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Endgame

Eurobricks Archdukes
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  1. Etherial Opal, Round Seven >Hybros VS Sprites C & B (front): Critical Dual Hit (Both are KOed) >Hybros VS Sprite A (front): Dual Hit (KO) Hybros ends the battle with some decisive strikes, claiming his opal. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Fragile!* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 58/70 Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:48.5, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 2x Health Core, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe "Good. 200 gold for the Opal, unless I'm mistaken." All gems same price, Zeph?
  2. For those on standby in 147 sidequests, hopefully just a day or two more before we finish Act 1 (of 3) for Judgment Day.
  3. Etherial Opal, Round Six >Hybros pops a Health Core (back) >Hybros VS Sprite A and Sprite C (back): Critical Dual Hit (12x2=24+44=68/2=34 damage to Sprite A, 5*2=10+44=54/2=27 damage to Sprite C) Hybros loses 12 HP Frost Sprite A *Confused! 2 rounds remaining* *Blind! 3 rounds remaining* Level ?? Ice Health: 120/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Frost Sprite B *Blind! 2 rounds remaining* Level ?? Ice Health: 63/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Frost Sprite C *Blind! 1 rounds remaining* Level ?? Ice Health: 95/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Fragile!* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 58/70 Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:48.5, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 2x Health Core, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe
  4. And some bomb vending to do.
  5. GQM Note: You are permanently fragile for this fight.
  6. Etherial Opal, Round Three Five >Hybros VS Sprite A and Sprite C (back): Riposte (Sprite A is re-confused, Sprite C takes 44 damage) >Hybros VS Sprite A and Sprite C (back): Dual Special Damage (Round Counter goes up by 2) Hybros loses 10 HP The imp turns the sprites against each other again, but the forge grows more and more intense. Time was ticking away. Frost Sprite A *Confused! 3 rounds remaining* Level ?? Ice Health: 154/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Frost Sprite B *Blind! 3 rounds remaining* Level ?? Ice Health: 63/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Frost Sprite C *Blind! 2 rounds remaining* Level ?? Ice Health: 122/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Fragile!* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 10/70 Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:48.5, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe
  7. Etherial Opal, Round Two >Hybros VS Sprite B and Sprite A (back): Dual Hit (12+44=56/2=28 damage to Sprite B, 48+44=92/2=46 damage to Sprite A) >Hybros VS Sprite B and Sprite A (back): Dual Damage (44x2/2=44 damage, no confusion) Hybros loses 4 HP Hybros slashes again, but one of the Sprites gains its bearings and slams into Hybros. Frost Sprite A *Confused! 2 rounds remaining* Level ?? Ice Health: 154/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Frost Sprite B *Blind! 3 rounds remaining* Level ?? Ice Health: 63/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Frost Sprite C *Blind! 2 rounds remaining* Level ?? Ice Health: 166/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Fragile!* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 20/70 Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:48.5, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe
  8. Etherial Opal, Round One >Hybros VS Sprite A and Sprite B (back): Riposte (Sprite A is confused, Sprite B takes 44 damage.) >Hybros VS Sprite C and Sprite B (back): Critical Dual Hit (12x2=24+44=68/2=34 damage to Sprite C, 48*2=96+44=130/2=65 damage to Sprite B) Hybros loses 2 HP Hybros deflects the Sprite's assault and counters with his own as the forge starts to drain him. Frost Sprite A *Confused! 3 rounds remaining* Level ?? Ice Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Frost Sprite B Level ?? Ice Health: 91/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Frost Sprite C *Blind! 3 rounds remaining* Level ?? Ice Health: 166/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Fragile!* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 68/70 Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:48.5, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe
  9. GQM Note: For clarification, since you're hastened, are you talking one action while targeting two enemies, or attacking each enemy seperately?
