Inventory: Nimbus Broomstick (WP:5, ranged), Pongcanis Mage Staff (WP:5), Shadeaux Staff (WP:4), Quarterstaff (WP:3), Amethyst (Darkness), Scroll of Sleep, 6 Grand Potions, Tonic, Remedy, Phoenix Essence, 2 Smelling Salts, Bedroll, Shovel Thormanil Nihai (played by swils) *Party Leader* Level 11½ Barbarian Power: 18 Health: 18/18 Gold: 26 Inventory: Thundering Shadeaux Axes (WP:6, lightning-elemental), Tongue on a Stick (WP:1, Miss>Aim), Dull Greataxe (WP:3), Sabre (WP:8, unequippable), 2 Potions, Pickaxe Thothwick (played by Professor Flitwick) Level 5 Rogue Power: 13 (10 for ranged attacks) Health: 11/11 Gold: 106 Inventory: Sabre (WP:8), Whip Chain (WP:6), Shuriken (WP:5, ranged), Potion, Remedy Venom, 2 Fire Bombs, Bedroll Bluto Ziegfried (NPC) Level 6 Dream Sailor Power: 9 Health: 6/6 Ether: 6/6 Gold: 0 Inventory: Harpoon (WP:3, ranged), Aquamarine (Water)
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I don't really prefer that approach to gods, since it makes them feel more like highly powerful beings rather than the manifestations of various concepts that they really are. In many fantasy settings gods can be killed, and that sounds just ridiculous to me. The only way to kill a god in my thinking is to kill everyone who believes in it and destroy all evidence that such a god has ever existed. The gods in this game do not "exist" anywhere, since they are not physical beings tied to any specific location. Ennoc is the warm light that his followers feel on their faces and the sense of justice they hold in their heart, while Neron and Neredice are the fickle waves and storms that rage in the sea. Sure, the gods are depicted as having a humanoid form and bearing certain symbols, and they might appear to their followers in those forms too, but that is not what they really are. There is no Olympus in this game world where the gods would sit lazily and gaze upon the lives of mortals. But this all can be discussed among the players. If you prefer some other view to the theological system in this game world, just say so.
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It depends on what those rules are. I've never played D&D...
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~Anwyl Smokebeard now sells Fauxthril equipment that have 5 power and thus cost 50 gold a piece.~
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I'd like to remind that the gods and goddesses listed in the Library topic are only the most common deities worshipped in Eubric (not in Olegaia as a whole). You are totally free to make up your own deities, or give your own names to the existing deities (since they are known by different names in different cultures). The religious system in Eubric is not exactly polytheistic, though. Most people worship just one or a pair of deities, but they accept that other deities do exist and that those have their own followers. Naturally some cults try to convert people to worship their deity, but it's not in the style of "our god is the only one and other gods are heretic figments of imagination", but more like "our god is better than yours".
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OoC: A clarification on how the Heady Perfume works is apparently needed. After you use it, no non-humanoid monsters will engage you in battle for the duration of that day/night unless you initiate the battle yourself. Also, the monsters will not get Free Hits, since they are repelled by the scent. However, they can damage you if you attack them directly.
