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Vash the Stampede

Eurobricks Knights
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Everything posted by Vash the Stampede

  1. Dreyrugr sees both Grishnod and Bastala. "So do tell what happened with the trials. Who's the clan leader currently out of you two, or have you come to some sort of an agreement?"
  2. Cue lots of confused players in Baltarok in 3, 2 ,1.
  3. Choice: 60g + Helm of the Lord of Light (Immune to Light and Jinxed, Headwear, Suitable for Knights) + 1 consumable Consumable Choice: Elixir then neutraliser. The irony being that I suggested this a while ago. Seems you need to do through hell before you get half a wise head on your shoulders. Dreyrugr stretches his arms as he heads over to the cirus troupe. "Next time you want to do something political make sure you have a back door so you don't get caught in the middle of a war, although I guess we needed to be here anyway. Nice to see none of you became casualties. I'll take back that sword if you don't mind Mirona."
  4. Eleven, twelve, thirteen. I probably need a new cloak. Dreyrugr had a strange thought of getting a suntan pop into his mind. He then wonders why he would even entertain such a painful idea and proceeds to nap.
  5. Speaking of Cannoneers what is the list of the bombs they can make? It says they make a random bomb which at the time was just your average weak bombs in the marketplace. Although since then we have had some upgrades to bombs to do 100 elemental damage, pumpkin bombs for a bunch of status inflicting effects, etc. So can Cannoneers make those?
  6. Dreyrugr will do nothing. "Well we just stopped two armies. Not bad for a day's work."
  7. Dreyrugr watches as heroes get knocked out left right and center. "Wow she packs a punch." Dreyrugr repeats. Alternatively at this point we could have Benji and Hoke tanking the hits being the only attackers, raise everyone else with pheonix essences and have Nerwen (hopefully made lucky by Hewyrt) borrow a healing staff for the chance of a guardian angel and auto roll at this point if that seems like a better option.
  8. I had a bit of a similar problem a tad back and found that an extension installed itself on my browser so check that.
  9. "Well at least we have almost won this battle." Dreyrugr repeats.
  10. Dreyrugr attacks Cassandra. If she falls Dreyrugr will attack Raguel with his Fauxthril Scythe.
  11. Dreyrugr unable to find his orientation does nothing. Seeing how David is now dead is there a reason Cassandra still has those buffs, or should they be gone?
  12. Dreyrugr trips as he pulls out his phoenix essence and it goes to Dyric.
  13. Dreyrugr is hit by the son of light and his vision becomes blurry as his world turns to shades of black and white. Whoa. Dreyrugr stumbles to the back row to use his phoenix essence on Matthias. Sorry to Dyric but I already promised to use this phoenix essence on Matthias.
  14. Thank you problems gone, seems an extension installed itself without my permission, lovely. Well now is a good a time as any to run a 50 hour scan, just in case.
  15. Does anyone else have Eurobricks pop up with lots more adds, have certain words in posts lead to advertisement stuff and have posting become prone to malfunction or is it just me?
  16. Dreyrugr attacks Son of light A from the front row.
  17. Note the tongue face to show I jest. Well mostly anyway, although the teams seem mostly balanced anyway. You guys have Tensi (one of the hardest hitters), Cinna (the other mystic knight that would be a good tank and heavy hitter) a mime (needs explanation?) and a sorceror that's lucky half the time that I'm really amazed you haven't healed. And you haven't buffed any of them? (Yes they have some buffs but nostrums, mulled wines etc would do wonders on a few more characters). At least the east side had the sense to take their performance enhancing drugs before battle. And your party has a total of three tiger balms, once you use that on Bastala she can only use her special once more and then is a whole lot weaker. And in our own defense our choice of field seems to have been justified, even though we have four more heroes on the east we have 7 more enemies, all enemies in our battle are currently buffed except the healers, who keep healing someone to full health.
  18. I'm not going to lie, after all that effort to get him down to a low health and him being one of the more annoying enemies we have to fight this greatly annoys me. Back to making sacrifices to the Random Number Goddess, and on that note can we borrow a tank from the other party (preferably Hoke) .
  19. Dreyrugr gets heavily hit and falls unconscious to the ground. Dreyrugr uses his phoenix essence on Jess if he is raised.
