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JimBee

Eurobricks Fellows
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Everything posted by JimBee

  1. Hybros attacks Andras with his Hollow Dagger and Camio with Iustitia. If Andras is defeated, he attacks Camio with Iustita and Uvall with the Hollow Dagger. If both Andras and Camio are defeated, he attacks himself with the Sword of Ancestral Hatred and Uvall with Iustitia. All attacks are made in the back row.
  2. Round 3 of Battle of the Beasts: >Petaldan vs. Grendel - SHIELD (Sentinel: all heroes protected from damage next round) Ellaria vs. Alpha Direwolf - SHIELD (Mixture: 3,4,4 - Purifying Water created) >Ezeran vs. Grendel - Miss Goliath vs. Direwolf C - Hit (KO) >Hunkan vs. Direwolf B - Critical Hit (5x2 +7 = 17 dmg, poisoned-3) Direwolf A vs. Petaldan - Free Hit (0 dmg) Alpha Direwolf Poisoned-3 Direwolf A Poisoned-3 Direwolf B Poisoned-3 Kid arrives to the battle! Petaldan takes the sentinel stance again, raising his shield against the Grendel. Ellaria tinkers with some chemicals and Ezeran's efforts are fruitless. However, Goliath defeats his direwolf foe while Hunkan cripples another. The remaining enemies lick their wounds and Kid arrives to the battle! Enemies: Grendel *Immune to negative effects* *Encouraged* Level 30 Ancient/Icy Health: 528/528 Special I: Pack Attack – Makes all Direwolves in the battle attack with it in unison. Grendel attacks the target with an ice-elemental attack while each Direwolf (including the Alpha) take turns attacking down the battle order until all have attacked. Special II: Lone Wolf – Grants encouraged- and hastened-effects to self. Used only if there are no Direwolves left in the battle. Drops: Ancient Bone (Can be thrown at monsters to distract them for 3 rounds. Worth nothing, except in magic shops where it is worth 50 gold.) Alpha Direwolf *Poisoned-3* *Encouraged* Level 15 Beast Health: 97/125 Special I: Alpha Male - Encourages all enemies. Used if there are allies that are not encouraged. Special II: Severe Blood Fang – Transfers 10 health from the target to self and deals Bleeding-4. Used if all enemies are encouraged. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Sharpened Fang Dagger (WP:8, deals Bleeding-4) Direwolf A *Poisoned-3* *Encouraged* Level 5 Beast Health: 13/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf B *Slowed* *Encouraged* *Poisoned-3* Level 5 Beast Health: 5/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Party: Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 14 *Immune to wood and fire* *Absorbs Darkness* *Enemies that hits Ezeran become slowed* *Lucky* Power Bonus: 0 (+2 spellpower) Defense: 3 Health: 18/18 Ether: 16/18 Gold: 3 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer becomeslowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Inventory: Emerald (Wood), Ruby (Fire), Remedy X3, Bedroll, Smoke Bomb, Pick Axe, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Grand tonics X2, Potions X5, Nostrum, Feather of Lithe (grants Nimble-effect for 3 rounds) Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue *Immune to Blinded* Level 7 Power Bonus: 0 Health: 13/13 Gold: 166 Equipment: Ebony Scorpion Dagger (WP: 5, deals Poisoned-by-3), Goggles (Provides immunity to Blinded effect, Headwear) Inventory: Potion, Phoenix Essence, Nostrum, Remedy, Fire Bomb, Wooden Sword (WP:7; Suitable to Anyone), Shovel, Pickax, Scroll of Blindness (Enables casting the blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50% chance of success and costs 1 ether) Ellaria Arbour (Sandy) ~Party Leader~ 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged* *Immune to Ice: 1 battle* Power Bonus: 0 Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 189 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [-]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, Arc Potion (restores 30 health to all allies), 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Purifying Water (removes negative effects from all allies), Neutralizer, Tiger Balm, 3 Phoenix Essences, Last Resort (revives all knocked allies to 1 health), 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level: 11.5 *Immune to Stunned, Bound, Petrified and Earth* *Sentinel* Power: 16 Defense: 9 Health: 22/22 10+10+2* Gold: 153 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder(SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Earth) Inventory: Weapons: Slimy Sword (WP:12, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Gems: Emerald Consumables: 2x Potion, 2x Grand Potion, 2x Remedy, Phoenix Essence, Ambrosia, 2x Smoke Bomb, Fire Bomb Tools: Bedroll Goliath (Goliath) Automaton Barbarian Level 1 Power: 4 Defense: 0 Health: 10/10 (8+2) Gold: 0 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear) Inventory: Potion x4, Mead x3, Plasma Cutlass (WP:3; Greatsword), Magma Maul (WP: 6, 1/6 chance to trigger an Inferno (see Weather Mage) when dealing damage, hammer), Tonic x2, Bunch of 10 Cherries (Each cherry restores 1 ether when eaten), Smelling Salts, Nostrum, Blind Bomb, Dirt Bomb, Bedroll, Shovel Debts: 20 Gold (Torald) Kid Reddson (dum) 19-year-old Male Human (1/4 Leprechaun) Ranger Level 5 *Aims become Hits* Power Bonus: 0 Health: 10/10 Gold: 2 Equipment: Crossbow (WP 3), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.) Inventory: 3 Smoke Bomb, 2 Potion, Phoenix Essence, Venom, Fire Bomb, Sterile Gloves (Grants Immunity to Poisoned and Bleeding effects, Handwear), Bedroll
  3. Jinnipher withdraws her blade in horror and falls to her knees. She turns Gabriel over and shakes him. "Wake up wake up wake up... Somebody get him up!!!" She lay still for a few more moments looking down at the sniper, her face obscured by black and blue locks dripping from sweat and rain. Finally she arose, glaring into Charon's cold blue eyes. "I'm saving the vorpal blade for your master, but you will die a worse death than he. I am going to enjoy watching you die slowly and painfully." She picked the Brine Blade up again and repeated her attack with a vengeance.
  4. OOC: Did you roll for Jinnipher's chance to enamor? You also forgot to account for poison/bleeding damage, which should be doubled due to fragile. "As if one of you wasn't annoying enough," Jinnipher retorts as she repeats her attack. She looked over concernedly to Gabriel. "Hang in there champ."
  5. QM Note: Please feel free to dictate his action, as Goliath has not been active for three days now.
  6. Hybros cuts down his enemies and flaps his wings to regroup in the back row. He reaches with Iustitia to attack Camio and the Heavy Flail to attack Andras. If successful he advances to the front row and spins to attack the same enemies with opposite weapons; otherwise repeats.
  7. QM Note: I'll need a battle order and an action for Goliath before rolling.
  8. "Althior, switch Namyrra and I in the battle order. This fire demon is tougher than I though and I do not think I could take another free hit."
  9. OOC: Jinnipher should be at full health, encouraged, and her Brine Blade should be poisoned by an additional point. Jinnipher swings the Brine Blade at Charon in the back row.
