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Marlow

Eurobricks Vassals
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Everything posted by Marlow

  1. I found a video, that showed me the fan positions. I've also reworked the front guard rail. Basically I've moved the cab 1 stud forward, extended the body by 1 stud and then added the extra fan with a correct gap to the rear 3 in the back. But I'm also just after realising, that ATSF 108 has a 3rd door on the other side. I still might have to alter some stuff here.
  2. There is hope indeed :) /M
  3. I've not physically build it yet, but mjaeh ... I have to admit, that I'm lucky enough to have a few of those. I'm still looking for roof pictures. Also, The proportions at the front are a bit off, so I'm probably moving the nose 1 stud forward and and either extend the nose by one stud or the body by one stud. I figured, it would be a great alternative to pull the Super Chief and El Capitan carriages, especially because this is one of the last locomotives that did pull them, before Santa Fe handed over their passenger service to AmTrak. And I've not been able to find any MOCs of this particular locomotive. /M
  4. The list at the start of the thread is missing the current Hogwarts set. As for the Orient Express, the Ideas images indicate at least 10W, but lets hope they scaled it down to fit L-gauge. And yes, 300 EUR is hefty, considering that the current trains run around 180-190 EUR. Brick count is not an indicator, that should indicate or increase pricing. Like the Liebherr 13000 crane set 42146, that has 2883 parts ... BUT over half of them are freakin pins !! /M
  5. Hi, I grew up not more than an hours drive from the original Legoland in Billund and we had boxes of it. About 3 years ago, In 2020, I got seriously back into Lego and since also other brands of compatible building bricks. Model railroad was always something, I loved, already as a kid. My godfather had a basement full with a Märklin H0 system. As my son got old enough, not to destroy my Lego sets and actually do something with Lego, it got evident, that I'd venture into L-gauge. I own the following train related sets: 4559 - Cargo Railway 7937 - Train Station 10020 - (x4) Santa Fe EMD F7 10022 - (x4) Dining car, sleeper and observation railcar. I also have the pleasure dome railcar, that James Mathis created, but Lego never released. 10025 - (x2) Post and baggage car 10133 - BNSF cargo loco 10219 - Maersk container train 10277 - Swiss crocodile 10233 - (x2) Horizon Express 10308 - Holiday Main Street 60050 - (x2) Train Station 60051 - High-Speed Passenger Train (ICE) + 2 extra rail cars, one being a two story passenger car 60052 - Cargo Train 60098 - Red diesel loco 60197 - (x2) Passenger Train (EuroStar) 60198 - (x2) Cargo Train 60335 - Train Station 60336 - Freight Train 60337 - (x2) Passenger Express Train 71044 - Disney Train and Station 75955 - Hogwarts Express 76405 - Hogwarts Express UCS 76423 - Hogwarts Express and Hogmeads station 910002 - Studgate Train Station Additionally, I've build a couple alternative sets like the Mould King Mallard Express (disaster !!), BlueBrixx BR103 Rheingold + Rheingold carriages in 8W (love them), BlueBrixx 8W Crocodile, BlueBrixx V100 and a lot of the rolling stock, that BlueBrixx has. I stuck all of that on a massive track, which can be seen here: And am in the process of building a city now with a mix of Lego, BlueBrixx and Kalos buildings. I am currently building the full set of Santa Fe El Capitan carriages, as designed by James Mathis and I've tried to MOC an EMD FP45 together, so that I also have something else to tow those carriages, than just the usual EMD F7, which is shown in this thread: Additionally, I've also build 2 of the F7B B-units. /M
  6. I had been looking for other locomotives used with the Santa Super Chief and El Capitan than the F7, that is kit 10020. And this is actually one of my first attempt trying to create a MOC in Stud.IO. The loco is loosely designed around the EMD FP45, like the ATSF 108 (Picture for reference here: https://en.wikipedia.org/wiki/Santa_Fe_108#/media/File:ATSF_108_at_Southern_California_Railway_Museum.jpg ) I say loosely, because my MOC only has twin axle trucks and the rear is a bit different, but I wanted to keep it as drivable on L-gauge track as possible. More like the original Lego Santa Fe sets created by James Mathis. Where the window is at the rear, the bulleye sticker from 10020 should be applied. /M
