-
Posts
2,677 -
Joined
-
Last visited
Content Type
Profiles
Forums
Gallery
Everything posted by Mencot
-
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
"Thou mean rotating all the handles, directing to the ground? Yea, that be my only idea and option. What do thou others think, Terry, Muradin?" -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
OoC: Actually don´t have a clue on this one, I don´t like riddles, especially if they don´t have or have little to anything to do with the challange. "I don´t, just trying out something. Was thinking if we move the handles to point down to the ground! Alright, whatshall we do, should we move on and think of this later?" -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
keliim agrees "A real warriors spirt! "Sending them to the ground", ecual sending them down, South." -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
"Rethinal, thou surely be right. But we hast just one more chance, so we hadt to be careful?" -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
"It is activated, so where is the startlever?" Keliim searches, at the same time he tries to pull, rotate or something on the ivory handle. To see if that does something. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
OoC: Actually Keliim had released the grip of the handle to see if it does something as seen in post #340: "Lightning, thou think. Yes, thou be probably right. Thou mages don´t seem to have any lightning spells?" "no I guess not. That h'mmer of thy would't strike lightning would't it!" Keliim thinks about the riddle and says it a few times out loud, "Two chances will there be, for the cadre to show where their enemies would flee. What does thit mean, never heard this. Two chances and where would the enemy flee, hmm. Maybe we ´re missing something here? May it be we should done something in an other room?" -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
Keliim still tholds the handle and looks when the devices glow then he looks at the key and its yellowcolor, Topas. He released the handle, to see if it still glows. "Probably but if we remember what Aristune said," He turns his head to him "Thou said the Parlor tests mind and spirt, so far from what thou said the key challanges have been Elemental challanges. Thou Aristune said "Sapphire key was a contained within a whirlwind. Our mage was able to ground out the maelstrom by using his earth magic to disperse the winds. The Emerald key was being guarded by sentient vines" So this is also, what element is the yellow topas, maybe that will give us some hints?" OoC: I know Topas is Lightning, little RP because Keliim isn´t so familiar with elements and its magic. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
OoC: If someone is good at riddles, maybe this is the time Keliim says to Terry, Rethinal and Muradin, "I Dunno, wot if a diffrent person hath to touch the handles but two of thou, grab one of the remaining. Lets try activating this." -
Images doesn´t show!
- 15 replies
-
- James Bond
- Minifigure
-
(and 2 more)
Tagged with:
-
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
OoC: I guess the handle keliim checks, "touches"! Does the same/ haves the same writing as the one Calamity touches ? -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
He pulls the chain harder, "Solid work, the ones who construct'd this knew what they wast doing." Keliim checks the strange device next and its bone handle. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
"Ah, thinking of a bigger spiralpattern than thou then, I guess." Keliim moves closer to one of the chains and investigates it. Gives it a small pull but just a small one. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
"Intresting" Keliim declares when he sees the key challange, he takes a few steps towards it and walks one time around it. "Intresting, indeed. And what makes it more intresting," He says when he stands next to Aristune "Is that, I though thou said thee cleared this room already.. or did thee just miss this key when thy party was in a "hurry". The big man says with a smirk and bumps Aristune in the side with his elbow. The big mans laughs, "just joking with thee. I know this place is changing around. Thou seen this kind of test before Aristune?" "What do thee others say, now we need opinions and I that means EVERYBODY'S opinion." -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
"Guess thee wiped them out. Non to see here, lets continue." Keliim walks to the next door heading North. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
"Alright" Keliim goes to the North door and opens it. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
"Lets head North from here on. I think we will keep the two keys we have. Do thou Aristune know would it benefit anyway to put the keys back on the altar at this point?" -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
"Then we head North! Sand vipers, where did thee meet them?" The party heads back north to the Altarroom. -
Yea thats true, didn't think but that needs some rest right? But good that someone looks after the noobs.
-
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
"Intresting. I think we shall do the same now, go north but at the northern point we shall turn east instead of west!" "Aristune, what shall thou say 'bout that?" -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
Keliim listens to Aristune, thinks and asks, "In a spiralpattern, and thou started out going north then west, so did thee go south from that room then until the Borebeetles or? and What kind of tests and opponents did thee face on this path?" -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
When Keliim gains consciousness the party is back in the barrelroom, he is partly lying on the floor back against the wall. He try to get up but his body aches all over, the big man uses his axe to help him up on one knee. "Damn that was a tough hit they gave me, great to see the rest of thou in well shape." Keliim drinks a small healing potion. "Yea, been through worse. I´ll be alright, rest is for weaklings we ne'd to keep a move on. Now that our path was block'd that way, we ne'd to find another." He looks on Aristune, "I apologize f'r mine hesitation, I will consult thou first because thou hast been here a longer time." "What lies 'ere us, What path have thou taken here before? Where seek for the remaining keys?" EDITED: Don´t need the healing potion, if we rest somewhere. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
OoC: The group has made a decision, 2 wanna leave, 1 wanna stay, 1 doesn't say anything. I as groupleader will also say flee. So Aristune, Flee -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
Keliim has some power left to watch as the others follow up their attacks on the bugs but he can tell that it won´t be as smooth as the other battles. He can hear Calamity and Terry shout out: But the big man has not the strength to tell Aristune to use the smokebomb, with the last powers he grabs Calamity's foot and tries to tell her something but pass out. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
OoC: Then we flee, I give Scuba the power to make the command to use the smokebomb because Keliim is supposed to be unconscious from battle. -
Heroica RPG- Quest #133: A Walk Through The Parlor
Mencot replied to Asphalt's topic in The Heroica Archive
OoC: Yes I know that I need to give a battleorder. It is possible to win this, but don´t risk it like I did. If attacking the DBB, attack from backrow, it is insta KO if you have bad luck and low health. And everybody should choose target so that NO free hits are given. Battleorder: Aristune Rethinal Calamity Muradin Terry