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Akbar purses his lips. "It's a steal, I tell you, but very well. Anything else I can get you?" Bartholomew buys one Crystal Chalice for 80 gold. Party: Bartholomew Docken (played by Brickdoctor) Level 13½ Ranger *scary* Power: 18 Health: 19/19 Gold: 209 Inventory: Mockthril Longbow (WP:5), Dread Hat (lower level enemies won't attack directly), Potion, Phoenix Essence, Mead, Smoke Bomb, Bedroll, Crystal Chalice Cinna the Dark (played by darkdragon) *Party Leader* Level 11 Mage Power: 16 Health: 15/15 Ether: 15/15 Gold: 0 Inventory: Nimbus Broomstick (WP:5, ranged), Pongcanis Mage Staff (WP:5), Shadeaux Staff (WP:4), Quarterstaff (WP:3), Amethyst (Darkness), Scroll of Sleep, 6 Grand Potions, Tonic, Remedy, Phoenix Essence, 2 Smelling Salts, Bedroll, Shovel Thormanil Nihai (played by swils) Level 11½ Barbarian Power: 18 Health: 18/18 Gold: 60 Inventory: Thundering Shadeaux Axes (WP:6, lightning-elemental), Tongue on a Stick (WP:1, Miss>Aim), Dull Greataxe (WP:3), Sabre (WP:8, unequippable), Pickaxe Thothwick (played by Professor Flitwick) Level 5 Rogue Power: 13 (10 for ranged attacks) Health: 11/11 Gold: 126 Inventory: Sabre (WP:8), Whip Chain (WP:6), Shuriken (WP:5, ranged), Potion, Remedy Venom, 2 Fire Bombs, Bedroll Bluto Ziegfried (NPC) Level 6 Dream Sailor Power: 9 Health: 6/6 Ether: 6/6 Gold: 0 Inventory: Harpoon (WP:3, ranged), Aquamarine (Water)
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"Because mine is better! Much better than that cheapskate Sayid, handmade here in Salmanda. Have you heard he imports his items from slave labourers in Xu?" If the party wishes to make purchases in the souk, they have to propose a price for the merchants, who will either accept it or make a counter-offer. In other words, the party can haggle for the items, as hinted earlier.
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The party walks over to Akbar's stall first. The merchants looks at them with a hopeful grin. "Yeees, yeees, come forward! What is it you are seeking on this beautiful day in the golden Salmanda?"
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Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round Two of the Pirates & Chimp Battle: Christopher vs. Filthy Chimp - Miss Eric vs. Pirate Ruffian (Green Bandana) - Hit >Ad-Hoh (Darkness) vs. Pirate Seamage - Miss >Erdathcath vs. Pirate Ruffian (Blue Bandana) - Special Damage Hybros vs. Pirate Wench - Special Damage Maurice vs. Pirate Seamage - Damage The battle continues. Christopher takes a swing at the monkey, but misses. Eric gets a hit on the pirate ruffian with the green scarf, dealing 21 damage. Ad-Hoh's spell misses its target as well. The ruffian with the blue bandana steals another 10 gold from Erdathcath. The Pirate Wench performs a twin slash on Hybros and Maurice, dealing 6 damage to both of them. The Seamage finishes Maurice off, knocking the cleric out. Without their healer, things start to look grim for the heroes. Five enemies still remain. Enemies: Pirate Ruffian (Green Bandana) Type: Humanoid Level: 5 Health: 24/45 Special: Steal – The target loses gold according to their level. Drops: Rum Note: Addicted to Rum Pirate Seamage Type: Humanoid, Aquatic Level: 6 Health: 52/52 Ether: 2/3 Special: Tsunami – Causes 6 water-damage to all opponents. Costs 1 ether. If ether runs out, causes 6 damage to the target only. Drops: Tonic Note: Addicted to Rum Pirate Wench Type: Humanoid Level: 6 Health: 57/57 Special: Twin Slash – Causes 6 damage to the target and the opponent next in turn. Drops: Throwing Knife (WP:5, ranged, suitable to rangers and rogues) Note: Addicted to Rum Filthy Chimp Type: Beast, Vermin Level: 5 Health: 6/31 Special I: Eat a Banana - The chimp eats a restorative fruit that restores it to full health. Used only once. Special II: Fling Poo – The chimp throws crap at the target, causing 5 damage