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Everything posted by JimBee
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Yes, I do remember that. And there was one other time, in the final temple I think, where it was used. But if you compare that to how many times you use the bow or even the iron boots, items like the spinner just seem tacked-on. I haven't heard of it before, but it sounds really lame. I've used the MotionPlus once, for Wii Sports Resort, and that seemed to work pretty well. Though it was two-handed in that game (and didn't utilize the nunchuck), if SS is anything like that I will be happy. Agreed. I never finished it, but some of it was entertaining. It made some really clever uses of the DS, such as when the player had to actually close the DS for one puzzle. For anyone who enjoys Zelda music, there's this really great website, Zelda Re-Orchestrated, that has faithful renditions of many of the classic Zelda tunes. IMO, Zelda games have the very best music out of all video games, and this is a great way to listen to them.
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EDIT: Double post.
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Thanks for the bump def, I just finished Twilight Princess (GameCube) a few weeks ago for the first time. I had gotten most of the way through it five or six years ago when it was first released, but now I finally got around to starting a new file and completing it all the way through. I really did like it. The more depressing moods set by the story, graphics, and locales were not an unwelcome change for this game, and it challenged me just right (even if the last two temples were pretty easy). There were a lot of cool additions like the fishing hole and Hyrule Field explorations that kept me entertained between dungeons. And the ability to transform into a wolf felt fully-integrated into the game rather than feeling gimmicky. Oh, and the music was amazing. Still, I did not enjoy it as much as others. It lacked the novelty of Ocarina of Time and the sense of adventure of Wind Waker, and I'm hoping Skyward Sword will somehow be able to match these things. WW still remains my favorite of the series. Well the next-gen is coming, the Wii U, and it's more of a peripheral add-on than a complete new game system. I wouldn't say the Wii is done just yet, but I still wish I would've gotten a PS3 instead. Most of the Wii's games aren't worthwhile to me. :shrug: These were my initial thoughts when seeing the previews from E3 a few years ago. Items like the bug launcher seems too game specific, and items like the spinner from TP are too temple-specific. Though the whip seems like something that could become a trademark of Zelda games, depending on how it's used. I actually liked riding around on Epona in TP (and the King of Red Lions in WW, but sea exploration was different and more captivating IMO). The ability to teleport did help, though you didn't get the horse whistle until halfway through. I'm looking forward to seeing how SS will compare. Is there an overworld map that acts as a hub between dungeons, or are there new areas to explore after each one? I forgot - does this one utilize the MotionPlus peripheral? What I can't believe is that the designers still haven't made a left-hand mode, especially since Link is left-handed to begin with. I guess it's a lot of trouble though, considering they thought it would be easier to flip the entire game for the TP Wii adaption than to reprogram for right-handed people. I haven't even tried SS out yet, but hopefully I will soon. Have you played Phantom Hourglass?
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Hybros's eyes narrowed into slits when he saw Maurice step back in. Who was he really fighting for, anyway? The Paladin Order? Hybros scoffed. If it was them for who he wished to fight for, then he should be there, not here in the Hall. His sense of self-righteousness and way of doing everything by the book (of Ennoc) was repulsive. Once he had seemed like a valuable quest mate, but now Hybros had to avoid this cleric. He searched the room for Eric...
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Happy Birthday Khorne! Hope you had a wonderful day.
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Very impressive entry, Darkblane. Everything seems to flow nicely, especially for a design that could've easily been done not as well. I like how the bridge actually raises/lowers, and also the little mini vehicles. I would suggest that the blues in your model be changes to medium blue for accuracy, but in this case I think the regular blue gives a more regal look.
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Nice work, Icare. This actually makes my mouth water, very tasty looking. I like how you did the inside of the steak, and the greens and glass of wine were good additions. Best of luck in that contest.
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Architecture contest: Moscow Kremlin Spasskaya Tower
JimBee replied to -GZ-'s topic in Special LEGO Themes
This looks good so far, I really like the technique you used for the tower. Who knows, maybe TLG would use this method. The Empire State Building was consisted mostly of jumper plate off-sets, and there were sets from the 60s/70s that used the connection of wedging a plate sideways between two rows of studs (so is it really "illegal"?). Anyways, if I might make a suggestion, if you're able I would try to switch out the bright green with sand green and the bright red with sand red. IMO the colors are a little garish and not accurate to the building as they are now. -
REVIEW: 8831 LEGO Collectable Minifigures Series 7
JimBee replied to WhiteFang's topic in Special LEGO Themes
Wow, these just keep getting better and better. Thanks for the review, Fangy! Seeing all seven series, all 112 minifigures in one picture is pretty impressive. And also seeing the amount of unique female figs in the last few years is definitely a benchmark for Lego. -
Me too. Though it looks like it's getting somewhat better, pages time-out often and there are a lot of broken links/buttons, specifically the Reply buttons, emoticons, and banners and other graphics. I'm using Chrome on Windows XP. It's been like this for the past four hours or so for me, and this is the only website that's being slow.
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Hybros watches the debacle between Sham and his mother. He tried to stop Sham before he left, in order to try to buy some Mytrhil, but the half-orc was quickly shooed out by Scheherazade. He also notices some new arrivals, including two creatures he had never seen before. He approached Bartholomew Docken, who he had quested with before. "I'd be willing to take those off of your hands... eheh, here's 80 gold. By the way, how was your most recent quest? You've been gone quite a while, Docken".
