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Everything posted by Brick-Wombat
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Yeah, I'm gonna ditch that yellow 1x1 round tile. It's just so small and it looks weird. If I want the logo, I'll just have to get the sticker. On a side note, I checked out some of your other work. Excellent stuff man!! I REALLY like your Falcon and Ghost mocs!
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It's really tight inside. Instead of using technic bricks and pins, I had to use plates and hinges to get it so narrow. As such, the bottom plates are held in place by friction. The current iteration has hinges covering a length of 8 studs... which is a bit excessive. 2 studs is too loose and the plates will drop. 4 studs is sufficient, but I expect they may loosen over time. 6 studs is probably ideal. It's because of this that I haven't added more detailing to the bottom of the hull. I'm trying to keep them as lean as possible! Admittedly, I really wish I could get the nose down to 2 studs wide like yours instead of 4 studs. Currently, the nose is a bit too blunt, but I guess I'll have to live with that. Regarding the open circle fleet logo on your Venator, are those stickers? And I can't claim credit for the corner tiles. I stole that from @krisandkris12. Truthfully, the whole design is essentially a scaled down version of his design, so he really deserves most of the credit for the aesthetic. I just re-imagined the structure. Speaking of aesthetic, I made some more changes to the tail, the engines, and the tower that make it much more accurate. I'll upload those eventually.
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[INSTRUCTIONS] Executor class Star Dreadnought
Brick-Wombat replied to onecase's topic in LEGO Star Wars
Even if it could be supported with a central stand, I'd be concerned with warping over time.- 127 replies
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- star destroyer
- executor
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LDD feels more intuitive and streamlined due to its simplicity. Stud.io gives more versatility. In this case, the latter had some key pieces that LDD lacked, and it also does nice renders. I'll probably continue using LDD for 90% of stuff and simply import the model into stud.io toward the end.
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Still some things I'm not 100% happy with, but it's getting closer. Stud.io was definitely a huge improvement over LDD.
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@krisandkris12 ah, gotcha. Yeah, that'd be a very respectable standalone MOC, albeit larger than I'd be willing to display. I had no idea he had plans for a 16ft version! That's insane!!
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Absolutely! Seeing that Venator was the first time my jaw literally dropped with regard to a LEGO MOC. Truly incredible!! Considering how long ago that was built, I wonder if the cross sections book even existed? I'll likely build it IRL with a small fighter next to it for scale, possibly a jedi starfighter such as set 6966 below. Although I might need to make a custom fighter build if the scale isn't exactly correct. On that note, I don't see actual dimensions for the DBY anywhere, so I'd probably have to manually estimate using Venator images. Isn't that how it usually works? Start out with something simple, and you keep iterating until you're satisfied! And, yes, I'll get right on that. Considering its size w.r.t Varszegi's turret, that be a 10ft+ MOC!
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Started out wanting to make a mini-scale DBY-827 (The dual heavy turbo on the Venator). Unfortunately, there's no singular source for the proper shape. So, it started out simple. And then got a little bigger as I looked at some other sources. And even bigger (hopefully more accurate too) And then I had to make the ISD octuple barbette. Because.... reasons. References.
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^ Agreed. Still amped to build the ISD. Excellent detail at its scale!
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I'm cringing to think how large and expensive a to-scale Lucrehulk Battleship would be. Jorstad's design below is 22in x 20in x 9.5in. With Kris's design at 55 studs, that would put the Lucre at 153 studs. That would be 48in x 44in x 20in! Even if scaled to my smaller Venator (37 studs), that would be put the Lucre at 32in x 29in x 14in.
- 181 replies
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- Star wars
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Good catch! I guess that's another advantage of IRL designing. Durability issues are more readily apparent than they are in a virtual sandbox.
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Lots of images inbound! You've been warned. For starters, I figured out my first issue with the hinges. While I'm still vexed that LDD is missing some pieces, this'll do for now. (side note, can you import LDD files into stud.io?) Again, Kris, thank you for your responses. This is basically a mini version of your own design, so your feedback is invaluable! Alright, on to the main course. Venator Rev A And, just for fun... a non-canonical "battlecruiser" variant of the Venator. More guns, less hangar space. -The 4x dual turbos on the side of the bridge have been replaced with 3x quads. -3x dual turbos added to the dorsal spine (similar to the ISD) -Ventral Hangar bay removed to make room for an enlarged reactor which protrudes out the bottom (much like the ISD).
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I appreciate the kind words! Yeah, 3 studs is already thick. Admittedly, I'm still debating whether it's better to use plates or bricks for the sides of the bridge. Playing around with both in LDD to see which looks best. Speaking of LDD, I have two annoyances. First, it doesn't seem to play nice with multiple hinges. I have one set of hinges that create the vertical taper and another set of hinges that the four primary plates rest on to complete the shape. LDD will only let me do one at a time for whatever reason. Another gripe is that I can't find the 2x2 flat triangle piece in the database despite using the Extended version. In the meantime, I placed a small order which includes the gray barrels. I should have a good update in a week or so. Again, thanks for the solid suggestion!
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I completely agree with your suggestions. The corner tile is a placeholder until I come up with a more attractive look. I wanted some sort of texture there, but not at the expense of accuracy. I'll definitely fix that. I was originally playing with some more complex builds for the thrusters, but they didn't look that good. Grey barrels are probably the way to go. As for the tail, I'll likely do a side build as you did. In this case it'll be 2x2 instead of 3x3. Honestly, I need to start doing this via LDD. It would make the decision process for part selection a lot quicker compared to rummaging through my current inventory!
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Post #1 - October 6, 2018 I was originally inspired by @krisandkris12's Venator. While waiting for his instructions, I decided to give the venerable ship a try, albeit at a slightly smaller scale. The ship is currently 37 studs in length, which makes me even more excited for @onecase's ISD instructions as they'll scale very well together. This is a rough pass at it, and a lot still needs to be improved. A couple of future changes include... -Turrets needs to be spread out more -Backside taper of the bridge is too shallow -Trenches are currently hollow -Needs more engine detail -Nose turbo lasers need a hull recess -A myriad of other subtle inaccurate details Update - October 10, 2018 Summary of changes - Fixed tail - Changed bridge from brick build to plate build - Added detail around turbo lasers - Added trans blue 1x2 to side hangar bays and closing doors - Changed engine detail and layout Update - October 14, 2018 Summary of changes - Lowered the top two hull pieces by one plate to make the spine protrude and to make a shallower profile front and back. -Switched to stud.io since LDD didn't have the 2x2 corner tiles. Update - October 17, 2018 Summary of changes - Made the tail taller -Changed length of small and large engine - Moved the command tower forward and added tiling on the side - Filled in the trench a little better -Widened the ventral hangar bay