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Bricksandparts

Eurobricks Dukes
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Everything posted by Bricksandparts

  1. The group continues to the other area. Walking down the hallway they hear ominous voices. Before they even reach the room, a bolt of energy shoots through Johonns. His eyes widen, then he falls backward onto the ground. It is unclear if he is still alive. What will the party do?
  2. The party walks down a hallway until they reach a room. on the floor, they find 9 elemental stones, one for each element. Elemental stones - 9 stones, one for each element. Unknown use. The room is a dead end, where doe the party want to go now?
  3. "Look what Alf find in ground!" He holds up a chunk of shimmering gold! "Think Alf should get gold."
  4. Alf digs He then tries to see if he can yield anything of importance from the shrubberies. Alf tries smashing the rocks ahead to see if there is a secret passage.
  5. The party is currently at the green area. Where will the go?
  6. Ok, it was just an idea.
  7. Actually the potion and smoke bomb thing was a mistake, I thought they were both the same number of wins. What about the arena items idea?
  8. Here are some suggestions, just throwing out ideas: *Milestones - After 1 win the hero receives 5 gold, after 5 wins the hero receives 10 gold, after 10 wins the hero receives 15 gold, after 20 wins the hero receives 20 gold, etc. *Arena items - You can earn or buy arena items that give special effects. Example: Arena potion - Target regains 5 health. Regenerates after each battle. *WP upgrades (above post) Wait, then I misunderstood. I guess after 10 wins regardless you get a potion, and smoke bomb? I thought it is like you earn win points, and then you spend them. Like arena tokens. that way, it would not be easy to upgrade your weapon and the arena would last much longer.
  9. I think it'd be nice if there was an upgrade weapon option for rewards in the arena. For instance, WP:4 to WP:5 = 50 wins, WP:5 to WP:6 = 60 wins, etc. What do you think?
  10. Helgestorp is open for embassies of all guilds! Just please add the official Helgestorp flag. Traders would be very welcome. Helgestorp have much Lumber and minerals.
  11. Alf digs and tries moving the brown rock in the ground. He then tries to see if he can yield anything of importance from the shrubberies. Alf tries smashing the rocks ahead to see if there is a secret passage.
  12. The fort after being part-way constructed. The City guard house.
  13. Actually you went down the right path.
  14. I think there should be a team battle in the arena. Just an idea...
  15. Alf will try to move the rocks (No ether loss)
  16. Thanks! Though it will be LDD all the way...
  17. Party: Benji Carvenhall (Played by Flare) Level 11½ Ranger Power: 19 (11+8) Health: 16/16 (16+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 5 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 10½ Mage Power: 16 (10+5) Health: 15/15 (14+0) Ether: 13/15 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 5 Tonics, 3 Remedies, 2 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14 Knight Power: 23 Health: 22/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 1 Holy bomb, 3 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by QM) Level 16 Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 22/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum, 1 Smelling salts Jeff(NPC controlled by PL) Level 10 Barbarian Power: 24 (10+7+7) (Immune to cold +7 power) Health: 18/18 Gold:35 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Shash(NPC controlled by PL) Level 10 Knight Power: 22 (10+7+5) (Immune to cold +5 power) Health: 6/22 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Johonns(NPC controlled by QM) Level 7 Ranger (Unable to fight) Will the party head out of the fortress and return with Johonns now, or continue searching the fortress? If continuing to search the fortress, where would you like to go?
  18. OoC: I really agree on this.
  19. Amorith concentrates on the system, and slowly turns it off. No alarm appears to be set off. Johonns is free!
  20. QM Note: Sorry, I'll go fix those. If Amorith does this, he may be damaged and run the risk of alerting the fortress. Whatever happens will be based on the roll of a dice... And before you ask, no you don't know what the possibilities are.
  21. But that was the one stud higher I used to let me not dis-configure the entire top... I barely got the top on. I don't think I'll be able to make it any shorter...
  22. Party: Benji Carvenhall (Played by Flare) Level 11½ Ranger Power: 19 (11+8) Health: 16/16 (16+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 5 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 10½ Mage Power: 16 (10+5) Health: 15/15 (14+0) Ether: 13/15 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 5 Tonics, 3 Remedies, 2 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14 Knight Power: 23 Health: 12/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 4 Potions, 1 Grand Potion, Bedroll, 5 Bones, 1 Holy bomb, 3 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by QM) Level 16 Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 22/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum, 1 Smelling salts Jeff(NPC controlled by PL) Level 10 Barbarian Power: 24 (10+7+7) (Immune to cold +7 power) Health: 18/18 Gold:35 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Shash(NPC controlled by PL) Level 10 Knight Power: 22 (10+7+5) (Immune to cold +5 power) Health: 6/22 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead The party heads down the passage way walking through a hall dimly lit with goblets with blue fire. After reaching the other side, the party walks over to a seemingly empty room, until they see what is inside. Johonns, cuddled into a corner groans. "Johonns! I thought you were dead!" Johonns slowly turns over, gasping and out of breath. "Don't come near here. It... It'll set off an alarm. There is a magic barrier..." Johonns is clearly hurt and will not be able to fight. What will the party do?
  23. Whoops... I'll build one soon.
  24. Of course. Why not?
  25. Don't think he'd mind two sets of decals.
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