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Endgame

Eurobricks Archdukes
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  1. QM Note: Sorry for the delay, folks! "Well, if you've made up your mind, I'll be seeing you at the stronghold." Saying curt goodbyes to the colony's guardian, the party treks west as he shuffles north. The sound of bubbling water graces the entire complex, the party walking through cavernous hallways - growing smaller, then larger, and then smaller again as they walk through. Finally, they come to their next location: The Food Storage. An adult Progg seems to tend to the rwos and rows of barrles, presumably carrying huge amounts of food. A small posse of larvae arragne themselves in a grid, a pupa apparently calling the shots for now. "Okay, brothers and sisters! Sound off!" "One! Present." "Two! Directly in front of you." "Three! Also here." "Four! I sounded off, so obviously I'm here." "V! Roman numerals are fun!" "Six! There's some umans watching us..." "Seven! I'm way in the back." "Eight! I'm hungry." "Nine! Can we eat now, big sis?"
  2. I don't think Sorrow has been KOed since that one impossible battle since 57.
  3. QM Note: I'll wait for everyone's input before I move this along.
  4. October 31st.
  5. The jittery party follows Fydelle through the gate, ending up in a junction. Tranquil geyser bubble out from rock formations, pools of crystal clear water swirling about. A serene sense of tranquility and culture surrounds the cavernous area. And cavernous it was - the party could hardly see the ceiling, blue lanterns hanging from the top of the gargantuan cave sending down shafts of light. The architecture seemed to be a blend of natural cave formations and ornate sculptures of stone. Fydelle reaches for something, handing the party a map. The party takes the scrap of paper, carefully scanning it. A: Makeshift Entry B: Bazaar C: Echoes Core D: Stronghold Checkpoint E: Housing District F: Deep's Gate G: The Deeps H: Food Storage I: Homeless District J: True Entry K: Tavern: The Granite Keg L: Reservoir District M: The Royal Pond N: The Bunker X: The Stronghold "If you have any questions, ask. Otherwise, I'll be waiting for you at the stronghold - as will Solon, your official employer. You arrived early, so you can do some sightseeing before you report in. I'd reckon you could check out 4 locations before it's time for you to report in."
  6. Some math: Cost to get a WP: 9 to WP: 18 weapon. 100+110+120+130+140+150+160+170+180=1160 gold. I believe it costs 1350 to get it from 9 to 81?
  7. I'm not overly fond of the club either, to be honest. (Literally the only weakness it has is that it cannot damage ethereal enemies, and even then thats the rarest enemy type). WP: 81 is ridiculous, especially for something so easily achievable even now.
  8. What about everyone else in Heroica? Seriously, though, I don't think someone should be penalized for using a drop to its full potential. Besides, upgrading a weapon from 80 to 81 would cost 810 gold... Comparable to how much it'd cost to imbue every gem, ant that is just for 1 upgrade.
  9. No, seriously guys, where are the Titan's enemy stats? I've filed through the past 3 pages, I cannot find them.
  10. Uhh, guys? I see the Prepare for Battle line in the UQ, but there are no enemy stats...
  11. Fydelle reacts oddly to Erdacath's question, wondering if she was joking or not. After all, Fydelle had lived more than three times longer then she had... "Engineering. Building things." The scarlet Progg behind Fydelle points a scaly hand up, interrupting the conversation. "Feast your eyes on this." Steel tubes ran across the ceiling, holes cut into them with the utmost precision. As the heroes look at the odd apparatus, the voice of a Progg begins to flood the room, clear as day: from the steel cylinders! The voice has a surprising clarity to it, the heroes wondering where the real origin actually was. "This is Phalanx Trooper Ike speaking. Five humans from heroica will be entering the colony shortly - do not be alarmed by them. Their presence here has been requested by Regent Solon." The message echoes through the tubes, filling the room with the sound of Ike's voice. "That message just got broadcasted to over 2 cubic miles of our Progg Colony; pretty much all of it, except the construction site. We have those tubes - Echoes, we call them - running through the entire colony. Pretty cool, right?" Fydelle simply shakes his head. "We can gawk over technology later. For now..." Fydelle steps through the gate of the colony, and beckons for the heroes to follow him. What will the party do?
  12. Along with the yet unnamed Cleric, who from now on I will simply call C. Lerickk. (Not really, I'll come up with a more imaginative name for the poor bastard eventually. )
  13. Kill or be killed, poison or be poisoned, hex or be hexed.
  14. Fydelle looks at the puzzled ranger, confused. " You know the Regent's children?"
  15. "Alright then." The motley crew walks along the tunnel for a few more minute sbefore coming to an impromptu gate; two scarlet Proggs guard it, brandishing riot shields larger then the heroes. Interestingly, their razor sharp tails had been replaced by some sort of bludgeoning device; this Progg troops were probably meant to be nonlethal. Both salute at the sight of their command officer, but Fydelle will have nothing of it. "Oh, lay off of it, you two. I've known you for 2 years, no need for formalities anymore." The second-in-command grunts. The Phalanx Troops chuckle. "Never one for procedure, were you, Fydelle?" Fydelle simply shrugs. "I run the Phalanx based on efficiency. If a procedure isn't efficient, it can claw its heart out, for all I care. Now, Marth, run to the echoes. Our heroes are here early." The Progg on the left - Marth, apparently - nods and unlocks the gate, entering. The party goes to enter, but Fydelle holds out a gauntlet to block them. "We can't have you walking into the colony without the populace being alerted of your presence." The remaining guard chuckles. "Ready to see one of the Progg's greatest engineering feats?"
