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Bricksandparts

Eurobricks Dukes
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Everything posted by Bricksandparts

  1. "Clearly we are on track of trail of meanies, or maybe some merchant..." Alf sits by his fire and warms his hands from the (Probably close to) night air.
  2. Oh great! I was just looking at quest 12, and here's the list of descriptions: Focus Fire - On use While casting, guarantees player rolls a 3 at the cost of 5 ether; suitable for clerics and mages. http://www.eurobricks.com/forum/index.php?showtopic=61505&view=findpost&p=1119927 Focus Fire-Roll a 3 for 5 ether, Suitable for clerics and mages. http://www.eurobrick...dpost&p=1133373 can guarantees player rolls a 3 at the cost of 5 ether, suitable for clerics and mages http://www.eurobricks.com/forum/index.php?showtopic=62491&view=findpost&p=1122356 So it turns out the 3 people that changed the description happen to be in MY party? That is a total coincidence...
  3. Well the way the description was written when I bought it was this: "Focus Fire-Roll a 3 for 5 ether, Suitable for clerics and mages." which I thought meant that you'd receive 5 ether each time you got a miss (Or evidently a hit). Since then, Pie changed it to say "can guarantees player rolls a 3 at the cost of 5 ether, suitable for clerics and mages" It used to be misleading. Here's the post I bought it in: http://www.eurobricks.com/forum/index.php?showtopic=58940&view=findpost&p=1133373
  4. Oh, yeah. I was think 4 was a hit and 3 was a miss... Anyways, but it wouldn't have helped because Nur had to attack all the enemies, not just the mirror. The mirror couldn't be damaged until the others were beat.
  5. Ohhh..... I bought this Focal staff thinking it gave a bunch of ether, but it just promises a miss? What is the point in that? all it is is an exchange of 3 ether for 1 less free-hit, otherwise, it's useless! This isn't fair... Who was the QM that made this anyways?
  6. Alf collects some wood to make a fire in case they need a torch or a place to sleep. Alf will start a fire and light a torch while he waits for the others to decide what to do...
  7. Alf, again, would like to dig and Explore the surrounding area. Alf just notices the Alexis has a magical compass. "Alexis, why not use compass?" OoC: Alexis has a magic compass and this entire time we just guessed where to go??!?!?
  8. QM Note: Zepher, you can change your weapon that you use next round, but because you did not mention it, you are still wielding the 'King of the desert' Results of Round 1 of Influenced Battle Boomingham vs. Heinike - Shield Benji vs. Heinike - Critical hit Marvelo vs. Heinike - Shash vs. Heinike - The battle begins as Boomingham prepares to defend the party the next round. Benji fires at Heinike. (28 damage) Marvelo fires an ice bolt at Heinike. (17+1=18 damage) Heinike attacks Shash throwing him backward knocking him out! (15 damage) The battle continues! Enemies: Heinike Type: Humanoid Level: 15 Health: 254/300 Special 1: Causes random effect to random Hero. (25% - Hexed, 25% - Confused, 50% - Stunned) Special 2: Causes Hexed effect for 1 round. Special 3: Heal - Heals 25 health and adds random item to drops. (5 Gold coins, Potion, Remedy, Tonic, or Gold ore) Special 4: Frenzy shot - Attacks all enemies with 10 damage. (Row and shield effective) Drops: Tonic, Potion, Elixir Party: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 6 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, Phoenix essence, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 18 (11+6+1) Health: 16/16 (16+0) Ether: 15/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 8 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire), Frozen Saber (WP: 9, stunned effect), Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Nostrum, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Shash(NPC controlled by PL) Level 10 Knight (KO'd) Power: 22 (10+7+5) (Immune to cold +5 power) Health: 0/22 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
  9. Alf decides his better judgment and tosses Nur his Focal Staff (WP: 5) to help him get his Ether back. (It revives user 5 ether in battle each time 3 is rolled)
