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Endgame

Eurobricks Archdukes
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  1. I believe Dyric hopped on board late? I may not be remembering things correctly. EDIT: Yep, Dyric was not in the start of 53. Not a precedent I'm setting. Upon further inspection, though, it appeared he did join a lot earlier... Same day, in fact, so I might as well be wrong.
  2. Happened in 53 too.
  3. "The Father of Dragons, Immortalis, is a judge of sorts - and if his verdict comes back guilty, he erases the city in question. Previously, the heroes escorted various ambassadors to his realm, Eschaton, in order for him to conduct his trial. They returned yesterday, and as you can see, his verdict is not favorable. If we do not stop him, this storm may sweep Eubric away. You must break back into Eschaton and stop this primordial dragon. You may better know him not as the Father of Dragons, but as the father of Lethauros."
  4. QM Note: I'd prefer to keep this hall interaction one-way... Is it something urgent?
  5. Sorry, I think he only has one more in him.
  6. I accept the items. "Good luck and safe travels, wherever you're headed."
  7. "If he comes to Eubric, it'd likely be just to clean up the scraps after he washes the city away." "The sky is, of course, not an option for an escape. Boats that try to sail away have their masts split by a bolt of lightning without fail. And whenever people try to leave the city, they fall unconscious and wake up elsewhere. It seems Immortalis' lackeys are doing a good job of keeping the land under lockdown while Immortalis keeps the sea and sky in his grips. A precious few may have already gotten out, but this is only getting worse... and who knows, perhaps Immortalis is accounting even for stragglers." "You're right. Breaking back into Eschaton is the only way to end all of this." "I have an idea in mind, but first, I want to introduce a couple of people. Just five of you - six, counting Arx - is not enough anymore. Lethauros and Vorpalis put up enough of a fight as is, and we don't know what Immortalis is capable of in an actual fight. Thus, I got you some back-up." Two heroes and a dragon enter! Arthur Justus Regulus VII Ziegfried, a Hero Who Is Actually Worth Something (played by Flipz), Level 42.4 Dragoon, 23-year-old male Human *Immune to Hexed, Petrified, Minimized, Jinxed, Stunned, Slowed, Hastened, Blind, Confused, and Defense Reduction* *Immune to Magic and Healing* Power Bonus: +7 Health: 68/68 Defense: 58 Gold: 32 (Owed 128 gold by Boomingham) Equipment: Dauntlet Index (WP: 20, doubled against humanoids, Darkness-elemental; spear), Blue Hand Shield (SP:15, Immune to Hexed, Petrified, Minimized, Jinxed, and Stunned; shield), Tin Armor (SP:6, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; bodywear), Shadeaux Cape (SP:13, Immune to Blind, Confused, and Defense Reduction, suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear), Tin Greaves (Immunity to Stunned-, Slowed-, and Hastened-effects; footwear), Duplovian Helmet of the Guard (SP:2, Immune to Magic and Healing; headwear, suitable for anyone), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, Bodywear), Coathanger (Allows for a second body wear, accessory), Abilities: First Breath (Arthur may sacrifice a turn of combat to focus and gain +3 power. Power resets at the end of a battle or when the hero is KO'd). Inventory: Weapons: Zoot's Rebel (WP:20 "halberd", suitable to Arthur only), Clockwork Lance (WP:12, Light-elemental, has 1/3 chance to cause slowed-effect on the target; lance), Gladiator Trident (WP: 11, Spear, causes bleeding-by-5 effect), Stag Antlers (WP:10, grants Intimidation; halberd), Metasimian Dory (WP:10, pierces defense; spear), Spider Leg (WP:10, doubled against flying enemies, Lightning- and Wind-elemental; spear), Duplovian Swift Halberd (WP:3, halberd, stuns on successful hits, Hollow [--]), Sven's Dagger (WP: 14, Fire-Earth Elemental) Artifacts: Sylvania's Cowl (Permits Animal Talk, Headwear), Stingy Gloves (Prevents enemies from ever stealing gold from you; handwear, wearable by everybody), Overkill Gloves (Grants Overkill gold on kills; handwear, suitable for anyone) (currently loaned indefinitely to