Jump to content

RocketBoy

Banned Outlaws
  • Posts

    436
  • Joined

  • Last visited

Everything posted by RocketBoy

  1. Fantastic use of color on each of these, especially the far left and the dark-skinned woman in the middle. They all feel right.
  2. Great scene setting, each one feels so perfectly what it is. Love those Mad Max imps, especially.
  3. I LOVE that the Mandalorian just has a straight up sword. A few old-school Mandalorians around here wouldn't be amiss...
  4. Thruk has found a special place in my heart.
  5. Colorful and unique! You did a great job keeping each to a few consistent colors, they all really pop.
  6. We warmly accept bearded, turban man into our fold. He seems very wise and kind, and Lord knows we need that.
  7. Those droids are so gnarly. Love the little storytelling blurbs, too. Ya'll resurrectin' Sion? Poor bloke, he's gone through enough.
  8. Nothing like 4 heavy troopers to de-escalate a situation, hahaha. I love your use of the Beatles torso for officers, it's super distinct to CorSec. That slight indent with the ground deserves kudos, too.
  9. Suuuperb. I love that they're all so visually distinct. I feel like a few are visually dark, but maybe that's just because they're mostly black haha. The bases really bring it all to life.
  10. Yeah, the riot shield is super cool. Nice to see you use the power of digital to do some interesting alien colors!
  11. Love the left most helmet guy, and that angel looking dude is super cool. What is he? (I maybe don't get the Diathim reference.)
  12. Looooving Sith Trooper's spooky helmet
  13. Welcome, Initiate! I hope you're prepared for the journey ahead! Welcome aboard, Sergeant!
  14. Clever take on the challenge! I like seeing Lor San Tekka's minifig parts for the FF zombie, couldn't be more appropriate! I think it's funny how the DC zombie looks right at home with his new situation.
  15. Absolutely spectacular. I'm in awe. Time to poke through your backlog...
  16. Followers of the Force | Builds & Posts Listed below are all posts created by members of the Followers of the Force and the New Jedi Order.
  17. The Followers of the Force Faction: The Followers of the Force (FF) Faction Leader: Sam (RocketBoy) Focal Worlds (Decentralized): Sullust, Danoor, Kinyen Planets: Sullust, Medth, Har Binande, Haruun Kal, Takodana, Ahch-To, Kinyen, Koba Presence On: Tython (10IP), Kashyyyk (10) Grid: M17, J17, E13 Sectors: N/A Members: TalusMoonbreaker, jaminrealhard, Granto, Brickuser24, starwarcam, Jetbricks Studios, Chieftain, The British Brixter, Commander Aufik, Carculio Description - Obi-Wan Kenobi The Followers of the Force are a galaxy-wide group of like-minded believers who prioritize peace, freedom, and harmony with all living things. They are pilgrims, warriors, scholars, and colonists, those who study, respect, and live in balance with the mysterious energy field commonly known as the Force, sharing one familial community all around the galaxy. Sub-Groups Successors to the Rebel Alliance and precursors of the Resistance, the Freedom Fighters are a volunteer military who battle against evil. A ragtag group of archeologists, scholars, and ex-cons keep valuable artifacts from falling into the wrong hands. The Order of Master Skywalker takes root in several small enclaves around the galaxy. Free Colonies Settlers and colonists from all walks of life. Other Force Traditions The Force belongs to everyone, and the galaxy is a big place. Billions of beings are dedicated to millions of different interpretations, orthodoxies, and traditions, both popular and obscure. Those listed below barely scratch the surface. Territory & Diplomacy Recruits of the Followers of the Force HOW DO I JOIN? Send a PM to the faction leader RocketBoy, explaining why you want to join the Followers of the Force! WHAT SHOULD MY BUILDS LOOK LIKE? You'll get a chance to build all kinds of things, especially outdoor scenes, villages, ruins, and other things you might associate with fantasy. On the other hand, maybe you build Imperial bases for your Freedom Fighters to infiltrate, or gang parlors for your Relic Hunters to talk their way into. I'm excited by the idea of making Star Wars builds that bring something fresh and original to both the LEGO community and the Star Wars galaxy itself. At the end of the day it's all about your own creativity. We love storytelling, but that's optional. We share concept art on our Discord to help get the ideas flowing, and nothing is as good as helpful feedback for growing your skills. The Force belongs to everyone. You can sign up for the Followers of the Force in this thread!
  18. Season 2 Holonet: Missions Currently in active development, the Missions system would be a new addition to Factions, one designed to offer the fun Star Wars experience of adventures on a far-away world. Missions are a special build activity any player can partake in, some of which serve up story opportunities, while others have gameplay benefits. The Missions system has two types so far—Bounty Hunter and Scouting—but would extrapolate easily to all kinds of mission types. Based off the gameplay feature from Factions episode 8, Missions require multiple builds which have to pass a certain score to move to the next stage. Bounty Missions: Builds: 2, Score Threshold: 5+ Players choose from a list of active bounties, which detail a target and their last known location. The Phase 1 build features your character tracking the target. If that build scores more than 5, you move to do your Phase 2 build, showing your character engaging your quarry. If you score 5+, you successfully capture your bounty and complete the Bounty mission. The XP scored on your second build will be given to you as IP to place on any system accessible to your faction. Scouting Missions: Builds: 4, Score Threshold 10+* A more direct take from Episode 8, your Phase 1 build is on an accessible planet, and features your team preparing for the mission. If you score 10+, you move onto the exploration phase. In Phase 2, the player can put three builds on the target planet: they must collectively score 10+, as well as match or exceed any IP another Faction has on the system already. No IP is gained from Phase 2 of a Scouting mission, but a successful scouting mission reveals all VP and Assets in the target system. As said before, Missions could be adapted to any number of professions or situations, and again, it's in development, so pitch in with your feedback and ideas. What do you think about Missions?