  10. Alf, open-eyed, out of breath, stares at the party. "You go, I'll wait."
  11. Boomingham inserts the stones, and hears a clanking noise. the door splits into 9 parts, and rotates outward, opening the door. Here, the group finds another room, similar to the others. They hear a cranking noise, then insane laughter. "Foolish you are...Heroes, did you really think that you could fight me?" All at once, a spiraling energy spins down from the ceiling. it seems to look into the heroes, then darts into Heinike's mind. The heroes fear the same has happened to Heinike as Jeff, but when they try to help him up, he shrieks and throws them backward. PREPARE FOR BATTLE! Enemies: Heinike Type: Humanoid Level: 15 Health: 300/300 Special 1: Causes random effect to random Hero. (25% - Hexed, 25% - Confused, 50% - Stunned) Special 2: Causes Hexed effect for 1 round. Special 3: Heal - Heals 25 health and adds random item to drops. (5 Gold coins, Potion, Remedy, Tonic, or Gold ore) Special 4: Frenzy shot - Attacks all enemies with 10 damage. (Row and shield effective) Drops: Tonic, Potion, Elixir Party: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 6 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, Phoenix essence, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 18 (11+6+1) Health: 16/16 (16+0) Ether: 16/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 8 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire), Frozen Saber (WP: 9, stunned effect), Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Nostrum, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Shash(NPC controlled by PL) Level 10 Knight Power: 22 (10+7+5) (Immune to cold +5 power) Health: 6/22 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
  12. Alf will attack Snake A in the front row! (Don't make first in order of action or lets get no hits this time...
  13. The party regroups before heading to the unchecked area. Party: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 6 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, Phoenix essence, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 18 (11+6+1) Health: 16/16 (16+0) Ether: 16/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 8 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire), Frozen Saber (WP: 9, stunned effect), Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Nostrum, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Shash(NPC controlled by PL) Level 10 Knight Power: 22 (10+7+5) (Immune to cold +5 power) Health: 6/22 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead here they find a circular door with 9 indented spots. Will the party insert the stones to enter the room?
  14. QM Note: Sorry about the potion Zepher... I forgot in a moment of forgetfulness. Party 1: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 6 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, Phoenix essence, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 18 (11+6+1) Health: 16/16 (16+0) Ether: 16/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 8 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire), Frozen Saber (WP: 9, stunned effect), Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 2 Holy bombs, 2 Meads, 1 Nostrum, 1 Phoenix essence, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Will the party regroup before heading to the unchecked area?
  15. Amorith drinks the potion and feels power surge through his body. (+1 Max power!)
  16. Results of Round 2 of Fortress Battle Boomingham vs. Elemental Commander - Shield Heinike vs. Elemental Commander - Special damage 2 Benji vs. Magic Bolt - Hit Heinike vs. Elemental Commander - Extra-Critical hit Marvelo vs. Elemental Commander - Shield Marvelo vs. Elemental Commander - Shield Boomingham prepares to defend the group the next round. The commander, in a rage casts a spell causing all heroes the next round to be unlucky. Benji fires a shot through the Magic bolts, destroying it. (19 damage) Heinike shoots another piercing shot into the commander making him fall over. (216 damage!) Marvelo fires fire bolts at all of the enemies twice! (32 damage to all enemies twice) Enemies: Elemental Commander Type: Icy Monster, Mechanical Level: 10 Health: 4/500 Special 1: Causes random effect to random Hero. (25% - Hexed, 25% - Confused, 50% - Stunned) Special 2: Causes all opponents to be unluckier the next round, taking a roll away. (Without Hastened - worse out of two results. With hastened - normal roll) Drops: 2 Phoenix essence, Holy Bomb, 3 Tonics, potion, Frozen Blade (WP:9) Party 1: Benji Carvenhall (Played by Flare) Level 11½ Ranger (Out of battle, can be called into battle any round) Power: 19 (11+8) Health: 16/16 (16+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 5 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 10½ Mage *Encouraged* *Lucky* Power: 16 (10+5) Health: 15/15 (14+0) Ether: 13/15 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 5 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14 Knight *Encouraged* Power: 23 Health: 17/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 1 Holy bomb, 2 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16 Hunter (Hunts Ice monsters) *hastened* Power: 27 (16+10+1) (Immune to cold +1 power) Health: 22/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: Tell me if I did something wrong. Results of Round 3 of Fortress Battle Boomingham vs. Elemental Commander - Critical hit Boomingham Attacks the Commander defeating him. The Commander gasps for breath. "How... You!" The commander falls down onto the floor and fades into energy. The energy heals the heroes to full health and ether! Of course, Marvelo gathered the energy and ashes into a vial. Party 1: Benji Carvenhall (Played by Flare) Level 12 Ranger Power: 20 (12+8) Health: 17/17 (17+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 5 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 11 Mage Power: 17 (11+6) Health: 16/16 (16+0) Ether: 16/16 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 5 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14½ Knight Power: 23 Health: 23/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 1 Holy bomb, 2 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16½ Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 25/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Party Leader, how will the loot be split? 2X Phoenix Essence – Revives a fallen ally with full health during a battle. Holy Bomb – Causes 5 points of light-elemental damage to all enemies, doubled if the target is weak to light. 3X Tonic – Restores 5 ether to the target. Potion – Restores 10 health to the target. Frozen Saber - Causes stunned effect (WP: 9, suitable for barbarians and knights) Unknown Potion - Unknown effects What will the party do? Will one member try out the potion?