Namyrra), Winged Sandals (Protects from bound- and slowed-effects; footwear), Fur Leggings (SP: 1, Beast enemies do not deal free hits to the wearer; footwear, suitable for anyone), Shackles of War (Prevents anyone from fleeing battles; Accessory, suitable for anyone), Macabre Collar (Provides immunity to Insta-Kill and Doomed; Accessory, suitable for anyone), Scarf of Misfortune (Wearer deals the Jinxed effect on every third round; Accessory, suitable for anyone), Trickster's Mask of the Elf (changes the wearer into an elf of the same gender when worn; Accessory, suitable for anyone), Sandman’s Parasol (Protects from asleep- and fast asleep –effects; accessory), Enchanted Bracelet (Protects from sealed-effect; accessory), Comfy Pillow (If the user is inflicted by asleep- or fast asleep-effect, they regain full health and ether; accessory.), Unicorn Helmet (SP:1; the wearer can only receive one negative effect at a time, with a new effect replacing the old one; headwear, usable by barbarians, knights, dragoons, infiltrators, regulators, skirmishers, and winged warriors), Tin Gloves (Power +1, multiplied by the number of “tin” artifacts equipped; suitable to knights, dragoons, skirmishers and vindicators; handwear), Unsuitable Weapons/Artifacts: Weatherfax Broom (WP:25; makes weather forecasts instant instead of being applied at the end of the round; suitable to weather mages; broomstick), Sword of the Vampir (WP:17, user is Jinxed), Sir Roderick's Sword (WP:12, Longsword), Staff of the Cultist Battlemage (WP: 7, staff, 50% chance of Fleeing upon being KO'd), Staff of Ennon - (WP: 5, Light-Elemental, staff, Restores 2 ether on a roll of 2, 3, or 4), Pointy Hat (+2 Max Ether), White Ninja Cowl (The wearer can choose to hide for up to three rounds, avoiding Free Hits; the effect ends if the user targets an enemy; suitable to rogues, beast warriors, chi monks and infiltrators; headwear), Spell Items (unsuitable): Etherial Opal (Ice+Fragile), Etherial Garnet (Earth+Sealed), Ruby (Fire), Etherial Topaz (Lighting+Stunned) Etherial Sapphire (Wind+Slowed) Tools: Bedroll, Telescope, Shovel, Magnifying Glass, Pickaxe, Magic Compass, Of Power and Mortals (+1 power each successful quest) Consumables: Adamantite Shard, Potion, 14x Grand Potion, Tonic, Grand Tonic, 10x Remedy, 9x Mead, 6x Nostrum, Hurricane, 3x Neutralizer, Exterlate, Noxious Venom (When used on a weapon, the weapon deals the Poisoned-by-10 effect for the duration of the battle and the Confused effect for the next three rounds, for the duration of one battle.), Crumbling Venom (-3 HP/-1 SP per round), Blind Fury, Love Potion, Grating Stone, Ella's Pie (Permanently boosts max. ether by 5 but permanently decreases max. health by 5 when consumed.), 3x Stun Bomb, 5x Smoke Bomb, 3x Bone, Negative Nelly (Causes 30 damage and jinxed but has 1/6 chance to break whenever used), 2x Silver Ore, Trial Brew, Henry Award, Shining Polish (SP +2 to one shield or artifact that has SP when consumed.) Miirym, 8-month-old Dragon hatchling (dragon companion controlled by Flipz), Level 42.4 Dragon Power Bonus: 3 Power: 42 Health: 72/72 Element: Darkness Ability: May pay 10 health for a 2/6 chance to make a party member Lucky. Vindsval Half-Born (Asphalt) 39 year old, Male, Half Giant, Level: 31 Paladin *Gains Triple XP* *Immune to Asleep, Blinded, Confused, Fragile, and Weakened, Effects* (Attacks cause bleeding in Humanoids, 1/3 chance against all others) When Poisoned becomes Blessed Power: 57 (31+24+1+1) Power Bonus +2 (2015 Henry Awards) Defense: 30 Health: 50/50 (9+30+11) Ether: 35/35 (5+30) Gold: 359 Equipment: Vampire's Court Sword (WP:12 (24); 1/3 chance to cause bleeding; always causes bleeding to humanoids; great sword.) Mythril Mail (SP:10; suitable to knights and barbarians only; bodywear) Mythril Shield (SP: 20 Shield) Mechanical Arm (Doubles WP for the equipped weapon; wearer cannot become disarmed; suitable for Vindsval only; handwear) Toxic Hood: (Headwear. The green hood worn by the Rosalia Pestilence. Changes the poisoned effect, to Blessed for the duration of the battle if poisoned while wearing the hood, Usable by all.) Medal of Glory (accessory, mark of true talent that allows the wearer to gain triple experience from battles, immunity