Jump to content

Scubacarrot

Eurobricks Grand Dukes
  • Posts

    7,724
  • Joined

  • Last visited

Everything posted by Scubacarrot

  1. Calamity attacks Blackout 1 with her weapon from the front row.
  2. Hey, I'll have you know one of my quests was actually finished. Also, you're adorable for still being brave enough to give it a shot.
  3. Is it really a drought if there are 8 quests currently going on? That said, I'm working on something. Don't get your hopes up.
  4. I kinda feel you put down my continent-bro (Brontinent) Abra a little bit.
  5. I don't know if this strokes with your argument Flipz, and I'm sure I'm oftentimes guilty of being very curative, but there's something lately that I've been really noticing. People take things seriously around Heroica. And I think that sometimes catches people off guard (especially Sandy, I think). Take for example the recent Factions. If you wouldn't take it so seriously. your character could just join a house and fight against the others who cares what for effects on my character in the long run will be. It makes sense to be serious sometimes and want to do what is best for the character considering a lot of us have been playing the character for literally years, but that comes at the cost of a great concept called frivolity, which I am a big fan of, but probably not a great facilitator. A good example of this I think (it's been two years now, but still) is Cruel' Angel's Thesis. Sandy expected people just to do whatever, but people got really into it and tried really hard to win, (which is logical, as it is mafia, and mafia is a life choice). Basically the argument I am making, we are too invested, somehow. I am unsure, but I think sometimes people shouldn't be a stickler for established Heroica lore. Does that make sense?
  6. If you want your character to be from a desert area, there is the continent of Abra, which is a place home to all sort of your usual desert fantasy tropes (hidden tombs, lost cities, mummies, tribal slavers, you name it). It's basically a big sand pit with various city states at the edges, along with an even worse desert that's been taken over by demons. My character is from there, for example.
  7. I still like Sarge's first figure the best.
  8. Heroica is serious business.
  9. Really, don't worry about it. Kaiphilin is a neat place and I think it fits thematically. As others have said there's no overlap between Historica and Heroica (I would love it if there was, if Historica was like a continent in the Heroica RPG world), but. there HAVE been several characters that are both in Historica and Heroica (William Harkenshire for example, if I remember that right?). I personally don't see any reason why his character can't be from Kaiphilin, or why there can't be a Kaiphilin in Heroica, considering all the other places we have made up over the years. (apparantly there is a continent called Spesiallia, there you go.) And I'm not saying all that because I am technically part of Historica's Kaiphilin. And I can call it Kaiphilin instead of Kaliphin because it's an impossible word in any language.
  10. "Let him throw the bomb first, it's going to take a lot of them out." Calamity attacks Dispatcher with a darkness spell from the back row.
  11. "Olmstyr, I wondered if we would run into each other. You're looking good, what are you doing around here?"
  12. "I'm not surrendering to the little shit." Calamity tightly grips her staff and with a grin more maniacal than usual points out a simple logic: "If we can't die, we can't lose,"
  13. "How's about a hundred coins from you and we will graciously forget you tried to stand in our way." Guts says cheerfully, jumping down from the cart.
  14. As they get ready to leave, Guts explains to Matthias: "Gor was one of the people we met last time in Baltarok. He was second in command of Clan Aj-Kahr, under Marga. Marga is... what the Kingdoms perhaps thought all the Orcs would be. Savage, cruel and stubbornly hostile to anything human or other ancient enemy of the Orcs. She ordered General Gor to attack the bridge and destroy it while it was unfinished, we stopped him, and found Gor to be honourable, and willing to do what's right. It's good thing he's got leadership over the Aj-Kahr now, also because he is non-orc... Baltarok needs to become less insulated, if it wants to become great."
  15. "That outpost Gor mentioned sounds perfect for that sort of thing. Let's go."
  16. Calamity loses her temper. "I've never killed anyone. Yet your machines came after us with the intent to murder us. Is that better than what there is, you know it's not! You're just looking at what happened to you and finding someone to blame, and you're blind to everything else! You're a very bad boy, you know! Boys your age shouldn't be making death-automatons, but pulling girls hair and stuff like that. What's stopping me from coming up there right now and giving you a good-needed spanking?!"
  17. Archdemons have feelings too. #archdemonacceptance.
  18. That's very cool. Villains are always the most important character in a story. I do see one problem with having a single villain, especially in what is I think pretty much the main story is that not everyone gets to interact with them, which if you want them involved in the main quest is not ideal. (That's also why I feel like there'd be a push for a villainous faction). I believe it has been stated that he does do that! Or at least that that is one of his most important research projects.
  19. "The traders, Gor?" Guts asked again. "We're not here for Marga this time. Although, who knows what we'll find in the Wasteland." The Marauder shrugs. "We're looking for the Fountain of Youth, mystical waters that have been said to have a multitude powers. We only got half a map and a rough idea where it's supposed to be."
  20. "Hey, congratulations, I'm sure the Aj-Kahr will grow stronger with you in the lead. We'll gladly accept the cart, and the scout. Do you have one that would be good with maps and landmarks in the wasteland? We'll make sure they're safe. You know us." Guts does a double take. "Gor, have you been keeping the traders in or out?"
  21. I agree with WBD, I think you can say it like this: grey is all good, and a necessary staple of a decent story, character or anything narrative. But too much grey becomes goop. No one likes goop. It's indistinguishable and messy. We need some white and definitely some black every now and again. And because the Wolfgang storyline is so important to Heroica, it's quests are generally great (Quests 6 and 66 are two of my favorites despite not being on either), people expect and want things of them, and because it's a storyline of one person, that creates problems. Maybe. I must myself admit I have not noticed any strong topical themes/agendas directly related to contemporary real world issues in quests I have been on, but that could be me just not seeing or looking for them.
  22. I don't think it's being afraid of morally grey, it's more a tendency of considering the group you chose to be the superior one.
  23. I guess at this point it doesn't matter anymore, but the Strivvi Quests were originally the Wolfgang doing evil shit, mostly through proxys (at first Donny, then another one after he died), which Ulfric may or may not have known about.
×
×
  • Create New...