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"Not at all." Hybros went on while the sorcerer chewed. "That sounds pretty dangerous. I was just on a ship myself, though admittedly the journey was much safe, eheh." "Yes, I do. I have gathered many over my journeys, and I'll admit the talent does have its advantages, hehe. I could teach you a few things, if you want." "If you mean Dyric's, then I'll have to pass. The main reason I wanted that dagger is because it looks very sharp, and I don't want to spend the extra coin to make Dyric's knife sharper."
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"In that case I'll take it. It seems Dyric tried to rip you off anyway. Here's the 60 gold." Hybros believed in self-reliance and everything, but being dishonest towards an ally was something he simply did not agree with. Hybros approached the rough-looking man. He hadn't seen him around before. "Hello there, my name is Hybros. Have you been in Heroica long?"
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"Alexis, by all means if this man is offering an extra 10 gold for your dagger, then I won't stand in the way. Besides, it looks like he could use it more than I... eheh."
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With nothing better to do, Hybros pulls his knives out of the wall, and walks slowly over the questboard. He signs his name under Quest #26, and reads the notice on the board, from his old companion Alexis. He could use another throwing weapon, to keep himself safe in the back row for longer. "Hello again, Alexis. I saw your notice on the board, and would be interested in that Throwing Dagger of yours. But I wouldn't be willing to pay more than 60 gold for it, hehehe. What do you say?"
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Welcome, Macoco. I saw you reading some Heroica threads the other day, and had a feeling you might join. Strangely enough I figured you'd be a ranger... guess we were due for another one.
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"Ah you've encountered Wren too. She seems to have a way of challenging the very foundations of our purpose, heheh... and loyalty at that. There will come a time when we will have to stop her once and for all, and I hope that you as well as any other hero willing will be there. Take as much time as you need to recover, though, I know very well that any encounter with the witch can drain you."
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For once glad for some company, Hybros sat up straight and greeted the stranger. He seemed to share some of the shady characteristics of Hybros and other rogues. "Hello, I'm Hybros. I don't recall ever seeing you in here before. Have you been on many quests?"
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Hybros yawned at a table in the corner of the bar. He had his feet propped up on the table and was leaning back in his chair, tossing throwing knives into the wall. While he was thankful for a chance to rest after his most recent adventure, he craved more and there wasn't any quest sign-ups happening. He had to do something, he couldn't just sit in this hall while there was opportunities to be taken, questions to be answered. Hybros reflected on Reno and the Ji Pei. He had no way of communicating with them, but wondered if either would post a quest soon. What was worse than this feeling of being caged in is that there was no one around. Eric, Boomingham, and the woman with the Zoot weapon... Tesni, all seemed to be out and about. There also seemed to be a lack of new faces; the few present were wreaking havoc in the library. There seemed to be some excitement coming from downstairs. He had heard that an arena was now open. But he had no desire to fight any one of these heroes, even just for practice. A truly barbaric sport it seemed to be, without many advantages. Perhaps he would amuse himself by watching a match.
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Architecture Contest: Lyalya Tulpan mosque
JimBee replied to viracocha's topic in Special LEGO Themes
Very nice job on this. The angles are very accurate to the real thing, and I like the use of the white tooth pieces. One thing that might make your entry better is if you used the same technique for the side awnings as you did for the front ones: by using 2x3 angled pieces. Just to keep everything consistent to have the arches flow better. -
Thanks for the comments, everyone. I've worked on it a bit and added new pictures to the first post. I have no plans to revise it further as of now, but I may change my mind soon enough. I considered carefully which ones I could use and tried a few things out, but at this scale it's kind of hard to integrate that kind of detail. The "stern" was just too narrow. But thank you for the suggestion, it was at least worth a try. Glad to see a fellow Wisconsinite's approval. I did try that, but it doesn't work too well with the clips holding the tiles. Also I wanted a more skeletal look, but thank you for the suggestion anyway, it really helps to see things from others' perspectives.
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Why is that, though? Having an element in a weapon does not increase the power of a strike, except for elemental advantages.
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Wait, it does? I thought only the WP would've affected the spell, but the elements do, too? I would think not, since you're technically not attacking with your weapon, and with a spell only. Because then type-match up paradoxes could occur, such as the wood staff with an ice spell on plants and vermin. Would they cancel to do normal elemental damage? Same with Arasmyth and his wind staff with lightning spells on machine-types. And what happens when there are creatures with more than one type? Gah, so confusing. Though it is a creative way for mages to have a different way of attacking. I'm interested in what Sandy has to say on it.
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It's very sad to see you go, Kim. Ever since you took over the SW forum a few years ago, you've done a wonderful job at maintaining everything and adding things such as the index and the new-ish blog. You were (and are) one of the members that I always looked up to, so thank you. Congratulations on your new job with TLG, I hope it all goes well. Maybe you could tell us more about when you're settled in. At least, I hope this isn't the last time you'll visit EB. Best of luck in all your future endeavors, and we will always remember you and your wise words: Stay on target!