toAsleep,Blinded,Confused, Fragile, and Weakened effects)(lent by Benji) Inventory: Consumables: 4X Mead, 4X Smelling Salts, 5X Remedy, Potion, 6X Grand Potion, 3X Smoke Bomb, 4X Tonic, 4x Venom (poison -1), 4X Deadly Poison (Poison -10), Banana, Poison Bomb, 4X Hurricane - This exotic drink grants the Hilariously and Luckily Drunk-effect, doubling the power of every attack, provided the consumer can state a pun related to his attack with every attack for the duration of one battle, Bone, Jarate (deals the Fragile effect to all opponents for three rounds, Consumable Bomb), Fenghuang Essence, Agni Bomb, Elixir, Myrrh, Ambrosia, Mulled Wine. Misc: Mythril Shard, 4X Grating Stone Weapons And Shieds Very Pink Parasol: Broomstick, WP:1, Male enemies are Enamored with the hero Verkenner (WP:10, Darkness elemental Broomstick,(X2 against Humanoid and Holy/Luminous)ranged) Xeno Whip (WP:4, poisoning the Xeno Whip doubles the poison output, whip) Leets d’Loc (WP:9, ice-elemental longsword) Simurgh Wingblade (WP:12, cannot be used with a shield; greatsword) Ignis Blade (WP:5, Fire-elemental, ignores SP of foes weak to Fire, (Beasts, Icey, and Plants) gems cannot be merged into or removed from the weapon; greatsword) Gaia Blade (WP:5, Wood-elemental, ignores SP foes weak to Wood,(aquatic and Rock) gems cannot be merged into or removed from the weapon; greatsword Twin Sai (WP: 12, dual strike, dagger) Artefacts: Wonky Shoes (footwear, SP: 3, suitable for all classes)(lent by Benj), Ten-Gallon Hat: Gives the wearer the "Tourist" effect, causing no one to take them seriously) Witch's Talisman (Causes the witch's poisonous attacks to deal poison 10 instead of poison 1; suitable for witches, accessory) Gloves of the Hypocritical/Hippocratic Oath, Handwear, (Adds +10 to healing for characters with the Healing job trait and + 10 Poisoning for characters with the Wicked (or future equivalent) fighting style ) Lethauros Mail: SP: 4. Prismatic armor bright enough to banish darkness. You can feel the dragon watching you as your continue on your journey, aiding you in your hunt. The wearer takes half damage from Demon and Dark type enemies. Suitable for anyone, bodywear. Shikokku's Stealth Suit (SP:6; Power +6, User is immune to Dark & Demonic enemies; Body, Head and Backwear counts as 1 Artefact) Anniversary Medal (Power +4, SP +4, Max Health +4, Max Ether +4. Values increase by 1 with each passing year; Accessory) Gauntlets of the Legionnaire (Power +5, immune to Petrified, Handwear) Gems: Emerald X2, Aquamarine X2, Garnet X2, Ruby, Opal, Diamond, Topaz Scrolls, Scroll of Poisoning. Can be cast on a weapon to give it Poison 10, for the duration of the battle at the cost of 5 Ether. Scroll of Frailty (Enables casting the Fragile effect to one target for three round. Each casting has a 50/50 chance of success and costs 1 ether.) Decamon Cards: Cherub (Luminous 3) Tools: Bed Roll, Shovel, Magic Compass
  8. Time is weird, maybe 147 already happened. Regardless, the rest of the quuest only lasts a day in game time.
  9. "I won't speak for Masson, but I'm willing to help out. You know I can only really be in one of two places - the Albatross or the Syndicate HQ - and they're both on the same street, basically. I guess I'll be seeing you if things go to hell, then. My guess is that I'll be seeing you soon, then, but bye for now." The Cour brothers return to work. The heroes return to the hall, filling with dread... --------------------------------------- The next morning, on the outskirts of Eubric.... The storm had awakened. ----------------------------------------------------------------------- The heroes gather in Heroica Hall the next morning. Rain pounds on the roof and windows. There's the occasional burst of lightning, followed by the low rumble of thunder... The Dragonlord seems tense. "It seems Immortalis has made his choice. And it is not one we can allow. The Storm is upon us We're already getting some disturbing reports.... For starters, so far, no one has successfully fled Eubric."
  10. Masson was clearly getting mind controlled by the weapon that he made. Obviously.
  11. The joke was based on a joke I made to Flipz, that The double question marks totally make Lethauros seem like an over-excited, doting uncle.
