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Scubacarrot

Eurobricks Grand Dukes
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Everything posted by Scubacarrot

  1. Ooc: Can I put a point in Smarts please? Jonk looks at the Skeleton. "Bertram is that your friend?" Then on to the spiders. "Or one of these fella's? Jippo? Hello?"
  2. "Either we knock or we press this weird hidden button. I vote we knock."
  3. Jonk inspects the egg. "I dont know how this day could get any better, new food, new plant juice, secret passage ways and now eggs."
  4. "Fancy! Then with that decided, I reckon we are good to go."
  5. Jonk does a quick search of the bodies. "What? If we are throwing the bodies down the chute need to make sure we take out any non-recyclables."
  6. "And I'm Jonk, I do things. nice to meet you, Bertram. Let's go rescue your criminal best friend."
  7. Jonk eats his pizza. "Is hot is hot is hot. Ouch.... Burned the roof of my mouth...."
  8. "No, but I have not been here long enough to see whats rush hour is like. Hey, want to make a deal? We make sure your message gets to Tandy, and assuming she is where we are heading, we will do our best to keep her from getting caught in the middle. In exchange, you tell us what we are walking into. Jonk puts some extra persuasive charm in the words. "Or your message mind end up in the Peet Tsar Oven, what do you say?"
  9. "That does not seem practical, what if there is a traffic jam or something that causes a delay?"
  10. Jonk starts untying the two changelings/dwarves and says in the direction of Dagger and Enson. "Ehhrm, maybe we can patch them up so they can reunite with this Tandy, in exchange for some info on what we are walking into." If Enson is unwilling, Jonk will attempt some basic first aid.
  11. Jonk ignores the weapon but does grab a handful of 00 flour into a pocket. "I think there is someone else here..." Jonk opens the stock room.
  12. Bertram calmed, Jonk leaves the interrogating for the others and looks around the room. In particular, Jonk inspects the bag in the corner of the room and the weapon on the wall.
  13. "Thanks Enson, glad you did not bleed out, by the way, are you in charge of our requisitions? Jonk holds out the Throwing Dart and Rime Dirk to Aysu. "Can you use any of this stuff? I have literally no idea how to use it!"
  14. "Come on Bertram, you didn't have the stomach for it before, maybe its not worth to get into now." Jonk persuades Bertram. "Besides, that changeling is probably the best bet for finding your actual family. Assuming your real mother and uncle also are not changelings, of course. Wait, are you a changeling? How can we know for sure you are the real Bertram?"
  15. Jonk rallies Billeck and moves to A5. "Nice shot Billeck, now do the other one too!"
  16. " Only you know for sure you are you, if that makes sense. Try going after yourself or you might shoot each other." Jonk blows a kiss at the prone Enson. Hopefully they won't all die before they can save the Quo'ri.
  17. From the upcoming Lego Tallneck, can you detectives help me figure out which parts are circled?
  18. Honestly I probably don't have enough experience with the Heroica 2.0 combat system... But as a new player the one mechanic that i feel is most complicated is the oppertunistic attack. I think one way to simplify them AND to boost melee without overhauling everything could be to make oppertunistic attacks an automatic thing (not requiring standing still for a round) whenever an enemy attempts to move out of range or when the enemy attacks an ally while in melee range.
  19. "Why would you hit me? What did I ever do to you?" Jonk repositions to C5 and rallies Billeck. With a little luck they could end the battle before Enson bled out.
  20. Jonk repositions to A2 and fires at Dagger. "Enson, Aysu, is this how this sort of thing usually goes?"
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