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Everything posted by Endgame
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We need to define who has Z-mail and who doesn't. Badly.
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"What I wonder is... Why chase leads on this Vorpalis? You... You do know he got killed, right?"
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Probably just Boris.
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Fire the retcon cannon!
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"Good to see Noel is still doing okay. Feel free to smack some sense into him on my behalf if he gets too rebellious." "Uhh... Karie, Jinnipher, Lind, Thormanil, and Siercon, I think? Most of them fought Vorpalis... I think there's some connection between the two dragons, if their opinion on this new guy was any indication..."
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"I realize I am no longer in favor with your family. But politics are politics, and they're all rather rash. .Vorpalis? That was the dragon who was terrorizing Moone. Destroyed half the damn place. As for heroes... No. Been treating me fine. The combat capabilities, I don't really care about. But I've talked to some people that I've lost, and it was worth it.Interesting? I've only just got back, and none of the new quests interest me." A young farm boy approaches. "Uh, h-hi. I'm Terry. And, uh, if y'all looking for dragons, a quest just set out for some type o' god dragon, or the Father of Dragons or some stuff like that... Immortalis, I think? Uh, either way... The first dragon, the very first, if I believe what I've been told." "Never seen you around here, boy... New?" "Y-yes. Well, kinda. Two quests."
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"The sky is my domain. If I choose a house I wish to back, nothing ill will befall Eubric. It'll be a perfect, sunny day. If I decide that none of you are worthy... The skies will deliver my verdict. I'm sure you've seen it."
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"What? I recall no communication with you last night. If you're asking if I had something to do with the vision. No. I did not. You've been to the Reflection Room. You know memories haunt this place. Perhaps one drifted into your quarters. Perhaps... Well, the other possibility is very unlikely. If you're asking if I ever wiped out a particular city...Well, you wouldn't be able to name it, would you. No. But if you saw it, it likely happened."
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As a chronic QM, 1 is plenty. Imagine if someone got Blindness and Sealed on one weapon? It'd be a nightmare.
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I notice the ex-mage and his dragon wander in. "Arthur! It has been too long. How have you been? What brought you back?
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QM Note: Everyone ready? I think Karie might've said she had something to share with Immortalis?
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GQM Note: Looking at your inventory, MDM, it seems like you don't have any gems? Did you loan them and get them back at some point?
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It's basically the end of the first bit!
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I wearily kick my feet up on a vacant chair. The hall was quite invigorated. An automaton whirrs, Vindsval wheels and deals, the holy man does his business... It seemed like a new influx of heroes was coming in Not anyone I recognized. I cradle my wounded ribcage with one hand. It wasn't going to heal...
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I count five categories there, WBD.
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The party and the ambassadors head out in front of the Judgment Hall to meet Immortalis. "Have you chosen?" "No. My verdict is not yet made. I have just finished the last judgment half an hour ago... I don't want to make a snap judgment. Return home to your families, they must miss you. Tomorrow, the sky shall be entirely clear, should I choose one of you to lead. If you see rain tomorrow, then you know my choice has been made." Charon tears open a portal. "Go home, heroes, ambassadors. Thank you for coming, and I hope you enjoyed your stay here."
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Arthur waltzes into the forge, lights the fuse, and tosses the bomb in. The sprites are incinerated and an ethereal opal rolls out. Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.2 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* *Slowed* Power Bonus: +6 Health: 38/68 Defense: 58 Gold: 32 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Etherial Opal (Ice+Fragile), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Etherial Sapphire (Wind+Slowed) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals Consumables: Potion, 14x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 9x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.2 Dragon *Encouraged* Power Bonus: 3 Power: 42 Health: 46/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky.
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"...I'm from the Ziegfrieds. And the Guild of Invasion doesn't exist, although that is a fine name from them." Punii looks uncomfortable.
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I mean, probably, yeah. It wasn't even you who caused the Great Scroll Nerf, though.
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Search engine yields 10 results, and they are all you. Little does Jinnipher know that this is just the tip of the iceberg in terms of Immortalis related stress.
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And the award for first line in Heroica in 2016 to make me actually laugh goes to...
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"Tricks? I slept fine."
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The party exits their rooms. "Morning" had arrived, but it always looked like nighttime in this realm. "Judgment is over, it seems. I do believe it went well." "Time will tell." "How stressful..." "I'm antsy to leave, though. This place is... Well, I don't like it." "Immortalis still seems to be watching." "Sleep *cough* well, heroes?" Strivus strides in. "Immortalis will see all of you now. He is awaiting in front of the main entrance to the Judgment Hall. I trust you know your way around here well enough now, so come when you are ready."
