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Bricksandparts

Eurobricks Dukes
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Everything posted by Bricksandparts

  1. QM Note: I'm changing the walks that are 0 to 0.5. otherwise, you could go anywhere without using any turns.
  2. If you guys get this solved, I could make some pretty cool movie things. I tried doing this, but I suck at using blender. Though I found a mini-fig rig somewhere on Google. here are some ones I found: http://blenderartists.org/forum/showthread.php?219502-Lego-Minifig-Model http://blenderartists.org/forum/showthread.php?190573-Rigging-a-LEGO-Minifigure If I took the time, I could probably learn to use Blender, but currently I'm much better at Google Sketch-up.
  3. Alf follows Nur's orders and attacks Scorpion Mother A from the Front Row!
  4. QM Note: BTW, there is a reason I am using the weather (Calm, Snowy, or Blizzard) If I had no reason to use it, you'd still get to areas in basically the same real time. I'm not going to tell you what it is, but you can probably figure it out. Not yet. Bengi looks around for some animals, but finds nothing but snow, snow, snow, and some pine trees. Amorith looks around for tracks. He finds nothing of use, but they could have been there, just covered in snow by now. The party travels to the crossing between the yellow area and the red. they are currently walking on the frozen river. where will the party go? from here, you can go to the intersection of the river (1 walk), to the red (0 walk), yellow (0 walk), or the green (1 walk). The weather by default is: calm (1 walk left)
  5. The Party: Benji Carvenhall (Played by Flare) Level 10½ Ranger Power: 18 (10+8) Health: 15/15 (15+15) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 3 Potions, 1 Smoke bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 9 Mage Power: 14 (9+5) Health: 13/13 (13+0) Ether: 13/13 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5) equipped, Opal (ice), Ruby (fire), Garnet (earth), 5 Potions, 4 Tonics, 3 Remedies, 2 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 13 Knight Power: 22 Health: 22/22 Gold: 10 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 3 Potions, Bedroll, 5 Bones, 3 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by QM) Level 15 Hunter Power: 26 Health: 24/24 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum, 1 Smelling salts Jeff(NPC controlled by PL) Level 8 Barbarian Power: 22 Health: 16/16 Gold:35 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Shash(NPC controlled by PL) Level 8 Knight Power: 20 Health: 20/20 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead NPC Items: Enchanted Longbow - (WP: 10) Causes elemental damage to all opponents when miss is rolled. Suitable for Barbarians and Rangers. Amulet Knife - (WP: 12) - Causes a random effect (Hexed, Enarmored, Blinded, Poisoned, Asleep, or petrified) each time shield is rolled. Suitable for Barbarians and Knights. Scout Sword - (WP: 7) Suitable for Barbarians and Knights. The party heads onto the yellow area. Weather: Calm Here, the party finds nothing of any true importance. What will the party do? You can move up to 2 areas before the weather may change.
  6. Heinike, Jeff, and Shash join up with the heroes as they leave the village. The Party: Benji Carvenhall (Played by Flare) Level 10½ Ranger Power: 18 (10+8) Health: 15/15 (15+15) Gold: 25 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 3 Potions, 1 Smoke bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 9 Mage Power: 14 (9+5) Health: 13/13 (13+0) Ether: 13/13 Gold: 0 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5) equipped, Opal (ice), Ruby (fire), Garnet (earth), 5 Potions, 4 Tonics, 3 Remedies, 2 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 13 Knight Power: 22 Health: 22/22 Gold: 20 (20 Gold Debt to Sylph)(10 gold debt to Amorith Marvelo) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 2 Potions, Bedroll, 5 Bones, 3 Meads, 1 Nostrum, 1 Jo-no Tree seed Heinike(NPC controlled by QM) Level 15 Hunter Power: 26 Health: 24/24 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum, 1 Smelling salts Jeff(NPC controlled by PL) Level 8 Barbarian Power: 22 Health: 16/16 Gold:35 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Shash(NPC controlled by PL) Level 8 Knight Power: 20 Health: 20/20 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Extra Items: Pickaxe – Allows the hero to dig through a breakable wall or obstacle. 8 Gold Potion – Restores 10 health to the target. NPC Items: Enchanted Longbow - (WP: 10) Causes elemental damage to all opponents when miss is rolled. Suitable for Barbarians and Rangers. Amulet Knife - (WP: 12) - Causes a random effect (Hexed, Enarmored, Blinded, Poisoned, Asleep, or petrified) each time shield is rolled. Suitable for Barbarians and Knights. Scout Sword - (WP: 7) Suitable for Barbarians and Knights. NPC Note: Only Heinike (Controlled by me ) can use NPC items. In other words, I must approve for you to use the items. The party leaves the Village. Right away, they face many decisions. Where will the party go? The party is currently in the Green area. The party heads to the Look-out building. The party must move to touching areas. Note: Each time the party moves, the weather may change. Blizzard: The party may not move and must stay for the next turn. Snowy: The party can move up to one space. Calm: The party can move up to two spaces.
  7. OOC: Sorry I'm late! We had a lot to do at Christmas, plus it was postponed a day... Alf looks around and sees if he can build a shelter for his fellow quest-mates. Alf looks at the map to see where they think they are. "How we plan get off here?"
  8. QM Note: sorry I was gone. busy with Christmas... Benji goes left and come to a dead end. Amorith listens, but only hears the sounds of mining. Would the party like to search outside the cave now?