  17. Results of Round 1 of Fortress Battle Boomingham vs. Elemental Commander - Damage Heinike vs. Magic Healing staff - Hit Benji vs. Magic Bolt - Hit Heinike vs. Elemental Commander - Extra-Critical hit Marvelo vs. none - Nostrum Free-hits: Magic Spear vs. Boomingham - Special Damage Magic Bow vs. Heinike - Damage Magic Shuriken vs. Benji - Damage Magic Bolt vs. Marvelo - Damage Magic Sword vs. Boomingham - Damage The battle starts as the commander attacks Boomingham. Boomingham blocks it, but can't block the other 5 arms. (10-5=5 damage) Heinike attacks the Magic Healing staff, catching it off guard, and smashing it into energy surges easily! (156 damage!!!) Benji joins the fight and fires at the magic bolt causing it to whir and make a crackling noise. (19 damage) Heinike aims his bow carfully, puts everything he has got into it, and fires a piercing shot into the Elemental Commander making him fall back and crouch onto the ground, gasping for breath. (216 damage!!!!!!! (10*2+16)*2*3=216 damage!!!!)) Marvelo gulps down his Nostrum. All the Items try attacking the heroes, but their attacks are dodged or blocked. The battle rages on! Enemies: Elemental Commander Type: Icy Monster, Mechanical Level: 10 Health: 284/500 Special 1: Causes random effect to random Hero. (25% - Hexed, 25% - Confused, 50% - Stunned) Special 2: Causes all opponents to be unluckier the next round, taking a roll away. (Without Hastened - worse out of two results. With hastened - normal roll) Drops: 2 Phoenix essence, Holy Bomb, 3 Tonics, potion, Frozen Blade (WP:9) Magic Spear Type: Icy Monster Level: 0 Health: 30/30 Special: Causes confused effect to attacker. Drops: None Magic Bow Type: Icy Monster Level: 0 Health: 30/30 Special: Causes stunned effect to random hero in back row.(50/50 chance) Drops: None Magic Shuriken Type: Icy Monster Level: 0 Health: 30/30 Special: Blinded effect to attacker. Drops: None Magic Bolt Type: Icy Monster Level: 0 Health: 11/30 Special: Causes sealed effect to random Hero. (50/50 chance) Drops: None Magic Sword Type: Icy Monster Level: 0 Health: 30/30 Special: Causes 3 damage to all heroes. (Shield and row is effective) Drops: None Note: All Free-hits from Magic item enemies will be damage or special damage (Random) Party 1: Benji Carvenhall (Played by Flare) Level 11½ Ranger (Out of battle, can be called into battle any round) Power: 19 (11+8) Health: 16/16 (16+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 5 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 10½ Mage *Encouraged* *Lucky* Power: 16 (10+5) Health: 15/15 (14+0) Ether: 13/15 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 5 Tonics, 3 Remedies, 1 Meads, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14 Knight *Encouraged* Power: 23 Health: 17/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 1 Holy bomb, 2 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16 Hunter (Hunts Ice monsters) *hastened* Power: 27 (16+10+1) (Immune to cold +1 power) Health: 22/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted. QM Note: Tell me if I did something wrong.
  18. Thanks! Though It's hard for me to do that because it'd be too small to work on. You have to do that part by yourself. Sorry! Thanks!
  19. QM Note: I forgot to add some stuff about the magic enemies so I edited it above. this may change your actions. Maybe you already saw it. Zepher, is it Ok if I do Auto battles?
