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Bricksandparts

Eurobricks Dukes
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Everything posted by Bricksandparts

  1. OoC: I can't switch targets... Repeat.
  2. "Come on you stupid spider!" Repeat
  3. OoC: Sorry, I thought I had posted "We need to work in a heal somehow! What's the plan?"
  4. Alexander rolls the smoke bomb through the crack, and the party soon hears a hissing noise on the other side of the door. Mizuki kicks the door open, the force smashing the guard on the other side backwards. Soon the room is filled with smoke, preventing the heroes as well as the guards from seeing anyone. If the party was to do anything, they would have to immediately; for the smokescreen would disappear soon, leading to a confrontation.
  5. I think it's the fact that it doesn't really seem like you are joking though. The italics on the 'hate' just seem to reinforce the idea that you really did hate it.
  6. Magic Carp B, front row "Then let's get at it!"
  7. It's not just you, I have the same issue, except that I can't even run in offline mode. Hopefully the LDD team will fix it soon though...
  8. Superkalle, since it seems you know of the team's plans, do you happen to know if they are also fixing the launch problem? Just for clarity, when LDD launches, it says it's installing bricks, and when it finally finishes, it simply closes without even a crash message.
  9. I see your point, but that'd be a really, really long canal. That looks to be farther than Eubric's diameter...
  10. However, like I said, there must also be a reason that this mechanic would not always work. If it'd always work, it'd ruin the quest the same way eagles could have in lord of the rings . However, bringing up Kintobor's point about poor quest-makers, this solution wouldn't make much sense. Realistically, teleports wouldn't be able to transport large quantities at once or it would be highly inefficient, lest trading over seas would become utterly pointless.
  11. All I'm saying is that the scope of what heroes quests are are quite limited to the nearby area. Having "airports" or teleports that can transport people to other teleports would allow QMs to make new storylines without interfering with lore in Eubric, other storylines, characters, etc. Teleportation doesn't need to be the answer, but in my opinion, a solution needs to be found and agreed upon.
  12. That's perfectly fine, All I'm saying is that I think we need to decide on a reasonable way for heroes to travel far distances without traversing land or spending months on the sea. I think it seems silly to have QMs keep making reasons to make journeys, while rendering other quest's mode of transport useless.
  13. Also, we need some new type of mechanism of transport. Whether that be portals, teleporting spells, or even high-speed (ether?) mine-shafts. Whatever is chosen however, a solution needs to be found, and with it, a counter-reason to use it. It can't be too powerful, lest, it'd ruin mechanics for quests that are meant to go through a long journey. I mean just look at this map, there is too much going on in Eubric, and anything outside of it is relatively unheard of.
  14. Someone really needs to compile lore in the library or start a lore thread. I'd probably start some, but I just don't have the time or will to look through all the quests.
  15. "To the sanctuary for rest before heading to where? Firefly mine or broken bridge?" Johon asks, deciding it wouldn't hurt to dig again.
  16. OoC: Sorry about my absence. I should have full health by the way. "We're almost done here! What should I do?"
  17. Romulus peers through the opening, but can only clearly see a guard at the other side of the door. There was no telling how many other guards were in the room however.
  18. Wonders if human cloning has happened yet.

  19. Has a permanent solution to the installation problem been found? If not, are the devs at least aware of the problem and/or working on a solution?
  20. Loot: 30 Gold 1 Weak Potion (Restores 5 health to the target.) Looking around the corner, Mizuki notices a short hallway with the door opposite them slightly ajar.
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