  9. Happy holidays to members everyone! To the members of Quest 18 and 22, I'll be gone most of today.
  10. Do you have results yet?
  11. QM Note:I have to change the effect for the Jo-no tree seed. Jo-no tree seed - Gives hero hastened-effect, a nostrum, mead, and potion outside of battle. Usable only once.
  12. The villagers pause their conversation and turn to Boomingham. Villager A: "Oh, so you got here? I was wondering when you'd arrive." Villager B: "Weren't there 3 people, not just one?" Villager A: "The others are probably around the village... So you say you need some advice or such? Let me see." Villager A walks to one of the homes and unlocks the door. He walks inside. Villager B: "'Ello mate. Name's Greg. He's (points to Villager A's house) Hans." Villager B takes out a pouch and retrieves 3 coins and a potion. "I got these. Hope they can help." Hans walks out of his house. Hans: "Here, 'ave these. Hope they'll help you." Hans passes Boomingham a Pick-axe. "You may need this. I used to be a miner, but I have a new job now." Hans gives Boomingham 5 coins. "Hope you can help our village." Loot: Pickaxe – Allows the hero to dig through a breakable wall or obstacle. 8 Gold Potion – Restores 10 health to the target.
  13. Here Boomingham finds some buildings built into the cave. There is currently two villagers in a conversation. What will Boomingham do?
  14. Does Benji want to go left or right?
  15. QM Note: Zepher, that's alright. The miner gives them a stange look. "uhh... Ok, but why did you come to the mines?" As Amorith opens the crates the miner looks at him. "Can't you see that I'm working? I didn't go get this crate and put it here just so that some loon comes to open it. You people don't have the sense of a box of rocks. As for any advice, I can't help you. I'm not the person to ask. I'm pretty sure you won't find anything that can help you in here. I really don't think the whatever you want to call them, snowy persons, boogie woogies, I don't think they are here. You can feel free to take a look around but I don't think you will find anything of any interest." He starts to go back to work but then turns suddenly to Amorith. "Please don't go around snooping in people's things. I mean how'd you like it if I came to your home and started taking stuff? Hey look, there's a cool lamp, I'll go take it. Oh there's a stack of gold! I'll go take that too! It's kinda annoying going around, snooping. Alright?"
  16. Don't worry, It's ok!
  17. Amorith goes left and find a miner next to 2 crates. The miner stops his work and turns toward Amorith. "Whatta you wantin?" What will Amorith do? Map: (you are at 5)
  18. Alf grateful at his skill (The waiting in between quests must have made him a bit unprepared) and attacks Criminal Swashbuckler A again from the Front Row! "Stupid dummy not go on Alf boat!"
  19. Amorith is now at destination 4. Where will Amorith go now?
  20. Amorith walks into the cave hearing sounds of mining. He grabs a torch off the wall and continues through the tunnel. He comes to an intersection. Will Amorith go left, right, or back?
  21. QM Note: For now, I'd like to wait for Zepher to get back to decide who will get the items. What will the party do now?
  22. Hello members! Because I have been busy and I am behind, I am going to try to get 2-3 models up today. 3860 Castle Fortaan Holiday Remix Presents Pt. 7 Quest 9 If I can, tomorrow I'll try to get up the rest, but I will be busy getting last minute things ready for Christmas. So this calender may stretch a little after Christmas. I will put (hopefully) all the quests together into one big board and add the Heroica hall. I'll add other building and shops and it should look cool by the end, but I want to get quest 1-13 done. This final model may not be done until the new year or possibly longer. I will post the final board game probably around the same time. Sorry for the inconvenience, I hope that you all enjoy what I have done so far. sorry.
  23. The Party: Benji Carvenhall (Played by Flare) Level 10½ Ranger Power: 18 (10+8) Health: 15/15 (15+15) Gold: 25 Inventory: Pongcanis Crossbow (WP:8) equipped,Pick-axe, Bedroll, Shovel, 3 potions, 1 Smoke bomb, 1 Remedy, 1 Mead, 1 smelling salts, 2 venom Amorith Marvelo (Played by legobodgers) Level 9 Mage Power: 14 (9+5) Health: 13/13 (13+0) Ether: 13/13 Gold: 0 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5) equipped, opal (ice), ruby (fire), garnet (earth), 5 potions, 4 tonics, 2 remedies, 2 meads, 1 Phoenix Essence, 1 holy bomb, 1 smoke bomb, shovel, bedroll, 3 bones Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 13 Knight Power: 22 Health: 22/22 Gold: 20 (20 Gold Debt to Sylph)(10 gold debt to Amorith Marvelo) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 2 Potions, Bedroll, 5 Bones, 3 Meads Extra Items: 1X Mead - Causes the encouraged-effect, doubling the target's attack power for the duration of one battle. 3X Remedy – Removes all negative effects from the target during a battle. 2X Nostrum - Causes the lucky-effect, allowing the target to roll the battle die twice and get the better result of the two for the duration of one battle. 1X Elixir – Restores 50 health and 10 ether to the target and removes all negative effects from the target during a battle. 3X Jo-no Tree seed - harvests 1 potion, mead ,and Nostrum each quest. The un-explored parts of the village: Villager housing tunnels of the mines May still want to do: Gamble at the tavern Shop at Zike's market
  24. Note: On the stats it says I did not do any damage. Encouraged by his better luck, Alf will attack Criminal SWashbuckler A from the front row!
  25. QM Note: Because Zepher will be gone most of today, I am going to let you two decide what to do and where to go. When he gets back, we will distribute the items unless you decide to go search for the enemies. Is there anywhere else the party wants to go?
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