  10. Kid leaves the Baron's office without another word. He would have to travel across town and into the tunnels, thus it would take two rounds to get there. Round 2 of Battle of the Beasts: Goliath vs. Direwolf C - Miss Hunkan vs. Alpha Direwolf - SHIELD (Mug: 5x3 +7 = 22 dmg, Poisoned-3) Ezeran drinks Nostrum (Lucky) Ellaria vs. Alpha Direwolf - Special Damage (Alpha Male: All enemies encouraged) Petaldan vs. Grendel - Damage (Sentinel: 0 dmg) Direwolf A vs. Goliath - Free Hit (Sentinel: 0 dmg) Direwolf B slowed Alpha Direwolf Poisoned-3 Direwolf A Poisoned-3 Direwolf C Poisoned-3 *Kid will arrive at the end of Round 3* Goliath takes another mighty swing at the weakest direwolf, but it jumps to safety. Hunkan bravely takes on the Alpha, driving his dagger into its chest. Angered, the hulking beast howls out and rallies his pack. Petaldan fends off a charge from the Grendel before another direwolf breaks the wonder knight's sentinel stance. The last wolf is left to lick his wounds. Eager for blood, the wolves gather and look for the right moment to pounce on the now defenseless party. Enemies: Grendel *Immune to negative effects* *Encouraged* Level 30 Ancient/Icy Health: 528/528 Special I: Pack Attack – Makes all Direwolves in the battle attack with it in unison. Grendel attacks the target with an ice-elemental attack while each Direwolf (including the Alpha) take turns attacking down the battle order until all have attacked. Special II: Lone Wolf – Grants encouraged- and hastened-effects to self. Used only if there are no Direwolves left in the battle. Drops: Ancient Bone (Can be thrown at monsters to distract them for 3 rounds. Worth nothing, except in magic shops where it is worth 50 gold.) Alpha Direwolf *Poisoned-3* *Encouraged* Level 15 Beast Health: 100/125 Special I: Alpha Male - Encourages all enemies. Used if there are allies that are not encouraged. Special II: Severe Blood Fang – Transfers 10 health from the target to self and deals Bleeding-4. Used if all enemies are encouraged. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Sharpened Fang Dagger (WP:8, deals Bleeding-4) Direwolf A *Poisoned-3* *Encouraged* Level 5 Beast Health: 16/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf B *Slowed* *Encouraged* Level 5 Beast Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf C *Poisoned-3* *Encouraged* Level 5 Beast Health: 6/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Party: Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 14 *Immune to wood and fire* *Absorbs Darkness* *Enemies that hits Ezeran become slowed* *Lucky* Power Bonus: 0 (+2 spellpower) Defense: 3 Health: 18/18 Ether: 16/18 Gold: 3 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer becomeslowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Inventory: Emerald (Wood), Ruby (Fire), Remedy X3, Bedroll, Smoke Bomb, Pick Axe, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Grand tonics X2, Potions X5, Nostrum, Feather of Lithe (grants Nimble-effect for 3 rounds) Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue *Immune to Blinded* Level 7 Power Bonus: 0 Health: 13/13 Gold: 166 Equipment: Ebony Scorpion Dagger (WP: 5, deals Poisoned-by-3), Goggles (Provides immunity to Blinded effect, Headwear) Inventory: Potion, Phoenix Essence, Nostrum, Remedy, Fire Bomb, Wooden Sword (WP:7; Suitable to Anyone), Shovel, Pickax, Scroll of Blindness (Enables casting the blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50% chance of success and costs 1 ether) Ellaria Arbour (Sandy) ~Party Leader~ 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged* *Immune to Ice: 1 battle* Power Bonus: 0 Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 189 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [-]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, Arc Potion (restores 30 health to all allies), 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, Last Resort (revives all knocked allies to 1 health), 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level: 11.5 *Immune to Stunned, Bound, Petrified and Earth* Power: 16 Defense: 9 Health: 22/22 10+10+2* Gold: 153 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder(SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Earth) Inventory: Weapons: Slimy Sword (WP:12, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Gems: Emerald Consumables: 2x Potion, 2x Grand Potion, 2x Remedy, Phoenix Essence, Ambrosia, 2x Smoke Bomb, Fire Bomb Tools: Bedroll Goliath (Goliath) Automaton Barbarian Level 1 Power: 4 Defense: 0 Health: 10/10 (8+2) Gold: 0 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear) Inventory: Potion x4, Mead x3, Plasma Cutlass (WP:3; Greatsword), Magma Maul (WP: 6, 1/6 chance to trigger an Inferno (see Weather Mage) when dealing damage, hammer), Tonic x2, Bunch of 10 Cherries (Each cherry restores 1 ether when eaten), Smelling Salts, Nostrum, Blind Bomb, Dirt Bomb, Bedroll, Shovel Debts: 20 Gold (Torald)
  11. *cough cough* Brickdoctor
  12. Hybros swings the Sword of Ancestral Hatred at Cimeries and Iustitia at Bune in the front row. If successful in defeating the foes, he attacks Furfur with Iustitia and Andras with the Hollow Dagger in the front row; otherwise repeats.
