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Vash the Stampede

Eurobricks Knights
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Everything posted by Vash the Stampede

  1. .........................Fair enough.
  2. It's beyond me why no one wants to abuse the system.
  3. It may be taxing on both consumables and ether reserves but I must say, Quest #93 have a very nice place to grind up a lot of levels. (I'd even go as far to say better than the fields of glory as if they grind right they can gain a bit less then 1 battle a round)
  4. What about dealing damage equal to something reliant on how many of the scrolls the enemy is immune to, seeing how an enemy could easily be immune to whichever scroll effects the scholar has by having lots of small effects rather than a huge immune to negative effects. And what about friendly scrolls. There are a few scrolls, I believe there are some that give luck and makes the character deal poison by 10. You don't want those happening on an enemy and the scholar should be smart enough not to use it on them. Perhaps that could add to the damaging hit they deal if the enemy is immune to certain scroll effects.
  5. I think people discussed something like that once, for when Heroica ends. But that won't be for a long time yet.
  6. Nice to see an influx of new players. When was the last time this happened?
  7. Sounds good but you're looking about 6 months down the track. Focus on other things (like your quest ).
  8. So would that rule out permanent effects given by artifacts? (Lucky dice, Sarge's pegleg etc)
  9. What's a quest without a good bar fight?
  10. Did Guts just buy more potions at once than everyone else has in their lifetimes put together in heroica? I'm not going to lie, that sounds like a very good idea.
  11. "No being in this world has the authority to sit on a high seat of judgement not even a paladin, you should know that full well yourself. An evil action may bring about good. A good action may bring about evil. Killing a man may stop a war the destroys millions. Feeding a beggar may let them live to kill others. How can you then innately say that an evil action is evil and good is good? You can't. It's the same with people. Everyone has the kindness of a god and the cruelty of a demon inside of them. The real question is what you are going to achieve, how you will do it and why. You can only justify your life to yourself so why don't you stop preaching to people about how to live their lives when they've already found their answer." Dreyrugr getting quite visibly annoyed now takes the time to leave the hall looking for somewhere quiet to stay.
  12. Well that is obvious isn't it? Does make me wonder what Dreyrugr thoughts would be. Oh great, I'd thought the most annoying one around here was that weird monk.
  13. "It's impressive that you've been able to argue so long without knowing what you're talking about, which is Baltarok. The closest you two have done to get away to that is act racist but then you still manage to tie it back to the topic of Baltarok. We've done what we have there and now it's their problem, but you two still are arguing about what is in the past. Arguing about this isn't going to change anything so it is simply arguing due to the heck of it. I'd have expecting more from elfish wisdom than that. If you do think its important enough to argue over then why don't you do what that other hero did and stay behind to help solve the issues, Haldor his name was? At least he is doing something rather than pointlessly throwing words at each other for however long its been since the incident on the bridge." "And don't tell me you haven't ever heard of a jury. Although seeing how important you find this argument you might as well take it to a king to decide it." Ancient Athens went all out and sometimes had anywhere from 500 to 1501 people on a jury. Rome towards the end of empirical rule had juries. Aeschylus, a play write who lived from about 525-455 BC had in his Eumendes play, a jury. Henry II majorly advanced the jury system in the 12th century and also introduced the 'Grand Jury'. We also have the Magna Carta of 1215. It wouldn't be out of place in a fantasy world to have such things seeing how it would be based off Medieval Europe spanning from the 5th to 15 century.
  14. Seriously? Dreyrugr gets up and turns to the two. "We've heard you two argue on the bridge, we hear you arguing here again and I'll be dammed if you didn't argue on the boat trip back. It's been long enough so why don't one of you act as the bigger person, or if you two really want to continue arguing take it to a court or something. In all my long years I've never heard so much arguing all at once or for so long on the same topic."
  15. Dreyrugr walked in after letting his new bat free to fly around for a bit. He stretches his arms as he walks over to the quest board. I'm going to guess a warped and insane sense of humor isn't what they're looking for. Dreyrugr then makes his way to an empty table and sits down mulling the huge quest he'd been on. The fate of kingdoms and people were decided. The world was going mad, though Dreyrugr was hardly one to talk.