  16. "Location was a decision we had to make pretty quickly. Moving isn't at all easy; we had just complete a move a few weeks ago from all the way up in the Helvetian Ocean when we were forced to move again. Eubric was a short distance away and contained Heroica Hall, so we chose to settle in there. Only a few more minutes until we reach The Colony, so any last minute questions, voice them now."
  17. Fydelle grunts, apparently not comfortable with the subject. "Genocide. There was a genocide in Luosh. And we caused it. Some background: Our previous leaders were the three princes of our species, the only three Proggs of royal blood. Rhodus, Aquos, and Eidolon; Two of them completely warped and demented, bent on the slaughter of humanity. We Proggs were originally born to be slaves. Three thousand years ago, trapped on a desolate and frigid island, some of the greatest evokers need help to survive. Thus, they gathered their ethereal power and created the Proggs to serve them. We were sentient, intelligent, in some ways superior to the common human. And yet, we were slaves to them. Obviously, the three princes were none too happy about their servitude. Eight hundred years ago we rebelled and slaughtered them, shattering the chains that binded us. Solon and I participated in the revolt; we were about two hundred at the time. The Princes fell into hatred, eventually corrupting the people they led. We became warmongers, eventually leading to our assault on Luosh. Although we were constantly being fed hateful propaganda, the invasion of Luosh was also fueled by an underlying want for a home that wasn't a barren wasteland. Six heroes of Heroica eventually stopped the invasion, slaughtering Rhodus, Aquos, and Eidolon over the course of a single night. No longer led by hateful monsters, we retreated under Eubric to build our colony. And here we are now, held in submission by mere politics. If we were to lash out against another human again after what happened in Luosh, we will be branded as warmongers and possibly forced out of our colony here. I don't think us Proggs could take being evicted from our home three times in one year. So hopefully you can understand my furstration. All of my possible efforts halted by committee and semantics."
  18. To be perfectly honest, CallMePie, as long as it wasn't Lucky or anything like that, I don't think an enemy with over 9000 HP would be too far out of line.
  19. "Hate is not an easy thing to defuse, druid." Fydelle sighs. "...We Proggs know that better then anyone else."
  20. "Far easier said then done, my arboreal madam. What makes you say that?" Fydelle questions.
  21. "Just to get introductions out of the way: Fydelle Dos, head of the Phalanx, right hand man to Regent Solon, your current escort. Let's have a bit of a walk and talk." Fydelle motions for the heroes to follow him, briskly shuffling through the stone tunnel he created. "Now, I'm technically not the one who is supposed to brief you. That job falls into Solon's hands. But, the basics: You're here for two reasons. One: This isn't the actual entrance to colony. This is purely makeshift, and will be collapsed by the week's end. However, some of you Eubricans somehow found the real entrance, despite us concealing it rather well. And they're forming into mobs and trying to bust into our colony on a daily basis. Technically we're the newcomers to Eubric, only starting contruction of the colony about 5 months back. That, and combined with the fiasco up in Luosh, we Proggs cannot use physcial force on humans. It'd be our death sentence. Of course, since they hate us and our guts, our attempts at diplomacy have failed as well. Thus, we need human aid to defuse the whole mess. Second. Our construction site has been facing constant delays. Cave ins, equipment destroyed overnight, huge amounts of vandalism. We currently have a bit of an overcrowding problem, and we need to get that construction done ASAP. Of course, if humans are to blame for that one too, we Proggs can't do jack squat. This entire situation is far too political for my tastes..." Fydelle groans.
  22. "Nice to meet you too. Rank?"
  23. QM Note: And so it begins. The party heeds the not'esin struction, gathered up and ready to embark on their quest. Stepping outside the hall, they realize something: Night wasn't even over yet. it seemed the party only got a ferw hours of sleep before the nightmare startled them awake. Taking a short walk through Eubric, they reach the Albatross Inn. Instead of going in, however, they swerve into one of the neighboring alleys, meritting some awkward glances from nocturnal passerbys. They arrive to a dead end, a soft patch of dirt sitting in the center of the cobbled clearing. The party looks around, trying to identify some sort of lifeform in the desolate dead end; None were to be found. They were alone. Or so it seemed, until the ground began to tremble. The party gathers around the quaking dirt patch, two claws and a rather bulky tail shooting out from the turf. Before the party has time to react, the appendages grab them - seemingly as gently as possible - and pulled them through the ground. The party draw their weapons, ready for battle as they reach their underground destination... Only to see a strange creature before them. The olive green giant was an odd sight to see, indeed. It appeared to be some sort of mixture between a crab and a scorpion, a huge hybrid, at that. It's tail sways gently from side to side, the creature only yawning at the heroes' battle stance Was this creature a Progg? "Good thing your footsteps woke me up - you people are a lot earlier then Solon expected. You Heroicans are punctual, at least. Maybe to a fault."
  24. You seem to have the ether costs backwards. I'd totally take a revived enemy over 6 free hits.
  25. Technically, The Regret didn't regenerate. He turned into Perfect Regret by tearing his own body in half.
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