regardless of row, as well as the afraid-effect that forces the target to remain in the back row for the whole battle. Drops: Banana (Restores full health. Will not be dropped if the chimp has eaten it.) Note: Addicted to Rum Pirate Ruffian (Blue Bandana) Type: Humanoid Level: 5 Health: 45/45 Special: Steal – The target loses gold according to their level. Drops: Rum, 20 gold Note: Addicted to Rum Party: Ad-Hoh (played by ADHO15) Level 11 Mage *resistant to magic* Power: 16 Health: 15/15 Ether: 14/15 Gold: 10 Inventory: Rhabdomance Staff (WP:5), Robe of Spell Resistance, Emerald (Wood), Amethyst (Darkness), Ruby (Fire) 4 Potions, 3 Tonics, Mead, 2 Rums, 2 Lightning Bombs, Bedroll, Shovel, 1/6 of the Hinckwell Wares Sir Christopher Daggerfall (Fred Fred Burger) Level 10 Knight Power: 18 Defence: 4 Health: 11/19 Gold: 10 Inventory: Great Sword (WP:7), Mockthril Shield (WP:4), 3 Potions, Grand Potion, Remedy, Mead, 2 Rums, Smoke Bomb, Fire Bomb, Holy Bomb, Bedroll, Shovel, Pickaxe, Bone, 1/6 of the Hinckwell Wares Erdathcath Madilinas (played by The_Customizer) Level 10 Ranger Power: 15 Health: 13/16 Gold: 65 Inventory: Longbow (WP:5), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), Potion, Grand Potion, Phoenix Essence, 2 Rums, 2 Smoke Bombs, Fire Bomb, 2 Ice Bombs, Lightning Bomb, Water Bomb, Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Greasy Sausage Eric (played by Khorne) *Party Leader* Level 13 Barbarian Power: 21 Health: 10/21 Gold: 22 Inventory: Godricsleif (WP:8, ice-elemental), Potion, 2 Meads, 2 Rums, Venom, Bedroll, Bone, 1/6 of the Hinckwell Wares Hybros (played by JimButcher) Level 10½ Rogue Power: 20 (15 for ranged weapons) Health: 6/18 Gold: 112 Inventory: Zoot's Reaper (WP:10), Shuriken of Mercutio (WP:5), Throwing Knife (WP:5), Helmet (+1 max. health), 3 Potions, Grand Potion, 2 Remedies, 3 Meads, 3 Nostrums,3 Smelling Salts, 2 Rums, Smoke Bomb,Shovel, Bone, Bedroll, Skeleton Decoy, 1/6 of the Hinckwell Wares Maurice Ratibor (played by Etzel) Level 10 Cleric *knocked out* Power: 14 Health: 0/19 Ether: 14/14 Gold: 25 Inventory: Diamond Mace (WP:4, light-elemental), Helmet (+1 max. health), Scroll of Sleep, 2 Potions, 2 Tonics, Phoenix Essence, Venom, Mead, 2 Nostrum, Rum, 1/6 of the Hinckwell Wares Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
Yes, the bone "stuns" the enemy for one turn, not for the whole round. It's not a very useful item, but it's not supposed to be, either.
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Thanks for reviewing this so early, Hinck! This is probably the only new Superheroes set that I want (even though I aim to collect all the minifigs separately). Three unique minifigs, lots of new pieces and a relatively low price all makes this a superb set to have. I'm not much of a mech-person, but this has the same appeal to me than the Agents mech with the scared citizens - I just had to get that set, too.
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Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Sandy replied to Sandy's topic in The Heroica Archive
Results of Round One of the Pirates & Chimp Battle: Maurice uses Rum on Peglegged Pirate Eric vs. Pirate Ruffian (Green Bandana) - Damage >Hybros (Throwing Knife) vs. Pirate Wench - Miss Christopher vs. Filthy Chimp - Critical Hit >Erdathcath vs. Pirate Ruffian (Blue Bandana) - Special Damage >Ad-Hoh (Darkness) vs. Pirate Seamage - Special Damage At the start of the battle Maurice offers one of his bottles of rum to the pirate with the pegleg. The pirate thanks and leaves the battle, taking swigs from his new bottle. The other pirates watch him go enviously. The Pirate Ruffian with the green headscarf attacks Eric first, causing 5 damage to the barbarian. Hybros tries to throw his knife at the Pirate Wench, but misses. Hybros will nevertheless have to retrieve the weapon before he can use it again. Christopher gains a critical hit