  20. I didn't mean permanently, just for us to get past this round. Hence why I said 'I'd like to petition for another 48 hour time slot for this round.'
  21. I wasn't pointing fingers at anyone, I myself forgot so expecting the QM who already has to juggle a bunch would be hypocritical. It was more of a statement that I completely forgot about it and I'm 90% sure some of my quests would have been a lot easier had I remembered. Ah well. Better go reread my class abilities.
  22. I thought moving row/areas was an action in and of itself. If you do get an action and your willing to risk wasting a grand potion that might be safer depending on the roles or maybe just a waste of time, up to you. Maybe using a grand potion on Benji might get an extra mile out of your potion but it's not particularly important (well it is but its not necessary to get past this round) seeing how it wouldn't by itself let you live through any other free hit going on.
  23. "Perhaps you should see the flow of battle (put in a conditional) when deciding to use it. A decent hit in and I'll be able to take down one of the generals. And for the most part the neutralizer will be hitting our buffs and their negative effects more than the opposite." As said in character, they will mostly lose negative effects and we lose positive so I've tried to get some form of a plan going without using a neutralizer as we do need those buffs and those would be precious turns later getting them put back on. I suggest we have a ton of conditional actions this round. I suggest Thornmail goes first and moves back to the back row as he basically is the only one with good health and possibly a very large pool of health. Then we have Alexis take the second turn and move back to the back row as well. If possible with the other fronts blessing we use Hewert to try and make Haldor lucky (And have the central watchtower BO go first, I'm pretty sure at the beginning of the battle we were told the BO of the different places could go in a chosen order). Somewhere later in the battle order we put hopefully our lucky Shaman. Haldor takes his turn healing Thornmail (hopefully this is a blood ritual fully healing everyone making those free hits much more manageable but even without a roll of even a 3 will give Thornmail enough health to take the free hit). Going by damage potential (correct me if I'm wrong, I had two Physics tests today and am really tired) Dreyrugr and Guts are the only ones who can take out Red General B and Dreyrugr would be the best choice as they are both lucky. If Dreyrugr can kill the general and Haldor gets at least a 3 we all should survive this round (ignoring bad luck with those damage rolls) If Haldor rolls a blood ritual we should all survive even if the general still stands barring several damage rolls. We should also put Benji in the back row as well possibly forth. All this moving to the back seems like a waste of time but they are the only ones with good health pools, and maybe in the back row we can finally have Alexis put that smelly hide on Benji or someone next round, seriously half damage from humanoids is something we need. ​If the above criteria fail to happen then somewhere later in the battle order Guts can use that Neutralizer stopping those free hits and everyone should live. Summary of Proposed BO and some Actions A sudden realization shows that if Thornmail's inspiration goes he will not be able to take any type of free hit so he has been moved to second. Hewert makes Haldor lucky Alexis back row (can take the second free hit from Raguel without dying and next round put that smelly hide to good use) Thornmail back row (successful heal will let Thornmail take the free hit) Dreyrugr General B (Hopefully killing General B but rolling a 4 for a hide will nullify Raguel's free hit so that's also something to hope for) Somewhere later, order doesn't really matter Dyric attacking General A (or maybe something else for a better chance at hopefully rolling a shield and Assassinating some people Haldor heals Thornmail (hopefully a blood ritual but a 3 or higher will do, so slightly better than 50-50) Near the end Guts either attacks or if Haldor doesn't succesfully heal Thornmail, and Dreyrugr didn't take out the General (and possibly taking the results of Dyrics Assassination attempt into account) will use the Neutraliser. Something else that I haven't taken into account is if we will have enough offensive heroes to stop the other enemies from getting free hits but I'm too tired and will go take a few hours of sleep so if someone else could do this that would be great. Nstickney, maybe Matthias will need to do something brave (but stupid) and take on a higher level enemy. I know that goes back to the using lower heroes as a meat shield discussion but if you do you can consider my phoenix essence reserved for you, whether you fall or not. If anyone sees a problem or mistake I made somewhere, or something I've overlooked feel free to point it out. Dreyrugr will attack General B unless this plan is ignored or another plan is used and will follow orders for the next round (assuming I don't wake back up from my nap).
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