  16. Wait, so they aren't aware of their true purpose? How sad.
  17. This review may seem a bit short but I just took an hour typing up my review, hit backspace because I typed a word wrong and instead of deleting a letter I go back to the previous page losing all my work. (And the autosave feature doesn't help here) Try to extrapolate information on what I say because I won't be going in to as much detail as the original no one else saw. Overall I had a positive experience of the quest. Realistic NPC's, meeting up with heroes to see how they were doing and even helping them a tad as the quests intersected. The whole Baltarok trilogy was one of the biggest and heaviest quests ever had (whooho, we beat two armies) and it's not everyday we can say we decided the fate of an entire kingdom. Out of all the great NPC's I really enjoyed the all of those in the Circus Troupe and despite being with them almost the entire quest I really wish we got to know them better. Though with trying to synchronise quests and move the plot forward I can see why they took a back seat. The final battle was very much a learning moment. The enemies could easily take out basically any hero leaving only the most tanky to survive one hit (but not two). Considering the lack of back row to the melee fighers (who really needed it) and other normal strategies being mauled through a slight rule change this was worse than it needed to be and sent many a person into great stress (I believe that despite this some people still went overboard but hey, we eventually made it). Even though I posted suggestions on better artifact uses to get unused great artifacts to the front line I feel like this was completely ignored by EVERYONE. It wasn't until the Kingdoms were making cream out of us that the smelly hide finally got to good tanky use, despite the fact I had posted the same thing BEFORE the battle even started. Is this because I don't have as much presence as other characters and got glossed over/ignored? Did people like Guts and Nerwen steal the spotlight for their great roleplaying moments? I don't know and I hold nothing against anyone but considering how much easier the battle could've been and then considering my suggestion was eventually used anyway the whole thing does annoy me a tad. Added to this I feel like at this point a lot of players were glossed over, not just myself and we hadn't even really realised how stressful the battle would be latter. I feel like this experience is also something the player base probably needs to grow on a bit possibly more than the QMs seeing how we won't be having a giant climactic battle every quest. At the disappearance of Nagure he took away with him much need phoenix essences and even more needed incenses (and potions really, seems that the more experienced players really could have done better). This is more a fault of the higher leveled heroes not packing well but I feel that we really needed a shop somewhere. Even with inflated prices we really needed those essences and potion. I really felt sorry for the new heroes who got hit down but we usually couldn't get back up due to how early in the quest we'd be using a rather needed important resource. (Once again more of a player issue than a QM one but I feel that we should've been able to have a shop pop up somewhere). It almost turned out being a good thing we didn't use those essences as I believe all Circus Heroes used up their essences during the final battle but we still had many a hero KO'd. The last thing I really have to say about the quest was the railroading. Ok sure you said we did have a choice (not saying that we didn't) but essentially it felt like there was a house on fire right in front of us. We could very well go down the road and fill up buckets from a tap but you'd be stupid to do that if there is a firetruck right there with a high pressure hose waiting to be used. We were thrown into Baltarok (with what I gather from IC conversations with other questees) with less information about what was going on than anyone else given only a brief overview. I have no problem with this, it felt real with a quick pace happening and the feeling of a time limit as the fate of the high kingdoms were at stake. There was a heavy load on our backs and this helped make the world more realistic. However with our lack of information though we had no choice but to priorities the existence of Grishnod who from our information was the only means to get Valentino back (and even then it happened a different way than originally expected). When General Mint came along wanting Grishnod, with no fall back plan to get Valentino otherwise it felt almost forced to protect him at this time. Maybe we could've used the same strategy as when we broke Grishnod out for Valentino however given the place we would do it I have the feeling it would be just about impossible (not to mention what effect this could have on political relations with Valentino broken out rather than gotten through with 'legitimate means'). We eventually tried to trade Valentino for Grishnod but that went down the toilet. At this point I believe every Quest 90er (with the exception of Baradok who didn't care in the first place [not that I blame him, really he was making more sense than anyone else but the other heroes and characters would've wanted to do the job despite not being as advertised]) was stumped. With no idea of what to do next Grishnod pulls out the trial of the three circles. This was almost too good to be true and at this point felt more of something that happened for the sake of the plot. Or Tv Troupes I could find (and luckily not closed the tab for from my last attempt), more of a But Thou Must or Follow the Plotted Line. Essentially Dreyrugr actually would've preferred Bastala as the head of the clan because her argument made a lot more sense than Grishnods but Dreyrugr supported Grishnod only to get Valentino, which as discussed earlier almost left us in the dark for what to do. Although Grishnod did grow and seems to actually be mulling the whole ordeal over in his mind trying to get the best balance between tradition and advancement which Dreyrugr would support more than Bastala but he didn't know that part originally. The rest is history. Despite the large negative comments of my post I still came out of this feeling more positive than negative. If I had the chance to do it all again I would gladly come on this quest again and would enjoy the chance to go on perhaps a smaller WBD quest. Thanks for the amazing experience to all QMs of the Baltarok Trilogy. Well with this quest I really pushed Dreyrugr to his limits. I'd always wanted Dreyrugr to come off as you said 'the strong, silent type' however through my experience with quests this becomes more of a holding back than development in the way of both character or to the quest itself. I believe Dreyrugr was the most talkative in this quest compared to any other quest he has been on and I'm not sure if I'm entirely happy with the result. I could post something after rereading it several times, come back the next day and think 'Really, that's not how I envisioned Dreyrugr's character at all'. But in a quest as big as this on I felt this was something I had to do to get Dreyrugr's thoughts across and hopefully the experience from this will allow me to do a better job on future quests. If I ever get to the almighty second character they will definitely be a great deal more talkative and in terms of personality hopefully a lot more normal. (At times roleplaying Dreyrugr is much harder than appears at first glance) As I said before I'd very much enjoy going on a much smaller scale quest of yours and I really enjoyed the experience. Thanks for bringing me along.
  18. Dreyrugr was almost almost taken aback as the bat flew around. He had kept a pet before but had long outlived it and the thought of keeping a pet again was shocking if nothing else. "Never thought I'd hear myself say this but I'll be happy to take care of this little fellow." Dreyrugr nodded to the circus troupe as he boarded the ship. Despite the chaos, or perhaps because of the chaos he rather enjoyed himself. Another quest in tow Dreyrugr takes the boat back to Heroica. I also need 30 gold from Borris. I must say despite a few hiccups this quest has been a blast and I enjoyed it. More in the QM lounge.
  19. "I have a feeling that I'll be wanting this in the future and the last time I ignored my feelings...well let's say I regretted it. I've never been too fond of the dammed stuff anyway." Note that Dreyrugr's opinion in no way reflects how Vash the Stampede feels about gold. "Doesn't bother me."
  20. Is this in character or have I done something? Because I can't tell right now.
  21. "Catch your eyes has it? Sorry to say I'm planning to put it to good use soon so you'll have to find your own." "I'd enjoy the trip so I'm coming. It doesn't bother me if you keep it on for now but when we get to Heroica I'll be taking it back."
  22. "Thank you. I'm not in a hurry so I don't mind taking a while. Be nice to see you guys perform as well." Although it would be more accurate to say I'd rather a shorter boat trip.
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