  12. "Well that's... Good. He better not do anything." Masson smiles. "Hey, you joke about it now, but before we know it we're gonna have a teenager on our hands. One we can't ship away in maigc crate." "Don't we all."
  13. Line Number 2 that made me laugh!
  14. "Don't worry about it." says Masson sincerely, patting Karie on the shoulder with the only arm he has left. "I can't imagine what kind of place that dragon lives. I've been antsy too... Last time you went to another dimension, you were, uh, gone for a while. But you're back home now." "Yeah, been a while. I've been minding my own - helping out my little brother when I can. Better than hitting the bottle 24/7." Gabriel gets out a cigar, and lights it, leaning against the hutch a bit. He takes a few puffs. "Think these things are gonna hold up, or is Big Blue just gonna knock 'em over when he starts his thing?" "Speaking of which... You Heroicans must have a plan if Immortalis turns on us, right?" "Head back to the hall and talk to your boss, I guess. That's the hitman's method. Step one anyway. Don't go to step two..."
  15. "Yeah, I've had a few dealings with Heroica. And I think my brother married one of you guys, and it seems like he's in a bit of trouble with the missus." says Gabriel, amused. His brother shifts uncomfortably, awaiting his scolding. "Not anyone high profile. Lots of teenagers and drunkards, unfortunately... Tensions are high in this city, but I'm sure you've noticed. If an apocalypse comes knocking, well, people will snap. The city is already beginning to simmer. Add in some insane dragon's judgment, and it will all boil over. There have been reports, however, of a green masked man menacing some people... I'll have my hands full tomorrow, that much is sure."
  16. Hang on, the whole point was that Faust was a liar and Vorpalis was fighting for Mercution til' the end. Well, until Faust utterly screwed him over and left him to die...
  17. "...You do realize I still work part time, right? I have Charity watch her. She has kids and grandkids, you know she's good with that stuff." "Nice to see you too. But seriously, in regards to your jokes.... Tone it down. What do i have to be concerned about? I know any taunting or flattery will change the verdict. And we're about all set here, thank you."
  18. "Of course. And I bet you can be a real succubus after you spend all day putting these damn things up, too." says Gabriel, gesturing to the hutch. "Old Big Blue still crying over his dead son? You better not end up like him, little guy." says the brown-haired man to Thrormanil's dragon. "Treating me just fine, thank you. I've had to use it more than I would like to today. Word of some dragon judge broke out over Eubric. People are scared. And when people are scared they either start a scene or start snorting pixie dust. Already had two overdose and kill themselves. The hutches were Gabriel's idea." "If everything goes straight to shit, I figured the homeless deserve a roof over their heads. Not really much else but a roof, but it's sort of shelter."
  19. "You are very much welcome." "...Your stubbornness will push people away from you, knight. The ones who care. Farewell, heroes. May the dragons light fire to your hearts and carry them away." The group steps through the portal. There's a flash of white. Eschaton and its inhabitants shimmer away, and a dozen creatures pop back into existence just outside of Eubric, right where they were. It was mid-morning. "Thank you very much, heroes. Your service was appreciated." "Now, we just wait for Immortalis..." "It was *wheeze* really nice seeing all of you!" The heroes return the ambassadors to their place of residence. They leave off with Punii, who scurries into the dirt to his caver home with one last goodbye. People watched them as they were returning the representatvies to their houses. Whispering, chattering, gripping the papers they had read, panicking just a little bit... As the heroes return to the hall, they come across two men working on some sort of hutch. They turn around, and strikingly, the man in purple has only one arm. They looked very much identical - clean shaved, well built, taller than most. If it wasn't for the hair color and the missing arm, they would be indistinguishable. The man in purple smiles to the party's minstrel, before talking. "Hey there. I've met some of you before, right? The dragon I don't recall, and I certainly don't remember meeting any shades of any kind... But hey, one of the best parts about Eubric is its diversity, right? I'm Masson." "Gabriel. I've met some of you before too. Not the dragoon or mist man. And certainly not that moon elf, though I wish I could meet her." He goes over to Arx, and pets him on the head. "You remind me of another dragon I've met." What will the party do?