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The Master opens the forge again, only to watch the imp casually toss a couple of bombs in before the sprites can even mount their offense. They seem to extending an appendage of sorts on the middle of their ethereal hands before the blast knocks them out. Hybros (played by JimButcher) 54-year-old male imp Marauder *Permanently Hastened* *Immune to Cursed, Asleep, Blinded, Confused, Fragile, Weakened, Poisoned, Bleeding and all elements* *Intimidation* *Fragile!* Level: 44 1/5 Power Bonus: +3*, +8 in front row Defense: 0 Health: 58/70 Ether: 0/0 (+2*) Gold: 1204 Equipment: Mythrilized Zoot's Reaper (WP:30, permanently deals Cursed and Poisoned:7; longsword, suitable to Hybros), Sword of Ancestral Hatred (WP:49, darkness-, fire-, ice-, wind-elemental, gains 1/4 WP every kill made with it; longsword), Golden Armor (user is permanently Hastened and Cursed, fire-, water-, earth-, wind-, ice-, lightning-, wood-, darkness-, light-elemental, immune to Asleep, Blinded, Confused, Fragile, and Weakened; bodywear), The Black Hat (grants Intimidation, immune to darkness and Cursed; headwear), Crystal Shoes (Immunity becomes Absorption, Footwear), Sterile Gloves (immune to Poisoned and Bleeding hand wear), Phoenix Emblem (Automatically revives the user with one health if knocked out, once per battle, accessory) Abilities: First Breath (Hybros may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd) Inventory: • Iustitia (WP:12, causes blinded-effect; light-elemental dagger), Heavy Flail (WP:5, deals Fragile on successful hits; mace), Twin Kunai (WP:6, dual strike; darkness-elemental daggers), Hollow Dagger (WP:6, hollow [Phoenix Incense]; dagger), Clock Cog (WP:14; throwing weapon), Banana Bladerang (WP:9, damage all; throwing weapon), Spinning Bolas (WP: 5 deals the Slowed effect, but the effect is removed when retrieved; throwing weapon), Skirmisher's Shield (SP:10; shield), Blade of Tranquility (WP: 2, deals the Sealed effect, Long-sword), • Sticky Gloves (gains 50% more gold, suitable for Rogues, handwear), Metal Claw (Unarmed attacks drain health from the enemy equal to 50% of the strength of the attack (rounded up); handwear), Baron's Epaulets (Suitable for short heroes, grants Command over short NPCs), Cloak of the Blue Assassin (SP:1, suitable to Rogues; backwear), Cloak of the Red Assassin (Chance of Assassination is 1/3, suitable for Assassins; backwear), Pugilist's Gloves (Power +2, protects from Weakened-effect; handwear), Alchemist's Cheatsheet (1/3 chance to make two of the same Mixture on rolls of Shield, accessory, suitable to Alchemists), Lichen Armor (The wearer’s ether is counted as additional health if health is depleted; suitable to classes with ether; bodywear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; backwear), Dastan Helmet (SP: 4, Immune to Earth), Dastan Greatsword (WP: 10, +2 WP for all other Dastan Equipment), Dastan Armor (SP: 3 Bodywear, Immune to Earth and Fire, +2 SP for all other Dastan Equipment, Suitable for Knights, Regulators, Winged Warriors, Dragoons, and Vindicators), Gloves of the Dragon Mother (Handwear, Allows the Wearer to Handle the Dragon's Heart Flame), Coat Hanger (Allows for a second body wear, accessory), Fighting Boots (Power +5 on the front row; suitable to barbarians, knights, rogues, beast warriors, chi monks, dragoons, harlots, infiltrators, marauders, skirmishers, regulators and winged warriors), Medal of Glory (Wearer gains triple experience, accessory) • Ethereal Garnet, Ethereal Opal, Ethereal Aquamarine Scroll of Sloth, Scroll of Minimizing • 20x Potion, 7x Grand Potion, 2x Health Core, Hyper Arc Tonic, 3x Elixir, 2x Arc Elixir, 6x Remedy, 3x Neutralizer, 2x Purging Water, Tiger Balm, Phoenix Incense, Fenghuang Essence (After being consumed, automatically revives the target with full health once when knocked out; cannot revive targets that are already knocked out), 2x Last Resort, 2x Nostrum, 3x Mead, Soma, 5x Mulled Wine, 2x Cloud of Celerity, 2x Bravado Brew, Smile of the Gods, Earthwyrm Fang (Grants the encouraged-, lucky-, reinforced-, and blinded- effects for the duration of one battle), 2x Minimizing Dust, Bad Breath, 2x Wyvern's Breath, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), 4 Smoke Bombs, 2 Holy Bombs, Demeter 2x Fog Bomb, Mystic Bomb, Baffle Bomb, 2x Bone, Skeleton Decoy, 2x Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy) • Bedroll, Shovel, Pickaxe "...One way of doing it."
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The item doesn't use gems to give the immunity, it's just innate.