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legobodgers

Eurobricks Knights
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Everything posted by legobodgers

  1. Amorith signs up for quests 30 and 31
  2. Beautiful model, have fun building your Unimog.
  3. "Rare artefacts?" Amorith was intrigued. He signs up for quest #27
  4. I don't have instructions and I am unlikely to make any but I could take some pictures for you if you wanted.
  5. After looking at the current battle in the arena I have a question. If a hunter rolls marking the favoured in an arena battle will the triple damage against humanoids last for just the battle or will it stay when he next goes on a quest?
  6. This could never be a lego set, there are so many illegal connections I wouldn't know how to start listing them. Thank you for your comment, good luck in the contest.
  7. "Mr Docken, before my first quest I bought a fang dagger off you but I still owe you 10 gold. I only have 9 gold at the moment but I would be happy to give you the 9 gold and a potion. What do you say?" "Also would you like to have a practice battle in the arena, I am sure that you want to get used to fighting with a shield." OOC: I realise that I have absolutely no chance of winning but I thought it would be interesting to see how a Warden worked in battle.
  8. I realised that I was about to finish it. To change it would require building most of it back up from scratch. Also we did a couple of tests and it actually looks better when the top jaw opens because it is more visible.
  9. removed due the post not being relevant
  10. That is a very good idea, I will probably add some in the near future. I don't think I will have time to take all of the pictures again but I will take one or two when I have finished them.
  11. Thank you, I still don't know why that was what I thought of when I saw the competition page. Thanks, I pretty much built the tail first and then added more and more moving parts until the motor was under too much strain.
  12. When I first saw the competition and read that it had to be to do with water, my mind immediately jumped to a steampunk shark submarine. I had a lot of fun building it and trying to fit in as many moving parts as possible, I am quite pleased with the result. I think that in the steampunk world, this sub would be a scavenger, hunting down other crippled submarines, eating them and using the parts. Anyway, enough of me rambling, here is the model. The video will give a good idea of the functions of it. Good luck to all of the other contestants, the models are excellent. I would love some constructive criticism so please take the time to comment.
  13. Noticing that a new quest was on the quest board, Amorith went up to have a look. He saw that the quest was to enchant a sword. "This could be most informative" he thought to himself as he wrote his name under the sign ups for Quest 25: Imbuing the sword.
  14. Am I the only one who think that the new prisoner in Sandy's quest Hoisting down the Jolly Rodger is actually Embo in disguise?
  15. Amorith looks at the questboard and sees that he was not selected. He was slightly disappointed until he realised that it would free him up to go back to the past with the Ziegfrieds.
  16. What could possibly go wrong?
  17. Amorith looked around for familiar faces, he saw Boomingham but he seemed to be drunk. He couldn't see Nerwen anywhere nor any of his other friends. He sat down at a table and ordered a water, staring in fascination at the commotion between a chicken, a Phoenix and some sort of bird of prey. He sat back to watch the proceedings.
  18. I am going to add my self to the list of people who love the end of Quest 19. I loved the hints of the Dark knights joker in the speach. Especially the part about being an "agent of chaos". It feels to me like that is what she is like under the surface, now all she has to say is 'See, I'm not a monster. I'm just ahead of the curve'.
  19. After seeing Sarick with a new phoenix essense Amorith looks in his own pack, sure enough the phoenix essence was there. "Time travel." He grumbled.
  20. After his previous quest was cut short, Amorith immediately signed up for Quest #23 Guarding the Guards. He sat down next to Sarick, he was interested to hear Nyx's reply. OOC: When Sisco gets the quest back up, will the heroes chosen have priority if they are still in the hall?
  21. I believe so, Althior took the diamond out of his dagger from quest 5. I think that for a weapon to do holy damage it must have a diamond in it. That would be a great effect for a QM to use though. eg Holy blade WP:15 does light damage but is not imbued with a diamond
  22. "No, I haven't heard of him. Why?"
  23. I doesn't look like a seal. I mean, I can't even see the flippers.
  24. Sorry, I would have used the spoiler function but I haven't used it before and it wouldn't work for me. Also, if we are lemmings we must make lemmingade! (Sorry, it was crying out to be said)
  25. I think that it is relevant. I did the survey as well and I think it is similar to Amorith. Ability Scores:I Am A:True Neutral Human Druid/Wizard (1st/1st Level) Ability Scores: Strength-11 Dexterity-12 Constitution-11 Intelligence-20 Wisdom-16 Charisma-13 Alignment: True Neutral A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Primary Class: Druid Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid's Wisdom score should be high, as this determines the maximum spell level that they can cast. Secondary Class: Wizard Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Good ---- XXXXXXXXXXXXXXX (15) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXXX (29) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXXX (9) Neutral Evil ---- XXXXXXXXXXXXX (13) Chaotic Evil ---- XXX (3) Law & Chaos: Law ----- XXXXXXXXX (9) Neutral - XXXXXXXXXXXXX (13) Chaos --- XXX (3) Good & Evil: Good ---- XXXXXXXXXXXX (12) Neutral - XXXXXXXXXXXXXXXX (16) Evil ---- (0) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXX (6) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXX (8) Half-Orc - XX (2) Class: Barbarian - (-2) Bard ------ (-2) Cleric ---- (-4) Druid ----- XXXXXX (6) Fighter --- (-2) Monk ------ (-23) Paladin --- (-23) Ranger ---- XX (2) Rogue ----- (-4) Sorcerer -- XXXX (4) Wizard ---- XXXXXX (6) EDIT: Can't get the Spoiler function to work for me. Is there a tutorial, I did a search but didn't find one.
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