  7. Original Lego 9V motors have already been modified (with rectifier and PF components), so that you can drive them using PF, but without battery box, but using power from the track instead. That is the path, I am taking anyhow until FXbricks can give us DCC motors. The modified setup being PF means, that it also can be used with the Mattzobricks PF controller for full automation. There is no real difference between the motor in a 9V bogey and the motor in a PF bogey, so just a matter of bringing the wiring up to the receiver. Bypassing the isolation of the Lego R40 switches (if still in use) shouldn't be a big problem either. So a DIY approach is well feasable. WIth this approach, the train wouldn't care, what polarity the track has and would be controlled like any other PF train. As many third party remote controllers also have adopted PF cabling, lots of alternatives are available. /M
  8. Seeing, that we're replicating TrixBrix portfolio, just moulded and electrified, the design for the R104 double crossover is already available (hint hint) :P Just needs to be electrified. I've 14x P40 switches coming my way and that's not even half of the layout, but there are portions, I won't be able to electrify due to the use of TrixBrix Monster switch, tripple R104 and double slipovers. Either way, the P40 switches are a massive step forward, for sure. I bought one box of R64 curves, but I'll doubt, I'll use them. /M
  9. It's useful for the Crocodile, but also for any of the steam locos, which generally are build that way and then for those of us, who use 2 motors in a loco to pull a little bit more railcars than normal. With PF, at least one could stack the connectors and just put a reverse polarity switch in for the 2nd motor. That doesn't work with PU anymore. Your script solves that for those. @and_ampersand_and and myself are already looking at, how we get lights or color sensors to work. Well, mostly lights. Because that would be the next thing one may want in a Crocodile or steam loco. /M
  10. The issue most likely wasn't an issue for most, as 2.7 continued to work on firmware 3.2, at least for those with train motors. So those would not have updated, as long as everything is working. I only came across the issue, once I tried to install the script in the hub of my crocodile, that uses a Lego Technic L-Motor. And by then, I had no way of updating seeing the download links were dead. Also, your download link still indicates, that 2.7 was the last version. No trains anymore ? That would be sad. /M
  11. Yes, 2.7 was the version @BatteryPoweredBricks had a copy off. I've just loaded your version 2.9 onto a hub using firmware 3.2 and that works with both train motors and also a Technic L motor without errors. Reconnect of the remote also works, but only if the remote name is set. That was the same behavior on 2.7 for me. I could never reconnect with firmware 3.1. As of firmware 3.2 it works, as long as the remote name is set in the script. /M
  12. The initial fix for it to run on firmware 3.2 according to @and_ampersand_and was to comment out line 255: " Motor(port).control.limits(speed=dspeed,acceleration=10000) " That's the only line that fails in that script. Obviously, it has some sort of purpose, so a remedy should be found for that using the 3.2 codebase. And it only fails for technic motors, not for train motors. The script continues to work perfectly in 3.2 and 3.3beta, if one uses train motors without changing that one. With that change, all motors work. /M
  13. That sounds counter productive, to remove the script from github again, just because there is no feedback. I would have thought, that that is the best way to distribute it and also to gather all bugs/bugfixes/suggestions in one place, instead of having it across a bunch of forums and downloadable from a random webserver as zip file. Either way, thanks for developing the script in the first place and luckily it has been preserved within the community, so we still can use it. /M
  14. Can you provide a link to the github repository ? I didn't see it linked anywhere. /M
  15. You'll find, that with the 3.1.0 firmware, the remote won't reconnect though, once it looses it's connection. The modified script, you can load just regularly using PyBricks into the current firmware and it works now. Including loosing connection and reconnecting. /M
  16. And I can confirm, that this script now works with Technic Motors again and solves some remote reconnect issues, it had on firmware 3.1.0. Thank you. /M
  17. Hi, after much testing with Lok24's script, we've come to a few conclusions, in regards to the firmware 3.2.0 issues. - train motors still work .. as before. No problem there. - technic motors don't work (script fails) - adding lights also makes the script fail. You can now upload older firmware in PyBricks using the "advanced" feature. So flashing 3.1.0 is no problem. However, the UI fails to upload the script then, as the .mpy format has changed. However, I've managed to upload the script using firmware 3.1.0 by replacing the main.py file in the firmware zip file with the motorcontrol.py script (after renaming it to main.py), then flashing the firmware with script to the hub and voila: my L-motor now works. So there is a way of getting it still loaded with the old firmware. /M
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