  13. "If you're all done trying on each other's clothing we have an archangel to kill..."
  14. Which I still strongly support!
  15. But healing is cool! If I were able I'd definitely play Shaman or Sage.
  16. Seems cool, but very complicated. I could see the whole rewind thing becoming a headache to run in battles, and the ability to erase damage especially on a roll of 5 seems OP. What is the frozen effect? I like the job class traits, and the SHIELD skill is really cool! Rewind also means they have to guess if a roll of damage or special damage is rolled before them - If it were me I wouldn't bother with the skill at all and focus on attacking. Instead of flat-out preventing all damage from a roll that round, what if it increased the chances of the target avoiding damage in the future?
  17. The Baron scoffed. "Preposterous! One look at the crime scene and you think you know everything. Obviously it wasn't a little imp that murdered Maggie with its own hands. It was a demon summoned by them. Or did Sigil not explain to you where they come from and what they're capable of doing?" --- Round 1 of Battle of the Beasts: >Hunkan vs. Direwolf A - Hit (5+7=12 /2=6 dmg, Poisoned-3) Goliath vs. Direwolf C - Extra Critical Hit (5x3 +1=16 dmg, Poisoned-3) >Ezeran vs. Direwolf B - Damage (5/2 -3=0 dmg, Direwolf B Slowed) Ellaria vs. Alpha Direwolf - SHIELD (Mixture: 2,1,2 - Arc Potion created) >Petaldan vs. Grendel - SHIELD (Sentinel: party protected from damage next round) The heroes show off their skills in an excellent round of battle. Hunkan and Goliath score solid hits on their direwolf foes, both inflicting poison into the beasts' veins. Another direwolf attempts to bite Ezeran's torso but his symbiont protects him. Ellaria brews up a potion for later while Petaldan shields the party for the following round. Weather: Ethereal Dampening (halves the strength of any magical attacks or healing) Enemies: Grendel *Immune to negative effects* Level 30 Ancient/Icy Health: 528/528 Special I: Pack Attack – Makes all Direwolves in the battle attack with it in unison. Grendel attacks the target with an ice-elemental attack while each Direwolf (including the Alpha) take turns attacking down the battle order until all have attacked. Special II: Lone Wolf – Grants encouraged- and hastened-effects to self. Used only if there are no Direwolves left in the battle. Drops: Ancient Bone (Can be thrown at monsters to distract them for 3 rounds. Worth nothing, except in magic shops where it is worth 50 gold.) Alpha Direwolf Level 15 Beast Health: 125/125 Special I: Alpha Male - Encourages all enemies. Used if there are allies that are not encouraged. Special II: Severe Blood Fang – Transfers 10 health from the target to self and deals Bleeding-4. Used if all enemies are encouraged. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Sharpened Fang Dagger (WP:8, deals Bleeding-4) Direwolf A *Poisoned-3* Level 5 Beast Health: 19/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf B *Slowed* Level 5 Beast Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf C *Poisoned-3* Level 5 Beast Health: 9/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Party: Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 14 *Immune to wood and fire* *Absorbs Darkness* *Enemies that hits Ezeran become slowed* Power Bonus: 0 (+2 spellpower) Defense: 3 Health: 18/18 Ether: 16/18 Gold: 3 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer becomeslowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Inventory: Emerald (Wood), Ruby (Fire), Remedy X3, Bedroll, Smoke Bomb, Pick Axe, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Grand tonics X2, Potions X5, Nostrum X2, Feather of Lithe (grants Nimble-effect for 3 rounds) Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue *Immune to