against the Filthy Chimp, dealing 25 damage to the monkey. The pirate with the blue bandana steals 10 gold from Erdathcath. Then the Pirate Seamage casts a Tsunami that hits all heroes, causing 6 damage to the front row and 3 to the back row, except Ad-Hoh who is protected from magic. Christopher's shield does not protect him from the surge of water, though. The Seamage loses 1 ether in the process. Five enemies remain. Enemies: Pirate Ruffian (Green Bandana) Type: Humanoid Level: 5 Health: 45/45 Special: Steal – The target loses gold according to their level. Drops: Rum Note: Addicted to Rum Pirate Seamage Type: Humanoid, Aquatic Level: 6 Health: 52/52 Ether: 2/3 Special: Tsunami – Causes 6 water-damage to all opponents. Costs 1 ether. If ether runs out, causes 6 damage to the target only. Drops: Tonic Note: Addicted to Rum Pirate Wench Type: Humanoid Level: 6 Health: 57/57 Special: Twin Slash – Causes 6 damage to the target and the opponent next in turn. Drops: Throwing Knife (WP:5, ranged, suitable to rangers and rogues) Note: Addicted to Rum Filthy Chimp Type: Beast, Vermin Level: 5 Health: 6/31 Special I: Eat a Banana - The chimp eats a restorative fruit that restores it to full health. Used only once. Special II: Fling Poo – The chimp throws crap at the target, causing 5 damage regardless of row, as well as the afraid-effect that forces the target to remain in the back row for the whole battle. Drops: Banana (Restores full health. Will not be dropped if the chimp has eaten it.) Note: Addicted to Rum Pirate Ruffian (Blue Bandana) Type: Humanoid Level: 5 Health: 45/45 Special: Steal – The target loses gold according to their level. Drops: Rum, 10 gold Note: Addicted to Rum Party: Ad-Hoh (played by ADHO15) Level 11 Mage *resistant to magic* Power: 16 Health: 15/15 Ether: 14/15 Gold: 10 Inventory: Rhabdomance Staff (WP:5), Robe of Spell Resistance, Emerald (Wood), Amethyst (Darkness), Ruby (Fire) 4 Potions, 3 Tonics, Mead, 2 Rums, 2 Lightning Bombs, Bedroll, Shovel, 1/6 of the Hinckwell Wares Sir Christopher Daggerfall (Fred Fred Burger) Level 10 Knight Power: 18 Defence: 4 Health: 11/19 Gold: 10 Inventory: Great Sword (WP:7), Mockthril Shield (WP:4), 3 Potions, Grand Potion, Remedy, Mead, 2 Rums, Smoke Bomb, Fire Bomb, Holy Bomb, Bedroll, Shovel, Pickaxe, Bone, 1/6 of the Hinckwell Wares Erdathcath Madilinas (played by The_Customizer) Level 10 Ranger Power: 15 Health: 13/16 Gold: 75 Inventory: Longbow (WP:5), Helmet (+1 max. health), Snake Eye Charm (protects from petrify), Potion, Grand Potion, Phoenix Essence, 2 Rums, 2 Smoke Bombs, Fire Bomb, 2 Ice Bombs, Lightning Bomb, Water Bomb, Holy Bomb, Bedroll, Shovel, Pickaxe, Telescope, 1/6 of the Hinckwell Wares, Greasy Sausage Eric (played by Khorne) *Party Leader* Level 13 Barbarian Power: 21 Health: 10/21 Gold: 22 Inventory: Godricsleif (WP:8, ice-elemental), Potion, 2 Meads, 2 Rums, Venom, Bedroll, Bone, 1/6 of the Hinckwell Wares Hybros (played by JimButcher) Level 10½ Rogue Power: 20 (15 for ranged weapons) Health: 12/18 Gold: 112 Inventory: Zoot's Reaper (WP:10), Shuriken of Mercutio (WP:5), Throwing Knife (WP:5), Helmet (+1 max. health), 3 Potions, Grand Potion, 2 Remedies, 3 Meads, 3 Nostrums,3 Smelling Salts, 2 Rums, Smoke Bomb,Shovel, Bone, Bedroll, Skeleton Decoy, 1/6 of the Hinckwell Wares Maurice Ratibor (played by Etzel) Level 10 Cleric Power: 14 Health: 10/19 Ether: 14/14 Gold: 25 Inventory: Diamond Mace (WP:4, light-elemental), Helmet (+1 max. health), Scroll of Sleep, 2 Potions, 2 Tonics, Phoenix Essence, Venom, Mead, 2 Nostrum, Rum, 1/6 of the Hinckwell Wares Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. -