  20. The group heads into the room as they enter with caution. All at once, they hear a strange voice, something between a monster, human, and talking with the sounds of scraping metal. "Ragh! Stupid guards. So you think you are so special? Well we will see about that!" The mech sends power down his six arms, forming 5 weapons, as he reaches onto his back and grabs a frozen looking sword. Then he yells in a screeching voice at the heroes. "You Idiots! Did you really think you can beat me?!" He then calls down 6 weapons from the ceiling to aid him in battle. PREPARE FOR BATTLE! Elemental Commander Type: Icy Monster, Mechanical Level: 10 Health: 500/500 Special 1: Causes random effect to random Hero. (25% - Hexed, 25% - Confused, 50% - Stunned) Special 2: Causes all opponents to be unluckier the next round, taking a roll away. (Without Hastened - worse out of two results. With hastened - normal roll) Drops: 2 Phoenix essence, Holy Bomb, 3 Tonics, potion, Frozen Blade (WP:9) Magic Spear Type: Icy Monster Level: 0 Health: 30/30 Special: Causes confused effect to attacker. Drops: None Magic Bow Type: Icy Monster Level: 0 Health: 30/30 Special: Causes stunned effect to random hero in back row.(50/50 chance) Drops: None Magic Shuriken Type: Icy Monster Level: 0 Health: 30/30 Special: Blinded effect to attacker. Drops: None Magic Bolt Type: Icy Monster Level: 0 Health: 30/30 Special: Causes sealed effect to random Hero. (50/50 chance) Drops: None Magic Healing staff Type: Icy Monster Level: 0 Health: 30/30 Special: Heals 25 health to Elemental Commander. Drops: None Magic Sword Type: Icy Monster Level: 0 Health: 30/30 Special: Causes 3 damage to all heroes. (Shield and row is effective) Drops: None Note: All Free-hits from Magic item enemies will be damage or special damage (Random) QM Note: Oh, and Heinike is in your basic control now. You can use the Items he has, but be warned that this may not be the last battle... Party 1: Benji Carvenhall (Played by Flare) Level 11½ Ranger (Out of battle, can be called into battle any round) Power: 19 (11+8) Health: 16/16 (16+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 5 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 10½ Mage *Encouraged* Power: 16 (10+5) Health: 15/15 (14+0) Ether: 13/15 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 5 Tonics, 3 Remedies, 1 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14 Knight *Encouraged* Power: 23 Health: 22/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 1 Holy bomb, 2 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by PL) Level 16 Hunter (Hunts Ice monsters) *hastened* Power: 27 (16+10+1) (Immune to cold +1 power) Health: 22/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum Party Leader, choose the order of action. All of you, choose your targets and the row you want to fight in. Also mention if you want to try to flee, heal or cast a magic spell, or if you want to use an item instead of attacking. Any enemy not targeted will get a Free Hit on the party after everyone have acted.
  21. QM Note: Oh, and Heinike is in your basic control now. You can use the Items he has, but be warned that this may not be the last battle... Party 1: Benji Carvenhall (Played by Flare) Level 11½ Ranger (Out of battle, can be called into battle any round) Power: 19 (11+8) Health: 16/16 (16+0) Gold: 29 Inventory: Pongcanis Crossbow (WP:8) equipped, Pick-axe, Bedroll, Shovel, 5 Potions, 1 Smoke bomb, 1 Ice bomb, 3 Remedy, 2 Mead, 1 Smelling salts, 2 Venom, 1 Jo-no Tree seed Amorith Marvelo (Played by legobodgers) Level 10½ Mage *Encouraged* Power: 16 (10+5) Health: 15/15 (14+0) Ether: 13/15 Gold: 14 (10 gold debt to Ranger Docken) Inventory: Fang Dagger (WP: 5), Dual staff (WP: 6) equipped, Opal (ice), Ruby (fire), Garnet (earth), 7 Potions, 5 Tonics, 3 Remedies, 2 Meads, 1 Nostrum, 1 Phoenix Essence, 1 Holy bomb, 1 Ice bomb, 1 Smoke bomb, Shovel, Bedroll, 3 Bones, 1 Jo-no Tree seed Lord Lawrence Boomingham (Played by Zepher) *Party Leader* Level 14 Knight *Encouraged* Power: 23 Health: 22/23 Gold: 15 (20 Gold Debt to Sylph) Inventory: King of the Desert (WP: 9, Fire) equipped, Shaduex Shield (SP: 5), 3 Potions, 1 Grand Potion, Bedroll, 5 Bones, 1 Holy bomb, 3 Meads, 1 Nostrum, Pick-axe, 1 Jo-no Tree seed Heinike(NPC controlled by QM) Level 16 Hunter (Hunts Ice monsters) Power: 27 (16+10+1) (Immune to cold +1 power) Health: 22/25 Gold:150 Inventory: Enchanted Longbow (WP: 10) equipped, Amulet Knife (WP: 12), 3 Potions, Bedroll, 1 Mead, 1 Nostrum, 1 Smelling salts Party 2: Shash(NPC controlled by PL) Level 10 Knight Power: 22 (10+7+5) (Immune to cold +5 power) Health: 6/22 Gold:45 Inventory: Scout Sword (WP: 7) equipped, Bedroll, 1 Mead Johonns(NPC controlled by QM) Level 7 Ranger (Unable to fight)
  22. Currently Heinike hunts Icy monsters which causes 3 times damage to all Icy monsters. He also has the Enchanted longbow, which causes double elemental damage to all enemies.
  23. "Alf not want kill bird. Alexis! Tell the bird we come in peace, not don't want to make any trouble." Alf will still attack Snake C from the Front row.
  24. Alf shines light from his meteor blade onto his gold ore to make it shine brightly to try to make contact with the beautiful bird.
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