  20. Guts hands over 900 gold. Zeus hands him a bulky set of armor. Guts Holla (Scubacarrot) *Dancing**Dualstriking**Immune to all Elements, Weakened, Fragile, Asleep, Confused, Slowed, Afraid, Blinded* 45 year old male human Marauder Level: 45.8 Power Bonus: 7 Health: 64/64 Defense: 3 Gold: 4590 Equipment: Balanced Rapier (WP: 20, ignores defense, second weapon ignores defense, Longsword, suitable for Marauders) & Mythril Edge (WP: 64, Ice, Darkness, Light, attacks restore 3 health, dagger), Dancing Shoes (Wearer dances well, in the turn after a miss is rolled, the wearer can act twice. +Immunity to Asleep, Confused, Fragile, Slowed, Afraid, Weakened and Blinded, + Immunity to Darkness, Light, Fire, Air, Earth, Wood, Lightning, and Ice Elemental Damage, footwear), Pugilist's Gloves (2+ Power, Immune to Weakened, handwear), Orange Mask of Z (Headwear, if an attack would KO a foe the remaining damage is applied to only the next enemy), Mail of the Renegade Commander (SP: 3, Free hits deal half damage, body wear) (2 owned, 1 equipped), Golden Sceptre (Power +5; grants the Diplomacy job trait; suitable for Guts; accessory.), Inventory: • Pronged Gauntlet (WP:6, dagger), M.U.C.A (WP: 12, bleeding 3, Axe) Giant Axe (WP:10, dual-strike, axe), Icy Halberd (WP:9, triple damage against plants and electric enemies, no damage against fiery and rock enemies; halberd) • Jester's Hat (Wearer may choose to gain one immunity from targeted enemy, suitable for anyone), Rubber Gloves, Blessed Amulet (Immunity to Cursed, accessory), Bomber's Belt (Craft Bomb creates Potent bombs, doubling the damage output of all bombs created, does not stack, accessory, suitable for cannoneers), Magnar's Smaller Axe (Grants Dual Strike to classes wielding axes, can't wear shield. handwear), Blue Guardian Mask (Shield, SP: 2, Protects against Weakened, Fragile and Afraid), Grimmeau's Clothespin (Grants Immunity to first negative effect each battle. Headwear), Marauder’s Mantle (Grants permanent reinforced-effect, doubling defense; suitable to marauders; back wear), Crocodile Armour (+4 Defense +Immunity to Water Magic, bodywear), • Beholder's Eye, Shovel x2, Telescope, Magnifying Glass, Pickaxe, Bedroll, Decamodifier, Magic Compass • 92x Potion, 12x Grand Potion, 3x Health Core, 3x Diluted Arc Potion, 2x Arc Potion, 6x Elixir, 5x Phoenix Essence, 26x Remedy, Crimson Serum (Grants Mutated Effect for one battle.), x2 Arc Elixir, Hyper Arc Tonic (Restores All ether to allies, consumable), 2x Ambrosia, 14x Mead, 5x Smelling Salts, 2x Nostrum, x4 Bad Breath, 2x Tonic, 3x Smile of the Gods, 3x Fortune Flush, 5x Venom, 4x Bone, Soma, Silver Ore (worth 60 gold), x2 Feather of White (Allows the user to hide for up to three rounds, avoiding Free Hits. The effect ends if the user targets an enemy.), Ether Core, Last Resort, 2x Bravado Brew, 12x Rum, x3 Grating Stone, Agni Bomb • 5x Smoke Bomb, Dirt Bomb, 2x Water Bomb, Blind Bomb, Confuse Bomb, 2x Poison Bomb, 2x Seal Bomb, 5x Mystic Bomb, Sand Bomb (Deals 30 earth-elemental damage and the blinded-effect to all enemies) • Topaz, Amethyst, Sapphire, Gold Ring (Worth 15 gold; can be given to someone to make them enamored with the giver), Scroll of Disenchantment, Scroll of Poisoning, Scroll of Minimizing, Etherial Opal (Ice+Fragile) Guanette's Map (Quest Item)
  21. Doing anything on Heroica on a phone is a nightmare. I couldn't run a single round of the Forge from 139 on my phone. I should do a stream of me building stuff in LDD, just to show y'all how easy it can be.