The regrouped party leaves the menagerie behind with promises to come back for Hoptet, and head to the souk near the Daystar Tower. The market is full of shouting people, brightly coloured carpets, glittering valuables and intoxicating scents. The party watches flabbergasted as the salesmen argue with haggling buyers in a manner that represents a whole game of its own. Three sellers seem to offer the most extensive selection of items, so the party takes a closer look on their wares. Akbar’s Exquisite Requisites Potion – Restores 10 health to the target. Costs 12 gold. Grand Potion – Restores 25 health to the target. Costs 20 gold. Elixir – Restores 50 health and 10 ether to the target and removes all negative effects from the target during a battle. Costs 80 gold. Remedy – Removes all negative effects from the target during a battle. Costs 20 gold. Phoenix Essence – Revives a fallen ally with full health during a battle. Costs 100 gold. Smoke Bomb – Allows the party to escape the battle. Costs 15 gold. Shovel – Allows the hero to dig the ground in search of a treasure. Costs 20 gold. Magnifying Glass - Allows the hero to see trap triggers. Costs 60 gold. Crystal Chalice – A fragile cup made of crystal. Costs 140 gold. Gold Chalice – A precious cup made of gold. Costs 200 gold. Fatim’s Wondrous Sundries Grand Potion – Restores 25 health to the target. Costs 18 gold. Grand Tonic – Restores 15 ether to the target. Costs 50 gold. Phoenix Essence – Revives a fallen ally with full health during a battle. Costs 90 gold. Venom – Use on a weapon to make it cause a poisoned-effect on any enemy it hits for the duration of one battle. A poisoned enemy loses 1 health each turn. Costs 10 gold. Heady Perfume – Makes non-humanoid monsters avoid attacking the party unless provoked. Effect lasts for one day or night before wearing out. Costs 50 gold. Magic Compass - Allows the hero to know the right direction. Costs 100 gold. Gold Chalice – A precious cup made of gold. Costs 150 gold. Black Pearl – An sought-after dark pearl. Costs 125 gold. Mythril – A very rare metal. Costs 1000 gold. Sayid’s Bizarre Bazaar Potion – Restores 10 health to the target. Costs 10 gold. Tonic – Restores 5 ether to the target. Costs 30 gold. Grand Tonic – Restores 15 ether to the target. Costs 60 gold. Remedy – Removes all negative effects from the target during a battle. Costs 20 gold. Venom – Use on a weapon to make it cause a poisoned-effect on any enemy it hits for the duration of one battle. A poisoned enemy loses 1 health each turn. Costs 11 gold. Smoke Bomb – Allows the party to escape the battle. Costs 10 gold. Heady Perfume – Makes non-humanoid monsters avoid attacking the party unless provoked. Effect lasts for one day or night before wearing out. Costs 60 gold. Hexed Idol – Causes the hexed-effect to one humanoid enemy, making it act against an ally instead of the heroes for one turn. Breaks after one use. Costs 50 gold. Shovel – Allows the hero to dig the ground in search of a treasure. Costs 20 gold. Black Pearl – An sought-after dark pearl. Costs 150 gold. Crystal Chalice – A fragile cup made of crystal. Costs 120 gold. The party can now do some shopping at the souk.
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If the party leaves the city of Salmanda to visit the beach or the bog, night will fall. They can still visit the souk during this day.
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There are no scorpions of any color within the menagerie.
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Oh wow, I really love your boardgame versions of my quests! The fields are wonderful, but the Ziegfried Mansion is the most exquisite! Great job! I think I owe you an apology for all my harsh words. You really show some dedication for our game, B&P!
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Heroica RPG - Quest#15: Hoisting Down the Jolly Roger
Sandy replied to Sandy's topic in The Heroica Archive
OoC: Not at all, you can give them the Rum at any point during the battle. The pirate (or monkey) you give the rum will immediately leave the battle. You will not gain experience from battles where all the enemies have fled from, though.