Blinded* Level 7 Power Bonus: 0 Health: 13/13 Gold: 166 Equipment: Ebony Scorpion Dagger (WP: 5, deals Poisoned-by-3), Goggles (Provides immunity to Blinded effect, Headwear) Inventory: Potion, Phoenix Essence, Nostrum, Remedy, Fire Bomb, Wooden Sword (WP:7; Suitable to Anyone), Shovel, Pickax, Scroll of Blindness (Enables casting the blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50% chance of success and costs 1 ether) Ellaria Arbour (Sandy) ~Party Leader~ 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged* *Immune to Ice: 1 battle* Power Bonus: 0 Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 189 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [-]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, Arc Potion (restores 30 health to all allies), 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, Last Resort (revives all knocked allies to 1 health), 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level: 11.5 *Immune to Stunned, Bound, Petrified and Earth* *Sentinel* Power: 16 Defense: 9 Health: 22/22 10+10+2* Gold: 153 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder(SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Earth) Inventory: Weapons: Slimy Sword (WP:12, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Gems: Emerald Consumables: 2x Potion, 2x Grand Potion, 2x Remedy, Phoenix Essence, Ambrosia, 2x Smoke Bomb, Fire Bomb Tools: Bedroll Goliath (Goliath) Automaton Barbarian Level 1 Power: 4 Defense: 0 Health: 10/10 (8+2) Gold: 0 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear) Inventory: Potion x4, Mead x3, Plasma Cutlass (WP:3; Greatsword), Magma Maul (WP: 6, 1/6 chance to trigger an Inferno (see Weather Mage) when dealing damage, hammer), Tonic x2, Bunch of 10 Cherries (Each cherry restores 1 ether when eaten), Smelling Salts, Nostrum, Blind Bomb, Dirt Bomb, Bedroll, Shovel Debts: 20 Gold (Torald)
  18. "Let's dance, flyboy." Jinnipher knocked back a mead and applied her only venom to her Brine Blade.
  19. Hybros uses a Health Core before repeating his attack.
  20. QM Note: Not sure if Sandy has Internet or not but Mystic Modulus can be acting party leader until he's able to post. Please also give Ellarias actions.
  21. OOC: Why was Hybros listed in the free hits twice? I think Althior was missed. Ninja'd You also forgot to take Hybros' SP into account. Weird, I know, I actually have SP for once
  22. Kid heads to the Baron's Office, where he, Moke and the Cardinal were speaking. "Can we help you with something?" Kid Reddson (dum) 19-year-old Male Human (1/4 Leprechaun) Ranger Level 5 *Aims become Hits* Power Bonus: 0 Health: 10/10 Gold: 2 Equipment: Crossbow (WP 3), Quiver of Homing Arrows (Rolls of AIM become HIT; can only be used with a bow or a crossbow; backwear.) Inventory: 3 Smoke Bomb, 2 Potion, Phoenix Essence, Venom, Fire Bomb, Sterile Gloves (Grants Immunity to Poisoned and Bleeding effects, Handwear), Bedroll --- Ezeran sparks up a flame through his staff, which illuminates the cavern. Strangely, the action seems to take more effort than usual and even then the flame is dimmed (-2 ether). The light reveals... a pack of direwolves chained to the stone wall! Between the sudden burst of light and Goliath's roar, the wolves go berserk and charge the heroes, breaking free of their chains! PREPARE FOR BATTLE!! Weather: Ethereal Dampening (halves the strength of any magical attacks or healing) Enemies: Grendel *Immune to negative effects* Level 30 Ancient/Icy Health: 528/528 Special I: Pack Attack – Makes all Direwolves in the battle attack with it in unison. Grendel attacks the target with an ice-elemental attack while each Direwolf (including the Alpha) take turns attacking down the battle order until all have attacked. Special II: Lone Wolf – Grants encouraged- and hastened-effects to self. Used only if there are no Direwolves left in the battle. Drops: Ancient Bone (Can be thrown at monsters to distract them for 3 rounds. Worth nothing, except in magic shops where it is worth 50 gold.) Alpha Direwolf Level 15 Beast Health: 125/125 Special I: Alpha Male - Encourages all enemies. Used if there are allies that are not encouraged. Special II: Severe Blood Fang – Transfers 10 health from the target to self and deals Bleeding-4. Used if all enemies are encouraged. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Sharpened Fang Dagger (WP:8, deals Bleeding-4) Direwolf A Level 5 Beast Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf B Level 5 Beast Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Direwolf C Level 5 Beast Health: 25/25 Special I: Howl – Summons another Direwolf to join the battle. If there are three Direwolves in battle, Blood Fang is used instead. Special II: Blood Fang – Transfers 6 health from the target to self. Used instead of Howl if there are three Direwolves in battle. Passive Special: Pride of the Pack - If the dire wolf is killed by an AoE attack, a new dire wolf takes its place. Drops: Mead Party: Ezeran Yavarr (MysticModulus) 42 year old male human Mage Level 14 *Immune to wood and fire* *Absorbs Darkness* *Enemies that hits Ezeran become slowed* Power Bonus: 0 (+2 spellpower) Defense: 3 Health: 18/18 Ether: 16/18 Gold: 3 Equipment: Ancient Sapphamber Staff (WP:8, doubled against Ancient enemies, Wind-elemental; staff), Sneezing Demon (SP:2; enemies that hit the wearer becomeslowed; immunity to wood and fire; suitable to Ezeran only; bodywear.), Hood of the Elementalist (SP:1, *Absorbs darkness*; headwear, suitable to anyone), Inventory: Emerald (Wood), Ruby (Fire), Remedy X3, Bedroll, Smoke Bomb, Pick Axe, Trickster’s Baubel (WP:6, each hit causes one random effect: stunned, poisoned by 1, asleep, blinded, sealed or confused; wand), Grand tonics X2, Potions X5, Nostrum X2, Feather of Lithe (grants Nimble-effect for 3 rounds) Hunkan Silvertoss (BountyBeast) 53 year old male dwarf Rogue *Immune to Blinded* Level 7 Power Bonus: 0 Health: 13/13 Gold: 166 Equipment: Ebony Scorpion Dagger (WP: 5, deals Poisoned-by-3), Goggles (Provides immunity to Blinded effect, Headwear) Inventory: Potion, Phoenix Essence, Nostrum, Remedy, Fire Bomb, Wooden Sword (WP:7; Suitable to Anyone), Shovel, Pickax, Scroll of Blindness (Enables casting the blinded-effect to the target, making it unable to use a physical attack for the next three rounds. Each casting has a 50% chance of success and costs 1 ether) Ellaria Arbour (Sandy) ~Party Leader~ 25 years old female human Alchemist Level 34 2/4 *Immune to Fire* *Three rolls for Mixture* *Transfer poisoned and bleeding upon being hit* *No Free Hits for 3 rounds* *Encouraged* *Immune to Ice: 1 battle* Power Bonus: 0 Defense: 6 (1+5) Health: 55/55 (9+33+10+1+2) Gold: 189 Equipment: Mythril Mallet (WP: 20, wood- and darkness-elemental; Hollow [-]; hammer), Rubber Gloves (For Mixture, the die is rolled three times instead of twice, and the highest two results determine the created item; suitable to alchemists; handwear.), Robe of the Magi (SP:1, suitable for mages, clerics, alchemists, chi monks, decamon drafters, necromancers, regulators, scholars and weather mages; bodywear.), Spider Helmet (SP:5, passes poisoned and bleeding effects to the enemy when the wearer is hit; immunity to fire; headwear), Spirit Robe (Renders wearer invisible to the enemy for the first three rounds of battle so they do not take free hits; backwear) Inventory: Weapons Ignis Fatuus (WP:13, permanently poisoned by 15, fire- and lighting-elemental staff), Sylvania's Crossbow (WP:10, wood-elemental crossbow), Pan Flute (WP: 7, instrument), Wizard's Staff (WP:1, fire-, wind-, water- and earth-elemental