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Balthasar

Eurobricks Citizen
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Everything posted by Balthasar

  1. Impressive! I really like the fighting. There is a lot of movement in those pictures
  2. We glady bring honour to the lovely queen valsharess. Sorry we're late to the party, but it took some time to find a "volunteer" after hearing stories about participating gladiators. We are proud to present: Sir Gaius Severus! For Nocturnus and lovely Queen Valsharess! Count Nero
  3. If I'm getting a title I'd better officially sign up for the Guild! Meet Count Balthasar Nero. My collection is very classic and mainly consist of black and ligth bluish grey bricks, so I'm going to build in the classic Black Knights theme, which gives a dark, unfriendly atmosphere and used to be my favorite faction. The embassy construction is well on the way. Hopefully it can be finished in time!
  4. Thanks you for your comments. I enjoy messing around in photoshop, so the mere adjustments the better. This afternoon I had some free time. Including the suggestions (port wrath, forest, wall-like labyrinth in old position, removal coast-line road), the map could look like this: The darkening of the sea-colour was an accident. It can be restored when I have more time. Locations that are still missing: City of Largrethses, Trident, Artanis and Merodaquinas May the Nocturnus guild long flourish in prosperity, Balthasar
  5. Hail restless warlords of the East, When I was visiting my uncle Argyle in Mitgardia, I stumbled on this old map of the Eastern Darklands. Since maps are rare goods in the Nocturnus guild, I decided to hand it to you. Some sidenotes: - changed the location of the labyrinth. It now defends the entrance of the capital. Since there was a traderoute from the north and a large coastline, it was to easy to enter the peninsula without having to enter the labyrinth. Also, it covered a very large section of the darklands, reducing the space for others to build. Replacing it also makes the area west of the rakath mountains more part of the darklands and put the labyrinth to more use. It now is more difficult to avoid. - reduced the moruth swamplands to a portion of the peninsula. Providing more space for those who don't wish to build in swamp terrain and allowing space for a jungle area. - several the location referred to by guildmembers are included in the map. Missing are: City of Largrethses, Trident, Artanis and Merodaquinas. I wasn't sure where to put those. They can be added. - I tried to give the map a dark/warm feeling as opposed to the Mitgardia map, which has a very cold feeling. - I added some inventions of my own (Butcher's bay for example - since Dr. Rod had mentioned that the coast was hard to penetrate at that location) - The North and South area comply with the Kaliphlin and Mitgardia map. Middle section complies partly with the map made by Trash, but I added some additional things. This map wasn't requested by anyone, so don't feel obliged to use it! I just made it because I like this guild-thing going on here on eurobricks. But I didn't like the fact that the coolest guild didn't have a decent map yet. A map can help the area come to life. Perhaps a motto can also add some identity to your guild. Since several of you are using skeletons or zombie-like figures - how about something like: "Death is no excuse to stop working"? Good luck with the Embassy round! May your guild long flourish in prosperity, Balthasar
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