  19. @Samppu Thanks for all the thoughtful feedback! I'm stoked to see you get involved, you clearly have a head for strategy games (and I appreciate pulling from board games). Balance is definitely a tricky subject. Typically when new players joined the Factions Discord, everyone (Bjorn included) encouraged them to join smaller factions, but at the end of day the point of the game is having fun and building what you want to build, so it's better if everyone has freedom to go where they want. Because it ultimately comes down to the skill of the builders and how much time they have to build, it's very difficult to artificially introduce a handicap that really works. That said, I really like your idea about maintenance costs. It's important that the game stay as simple and streamlined as possible. With Season 2 especially, accessibility is one of the big things we're focusing on. Late in the game, Alliances provided a kind of organic balancing factor. A few of the smaller factions joined forces against the Empire, and while it didn't make a huge difference in the end, it certainly helped players feel more encouraged about their chances and brought out some great teamwork. We're considering codifying that for Season 2, so that smaller Factions with their own motives can form "super-factions" by way of alliances, and have a fighting chance against other, larger factions. At the end of the day, unlike most games, not every single faction is going to stand a chance of winning the overall game. In story, that makes sense: the Mining Guild, Colony Worlds, and Imperial Remnant don't have the same odds of taking control of the galaxy. Star Wars is often about small, rag tag groups working together against a large Empire, so in that sense (story), things naturally worked themselves out. But in the game, everyone still has plenty of opportunity to accomplish their own personal goals, and goals for their Faction. I personally think it's important to emphasize goals besides winning the overall game (or season). My Faction, next season, won't be focusing on winning or collecting VP as much as growing a Jedi Order. We've discussed how to mechanically introduce Faction Goals into the game rules, but nothing is set in stone so far. Thank you for your engagement!
  20. Season 2 Holonet: Assets Another addition to Season 2 will be Assets. Assets are one-time-use bonuses that can be applied to your Factions' builds, and will become more common as we try to make LTCs less frequent. Informally broken down into two categories: Special Assets are things like one-use Wayfinders to inaccessible systems, shortcuts to establishing Space Stations (and potentially blockades), and in-roads to specific subregions on the map. Boost Assets are one-time-use 2x score multipliers you can apply to a build. Boost Assets are (at the time being) specific to certain themes of builds: one might only be applied to a starfighter build, an agricultural build, or a microscale build. (This should incentivize variety and trying new things.) Assets will be earned by discovering and claiming them when you take control of a system. The idea is that the kinds of Assets you find will depend on the kind of planet on which you find them. The design intentions behind Assets are to give the game a new kind of reward that offers a substantial bonus and a new strategic factor, but doesn't dramatically imbalance the game. They'll also encourage good building; you'll want to score as well as possible before you double that score. LTCs got a little wild toward the end of Season 1, and I think that put pressure on people (it did on me!). We'd like to do LTCs less often, so Assets can assume their role. We're open to ideas for new kinds of Assets! Share your thoughts or questions. The document below is for adding Asset ideas, as well as contributing to the Galactic Gazette; a way of tracking which planets belong to what categories, and which planets deserve to reward Factions with VP. There are backups, but please treat the document nicely! https://docs.google.com/document/d/11agssd6Y6hkZUoRCyMXBgDKIWwmsqM84g2IuQw_XxXM/edit?usp=drivesdk
  21. My mind is blown. I appreciate your word about dead characters, but I trust that you've got plans that make it worth it.
  22. Season 2 Holonet: Victory Points (VP) One of the big changes in Season 2 is that holocrons are out, and Victory Points are in. Instead of 7 (then 20) holocrons hidden throughout the galaxy, the system the GMs are currently working on has 50 key planets around the galaxy that, depending on their importance and strategic value, grant between 1-3 Victory Points (VP). The benefits to this? It will be much easier for Factions to get VP than it was to get holocrons, meaning you get to "win" more often. They're also more plentiful, so you won't be struggling over only a few planets (unless you want to). Holocrons also didn't make much sense in terms of the game story: they were a McGuffin, and they served their purpose. On the other hand, VP Systems follow a strategic logic: big, wealthy systems like Coruscant and Corellia give the most points (3), populous systems like Lothal and Ord Mantell give you 2, and less powerful worlds like Dantooine and Batuu give you 1. We're working, and will want your help, to make sure every corner of the galaxy offers a chance to score points, though anyone who's watched Star Wars knows the Core Worlds are richer than the Outer Rim. You can help make it as balanced as possible by contributing your thoughts and ideas. We're also assigning Types to these planets, to further outline what kind of benefit you're getting. This doesn't (currently) have a mechanical function in gameplay, but it helps differentiate worlds that are useful for their farmlands and worlds that have productive shipyards. It's flavor, story content for those who want insight into the kinds of worlds they control. We're planning to open up a shared document where people can contribute ideas for VP worlds: how much VP they would grant, and what Types they would classify as. We've also considered giving Factions the option to earn VP in other ways, like taking control of a specific set of planets, or even accomplishing custom, Faction-created goals. We can talk more about that later on.
  23. Welcome to the end of Episode IX: Dark Before Dawn, and with it, the end of Star Wars Factions: Season 1. Thank you for participating, you have been a part of making Factions what it is. Epilogue | Aftermath of the Outer Rim Sieges Letter from the GMs Final Summary and Results Season 2
  24. I love this so much. So clean, the minifigs are great (like that Scout Guard-looking dude, like from Mando S2). The whole atmosphere is perfect. Great use of space. I'm looking forward to see more of your stuff. Are you in the Discord?
×
×
  • Create New...