  22. Also, 147ers, I have been disgustingly busy lately, and still need to edit a few photos. Expect an update tonight!
  23. Hoke tosses in a couple of bombs. The Forge Master grunts, hoping the ethereal forge's ethereal walls wouldn't ethereally collapse as ethereal gems pop out. Hoke Ablesword - Champion of the Northern Kingdoms, Kraken Whacker, Titan Smiter, Serpent Skinner, and Rock Champion of Decamon (UsernameMDM) Human Male Dragoon Level 54.4 *Immune: Fragile, Confused, Sealed, Dark, Earth, Fire, Wind / Absorbs Poison / Deals Poison +3 and SP -1, Dark, Light, Ice* *Lucky* *Encouraged* *Inspired* *Blessed* *Enamored* *Blinded* Power Bonus: 2, +7 WP Defense: 41 Health: 186/186 (+10 Knight, +15 Dragoon, +53 Level, +2 Chicken Drumsticks, +10 Raw Meats, +1 Warrior's Tread) Gold: 138 Equipment: Zoot's Order (WP:40; Darkness, Light, Ice, permanently Poisoned-by-3, hits reduce enemy SP by 1; spear, suitable for Hoke only), Steel Buckler (SP:31, Darkness-elemental), Sven's Heavy Armor (SP:6, Immune to Fire, Earth, Wind and Fragile), Hydra Skin (SP: 2, wearer gains HP when poisoned instead of losing it, backwear), Warrior's Treads (SP:2, Health +1), Samurai Helmet (WP:+4, immune Confused, Sealed suitable to knights, dragoons, regulators, winged warriors), Medal of Glory (Wearer gains triple experience, accessory), Bone Claws (+3 WP, 2 SP, hand wear), Inventory: Weapons - Vintul (WP: 16; greatsword), Gladiator Trident (WP: 11, causes the Bleeding-by-5 effect; spear), Wasabi Blade (WP: 4, Fire-elemental long-sword), Glistening Halberd WP:10 (1/2; chance to caused stunned effect, lance), Blue Steel Shield (SP:5, Immune to Blind), Fang Dagger (WP:5, double damage to beasts, dagger), Hollow Flagpole (WP:11, +3 SP to the whole party whenever equipped, Hollow (Empty), lance), Great Axpeord (WP:40, cannot be wielded with a shield; greatsword/axe/spear) Artefacts - Sharkskin Gloves (Accessory, provides immunity from water elemental attacks), Helm of Prestige (SP: 5, +10 Max HP, Wearer is Permanently Blessed, Headwear, suitable for Paragons), Sterile Gloves (Immune to poisoned and bleeding, handwear, suitable for anyone), Cultist Hat (damage vs undead), Sigil of the Cold Circle - (Raise an Army costs twice as much ether, but raised undead are three times as powerful, accessory, suitable for necromancers), Heavy Armor (SP: 5, Immune to Fragile), Electro Gear (Adds lightning-element to physical attacks and protects from lightning-elemental damage, accessory), Coat Hanger (Allows for a second body wear, Accessory), Pugilist Gloves (+2 to power, immune Weakened), Shadeaux Cape (SP:1; suitable to those with reputation among the Shadeaux only; if reputation is great, SP is doubled; if reputation is outstanding, SP is tripled; backwear.) Gems - Ruby (Fire), Etherial Sapphire (Sealed+Wind), Emerald (Wood), Etherial Aquamarine (Confusion+Water), Topaz (Lightning), Etherial Garnet ( Slowed+Earth), Etherial Topaz (Lighting+Stunned) Scrolls - Scroll of Frailty, Scroll of Weakening, Scroll of Blindness, Scroll of Confusion, Scroll of Sealing, Scroll of Sleep Tools - Bedroll, Pickaxe, Shovel 3x Smoke Bomb, Lightning Bomb, Water Bomb, Air Bomb, 2x Dirt Bomb, Confuse Bomb, Blind Bomb, Seal Bomb, x2 Stun Bombs, Skadi Bomb Consumables - 4x Phoenix Essence, 6x Grand Potion, Health Core, 2x Grand Tonic, 5x Ether Core, Elixir, Neutralizer, 2x Ambrosia, Soma, 3x Mead, 2x Smelling Salts, 2x Dragon Scale (Grants lucky- and blessed-effects when consumed), 2x Titan Heart (Grants encouraged- and inspired-effects when consumed), 2x Flame-Distilled Brandy (Encouraged & Immune to Ice), 6x Venom, 2x Deadly Venom, 2x Feather of Flight (Allows the user to flee from the battle when used), Mythril, Henry Award (Can be sold for 200 Gold or to give +1 HP or +1 Power to a character, Consumable, Soul-bound), Phoenix Insence Decamon Deck - Nixie (Water 7), Reaper (Dark 8), Stone Golem (Rock 8), Carcinos (Aquatic 8), Storm Elemental (Electric 8)
  24. Never, ever build more than one wall for a set, unless you seriously need to.
  25. If anyone is having trouble using physical bricks, remember LDD is a thing.
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