staff), Wormtail Whip (WP:15, earth-elemental, whip) Artifacts: Ranger's Quiver (WP: +1 to bows and crossbows, suitable for rangers, beast warriors, infiltrators, and winged warriors; backwear), Robe of the Archmagi (SP:3, Max Ether +5, protects from sealing; suitable for mages, clerics, necromancers, scholars and weather mages, bodywear), Cherokee Rose (Doubles potency of both incoming and outgoing restorative consumables and healing; suitable for Ellaria only; accessory.) Spell Items: Scroll of Inspiration (Inspired for rest of battle, 10 ether, 50/50 chance) Scroll of Sealing, Scroll of Frailty, Scroll of Weakening, Serenade of Water (Causes Water damage equal to the minstrel's level to all enemies per round for as long as the song is sung. Costs 10 ether per round. Battle Song) Consumables: 10 Grand Potions, Health Core, 4 Tonics, Diluted Arc Tonic (Restores 10 ether to all allies), 3 Grand Tonics, Ether Core, 2 Hyper Arc Tonics (Restores full ether to all allies), 2 Elixirs, Arc Elixir (Restores 60 health and 15 ether to all allies and removes negative effects.), 2 Remedies, Neutralizer, Tiger Balm, 3 Phoenix Essences, Last Resort (revives all knocked allies to 1 health), 3 Meads, 3 Smelling Salts, 2 Nostrums, 2 Soma, 2 Mulled Wines, 2 Smoke Bombs, Hot'n'Cold Bomb (Causes 30 fire- and ice-elemental damage to all enemies), Holy Rain Bomb (Causes 20 water-, wind- and light-elemental damage to all enemies), Bad Breath (Poisoned by 1-effect to all enemies), Feather of White, Demon Repellent Tools etc.: Bedroll, Shovel, Pickaxe, Telescope, Magic Compass, Magnifying Glass, Chemistry Set (Allows the user to use Mixture outside of battle, costs 2 Gold Bars/un-modified roll, suitable for alchemists; tool), 3 Gold Bars Paladin Petaldan Parfenius (Played by Palathadric) 5-year-old male "wonder" Knight Level: 11.5 *Immune to Stunned, Bound, Petrified and Earth* Power: 16 Defense: 9 Health: 22/22 10+10+2* Gold: 153 Equipment: Brine Blade (WP: 5, 1/6 chance to trigger a Flood (see Weather Mage) when dealing damage, Longsword), Shield (SP: 5; Shield), Gloves of the Boy Wonder(SP:2; immunity to *Stunned*, *Bound*, and *Petrified*; suitable to Petaldan only; handwear), Really Hard Helmet (SP: 2, Immunity to Earth) Inventory: Weapons: Slimy Sword (WP:12, can be split into several weaker Slimy Swords or combined with other Slimy Swords to increase WP and split apart again at any time, Longsword) Gems: Emerald Consumables: 2x Potion, 2x Grand Potion, 2x Remedy, Phoenix Essence, Ambrosia, 2x Smoke Bomb, Fire Bomb Tools: Bedroll Goliath (Goliath) Automaton Barbarian Level 1 Power: 4 Defense: 0 Health: 10/10 (8+2) Gold: 0 Equipment: Ebony Scorpion Spear (WP:5, deals Poisoned-by-3; spear) Inventory: Potion x4, Mead x3, Plasma Cutlass (WP:3; Greatsword), Magma Maul (WP: 6, 1/6 chance to trigger an Inferno (see Weather Mage) when dealing damage, hammer), Tonic x2, Bunch of 10 Cherries (Each cherry restores 1 ether when eaten), Smelling Salts, Nostrum, Blind Bomb, Dirt Bomb, Bedroll, Shovel Debts: 20 Gold (Torald) Everyone, please state your battle actions. Party Leader, please provide a battle order. Any enemy not targeted will deal a Free Hit at the end of the round.
  23. "Oh..." Hybros replied softly with a look of dark realization on his face. He continued his assault, stepping forward and aggressively swinging the Sword of Ancestral Hatred at Cimeries and Iustitia at Andras. If he successfully defeats his foes he switches to attacking Haagenti with his Hollow Dagger and Bune with Iustitia, otherwise repeats.
  24. Hmm I guess that would have to be confirmed by Sandy but I think it should be a physical attack that takes SP into account.
  25. Oh no, not Flipz and his broken dice.... Just kidding, thanks for helping out!
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