  10. Hybros approaches the forge. "These ones hit hardest, fancy armor or not. Prepare yourself." Icy figures surround Hybros. His armor does nothing to stop the chill from creeping down his spine. Frost Sprite A Level ?? Ice Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Frost Sprite B Level ?? Ice Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Frost Sprite C Level ?? Ice Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Fragile!* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 70/70 Ether: 0/0 (+2*) Gold: 1404 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:48.5, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Garnet, Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 3x Health Core, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter Bomb (100 wood-elemental damage), Rudra Bomb (100 lightning-elemental damage), 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe
  11. Wind Sprite Showdown, Round Ten >Arthur VS Sprite A (back): Dragon Aid (KO) Just as the forge starts to get too fiery, Miirym jumps in and finishes the last sprite. Arthur exits with his new Ethereal Sapphire. Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Slowed* Power Bonus: +6 Health: 38/68 Defense: 58 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Etherial Sapphire (Wind+Slowed) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 14x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 9x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* Power Bonus: 3 Power: 42 Health: 46/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.
  12. Wind Sprite Showdown, Round Eight >Arthur uses a Grand Potion on Mirrym (back) >Miirym VS Sprite C (back): Shield! (42x2x2=168 damage to both Sprites) -8 HP to Arthur/Miirym Wind Sprite Showdown, Round Nine >Sprite A versus Arthur: 0 damage -9 HP to Arthur/Miirym Wind Sprite A Level ?? Flying Health: 32/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Slowed* Power Bonus: +6 Health: 38/68 Defense: 58 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 14x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 9x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* Power Bonus: 3 Power: 42 Health: 46/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.
  13. PMs are a pain in the ass to repost, just due to how the PMs are set up. That's why a lot of my sidequests don't see the public.
  14. I don't know who that is, so I can't name him/her as an inspiration.
  15. GQM Note: Noted on the slowed thing, but the round counter truly does carry over? Could you point me towards where that was said? And yeah, Windy is me mistyping Flying. GQM: Should be all fixed.
  16. On today's episode of "Endgame writes two sentence for narration and fails to delete the one he didn't like..."
  17. Wind Sprite Showdown, Round Six >Arthur VS Sprite B (front): Hit (10+42+2=54*2*2*2=432 damage) >Miirym VS Sprite C (back): Breath (42x2=84 damage) -6 HP to Arthur/Miirym Wind Sprite Showdown, Round Seven >Sprite A versus Arthur: 0 damage >Sprite C versus Miirym: 42/2=21 damage -7 HP to Arthur/Miirym Wind Sprite A Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite C Level ?? Flying Health: 74/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Slowed* Power Bonus: +6 Health: 55/68 Defense: 58 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 9x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* Power Bonus: 3 Power: 42 Health: 38/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.
  18. Guest QM Note: I'll be lending a hand with the forge. The Forge Master nods to Arthur. "Prepare yourselves, although it looks through you've been through quite a battle already." Arthur enters the Forge. The wind sprites begin to surround him. The Enemies. Wind Sprite A Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite B Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Wind Sprite C Level ?? Flying Health: 200/200 Special: Devilish Time - Adds 1 round to the round count. Sprite's level is equal to the hero's. Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Slowed* Power Bonus: +6 Health: 68/68 Defense: 58 98 Gold: 382 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Opal (Ice), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 15x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 9x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* Power Bonus: 3 Power: 42 Health: 72/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.
  19. "No, I suppose I don't." I relinquish the sword. (Sword of the Vampir)
  20. Vaermina strides into the dining room. Fear follows her like a shadow. "Message from Immortalis." Seems like Immortalis didn't always sign his full name. "Told you he was watching. Best to listen to him, don't you agree? ...All of you, head to your rooms. But Siercon? Come with me." QM Note: PMs coming soon.
  21. I stride into the hall, tattered white robes flowing behind me, and take a seat. I sigh, putting down my gear in the first time in forever, and order a drink.
  22. QM Note: Next update may be late tonight or tomorrow afternoon. Big workload today, sorry!
  23. "Do you truly believe you haven't gotten enough?"
  24. Hey, there was a bunch of those no-name grey angels just training. They could belong to anybody, once upon a time! And there's a whole bunch of those guys, the six you've seen are just the notable ones...
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